News PDX: 2000

Kookie M's 0wnage

Sunday, December 31, 2000, 09:38 | Nulltone |

Stephen Morris, Founder and level designer of Ravaged Entertainment, has opened a new map review site, Kookie M's 0wnage. Stephen will review the best in user-made Dues Ex maps, mods and mutators. If you are interested in having your map reviewed by 0wnage, go to the site and read the details on map submission.

Modus Moriendi CTF v.82

Sunday, December 31, 2000, 09:23 | Gwog |

All you Deus Ex CTF hopefuls should head out and grab the newest version, and send in your feedback. Get working on some CTF maps too!

Deus Ex earns Stomped's GOTY award

Sunday, December 31, 2000, 09:17 | Gwog |

Plenty of these on the way I'm sure... Deus Ex has earned Stomped.com's Action Game of the Year award.

The best part about the game is the fact that you are not forced by the developers to play the game the way they want you to. Do you want to be a typical first person shooter player, killing everyone in sight? Sure can. Care to sneak around and hack systems in order to complete your mission? Go ahead. A combo of techniques? No problem. Deus Ex’s RPG elements allow you to develop your character and play the game you want to play, without constantly keeping track of “stats” or “ experience” that can slow you down.


Modus Moriendi CTF Beta IS OUT!!!

Thursday, December 28, 2000, 13:57 | Gwog |

The studs over at the Modus Moriendi mod for Deus Ex have finally done it... CTF! Hit the site for their beta release of Capture the Flag for Deus Ex, currently at version .81. Then if you have any questions, check out their forums. Rock!

UPDATE: Heh, you're definitely going to need this FilePlanet mirror...

Modus Moriendi CTF info

Thursday, December 28, 2000, 15:18 | Gwog |

This thread on the ION Forums has some people talking about how to install the recently released CTF for Deus Ex, and will probably be a good place to take a look for maps and stuff. Remember, this is a beta release!

Cold Hearted makes it into PCGamer!

Thursday, December 28, 2000, 10:32 | Gwog |

Deus Ex Incarnate would like to extend amazed congratulations to our second hosted site to make it into a print mag... Ravaged Entertainment's Cold Hearted landed a nice fat 2-page spread in February's PCGamer! PCGamer is the biggest US game mag, and every month has a column called "Extended Play" about mods, tools, and general community add-ons. This month's (just getting to subscribers today) features Cold Hearted exclusively, with five nice screens and plenty of quotes from project main-guys Stephen Morris and Djamel Hassain. Good job guys!

You play as 999-999, the pulmonary-title character. As the hardest of the cybernetically hard-assed, you kill without compunction and do whatever's needed to fulfill the objectives of your nefarious overlords. Altogether, your mission is not even the superficially benevolent one that J.C. Denton undertook in Deus Ex. In Cold Hearted, you're just plain bad news - the faithful executioner."


Skatepark Deus Ex

Wednesday, December 27, 2000, 04:13 | Gwog |

Spotted a new screenshot over at the Skatepark DX site, along with the news that they're looking for

  • Mappers

  • Coders

  • Artists

  • Sounders

  • Modelers

Head on over if you want to help out with this sweet sounding skateboard mod for Deus Ex.

It's a Warzone Christmas!

Wednesday, December 27, 2000, 03:47 | Gwog |

As a special Christmas present to Deus Ex fans, the guys from the Warzone mod for DX have posted up a bunch of cool images from their mod-in-progress, including five map screenshots and five skinned weapon model pics. Nice stuff, so head on over.


Gamespy interviews Whitney Ayres

Wednesday, December 27, 2000, 03:34 | Gwog |

Gamespy has posted up an interview with Whitney Ayres, concept artist for Deus Ex 2. The piece doesn't talk about the game at all, but it does detail how far concept creations have come since the straight pen-and-paper days.

I sketch out initial concepts in Macromedia FreeHand, pull the vectors into Flash and do gradient dumps for lighting, then export to raster format and overlay filters in Photoshop until I'm satisfied with the level of polish. It sounds kind of circuitous, but it's actually a faster process because I'm used to the tools. The concept is handed off to another artist to model in 3DSMax, then I'll take the resulting object and perform tweaks on the geometry and incorporate textures.

DXCentral stuff

Wednesday, December 27, 2000, 02:04 | Gwog |

Spotted a couple of Deus Ex goodies over at Deus Ex Central recently...

  • Part 2 of Philosophy and Deus Ex

  • Part 3, too

  • a 98 page walkthrough


12 Deus Ex's of Christmas

Sunday, December 24, 2000, 13:18 | Gwog |

To celebrate the great year Deus Ex fans have had, I've taken the song 'The 12 Days of Christmas' and added a bit of a Deus Ex spin... hope you like it.


More Christmas presents for ION

Saturday, December 23, 2000, 13:46 | Beeblebrx |

ION Storm just got another set of awards to add an already impressive collection of trophies and awards. This time around DX won a couple of awards at the German ETAINA Awards 2000, which was held November, 24 in Berlin. DX was nominated in four categories and won two of them! We won Best Game and Best Action Game. Congrats to Warren and the rest of the ION team on another well-deserved award. Here's a link to the award site. Be warned though, the site is flash-only.I don't know if this is old news. I just read about it in a German gaming magazine...


We at the Incarnate wish all our readers a Merry Christmas :)


Deus Ex Gamespy's Game of the Year

Friday, December 22, 2000, 12:24 | Gwog |

Congratulations go out to the entire Deus Ex team for having been chosen by Gamespy and it's readers to recieve the Game of the Year award for Deus Ex. Check out the article!


Rock The Vote at the Shack

Friday, December 22, 2000, 13:58 | Gwog |

The Shugashack, bigtime community news and more page, has put up an article where they are asking their readers to pick Game Of The Year. Go over there and vote for Deus Ex! It's narrowly beating CounterStrike right now... DON'T LET DEUS EX LOSE!

Deus Ex team's christmas wishes

Friday, December 22, 2000, 13:30 | Gwog |

RPGvault got a hold witchboy and naga from the Deus Ex team, and got them to talk about what they want for christmas. Steve wants

  • A chihuahua puppy.

  • An end to web sites that play a little song when loaded.

  • Black & White.

  • Pool of Radiance.

  • A high score on AmIHotOrNot.com.

Deus Fortress: new pics, and 20000 hits

Friday, December 22, 2000, 13:24 | Gwog |

Congrats go out to the gang at Deus Fortress for roping in 20000 hits. To celebrate all this community support, they've released some sweet model shots (the Marine and Tactical class ppms, and two Ranger rifles).

Essedarius update

Friday, December 22, 2000, 13:10 | Gwog |

Sounds like things are cruising along for the Essedarius guys. They've posted up some sweet color concept art for the taxi (WHERE ARE ALL YOU AWESOME ARTISTS COMING FROM???), and will be posting up textured model shots soon.

Chemscape: Legion in trouble?

Friday, December 22, 2000, 13:03 | Gwog |

Got some worrying news... it looks like most likely the cool-sounding Deus Ex single-player mod Chemscape: Legion might be shutting it's doors down. Rezn had taken over for founder Andrew Bayles, but the usual team issues have apparently taken their toll.

Rezn has started working on a CTF mod with some people in the mean time, and is willing to help out with other projects. Drop the man an email if ya need him, and we'll keep you posted about the Chemscape project.

new Illuminati design

Friday, December 22, 2000, 12:57 | Gwog |

Those site hopping monkeys :) at Deus Ex Illuminati have completely redesigned their site. Cruise by to check out their map reviews and community interviews.

new community DX site, and article

Friday, December 22, 2000, 12:54 | Gwog |

Deus Ex Central has opened their doors. They've got a nice looking site there, and have also posted up part one of a 3-day article series entitled "Philosophy and Deus Ex". This series will discuss each of DX's three endings in turn.

DEI teams up with French DX site

Friday, December 22, 2000, 12:37 | Gwog |

Deus Ex Incarnate is teaming up with french Deus Ex site Antena Deus Ex to make sure we get both sides of the pond covered. Not big on English? Then be sure to hit the 'French' link on the side and cruise over. They've got some big things in the works for french readers, so make sure and stay tuned.


DX-Machina interviews Harvey Smith

Wednesday, December 20, 2000, 10:43 | Beeblebrx |

DeusEx-Machina has done a great (and large) interview with DX1 Lead Designer (and DX2 project lead) Harvey Smith. It's quite nice and they mention a lot of interesting topics with the mod-community and multiplayer being the most prominent. Check it out.

DX: Terrorism looking for members

Wednesday, December 20, 2000, 10:21 | Beeblebrx |

This is just a quick update from the team behind the Deus Ex-mod Terrorism. They are looking for a few good men (or women) to fill their ranks. They are especially on the lookout for people who grog animation and/or texture painting. Coders and mappers are also welcome. Interested? Then mail Devin your application pronto.


Another Spector Interview

Tuesday, December 19, 2000, 13:57 | Gwog |

The guys at ArenaGames caught up with Warren Spector to fire some questions his way. Check out the interview for lots of stuff from the man, including

we're always interested in hearing from people working on mods and in helping them with advice and input. And we'll certainly be enthusiastic players of any mods that come out. I wish I could say we had some active plan for supporting the community but we have to focus on future projects so our participation in community activities is likely to be kind of ad hoc.<<

Stomped Interviews Spector

Tuesday, December 19, 2000, 10:43 | Gwog |

Stomped.com has posted up another piece in their year-end interview series, where they ask the same questions to a bunch of different developers. This time they got a hold of Warren Spector, and grilled 'im about 2k and beyond.

We should be in the thick of production on Deus Ex 2 and Thief 3 during 2001. We're hoping to release something in 2001, something we haven't announced just yet (I don't like making promises I can't keep), but given that we shipped Deus Ex in mid-2000 and started building the Thief 3 team in the fall, don't count on us for much until 2002.

Warren Spector on shooters' future

Tuesday, December 19, 2000, 10:41 | Gwog |

PCShooter.com has posted up a new article talking about the future of shooters, and got a bunch of quotes from various industry people. Warren Spector's in there too, check it:

I don't know that I want to speak for all developers, everywhere, but as far as I'm concerned, mixing genres is the way to go. Forcing players to play the way you want them to seems like yesterday's news, design-wise. The goal in games like Thief and Deus Ex is to give players more control over their fates than that. To do that, you need to offer more options than find-big-gun-pull-trigger. Once you do that -- start introducing object interaction and character interaction and so on -- you're looking as much like an adventure game or a roleplaying game as you are like a shooter. Instant mixed-genre gaming! Seems inevitable to me. Other developers would probably give you a different answer.

Charisma's Concept for the DXF pulse gun

Tuesday, December 19, 2000, 07:41 | Gwog |

The mighty Charisma, skinner and concept artist extraordinaire for Deus Fortress, has posted up a new shot of the Pulse Gun model (by CypherMonk). Make sure to head over and check out the full-sized image, and don't miss all of Charisma's great concept art that's also on the site.

cool stuff at Auriga's Art

Tuesday, December 19, 2000, 07:33 | Gwog |

If you haven't cruised by Auriga's Art site yet, you really need to. This concept artist for the Deus Fortress mod, simply put, kicks ass. There is just an unbelievable amount of rocking stuff to check out at his site, from level sketches to pencil and color illustrations for sixteen different classes. Even if you aren't necessarily interested in the DXF project, you'll still like what you see. GOOD STUFF YOU GO NOW.

Deus Fortress happenings

Tuesday, December 19, 2000, 07:28 | Gwog |

Some cool stuff going on over at Deus Fortress' HQ... they've got a new poll up giving you the chance to vote for tons of different mod aspects, a contest to make a banner ad for the mod to run through the Gamespy network (10,000 views a week!), and some new shots of Ronbo's and Devlin's maps. They've also got a tight little site redesign. Go DXF!


Being a Good Team Leader article

Tuesday, December 19, 2000, 07:16 | Gwog |

There's a great new article on being a team leader over on the Ravaged Entertainment site (they're the guys working on the Cold Hearted mod for Deus Ex). Using his past modmaking experience, Stephen "Kookie Munster" Morris has put together a nice piece featuring quotes from tons of different mod people.

SkateparkDX joins Deus Ex Incarnate

Tuesday, December 19, 2000, 07:01 | Gwog |

Deus Ex Incarnate would like to welcome it's newest hosted mod, SkateparkDX. SPDX will be a skateboarding mod for Deus Ex, featuring a ton of gameplay mods. They're looking for some team members, so if you're interested then hit the site and join up.



Multiplayer loving from RPGPlanet

Saturday, December 16, 2000, 15:10 | Beeblebrx |

Our host RPGPlanet has taken a good look at the newly released DX multiplayer patch and dished up a three page write up on the subject complete with snazzy screenshots. They explain the What's and the How's of the patch, so if you're new to the multiplayer side of Deus Ex this might be a good chance to get a small glimpse of the fun waiting for you in DX multiplayer. You have to download the patch (36 MB) first... It's worth it.


You should also check out Gamespy's [name corrected -ed.] Deus Ex Multiplayer Strategy Guide. Here you'll get helpful pointers and tips on (among other things) weapons, augmentations and skills. Want to improve your DX fighting skills then try read the Multiplayer Guide.


The peeps at RPGplanet also made a page to show off their l33t .asp skills. Go visit the Deus Ex trivia test. Fun, fun, fun. Fun. Fun.


Misc mod happenings

Friday, December 15, 2000, 19:32 | Beeblebrx |

- Another Deus Ex mod has hit the scene. This time it's something called the Cassandra Project. I don't know about you, but I think that this is an excellent choice of title. It has a nice ring to it. Very nice indeed. The team (person?) behind the mod sent out a very funny and different sounding press release, where they promised that they won't go for the Lara Croft type of heroine (you be the judge if that's good or bad). They are looking for a talented gfx-artist. Go to the somewhat odd page for further info and a contact address.


- A new map called HighTech Vision has been made public by a Norwegian (nick-)named Phoenix. It's still in the beta phase, so he would like feedback on it. I won't link directly to the file, because that would be wrong. You can get it from dxediting.deus-ex.org. Look for the newsitem 'Public Beta' dated 12-14-00.


The above news was blatantly stolen from dxediting.deus-ex.org.

nVidia buys 3DFX

Friday, December 15, 2000, 18:52 | Beeblebrx |

Yup. You read the headline correctly. 3DFX has sold it's trademarks, patents and other assorted goodies to nVidia. I'm afraid that the outcome of this be an increase in prizes now that the compatition is away. Perhaps ATI will be able to compete with nVidia, who knows... The only good thing about this from my view is that the godawful Glide probably will be put to sleep.


Slashdot has more info on the sale.

Warren Spector talks with Arenagames

Friday, December 15, 2000, 18:07 | Beeblebrx |

Arenagames has interviewed Warren Spector and the result is a nice article with an assorted array of questions. He is (of course) asked about Deus Ex, but they also talk about games in general. Here's a grab from the page where Warren is asked why the team picked the name Deus Ex:

Heck if I know! Most of the team (and certainly everyone at Eidos, who wrote all the checks!) thought I was crazy. I liked the fact that it sounded cool and mysterious, that it actually told you something about the game plot, if you knew what "deus ex machina" meant and that it was a sly comment on how lame most game plots are. The fact that no one in the world knows how to pronounce it is probably a problem but, hey, you can't have everything.

Check out the rest of the interview here.

New DX mod on the way

Friday, December 15, 2000, 04:41 | Beeblebrx |

ChrisTheS sent me some info on his upcoming DX mod Tsusami and since he did it so well I'll let him describe it himself:

"Tsunami is a Deus Ex total conversion based on the tabletop RPG Blue Planet by Biohazard Games. It will feature all the things one expects to find on a total conversion (new weapons, new character models, new augs, story, that sort of thing).


However, in order to get it to that point a development team is necessary. At present there is a need for coders, modelers, texture artists, and level designers. Applicants should be familiar with Unreal engine mods for any game, and should preferably have a copy of Deus Ex (although this isn't absolutely essential)."

Interested in joining the Tsunami team? Then just email ChrisTheS or visit the Tsunami homepage.


Chat - Beyond the First-Person Shooter

Thursday, December 14, 2000, 04:48 | Beeblebrx |

I sifted through the usual spam in my mailbox and found a link to this:

GameSpot TV has got a special holiday gift for you. Next Monday, December 18, we're bringing two legends of the game industry into our chat room for a special edition of our weekly GameSpot TV chat session. It's your chance to talk to Ion Storm's Warren Spector and id Software's Graeme Devine. The chat session will start at 6:00pm EST (3:00 pm PST).

Sounds like a cool event. You have to register to participate though. There's more info on this page. If they ask you for a password at the door, just say 'Ken sent me'... ;)


Modus Moriendi map info

Wednesday, December 13, 2000, 23:05 | Gwog |

Modus Moriendi has some new info up on their site. To begin with, they are starting to trickle out map concepts and images, so head over and check out the maps page. They're also not quite ready with their CTF release; hopefully soon. And finally, they need a modeler, so snag your Lightwave cd and drop them a line.

TeamUC announced DX mesh extractor

Wednesday, December 13, 2000, 23:02 | Gwog |

TeamUC has posted up some news that they're testing out Steve Tack's DXMeshTool, for all you modelers out there. Check out the sites for more.

DXNation wants you!

Wednesday, December 13, 2000, 23:00 | Gwog |

Kaigen asked me to post up a note that DXNation.com is looking for one more team member. If you have that webmonkey urge, then drop Kaigen an email and join the fun.

Gamespy Arcade DX event

Wednesday, December 13, 2000, 22:54 | Gwog |

RPGPlanet wants to play some Deus Ex! Come to the Gamespy Arcade lobby at 4pm PT wednesday and show 'em how it's done!

Not sure what Gamespy Arcade is? Well, it's a simple chat interface that lets you meet up and then launch games... go snag it, it's small and free (well, the trial version is :p)!

Vote for Deus Ex as Gamespy GOTY2K

Wednesday, December 13, 2000, 22:50 | Gwog |

Gamespy is accepting community votes for Game of the Year 2000, with each genre site holding the nominees for that gametype. Our host RPGPlanet has the RPG nominees, of which Deus Ex is one. Go vote!


Alex and Chris on the DX forums

Tuesday, December 12, 2000, 22:19 | Gwog |

We've gone through and tallied up all the recent postings to ION's offical forums from members of the Deus Ex dev team. This time we've got nine posts about DXMP (yes!) from Alex and Chris.

We've put these off on a separate page to save loading space, so go read....

I think we're going to be releasing a brief "Guide to making MP DeusEx Maps" sometime fairly soon. Stuff like how to set up spawn points properly, how we set up cameras/turrets, standard hack strengths.

Not that you can't deviate from that, but if you want to adhere to the ISA "standard" you can (since that's what we tuned the game for).

new tutorial on Universal Constructor

Tuesday, December 12, 2000, 06:45 | Gwog |

Xlax, over on Universal Constructor, has posted up a new DX editing tutorial for ya, so head on over and read up on Transparent Glass. Looks like they'll be seeing some downtime for Christmas, then will be picking it up again for the new year.


Warren Spector chat log

Monday, December 11, 2000, 14:51 | Gwog |

We have posted the log from today's chat at Redherring.com, where Warren Spector accepted moderated questions from the community about his games, his interests, and his thoughts on the industry. Regrettably, the moderators failed to forward our question to him, seeking his thoughts on the recently released Toilet mod for Deus Ex.

DX tweak guide at 3DSpotlight

Monday, December 11, 2000, 06:16 | Gwog |

Tom, 3DSpotlight's Tweaking Editor, sent word that they've updated their Deus Ex Tweak Guide:

Now all sections are updated with information/settings related to the new patch & the addition of a Multiplayer section for netplay related tweaks, other major guide revisions include those to the OpenGL & Direct3D render sections. The guide now weighs in at a healthy 12 pages long, covering all the audio, visuals, troubleshooting & netplay tweaks for the game.

Warren Spector chat today

Monday, December 11, 2000, 05:46 | Gwog |

Thanks to the guys in #deusex for the word that Redherring will be having a chat with Warren Spector today, December 11th, 1pm PT / 4pm ET. Everyone show up and pester him to reveal secret DX2 info.

DeusFortress interview

Monday, December 11, 2000, 05:25 | Gwog |

Mods Outpost has put up a new interview with Eternal Spark, the leader of the Deus Fortress mod for Deus Ex. Here's the status report.

  • Mapping: This is going really great. I'm personally "editing" (minor texture edits, some geometry modifications) to 2 maps, one of which is a Deus Ex-themed map, and another a more TF looking map. Both are fun to look at and walk around in, I must say. It really helps me learn how to map, so that I might, some day, make a full DXF of my own. :)


  • Coding: Coding is proceeding smoothly, although we're waiting for our other coder to get back from vacation.


  • Modeling: Going very well. Mayhem, Brainfreeze, and Cyphermonk are all working very hard, which is great.


  • Skinning: Going ok; more models have to be completed before skinning can begin, but we're pretty sure it won't be too hard.


  • Textures: Going very excellent. Our 2D guys r0(k :P

They've also got three textures model shots (super-sweem, too) of the NanoAxe. Do Not Miss These.


Modus Moriendi Deus Ex CTF coming soon!

Monday, December 11, 2000, 05:12 | Gwog |

Just spotted some badass news over on Modus Moriendi's site... looks like DJPaul has CTF almost working!

Modus Moriendi is proud to announce CTF (That's Capture The Flag) for Deus Ex. An beta version to download will be available at approximatly 9.00pm GMT this evening (Sunday) with an edited Smuggler's map included. This version will be fully multiplayerable over the internet and accros your LAN's.

They've also got a new desktop wallpaper in their media gallery.


news from 'da Org

Monday, December 11, 2000, 05:10 | Gwog |

Some cool things going on over at Deus-ex.org, which we've summarized here...

  • Illuminati have posted up interviews with JonP himself (lots of good CovertOps info) and Raptor from Warzone

  • DXEditing has some map reviews and a Toilet mini-mod which allows NPC's to sit :P (DXEditing needs a concept artist too)

  • EliteOps has a new shot of their FN-P90 weapon.

  • Darkstalker has posted up a small 'patch' that allows you to see your ping during multiplayer

Linux Deus Ex info

Monday, December 11, 2000, 05:02 | Gwog |

Swung on by Loki's Usenet Group and picked up a few pieces of Deus Ex Linux info for you, most of it from Daniel Vogel (a Loki programmer).

on dual processors:

DX won't benefit from another CPU.

on system requirements:

Shouldn't be too slow as it is a single player game so you might test it first if your only reason to upgrade is to play it ;) I played about half of the game on Ryan's home machine which is a P2 333 with a V3 IIRC. It was sometimes barely playable but still fun.

on DX using glide:

Yes. If you have a V3/V2 and use XF 3.3.x

on dowloadable linux-binaries:

No.

on Linux DX and non x86 processors:

At the moment the Unreal engine only runs on x86 CPUs.

DX models for Unreal Tournament

Monday, December 11, 2000, 04:56 | Gwog |

Mann Slaughter, from Mann Slaughter's Game World, has converted three Deus Ex models for use in Unreal Tournament. Hit the site and snag Anna Navarre, Gunther Hermann, and the Commando.

Ugh...

Monday, December 11, 2000, 04:55 | Gwog |

(thanks to Qwest megabit for being down all weekend... anyone interested in joining the Deus Ex Incarnate news team? email Gwog)

Hey, DX single-player mappers

Monday, December 11, 2000, 04:36 | Gwog |

Jered from DXEditing sends word that he's trying to promote Deus Ex FM's using the following:

I have decided that the single mapper people need a boost. I have noticed that mods are getting lots of hype and such but we're can't really generate hype for the smaller maps yet. So what I am doing is compiling a list of SP Maps to be released, such as single missions. This list would be posted on DXediting and (hopefully) get the single mappers some hype, as well as letting the rest of the world know what there are working on. If you wish to have your SP map on the list, please send an E-mail to Jered20000@yahoo.com containing the following items.

Your Name

Your Maps Name

The expected release date (optional)

Time in developement (also optional)

3 jpgs of your map

Please send them in JPG format, as my modem (56k) can't handle anything else. We'll put the list up ASAP, and you can have it removed anytime you want. Thanks for anything we get in advance.


Maybe no foreign DX patches?

Thursday, December 7, 2000, 11:34 | Gwog |

Warren Spector posted to the ION forums that they *might* provide versions of the DXMP patch for non-US Deus Ex players:

I almost hesitate to say this -- in this business, the word "hope" is often read as "promise" -- but it's our HOPE to provide versions of the multiplayer patch that will work with non-US versions of Deus Ex. Don't have a timeframe yet but we'll keep you posted.

Non-DXMP patch in the works

Thursday, December 7, 2000, 11:33 | Gwog |

Warren Spector posted to the ION forums that a single-player patch is in the works:

We'll be releasing a single-player patch as soon as we get done testing it. We just didn't want to delay the multiplayer stuff any more than we already had!

Deus Ex Incarnate 2.5 years old

Thursday, December 7, 2000, 11:32 | Gwog |

Happy mid-third year birthday, DEI :)

Massive IONers on the forum Action

Thursday, December 7, 2000, 11:18 | Gwog |

The release of Deus Ex multiplayer prompted ION Storm to create a special section on their forums just for discussion of this item. The DX team has been keeping close watch, so we've got a summary of their posts. Stand back, this is gonna be big!

Chris and Alex on 56k modemers:

(Chris) 56K modem players WILL be able to play MP DX. I can't vouch for the quality of the experience (it depends on server speed, server location, etc), but we definite do NOT require ISDN and up.

(Alex) As with any connection, your mileage may vary. Two members of the dev team play on 56k or slower modems. The lag problem is often not related to bandwidth, but latency, and the difference between a modem and ISDN is less noticeable there. I suggest that you give it a try and judge for yourself.

Alex on post-patch SP skill bug:

Ok I gave it a try. Happens to me as well. However, if you buy skills in game, this doesn't happen, so if you wish to play singleplayer in version 1.004, buy your skills in game as suggested above. We'll look into this one. Thanks for the feedback!

Chris, Alex, & Spector w/DXMP comments:

(Chris) DX multiplayer is, admittedly, a very different kind of experience than many other games. It's not Quake, or UT, by design.

I personally like upgrading stats, and managing augs. Deciding when to spend skill points on lockpicking or multitooling so I can quickly get at goodies or repairbots is a fun little decisionmaking process to me. I don't know of any other MP game that has this level of in-game character management, and I think that's cool. [more]

(Chris) Personally, I agree. Co-op multiplayer games are my favorite. But although we were limited to a competitive game (by time, mostly), Team DM strikes a pretty good compromise for me.

It's strange that you think our game encourages camping; I don't find that the case at all. Our game, IMO, encourages quick sorties out of a "team held" area. At least that's been my experience. [more]

(Alex) the level of "evolution" and starting power level of your character is configurable by the server in a Team Deathmatch or Deathmatch. It is not configurable in an Advanced or Basic team deathmatch. A basic team deathmatch starts out with all augmentations and master skills, so there is no character evolution. Other servers may have different settings, look at the server details on the game finding screen. Personally, I prefer the settings in Advanced Team Deathmatch, but the other options exist.

(Warren) I, for one, can't wait for the mods community to get after it and start turning out DX maps, missions, new game types, just as you've suggested.

There are already a bunch of folks hard at work on mods. For updates, check out these websites: www.dxnation www.deus-ex.org www.deusex-machina.com www.rpgplanet.com/deusex www.rpgplanet.com/deusex/modhq

Chris on running dedicated servers:

I believe you can just do:

DeusEx -server and it will start up a dedicated server with whatever settings it last used.

Chris on balance:

One point though: in general, we tried to make it such that you didn't need one specific aug to counter someone else's attack. Aggressive Defense does work wonderfully against people with GEPs, but Ballisitic Defense helps as well, and dodging rockets is possible if you're aware of the rocket in time. Speed is also a good aug to use against someone with a GEP. At close range, many weapons are superior to it.

What's more, if you're cloaked even players with the Vision aug won't be able to see you if you're at a sufficient distance, which can be a great way to cross open areas when there are snipers around.

Chris on a MAC DXMP port:

ION Storm doesn't do the Mac port in-house. There's a possibility that there will be a Mac MP patch, but it's really no more than a possibility at this time. We'll keep you posted, if anything firms up.

Alex on framerate/lag:

Was the amount of jerkiness related to your framerate at the time? If you are hosting, the lower your framerate, the less frequently updates will come in. Did it change with different maps or with different numbers of players?

Ricardo Bare and Chris on low-tech & augs:

(Ricardo) When using low-tech weapons try using complimentary Augs as well like the Cloak or Run Silent. If your victim doesn't have the Vision aug you'll get him every time :-) Combat Strength and Targeting are also good augs for that as they boost your damage and skill with the weapons.

(Chris) You can actually hear them turn their cloak aug off, too. It's somewhat subtle, but I've used it a few times to realize there's a guy uncloaking nearby.

Chris on OGL stuff:

Not having a savegame pic is known -- we were having problems with OpenGL crashing when trying to do a snapshot, so we pulled it.

Alex and Chris on the reload exploit:

(Alex)Many of the weapons reload faster than they do in the singleplayer version. Admittedly, switching weapons away and then back is faster than the singleplayer reloads. In general, it should not be faster than the multiplayer reloads. If there are any specific weapons which are in fact faster to reload in this manner, please let us know which. Thanks.

(Chris)This is partially a design compromise. It can be exploited, but it takes a bit of skill, and hopefully doesn't give too much of an advantage.

The problem was that you couldn't tell if you had a holstered gun that needed to be reloaded. So you'd switch to a weapon just in time for an attack, and you'd be stuck reloading, which was frustrating. Especially because taking out the gun would uncloak you if you were cloaked.

So yep, it's a problem we're aware of, and unfortunately didn't have the perfect solution to. Like I said, hopefully it's pretty minor in real games. Think of it as a power-user feature. :-)



Deus Ex PostMortem article on Gamasutra

Wednesday, December 6, 2000, 11:06 | Gwog |

Gamasutra has posted Warren Spector's Post Mortem on Deus Ex, which details both what went right during the game's development, and also what went wrong. Here are Warren's topics, covered in the piece.

  • The design philosophies that led to the creation of Deus Ex.

  • Technology licensing: where it helped us and where it hurt us.

  • Scheduling methodologies and why they all failed (as they always do, on every project…)

  • Management structures and team building techniques, some of which seemed like good ideas on paper but turned out to be unmitigated disasters in practice.

  • The public relations triumphs and nightmares that often seemed as if they'd have as much impact on our success as the quality of our work.

Witchboy's Cauldron on the MP patch

Wednesday, December 6, 2000, 10:40 | Gwog |

Harvey 'witchboy' Smith, Deus Ex Lead Designer and Project Lead for Deus Ex 2, has updated his site, Witchboy's Cauldron, with comments on the recently released Deus Ex multiplayer. Included is a list of people that worked on it, and also his thoughts on the player speed (which a lot of people are talking about).

in response to specific comments about the movement rate of the player character, dx designer ricardo bare says this, "The player speed is the way it is for two major reasons. We wanted to encourage gameplay that was more about strategic decisions rather than twitch skills. Also, the player speed is tuned to our various tools, skills, weapons, and augmentations."


UC Mod patch

Tuesday, December 5, 2000, 21:30 | Gwog |

Team UC has released a patch to make the UC mod work with the new patch, so head over and snag it if you're modding using this item.

Deus Ex Multiplayer patch is here!

Tuesday, December 5, 2000, 18:35 | Gwog |

Big post later.... GET DOWNLOADING!

Deus Ex Incarnate's Terrorism

Tuesday, December 5, 2000, 15:14 | Gwog |

Deus Ex Incarnate is pleased to welcome a new mod to the site: Terrorism. This project sounds great, just check out the description.

The year is 2227. Nano-technology has now become popular throughout the planet. 500 nano-augs are being made every year. It's newest creation, ND-7684: Christopher Jedent, has just been powered up, marking the biggest leap in nano-technology, as the 100,000th nano-aug created. However, after being taken hostage by a terriorist organisation, Riadon, his brain has been altered with and made to turn against it's creators. After a rampage at Detriot Nano-Technology Systems, Christopher ran away and went to New York. You play as Christopher Jedent as he works for his new masters, Riadon. You will steal, sell and kill to make your way through life. What you do may change the world.

They're looking for team members, so anyone who's interested should get in touch.


ION Austin prepares to hit the streets

Tuesday, December 5, 2000, 15:07 | Gwog |

Witchboy sends the word that ION is on the way out of the offices where they made Deus Ex a reality, and are moving into some sweet new digs. No more pinball machines in the walkways!

Warzone mod's team member drive

Tuesday, December 5, 2000, 15:03 | Gwog |

Raptor from the Warzone mod dropped me a line to say that they're looking for some serious team members to join up. Coders, mappers, and modelers should hit the site and help out with this cool sounding weapons-and-more pack. Once you're done doing that, check out their forums and give them some suggestions.

Deus Ex 1 Multiplayer: Officially Announced

Tuesday, December 5, 2000, 06:28 | Gwog |

One of the best kept secrets in gaming history has now been revealed: Multiplayer for Deus Ex is coming soon. In this article, Gamespy breaks with the exclusive news and chats with Warren Spector about this major new development. Make sure to read the piece, but here is a summary of the elements that the multiplayer patch will enable:

  • Straight Deathmatch and team DM

  • No coop

  • 5 maps from the original game, converted

  • Four player models, with Anna Navarre coming soon

  • Gain augs and skills through kills

  • hacking and lockpicking still useful

  • all functionality in HUD

  • only 3 weaps, 3 demolitions, and 4 'items' carried at once

  • single-player bug fixes included

  • Release Date: SOON

Readers should note that the multiplayer patch has been in community-wide testing for a while now, and initial reports are very positive.

Gamespy has also posted this massive Deus Ex multiplayer strategy guide, which gives you a good taste of what's to come.


DeusFortress leader interview

Monday, December 4, 2000, 22:33 | Gwog |

Deus-ex.org has posted up an interview with Eternal Spark, project leader of the Deus Fortress mod for Deus Ex.

Why did you choose to publicly expose your Design Documentation?

ESpark: At first, I didn't want to do it. I felt that if I put the Doc up too early, some ideas would "appear" in other mods. But when I did it, I trusted the DX and TF community to take it as it is, to see an early rough of what DXF will be. Also, one of the reasons I released it is because it wasn't set in stone, and I wanted both the DX and TF communities to talk to us and point out ideas or something. Almost every day after the Docs went up, I got emails from people I've played TF with, and people who've I've read posts of on the DX forums.

In the end, though, I think its an issue of trust. If you keep everything from your audience, it'll be a bad show.


Big Deicide update

Sunday, December 3, 2000, 22:44 | Gwog |

When Deicide updates, they don't fool around. Hit the site for a heads up on some new concept art, a Technology Database of the new tech items to be included in the project, and the news that Deicide really needs a modeler. So if you can smack Milkshape around, hit the site.

Covert Ops site launches

Sunday, December 3, 2000, 22:36 | Gwog |

The long-awaited site launch for the CovertOps mod for Deus Ex has finally arrived. Head on over and take a gander at this cool-sounding mod.


Deus Ex for Linux now official

Sunday, December 3, 2000, 14:14 | Gwog |

By way of VE comes news that Loki has finally spilled the beans about their Linux port of Deus Ex, which has been in the works for months already. Even cooler is the news that they are accepting applications to beta test the port. Great news for you penguin heads! :)


Various updates from the world of DEI

Saturday, December 2, 2000, 21:28 | Beeblebrx |

- Auriga has updated his DX Fortress Design page with an image of a floating Tech Guy complete with a see-through Black&Decker(r). Those are some reeeally nice drawings. Keep up the good work.


- Deus Fortress have 4 brand spanking new screenshots for you. The screenies are of Ronbo's new maps. Check 'em out.


- Chris @ Chemscape: Legion is busy with RL, so he can't report much progress mod-wise. His team is looking for fresh blood though. If you think that you can fill one of the following positions then pay them a visit: Animator, coder, weaponcoder.


- I don't know if it's because of me being either dumb or without connections (or both), but Mod HQ's news regarding a Deus Ex Multiplayer Patch (!) came as a mild shock to me. They say that it's being tested right now and that it's ready for general downloading Real Soon Now. Yummy!

Team UC updates

Saturday, December 2, 2000, 21:02 | Beeblebrx |

The folks at 'Team UC' have updated their page with various spicy info on their upcoming mod entitled 'Bliss'. I decided to test my motor function and here's the fruit of my efforts:

Bliss is a futuristic thriller in a world that has gone so right it has to be wrong. There is intrigue, conspiracy, and danger. As a player, you start off completely unaware of what is going on, and we are going to keep you that way until the final frame.


But Bliss is more than that. We are building on the concepts that made DX, Thief, and System Shock great games. Bliss will allow the player numerous solutions to problems, freedom of action even greater than that of DX, and an open-ended story line that will allow for multiple endings.

They have more of the same here. Team UC are still looking for talented members to join their ranks. I would have pointed you to link on their site, but it's fuxored :) Here's a working one.


The 'Team UC' page also has an announcement of a three map mini-mod by Tom 'Tomasino' Kostopoulos, named DX: Retribution. It is based on the now famous UC mod, and the levels follow Paul Denton on his mission to retrieve a hijacked barrel of Ambrosia from a renegade group of the NSF. The best part is that the mod is looking to be released in three weeks. Stay tuned to Team UC.

New exciting mod

Saturday, December 2, 2000, 20:39 | Beeblebrx |

Damocles has just released info on a new mod called Echoes of the Past. This mod really sounds promising. Let's see if the team behind can deliver the goods. Damocles, mod frontman, describes it thusly:

Deus Ex: Echoes of the Past is a new project for DX based around heavy RPG playing and a cool story following on from the new Dark Age ending of the original Deus Ex Game.

On a seperate page he continues:

...The door opens and a young woman walks in. "Glad to see you're awake. We weren't sure if you were going to make it, it was quite a delicate operation." "Operation? What did you have to do?""We were trying to extract some nanites form your brain for further study" "So you're not MJ-12 then?" "No. There hasn't been an MJ-12 for about a hundred and twenty years." "A hundred and 20 years? Yeah, and I'm Harvey the invisible bunny rabbit" "This is going to take you a while to get used to, JC. It took your brother a few hours to get his head around it too" "Paul? But Paul's dead, I saw his body" "Like I said, this will take a while to explain . . ."

Damocles has also whipped up a very impressive page with tons (well.. maybe not tons, but there are several kilos) of background and story information.


His page didn't mention it directly, but I reckon that he needs some willing helpers. Think you can help? Then mail him here: dave88 *AT* ntlworld.com (it's spam protected.)

Vindicta is dead... long live Vindicta

Saturday, December 2, 2000, 19:55 | Beeblebrx |

DXNation.com has news on the thought-to-be-dead Deus Ex modification called Vindicta. According to Kaigan the mod is revived and alive again. The coding of the mod will commence sometime in the beginning of the new year, when the new project lead Pigpen comes home from his vacation.


I could have included some tidbit about the burned bird from Pheonix, but that would have sounded idiotic... ;)


Cold Hearted mod going strong

Friday, December 1, 2000, 07:34 | Gwog |

Ravaged Entertainment, the guys behind the Cold Hearted mod, is making good progress it sounds like. Here's part of their update, and some concept art.

I've been busy coding so I am currently laying down the basis for everything to come - already got a new laser gun, new hud, new intro and some extra's. No new models or hud images though so I won't give you any screenshots just yet.

Recruitment for team members is still going strong. An added note, I'm glad people ask for jobs but if you are already working on loads of other projects already, you would have to be very skilled to get in - due to being overstretched.

This post originally mistakenly attributed these items to the Warzone mod. Sorry!

Help test the Deus Ex patch

Friday, December 1, 2000, 06:57 | Gwog |

Note: No more testers needed

Eidos producer Mike McHale posted up on the ION Forums that the Deus Ex patch is in testing, and they are willing to accept more beta testers. Check out his post.

Patch in testing:

I haven't posted anything on this in a little while, so here goes. Work on the patch continues; we are getting close to release. We appreciate those who have been patient. The patch will have some very special features which I think you will enjoy. If you have an interest in beta testing those new features, send an email to:

removed

Please send the following info:

Name

Username on this forum

Mailing Address

Email Address

Graphic Card

Type of Internet Connection

-DeepPurple (Mike McHale)

Animator needed on Anachronox

Friday, December 1, 2000, 06:48 | Gwog |

Jay Hosfelt, Anachronox 3d Animator, posted up in his .plan file that ION Storm is looking to hire another animator for Anachronox. Check it:

Nov. 30th 2000

We need a character animator!

We don't care what software you use.

Send your resume and demo (cd or vhs) to me or Don Martinez @

Ion Storm

2200 Ross Ave 54th Floor

Dallas TX 75201

We're mainly looking at animation skills, but we'd also like to see your modeling and texture work too.

Deus Ex editing tutorials on DXE

Friday, December 1, 2000, 06:45 | Gwog |

Haven't checked in with these guys in a while, and it looks like we missed out on a handful of good stuff. Cruise over to DXE for tuts on:

  • Using the 2d Shape Editor (part 1)

  • Vertex Manipulation and Sound Effects

  • Creating a Curved wall using intersection and de-intersection

  • Your first room


History lesson from Modus Moriendi

Wednesday, November 29, 2000, 13:49 | Beeblebrx |

Our own Modus Moriendi have updated their site with something they decided to call a 'Short History of the Future'. It's basically a history lesson on what went wrong. Here's a funny cut and paste:

In the early 21st Centaury Democracy in the United States began to collapse. In an increasingly bureaucratic system the voice of the people was unheard. Elections were 'managed' and senators reduced elections to nothing more than a formality.

I think that there's a mandatory joke here somewhere, but I can't seem to find it. Go check the update out. It's quite clever.


Deus Ex weapons at WeaponX

Tuesday, November 28, 2000, 07:03 | Gwog |

Another Deus Ex site to be sporting a great new look is WeaponX, the home to all the new Deus Ex weaponry you could ever want. EvilSim continues the awesome work he's been doing, this time by adding three cool new weapon packs: DXMod , Experimental Weapons Mod , and Alien Phaser. Make sure to check out WeaponX if you've already finished DX five times and are looking for some fun new toys (that, thanks to Unreal, are very easy to get working in the game).


Deus Fortress update

Monday, November 27, 2000, 10:56 | Gwog |

Big update on the Deus Fortress site, where project leader Eternal Spark runs down the various parts of development (ie mapping, coding, etc) and points out where the project is at. Looks like they're looking for some more team members, so don't be afraid to drop by and sign up.

DXF Modeler BrainFreeze sent along a sweet new pic, of a model for the Tactical Class.


DX mod Deicide updates

Monday, November 27, 2000, 10:39 | Gwog |

Got some new information from the Deicide site. They've posted up four pieces of concept art, note that the first stage of the mod's maps are almost complete, and are also looking for more modelers and mappers (email Matt if you can help).



Quarantine -> Essedarius

Monday, November 27, 2000, 07:33 | Gwog |

The Deus Ex mod formerly known as Quarantine has changed their name to Essedarius, or "One Who Fights From A Chariot." To celebrate this they've put up a nice new site design, posted some new concept and model pictures, and even fleshed out the information on their game a bit more. This thirteen-man project sounds like something your mom will just love... check it out:

Using your taxi-driving skills, either run down your enemies or help your counterparts. With an all-new arsenal including vehicle-mounted and hand held weaponry, you will take on mini and maxi-missions from the very people you are trying to avoid. They may be in bars, in buildings or wandering the streets, in search of a taxi ride. Clowns, cross-dressers and the aforementioned gang members will approach you. Choose your allegiances wisely, or you may end up as a puddle in the gutter.



New DXE Tutorials

Sunday, November 26, 2000, 09:10 | Nulltone |

DXE has released several new tutorials. A new basic tutorial about making your first room was added. A new intermediate tutorial, Creating a Curved wall using intersection and de-intersection was also added. And another new intermediate tutorial, Vertex Manipulation and Sound Effects was added. All the tutorials were created by Musician.

Deus Ex: Vindicta

Sunday, November 26, 2000, 08:20 | Nulltone |

The post-apocalyptic, single-player mod Deus Ex: Vindicta has shut down. Sadly, their team was too small and inexperienced. In the next few days Vindicta will release all its documentations. If you are interested, go to their website. If anyone wants to take over the project, E-mail Kaigen. In the e-mail please include your reasons for wanting the project and past experience.

Deus Ex Fortress Update

Sunday, November 26, 2000, 08:11 | Nulltone |

Deus Ex Fortress still needs more mappers! They could also use a few more model people. If you are interested for any of the positions, please go here. Deus Ex Fortress also released concept art for the Bio-Gas Grenade, the Temporary Assault Pod, and the Close Combat Specialist.


Warzone mod weapon model pics

Wednesday, November 22, 2000, 23:45 | Gwog |

Warzone has been keeping their artists busy... check out the new (unskinned) weapons they have up on their site. Here's a shot of a grenade.


DXMachina checks out the beta patches

Wednesday, November 22, 2000, 23:34 | Gwog |

DXMachina has written an article discussing their experience with the beta Deus Ex patch that is in testing. Take a look.

DXE with some goods for DXE's

Wednesday, November 22, 2000, 23:26 | Gwog |

DXE has posted up some new info from the Deus Ex editing community, including a shop-interface mod and the news that the Quarantine mod has changed it's name to Essedarius. Scope DXE for the rest.

Darkstalker's coolass DX mods

Wednesday, November 22, 2000, 23:05 | Gwog |

The unstoppable Darkstalker has been cranking away at weapon mods, and has already posted several up after recently opening his site. Cruise on over and snag yourself a freeze gun and a grapple gun... you have to try the grapple gun, it's way too freakin' cool.


Bonzaiiiiiii!!!


Modus Moriendi solidifies game concept

Wednesday, November 22, 2000, 22:58 | Gwog |

Spotted an update over at Modus Moriendi, where they updated their specs page further explaining the concept behind this great sounding mod. Check it.

In 2024 the US Government entered into an agreement with the United Kingdom, France, New Zealand and Australia regarding the use of nano-augmentation technology. Licenses were granted to a number of Doctors allowing them to utilise nano-technology to help victims of neural diseases. In time the governments realised that this technology could be used to augment its armed forces, members of the US Seals and SAS took part in augmentation trials, these augmented agents performed so well in the field that the trial was declared a success.

Jamaican Escape update and tutorials

Wednesday, November 22, 2000, 22:46 | Gwog |

Was cruising the site for the Deus Ex mod Jamaican Escape and noticed that they had a progress report up, along with some editing tutorials...

Just a quick update on the status of JE -- we've been doing a lot of work on the coding end of it, but there isn't a whole lot we can show you guys (we haven't completed a lot of the art yet, so the stuff would look pretty bad). I'm making some progress on the first mission of the mod, so hopefully I can set some screenshots up over the long weekend. I should also have some sketches of Dalton up soon. I know everyone hates these status updates with no media to look at, so I'm going to try and have screenshots ready for the next one. :)

Here are the tutorials, too...

Deus Fortress needs mappers

Wednesday, November 22, 2000, 22:42 | Gwog |

Familiar with UnrealEd and interested in the Deus Fortress mod for Deus Ex? Then head on over to the site and look into lending a hand...

Deus Fortress is looking for some talented Map Artists (or "mappers") to join DXF's ranks. Mappers should have examples of UT or Unreal engine experience, either by Website links or the maps themselves. If you have UT maps which have been reviewed at Nali City, that would be a EXTREME plus for us, because we here at DXF trust their judgement. Mappers should know the basic idea behind a TF map, but we're not looking for people who only know how to do TF maps. DXF will have many different types of maps, and we'd like some quality mappers to bring them to live.

Deus Fortress concept artist Charisma

Wednesday, November 22, 2000, 22:32 | Gwog |

Deus Ex Incarnate welcomes another site showcasing the work of one of the artists from Deus Fortress.... Charisma's Concepts. Take a look at all the goodness within, including loads of concept are AND models and skins.

Model:BrainFreeze, Skin:Charisma


Real Life imitates Deus Ex

Tuesday, November 21, 2000, 13:54 | Gwog |

Lee Roberson sent in this cool pic of a new Panoram DVI wraparound monitor that looks suspiciously like the computer screens in Deus Ex (hrm, OEM deals not good enough for the DX team, they have to license hardware design?).


As an added bonus, they are only thirteen grand...

Ya down with TeamUC? Yeah you know me...

Tuesday, November 21, 2000, 13:09 | Gwog |

Deus-ex.org has launched a cool new site called TeamUC. This is a hub site for four mods in progress, all using EdGann's UC mod as a basis. Head on over and read up on the UCMod, Bliss, CorpWars, and CODENAME Merc... then read this interview with Bliss head guy Bliah. With this many projects in the works, they're interested in loading up on talent so drop em a line if you have the skills.

New DX editing tutorials

Tuesday, November 21, 2000, 12:54 | Gwog |

Even while complaining about real life problems, the studs at Universal Constructor are still managing to get editing tutorials done... check out the latest:

UE Buttons

NPC Tutorial #1

NPC Tutorial #2

weapons and ammo types

Warren + Kav + BAFTA= smiles

Tuesday, November 21, 2000, 11:00 | Gwog |

Check out Warren Spector and John Kavanagh, smiling like only award-winning game developers can....


thanks to MISMonkey for the pic

Deus Ex: Vindicta cancelled

Tuesday, November 21, 2000, 10:44 | Gwog |

Very sad news! The potentially cool Vindicta SP mod for Deus Ex has closed down, as announced on DXNation. They've got the info as to why, and also a link to the site-in-progress which shows some of the cool stuff they already had going.



Illuminati launches on Deus Ex Incarnate

Monday, November 20, 2000, 16:28 | Gwog |

Deus Ex Incarnate is proud to welcome another cool hosted site, called Illuminati. They've got some great general Deus Ex game information, but the real prizes are the map reviews and community interviews. Make sure to find out more about the people who are working hard to make the DX community own... this includes Eternal Spark from Deus Fortress, AsylumX from DeusExEditing, Nuke345 from Elite Ops, and hell even me, Gwog, from Deus Ex Incarnate.

no menu link 'till these monkeiz figure out the banners :)

Thief/Deus Ex connection

Monday, November 20, 2000, 16:36 | Gwog |

Despot, from over at Thief Underground, sends word of a fun little image from Bafford's Manor…



Deus Ex Incarnate welcomes Cold Hearted

Saturday, November 18, 2000, 15:26 | Gwog |

Deus Ex Incarnate gratefully welcomes Ravaged Entertainment to the hosted site list, and is pleased to announce their mod-in-progress Cold Hearted. This single and multiplayer mod will focus around a central conflict between augmented and normal humans, in a race to eradicate the weak.

Jamaican Escape DX mod needs mappers

Saturday, November 18, 2000, 18:53 | Gwog |

Drunken Raccoon Productions is in need of several level designers for their Deus Ex mod Jamaican Escape. They're looking for mappers with some experience in the Unreal engine, preferably with samples of their work. Anyone who's interested can submit an application here.


Modus Moriendi art and help wanted

Saturday, November 18, 2000, 15:38 | Gwog |

The Deus Ex mod Modus Moriendi has posted up a nice update to their site, with a bunch of new concept art and logos.


They are also looking for more team members in the form of mappers, modelers, skinners, and texture artists. Be sure to stop by if you have something to contribute to this cool sounding project.


RPGPlanet article: Deus Ex = rpg!

Friday, November 17, 2000, 04:59 | Gwog |

RPGplanet has posted up a new article by Grey Loki entitled Roleplay vs. Rollplay: The Myth of the PC RPG. The piece takes a look at several recent and popular games that call themselves rpg's, and dissects whether these titles actually deserve that status. Grey Loki decides that Deus Ex does...

I'll be frank, this is one of the best games I've ever played. This game is an RPG, pure and simple.

Crystal clear!

DeusFortress updates and wallpapers

Friday, November 17, 2000, 04:54 | Gwog |

Got some nice new stuff for those of you who've been following the Deus Fortress mod for Deus Ex. To begin with,they've added new pages for Classes, Weapons, and Augmentations. To top this off they've also posted up four nice new wallpapers in multiple resolutions. Check em out!



Warzone Mod joins Deus Ex Incarnate

Tuesday, November 14, 2000, 06:22 | Gwog |

Deus Ex Incarnate is pleased to welcome the Warzone Mod to our family of hosted sites. The mod aims to become a large weapons pack, intended mainly for multiplayer. They've already got their first release ready for download, which adds a nervegas grenade to the Deus Ex arsenal. Future releases will add more weapons, and models too.

Several Deus Ex polls

Tuesday, November 14, 2000, 10:57 | Gwog |

Well, we're still far too cool for polls (uh..), but that hasn't stopped several of the other big Deus Ex sites.

Deus-ex.org has one about your favorite ending.

Deus Ex Machina wants to know who your favorite character was

DXNation asks what mod you're most looking forward to

Rawbeefskin Oi! Oi! Oi!

Tuesday, November 14, 2000, 10:43 | Gwog |

You've probably taken a look at RawBeefSkin at least once, even if it was due to curiosity over what the hell the name means. Once you got there you found lots of great Deus Ex editing tutorials. Now it looks like RBF is branching out a bit; this update shows him with a bunch of new nature themed sound effects. RBF *is* looking for people to help out with writing tutorials, so if you know your way around Deus Ex editing then join the team.

two new tutorials on Deus Ex Ed

Tuesday, November 14, 2000, 10:40 | Gwog |

Got a couple cool new editing tutorials for you, courtesy of DXE. First up is the Vampire Player Mod, followed by how to Create New Characters.

Anyone else think it's badass that there are so many coding tutorials out there?

Gamespy Arcade 1.0 released!

Tuesday, November 14, 2000, 06:52 | Gwog |

Well well well, even though this is a Deus Ex site we're still going to be needing this someday, so here we go... Gamespy Arcade 1.0!

Gamespy Arcade features support for over 160 peer-to-peer and dedicated server games (everything from Age of Empires II to Baldur's Gate II to Half-Life and Quake), instant messaging, chat, buddy tracking, integrated Web browsing and direct access to the rapidly expanding Arcade community. It's a must-have for any gamer -- casual or hardcore.

new Deus Ex mod announced: Elite Ops

Tuesday, November 14, 2000, 06:13 | Gwog |

There's a cool new mod in the works, intending to be a sort-of CounterStrike for Deus Ex, called Elite Ops (temp site, as they're moving in with Deus-ex.org). Check out the site for a glimpse at some of their ideas. Project Leader Nuke345 was also interviewed over at Illuminati (who're going to be moving in here) about the project.

Deicide mod updates

Tuesday, November 14, 2000, 05:55 | Gwog |

Finally have some action on the Deicide front, after a pretty long period of silence. First off, they've put up their extremely badass new site design, courtesy of Narek Gevorgian. They've put up a plug for Dogmatic, who are the guys doing their soundtrack. Finally, they are selling some of their game stuff (hit the site for the link)

PC Mod converted to MAC

Tuesday, November 14, 2000, 05:52 | Gwog |

Just got a note from Robert over at MacDeusEx about a mod conversion they've posted:

MacDeusEx.com would like to announce the first official mod for the Macintosh version of Deus Ex. The mod copies the world of "The Matrix" in Deus Ex. It was originally created with the PC SDK, and I ported it over to the Macintosh with the help of James Keeble.


ContraDX postmortem interview/assets

Monday, November 13, 2000, 11:49 | Gwog |

Deus-ex.org has posted up an interview with Tabris, former founder of the ContraDX mod (noteworthy for being the second Deus Ex mod ever announced). This piece is important, especially for people working on one of the many Deus Ex mods still in production, since Tabris details some of the very serious pitfalls that mods in progress can run into. Tabris has also released all the documentation that Eidatsu had compiled as part of the ContraDX pre-production design phase.

Some Deus Ex halloween fun

Monday, November 13, 2000, 07:36 | Gwog |

Missed this back during halloween time 'cause I'm lame, but it's still cool and worth checking out. Got a mysterious message:

OK, so it's now the day after, but I'm still freaked out... Playing the Paris catacombs level of Deus Ex on a dark and stormy Halloween night, by candlelight, probably wasn't the smartest thing to be doing, but nothing quite prepared me for the horrors I experienced - a ghostly mass grave.

that was followed by this link. Look if you dare.

new Chemscape: Legion weapon pics

Monday, November 13, 2000, 07:24 | Gwog |

The Deus Ex mod Chemscape: Legion has updated their site with three new weapon model pics of a gun, claw, and halberd.



DXE's Scott Martin interview

Friday, November 10, 2000, 07:47 | Gwog |

The mighty DXE has posted up an interview with none other than Deus Ex programmer Scott 'Starkiller' Martin. In this Q&A they talk about the current programming staff, the news that a new DX SDK is in testing (along with a game patch), and lots more including the sad (for us, not him) news that Scott will be leaving ION Storm. He's been a great supporter of Stormtroopers.com and Deus Ex Incarnate over the years, and we wish him tons of luck. Anyway, go read the interview, it's good stuff!

Deus Ex playing tips

Friday, November 10, 2000, 09:17 | Gwog |

The Theory Asylum has posted up a page on playing Deus Ex, including lots of tips such as the following:

  • Before picking a lock, search around for the key. If it's necessary to complete the mission the key is usually around somewhere.

  • Speed is important when fighting against snipers at close range. They can kill you in two shots to the chest; so keep moving and dealing damage, preferably one lethal blow to the back of the head.

  • The regular pistol does a little more damage, so if you have one with a silencer upgrade, it might be worth ditching the stealth pistol.

Deus Ex scripting guide

Friday, November 10, 2000, 09:06 | Gwog |

Drunken Raccoon Productions has posted the first sections of what will eventually become a comprehensive Deus Ex scripting guide. They currently have a reference for the Augmentation and Skill managers, with more coming soon.

They're also going to write some DX editing tutorials, so anyone with suggestions is welcome to submit them - that can be done through the design site as well.

Matrix Augmentation for Deus Ex!

Friday, November 10, 2000, 08:57 | Gwog |

WeaponX has the scoop on a new augmentation for Deus Ex that they're calling the matrix slomo mod. Head on over to snag this tiny download and see what it's all about.

Chemscape: Legion still alive and kicking

Friday, November 10, 2000, 08:54 | Gwog |

Some of you have probably been wondering at the silence from the Chemscape: Legion crew... turns out that it's been because they've been *gasp* WORKING. Anyway, hit their site to find out what they've been up to, and where they're at now.

Jamaican Escape augs

Friday, November 10, 2000, 08:52 | Gwog |

The Jamaican Escape mod for Deus Ex has posted up some information on their mod's augmentations, and opened a forum thread for discussion and feedback on this topic. So if you've got an opinion, then head on over and tell 'em what up.

Mac DX site and news

Friday, November 10, 2000, 08:47 | Gwog |

The old Mac Deus Ex site has moved to a new location, and is now called Mac Deus Ex still :). They've got some cool stuff there, such as news of a Mac DX giveaway, some DX throbbers, and some maps and mods that work with this DX port.

DX official forum activity

Friday, November 10, 2000, 08:32 | Gwog |

There has been some official ION activity recently, over on the ION Storm Deus Ex forums. Here's what we've got...

Scott Martin on releasing Core.h and Engine.h:

I'll check on this.

BTW, the Core.h and Engine.h files (and associated headers) are *not* compatible with UT's versions of same. We made some changes in there -- not too many, but enough to cause problems if you used the UT versions.

Scott Martin on the 'smell' option in DXEd:

Smelling and SmellNodes are features that were never implemented in DX. AICanSmell is just a stub function in C++.

We originally wanted to give NPCs the ability to smell so that guard dogs could track you by scent, but we ran out of time (and CPU) so it was never finished. It probably would have been too silly to live anyway. :-)

Eidos Producer Mike Mchale on DX2 Linux:

We're looking into it...

McHale defending ION/Eidos:

Well I appreciate all of the lovely things people have to say on this forum. I don't know if you have noticed but Deus Ex was released and we have plans for a lot more games. The reason Ion Storm does not answer every single post anyone ever puts on this board is that they are working on their games, and creating games takes a lot of time and hard work.

Taking shots at people is so easy, it is much more difficult to contribute in a constructive manner.

...and with that, I must return to what I was working on...

McHale on long OT forum threads:

Guys, this slows down the server, not a good idea.

DX Map Review and mod loader

Friday, November 10, 2000, 08:28 | Gwog |

Deus Ex Editing has put up some cool new stuff recently. Head on over for a brutal smackdown of the map Academy Gun Training, a freeze-gun mini-mod, and a new loader for maps and mods called DXLoader.


Fan Fiction Contest

Wednesday, November 8, 2000, 15:09 | Beeblebrx |

It's been a while since we had a contest here at DEI, so we decided that it was about time to have another one. This time around we focus on fan fiction. All you have to do to win a DX-tshirt is write a page or two with a Deus Ex short story. It's that simple. Get your pens (or computers) out now and send in those fanfics. Go to our contest page for details.


The contest ends Wednesday, November 22nd.

Auriga's Deus Fortress Design Page

Wednesday, November 8, 2000, 10:25 | Gwog |

Deus Ex Incarnate is very pleased to welcome it's newest hosted site: Auriga's Deus Fortress Design Page. This site is LOADED with completely woopass concept art for the Deus Ex mod Deus Fortress, so make sure to hit the site and browse through Auriga's work.



New German mod called 'DX: Mission Impossible'

Tuesday, November 7, 2000, 12:09 | Beeblebrx |

The folks at DeusEx-Planet.de are making a new mod called 'Deus Ex: Mission Impossible' or DEMI for short. There isn't much info on the mod yet, but they do have a couple of screenshots of it on the site. They are seeking betatesters. Check the site for info.


The site is in German, so you might want to get help from the Fish.

Real world DX photos

Tuesday, November 7, 2000, 11:54 | Beeblebrx |

I know that this isn't exactly what you would call news since it has been posted on TTLG's forum many days ago. It is however very interesting and now that Deus Ex Machina posted the pictures on their site a week ago, I decided that a repost was in order. For all those people who haven't seen the aforementioned thread, here's your chance to see some of the locations that probably inspired the Deus Ex mapping team when they created the locations in Deus Ex. The pictures are at the bottom of the page.

A look at three upcoming Deus Ex mods

Tuesday, November 7, 2000, 10:37 | Beeblebrx |

DEI's own Editor-in-Chief Gwog has whipped up a great article and posted it on gamespy.com. Gwog explains what mods really are. He has also talked with the leaders of Deus Fortress, Quarantine and Modus Moriendi about their mods and asked them a couple of questions. The article also sports a mini-interview with Deus Ex G0d Warren Spector about modding in general. The article is quite a nice read. Go check it out.


Completely unrelated to games, but nevertheless: R.I.P. Ingrid.


Updates galore

Monday, November 6, 2000, 09:49 | Beeblebrx |

Well. Here's a quick roundup of the things brewing on the sites that we host:


- Absynthe has updated his site with a neat little list of where all the augs of DX are to be found. It's in his equipment section. Absynthe also decided to take a well-earned break from the walkthrough-writing business.


- DJPaul from Modus Moriendi wrote a HUD-tut. (no rhyme intended) for Weapon-X. Are you one of those still undecided on the HUD-tut thing? Here's a grab from the page describing what a HUD-tut is good for:

Oh yeah, the point of the tutorial is to learn how to load a new HUD, which we can then load new menu's, etc, without changing the core DX code. :)

Mkay. Go check that on one. This HUD thing is very fancy.


- Next is Deus Fortress who have uploaded a nice section where they describe all the character classes of Deus Fortress. They have stats, a few pictures plus a little description available. Quite neat.


- It seems that Modus Moriendi has chosen a new project lead now that Incognito is no longer involved in the modmaking. The new lead is now Gartog. Here is his statement from the website:

"Hi, I'd like to thank everyone that attended the recent MM meeting, and also the public for their ongoing support of this Mod. As you are aware, Incognito, the founder of Modus Moriendi has had to step down and I have recently filled the position of team leader. We will be continuing the Mod in the vision of Incognito and will keep you updated of our progress with regular updates to the site. Valedico."

Good to see that the mod is back on it's tracks again. I don't know what Valedico means (is it latin?), but I wholeheartily agree...


3 new coding tuts @ Deus Ex Editing

Saturday, November 4, 2000, 12:01 | Beeblebrx |

The ppl over at Deus Ex Editing have made three new coding tutorials for folks with those fetishes. I'm no coder myself, so I can't judge the quality of info. It seems worth a read though. Hook up your 2400baud modem and read about how you change the augmentations and skills system, how you import textures or how you create your own HUD.

Denton's releases a printer-friendly walkthrough

Saturday, November 4, 2000, 11:41 | Beeblebrx |

I missed this yesterday, so here it goes. Absynthe from Denton's Databank has posted a new printer-friendly version of his great Deus Ex walkthrough. The nice thing about this is that all of the chapters of his walkthrough are put together on two large pages making a print-out very easy. Point your navigational device (a.k.a. mouse/stylus/trackpoint/deviceX) at this link, click once and start printing.


Updates from the world of DEI

Friday, November 3, 2000, 15:00 | Beeblebrx |

- First up is Rawbeefskin with a newsposting that ought to be COPPA-rated. He tries to camouflage the posting as an informative one but fails. He has updated his gallery and the texture downloads, but who'll notice that? All I see is the pr0n.


- Next we have WeaponX. They have a new weapon tut called 'Dual Ammo Types' ready for general consumption. They also updated one of their older tutorials about an adjustable sniper rifle zoom, which oddly enough is entitled 'Adjustable Sniper Rifle Zoom'. Links are at the site.


- Musician from Deus Ex Ed posted about the nice little helper-application for mod-people and alike. The program is called UnDox and it's capable of... ehm. I'll just grab Musician's cut/paste:

What is UnDox and what does it do? UnDox transforms UnrealScript source code into easily-readable HTML documentation. A must-have tool for serious UnrealScript developers, UnDox helps you see the bigger picture when it comes to Epic's award-winning Unreal engine as well as your own code.

It's an unreal tool, but it works with DX too according to Musician. He even has a speciel DX-html page thing up, so go grab that one from Deus Ex Ed.

Deus Ex Ed also uploaded a tutorial for people who are new to the beast known as UnrealEd. The textpiece is called 'Making Your First Mod' and is available from their site.


- Apparently Incognito, the leader of the Modus Moriendi mod, has left the team (for good?) due to personal and professional problems. Very sad. I hope that you resolve your problems, Kevin. It looks like the development of the mod continues though. See the Modus Moriendi site for more details.

New Deus Ex mod, and cool shots

Friday, November 3, 2000, 09:27 | Gwog |

Got a note in the mail about a nice new Deus Ex project in the works, called Redsun2020. This is actually more of a mission set or TC, since they aren't changing the underlying gameplay. Looks and sounds cool... here's some info from their site, and a screenshot.

REDSUN is a name of the top high-ranking Yakuza gang located in Japan. You are J.C. Denton and when you got shot at Hells Kitchen in NY, a Japanese government research lab group got a hold of your body. They brought it over to Tokyo to do some experiments on your argumentations along with saving your life. However, someone wakes you up and releases you from the lab. Although this group patched you up, you find out they plan to do experiments on your MIND. It is time to escape and find out who is this mystery man why he is trying to help you.



Deus Ex wins BAFTA IEA2000 for PC

Wednesday, November 1, 2000, 07:35 | Gwog |

Congratulations go out to ION Austin and Eidos Interactive for snagging this years Interactive Entertainment Award for the PC, from the British Academy of Film and Television Arts. This is a massively significant achievement (US readers should realize that this is the UK equivalent of an Academy Award). ION and Eidos have issued a Press Release, accepting this honor. There are a few interesting quotes there, including the following from Harvey Smith:

Clearly, the British are ahead of the US when it comes to recognizing the importance of our medium. The fact that the Academy does not present an interactive award at this point in time is somewhat questionable. It feels as if the film community is now frowning on interactive entertainment in the same way the world frowned on film as an art form a century ago."


good stuff at the DX SDK Cave

Monday, October 30, 2000, 22:49 | Gwog |

Just found a cool new site for those into Deus Ex editing... The Deus Ex SDK Cave. Similar to DXE and Deus Ex Editing, this is a one-stop shopping place for mods and fun stuff. There are a TON of mods on this page, including at least four that I haven't seen anywhere else.

weapon tutorials on WeaponX

Monday, October 30, 2000, 22:26 | Gwog |

Turn your back for one day and the unstoppable WeaponX posts up tons of great new Deus Ex weapon tutorials. This time around its:

  • SideView

  • SuperSharp Bullet

  • UMODs

  • HUD Menu

  • Martian Rat

Congrats to EvilSim and DJPaul for making such a great collection of coding tutorials!

Deus Fortress updated design doc

Monday, October 30, 2000, 22:23 | Gwog |

The Mod That Never Sleeps, aka Deus Fortress, has posted up a new version of their design doc.

Deus Fortress offically now has, instead of set augmentations per class, actual choice between them. Users are allowed to now configure how much of each type of ammo-per-gun they can carry at a time, and their augmentational readout.

french Deus Ex site opens

Monday, October 30, 2000, 21:42 | Gwog |

Deus Ex must have hit the french stores, because a new site has joined the community. If you've been annoyed by the severe lack of french words in our posts here, then you're in luck!

Prefabs and Help Wanted: DXE

Monday, October 30, 2000, 21:39 | Gwog |

Some new developments at DXE... in addition to three new prefabs (a CD rack, a model railway, and ICE), there's a new face (Cold Penguin) and a note that they are looking for newsies and tutorial writers. Not quite l22t enough to be in a mod but still looking to be a part of the community? Well, then, check out DXE.

Half Life mod switches to DX

Monday, October 30, 2000, 21:35 | Gwog |

Well, I've been there, and I have no idea why you'd want to escape... but the guys at the Jamaican Escape mod must know something I don't. What's interesting is that this project was originally developing under Half Life, and has switched over to the Deus Ex platform.

Become an Agent

Monday, October 30, 2000, 21:32 | Gwog |

NOLF and TWINE fans take note, while this mod may or may not have anything to do with these two games, The Agent is looking for talent interested in working on a James Bond Deus Ex mod. Drop nuke345@hotmail.com a line if you've got skillz.

new Deus Ex songs as mp3's

Monday, October 30, 2000, 21:27 | Gwog |

Rising from the grave is Deus Ex Machina, and clutched in their bony fingers are five nice new mp3's of some DX tunes. Head on over and snag Airfield, End Title, Main Title, NYC Streets, and UNATCO before the MIBs move in.

DXEditing now officially open

Monday, October 30, 2000, 21:23 | Gwog |

As if a splash screen wasn't already cool enough, the guys at Deus-ex.org decided to go ahead and actually put up an entire website for DX hax0ring. Entitled Deus Ex Editing, they've got a ton of good resources for people looking to make their own stuff.

Deus Ex hardware tweak guide on Gamespy

Monday, October 30, 2000, 21:21 | Gwog |

Continuing in their "We Love Deus Ex" week, Gamespy has posted up a new article, this one for tweaking your hardware for better DX performance. When the very first thing the piece talks about is your BIOS, you know they're serious.


Water tutorial on Universal Constructor

Sunday, October 29, 2000, 15:56 | Gwog |

There is a new tutorial over on Universal Constructor, this time for implementing water in Deus Ex.

DX mod Modus Moriendi and updates

Sunday, October 29, 2000, 15:48 | Gwog |

There's also been a ton of stuff happening recently over on the Modus Moriendi site. The guys at this Deus Ex mod have put up a big tutorial on using this utility called a UMODWizard for making an installer for your Unreal-engine (i.e. Deus Ex) modification. Also, they note that all their tutorials will now be hosted up on WeaponX. Finally, there is team news, a request for 1 or 2 more coders to join up, and a huge group of potential weapons on their weapons page. All in all, this is a must-read update if you haven't checked in on this Deus Ex multiplayer project in a while.

Plenty of Deus Fortress info

Sunday, October 29, 2000, 15:44 | Gwog |

The last few days have seen quite a bit of action over on the Deus Fortress site. They've got some map layouts, the results of their poll, and TONS of new concept art. Hit the site for what you know you want.

more on the Deus Ex multiplayer conspiracy

Sunday, October 29, 2000, 15:40 | Gwog |

Another entry was made today in the conspiracy surrounding Deus Ex multiplayer. All the major english gaming pages are linking to this french site, which they claim has some sort of information about ION Storm and a Deus Ex multiplayer patch. These same news pages suggest using AltaVista's Babelfish to translate the piece, but strangely enough this still doesn't really tell english-speakers anything.

A false item? Carefully placed misinformation? Coincidence? When it comes to Deus Ex... who knows.


Massive Deus Ex Guide on Gamespy

Saturday, October 28, 2000, 14:25 | Gwog |

The mighty Absynthe, of Denton's Databank walkthrough fame, has posted up an enormous (30 pages!) complete guide to playing Deus Ex on Gamespy's gaming portal site, Gamespy.com. This massive body of work provides a walkthrough, descriptions of weapons and skills, discusses tactics, and much more. Take a look!

Gamespy interviews the Denton's

Saturday, October 28, 2000, 14:21 | Gwog |

Gamespy has posted a new interview, this time with Deus Ex stars JC and Paul Denton. The humorous piece shows a more relaxed side to the two heroes, and also displays a bit of that friendly sibling rivalry that we all knew existed.

GameSpy: Paul, your augmentations are subtly different than J.C.'s. Who do you think would win in a fight, if it ever did come down to fisticuffs? JC? Agree or disagree?

Paul: I have every last system he does and better control. It comes down to skill. I think that's where I have the edge.

J.C.: Our augmentations aren't the same at all. Mine are newer and more upgradeable.

Paul: They added a flashlight. That's it. Otherwise, we're an even match.

J.C.: Also, Jaime gave me a canister of whoopass.

Paul: I don't need a colloid of whoopass; whoopass is already in my blood.

Spector talks about first person gaming

Saturday, October 28, 2000, 14:17 | Gwog |

In a three-part piece up on Gamespy about the evolution of the first person genre, entitled Sons Of Wolfenstein, they managed to get Warren Spector to answer several questions in his typical book-length fashion. Spector talks, among other things, about important games in the genre's history and innovation possibilities in it's future.

"First-person" shouldn't imply anything more than a developer's camera positioning choice. It shouldn't -- and needn't -- say much of anything about gameplay. So, if the games typically lumped together into the first-person shooter category seem alike and, well, dull, don't blame the camera position; blame developers who either can't or don't want to move beyond tried-and-true conventions to try something new.

More Warren Spector article participation

Saturday, October 28, 2000, 14:02 | Gwog |

Poor Warren Spector must not have been able to get much work done this week, as he's got a bunch more quotes in another article, this one up on PCGameworld. The title of the piece is What Developers Really Think, and despite the fact that's it's very unlikely that the piece REALLY tells us what goes on in their heads, it's always fun to read Spector stuff. Here's a random clip about pre-release hype, but make sure to check out the rest since there's a ton of good info here.

I think I'd probably blame games that don't live up to their hype before I blame game companies. And I sure as heck would never blame a gamer for getting his or her hopes up! There are just a lot of "me too" games out there or, as we discussed earlier, too many games shipped before their time, that's all. It's not as if any developer WANTS to ship a bad or disappointing game, you know!


WeaponX and more tutorials

Thursday, October 26, 2000, 11:17 | Gwog |

The unstoppable WeaponX has really done it this time... EvilSim has posted up a whopping eleven new editing tutorials, from DJPaul and Geordie. They've also got a handy zip file where you can grab all of DJPaul's tuts at once. Good stuff!

ModHQ and a new Weapons Mod Pack

Thursday, October 26, 2000, 11:17 | Gwog |

Back from the dead and ready to party, Mod Headquarters beats WeaponX to the punch with a cool new Deus Ex weapon mod pack. This one features Poison Throwing Knives, Shock Grenades, and a one-slot nano-sword (just displays the handle in your inventory, therefore only taking up one slot... tsk tsk, messing with ION's carefully planned out inventory balancing!). There are some new sounds and textures too.

more Quarantine model pics

Thursday, October 26, 2000, 11:16 | Gwog |

The guys at Quarantine have added some new screenshots of some (unskinned) models from their Deus Ex mod. Head on over to their Files section for pics of the taxicab and rocket launcher.


Night of the Living Mod Headquarters

Tuesday, October 24, 2000, 22:15 | Gwog |

Just in time for Halloween, Mod Headquarters is up and running again, and fully operational. Tabris has posted that people who were previously involved with posting to the site should get back in touch to get their login info.

Darkstalker's Mods open for business

Tuesday, October 24, 2000, 22:04 | Gwog |

Darkstalker's Mods has opened up on Deus-Ex.Org, and offers his unique and tres cool weapons mods for download, along with the news that he is helping with EdGann's Universal Constructor mod (being used by several big upcoming projects).

ION and Eidos on the forums

Tuesday, October 24, 2000, 22:02 | Gwog |

Scott Martin and Eidos guy Mike 'DeepPurple' McHale hit ION's Deus Ex forums recently; here are their posts.

DeepPurple on the save/load crash:

We are still having a difficult time trying to reproduce the save/load crash that a few of you are seeing.

The good news is that we have a new patch in QA, with a number of bug fixes.

We are still looking for more information on the save/load problem. If you are experiencing this problem (if you get the "InPos <= Size" assertion and can reproduce this easily), please reply to this message with the following information. If you have tried multiple variants, please list all of them.

Scott Martin on some coding stuff:

There's actually no difference between "expands" and "extends". About halfway through the development of DX, Tim Sweeney changed the official syntax to "extends," but left the original "expands" in place for backwards compatibility. Some of our classes use the old keyword, and some use the newer one. But both keywords do exactly the same thing: expand a class into a subclass. :-)

Scott Martin comfirming an SDK patch!:

Don't worry. We're on it. An SDK patch will be out soon. :-)

New DX wallpaper

Tuesday, October 24, 2000, 21:40 | Gwog |

Alex Chao sent along a cool link to a new wallpaper he's put together. Only 800x600 (and a jpeg) though, sorry.

Modus Moriendi map screenshots and poll

Tuesday, October 24, 2000, 12:03 | Gwog |

The guys over at the multiplayer Deus Ex mod Modus Moriendi have put up a new poll, and also have three new map screenshots. Nice looking stuff, so be sure and head over to check out this ambitious team and coop project.

Walkthrough finished on Deus-ex.org

Tuesday, October 24, 2000, 12:02 | Gwog |

Missed this one a while back, but the gang over at Deus-ex.org have finished up their final walkthrough mission. Check it.

Quarantine looking for modelers

Tuesday, October 24, 2000, 12:01 | Gwog |

Just a quick note that the Quarantine mod for Deus Ex is looking for modelers. If you're quick with Lightwave (or Max, or Milkshape, or...) then drop them a line.

Tutorials and Nerve Gas on WeaponX

Tuesday, October 24, 2000, 11:56 | Gwog |

WeaponX has some cool new stuff up on their site. In addition to a new weapon mod that adds Nerve Gas grenades, he's got editing tutorials. Right now there are three new ones from DJPaul of the Modus Moriendi mod (Augmentation, Advanced LAM, and Batch Processing), and on wednesday EvilSim will be adding ten more.

DXE user-file database rockin'

Tuesday, October 24, 2000, 11:51 | Gwog |

Ya just can't keep a good Deus Ex user-community database site down, and Magician is living proof of that as he's been cranking away at DXE. Recently he's put up tons of tutorials (six of 'em!) and has had a bunch of editing tools added also. Rather then list them all, just head over.

Several new editing tutorials on UC

Tuesday, October 24, 2000, 11:45 | Gwog |

The guys at Universal Constructor have been busy cranking out editing tutorials, and have three new ones up today. Head on over and read up on Ladders, Texturing, and Lighting.

3 new hosted sites from deus-ex.org

Tuesday, October 24, 2000, 05:17 | Beeblebrx |

The folks at the .org have completed their server hax0ring and are now hosting a batch of new mods. Most of the pages aren't up yet though. Worth mentioning is the mod The Agent, which is inspired by Ian Flemmings's James Bond series of books. I'm looking forward to this one. I hope they are successful. The .org also launced the mod Plague of Betrayal and the editing site DXEditing (this one only has a splashpage uploaded, but it's pretty nice looking, so you go stare at that one for a second or two.)


Chemscape: Legion needs help

Saturday, October 21, 2000, 08:11 | Beeblebrx |

Well here's a small newsupdate from the site that only sleeps when it's inactive... *smile*


It looks like the DX-mod Chemscape: Legion are looking for help. They need some one to help them with the in-game voiceacting. Here's a gotcha from their site:

We'll be needing committed voice actors to play the parts of Cecil (the main character and largest part in the game by far), Gregor, Abel, and a couple miscellaneous characters. Anyone interested can contact me or post on the public Chemscape Forum.

Well. If you have a nice DX type of voice (whatever that is) then apply now.


New mod launches on DEI: Quarantine

Tuesday, October 17, 2000, 11:00 | Gwog |

Another mod opens it's doors on Deus Ex Incarnate today, called Quarantine. This is an ambitious single-player mod based on the game of the same name, but using Deus Ex as a technology base. Check out the site for some weapon model shots and concept art.


More tutorials on DXE

Tuesday, October 17, 2000, 11:49 | Gwog |

The database for everything Deus, DXE has had some more tutorials submitted recently. Hit the site to read up on Doors, Ladders, and water. And don't forget, if you are working on tutorials/mods/prefabs/whatever, make sure to add it to the DXE database! Tell your mom, tell your friends, tell Warren Spector!

Tons of good stuff at WeaponX

Tuesday, October 17, 2000, 11:38 | Gwog |

Whoa! Turn your back on Evil Sim for a day and he posts like a madman. He's got a weapon mods tutorial, an update on DemonMage's cool weapons pack, a poll, news that he is accepting banner submissions, and a new beta mod ready to download! This latter item is called the Universal Constructor mod, and here's a clip from the readme:

The Universal Constructor Mod is designed to fix some of the problems in the game. In this version I have changed some of the Augs, changed all of the Charged Pickups (Tech Goggles, Ballistic Armor, etc.), and created a Store. My Goals is to make the Augs and Charged Pcikups more useful, and allow money to be spent in mods to this fantastic game.

Go snag this now!

Modus Moriendi screenshot

Tuesday, October 17, 2000, 11:34 | Gwog |

There's a new screenshot up on the Modus Moriendi site, of an in-progress tower map by new team member Spence. Check it out, then come back in a few days since they're promising a load of cool info releases soon.

Map reviewers needed for Mod HQ

Tuesday, October 17, 2000, 11:20 | Gwog |

Well, since the unfortunate cancellation of the Contra Deus Ex mod, Tabris now has more time to put into Mod Headquarters. He's looking for participants, though, so if you'd like to join up with the site then drop him a line. He's looking for Map reviewers (which I assume also means Mission reviewers), someone with some PHP/MySQL experience, and maybe even news people. Join the HQ!

Deus Ex mappers needed

Tuesday, October 17, 2000, 10:57 | Gwog |

Mapmonkeiz note, there's a new mod in progress that needs 3-4 people familiar with Deus Ex mapping (which I assume translates to being familiar with Unreal mapping). The mod is called Turrets,is single player, and is being led by Tomas 'Drevlin' Lidstrom. Check out the LedeyeWorld design site for info.


Whatup at Deus Ex Incarnate

Monday, October 16, 2000, 16:28 | Gwog |

Heya, Gwog here. Wanted to make a quick mini-post to talk about some of the cool stuff we've got in progress for ya, from Deus Ex Incarnate.

Hosted Sites: The community reaction to Deus Ex Incarnate's hosting has been gratifyingly good, and we're extremely pleased to be able to provide space and promotion for so many kickass projects (p1mp p1mp p1mp p1mp p1mpity p1mp). We've also got one more coming online any time now, for a sweetass mod called Quarantine. Hopefully all of you realize that if you've got a mod project in gear, want to write tutorials, or need a place to promote your fan missions, then we got 'yer back.

FAQ: Yeah, I know, our ass FAQ hasn't been updated in forever. Thanks to the 00ber pwnage of Kunwara and BrokenStereo, we've got a huge chunk of great Q&A's that we'll be jammed in there soon.

Contests: Oooh, I wish I could tell you about what's coming down the pipe for you... well, ok, I can tell you about one. Fanfic! Yes, a fanfic contest where you'll get to win a sweem UNATCO t-shirt just like the one WebCow won in our last contest (hang in there WC, I'll get that damn thing in the mail someday!). File these under 'Coming Soon'.

Mailbags: You've probably seen other sites that run mailbags, where a topic is put up and then you the reader send in your thoughts, to be posted up and replied to in a later article. Well, we've got a whole new twist that we'll be adding, but if I told you what it was I'd have to stick you in the cell with the greasels.

Articles: The Story Behind... Beeblebrx Taking Forever :) J/K, hopefully you read and enjoyed the ongoing series The Story Behind about some of the conspiracies found in Deus Ex. Well, Beeblebrx has one more in the works for you... hmm, seems to be taking suspiciously long. And y'know, I haven't heard from Beebz in a while. Doesn't answer email, phone is off the hook, I wondeDISCONNECTED

DeusFortress.com

Monday, October 16, 2000, 16:55 | Gwog |

Yeah, you read that right. The Deus Fortress guys decided to save you a whole lotta typing by snagging the domain, so now all you have to do is remember DeusFortress.com. Swing by, check out the new site layout, poke around, and send in questions for their upcoming polls.


WeaponX and DXE join Deus Ex Incarnate

Saturday, October 14, 2000, 16:01 | Gwog |

Thought we were snoozing during this lull in Deus Ex news? You were right No way! What we were really doing was working with some more excellent hosted sites in order to prep for their launch! Deus Ex Incarnate is pleased to welcome two great sites who've decided to join the family: DXE and WeaponX!

DXE:

This it it, what you've all been waiting for... a supah-sweet setup of databases for just about everything to do with Deus Ex editing. All you've got to do is register, then you can submit your stuff. There are tons of sections, too. Tutorials (2 tutorials there already), voice actors (42 registered voice actors!), and Testing for Maps/Scripts/Textures/Prefabs/SFX/Meshes/Mods (with some prefabs and mods ready to go). Take a look!

WeaponX:

Like DeusEx? Like weapons? Well then you'll love WeaponX! This is a site dedicated all things related to DX weaponry. To start things off, WeaponX has a download already of DemonMage's badass weapon pack, along with screenshots. BOOM.


Gamespot needs ad impressions.

Friday, October 13, 2000, 13:36 | Beeblebrx |

The folks at gamespot.com have posted a poll called 'Which of these is your favorite PC role-playing game so far this year?'. BG2 has about 50% of the votes with Our Game on the 2nd place with 30% of the votes. We just can't have that. You know what to vote, right? The poll is near the bottom of the page. Try not to stare at all the ads. That'll only get you sterile... :P


Update: It looks like gamespot has pulled the poll...


Source: dxnation.com


Deus Ex Incarnate welcomes... Deicide

Wednesday, October 11, 2000, 17:12 | Gwog |

Deicide, a single-player mod/TC for Deus Ex, has opened it's doors on Deus Ex Incarnate. This cool-sounding sci-fi/horror conversion is in it's early stages, but to celebrate their launch Deicide has posted a soundtrack mp3 and some concept art. Check em out!

Within minutes of the process an immense fracture has been torn in the weakening Barrier and streams of molecular energy flow through. The energy courses through straight paths called the Ley, circulating throughout the entire planet. Those who are bathed by the energy mutate bizarrely. Millions are affected in the Great Fracturing. Causing a great awakening of humans that can use magic...

A new mod and prefab to check out

Wednesday, October 11, 2000, 07:41 | Gwog |

The cool database site DXE has had it's first few submissions, with someone sending in some door prefabs, and then a mod to add a user-controlled turret. Cool stuff, so make sure to check them out... also, don't forget to sign up for their voice actor database if you think you have what it takes.

New tutorials on Universal Constructor and RAWBEEFSKiN

Wednesday, October 11, 2000, 07:24 | Gwog |

Those crazy tutorial heroes have been working overtime to help you with your editing needs, so here we go:

Universal Constructor: Has posted up a mover tutorial and some of the entries they've recieved for their banner contest.

RAWBEEFSKiN: Basic Movers and Deus Ex Movers.

Scott Martin on dynamic lights during conversations

Wednesday, October 11, 2000, 07:21 | Gwog |

Scott "AI coders are your God" Martin has been keeping an eye on the ION SDK forums, and answered up another user question recently. In this thread someone noted that "Many of the classes I insert into my map have flickering lighting while the rest of the room is displayed normally. This is the case for desks, chairs, actors and the like." Scotts answer:

The flickering lights in your level are probably caused by having too many lights in a small area. If you have a lot of lights near an actor, the renderer will sometimes display a pulsing light on that actor.

During a conversation, dynamic lights are automatically spawned in front of the actors' faces so they're lit up properly. The lights added during the conversation are probably kicking you over the limit.

Modus Moriendi needs you

Wednesday, October 11, 2000, 07:19 | Gwog |

The Deus Ex mod Modus Moriendi has posted up on their site that they need a 'camera guy' for making badass cutscenes... so if you're a hardcore interpolation point junkie, then drop them a line!

Badass new Deus Fortress concept art

Wednesday, October 11, 2000, 07:07 | Gwog |

The guys over at the Deus Fortress mod have put up some really awesome concept art on their site showing images of one of their proposed items; the Assault Pod.


Head on over to see the fullsize image!


Contra Deus Ex mod shuts down

Sunday, October 8, 2000, 23:40 | Gwog |

Tabris sent the sorry news that he has ceased development on the Contra Deus Ex mod. His site has a full explanation, a portion of which I will reproduce here.

On Sunday, October 8, 2000, at 4:47 PM Eidatsu Interactive has put development of it's product, Contra Deus Ex, on in- definate hold. There are not, and may never be, any future plans for the continuation of this work or any derivative thereof.

For more information, please visit the Deus Ex ModHQ, where any further news or information regarding the fate of Contra Deus Ex will undoubtably be posted.

Deicide, open for business

Sunday, October 8, 2000, 23:39 | Gwog |

Matt Huston sends word that his mod Deicide has launched it's site. Surprisingly, Deicide has nothing whatsoever to do with brutal death metal but rather is a sci-fi/horror single-player TC. The site has launched with some concept art and loads of game-related information, so check it.

Deicide is a "Science Fiction Horror Role Playing Game". Set on post a post 2000 earth. In the year 2010, a nameless conglomerate of scientists and researchers from around the globe conclude their magnum opus, a project that is tentatively labeled Prometheus's Gate. The Gate is the result of ten years intense study into a phenomenon known as the Ethereal Effect. A science experiment thats theory was that a sub-realm of Earth was situated directly next to it, and that it is reachable by tearing a gateway through quantum space.

Big Modus Moriendi update

Sunday, October 8, 2000, 23:39 | Gwog |

Deus Ex mod-in-progress Modus Moriendi has posted up an enormous amount of cool new stuff to welcome a new week. First off are new game assets, in the form of a low-poly shot of the glock and concept art. They've also staffed up considerably (even though they're still looking for mappers). Finally, along with a bunch of new editing tutorials, they've posted an official statement that clearly defines the scope of the mod as being Team vs. Team, and Coop.

Universal Constructor editing tuts

Sunday, October 8, 2000, 23:38 | Gwog |

More goods this weekend from the guys at Universal Constructor, in the shape of a tutorial on placing objects, and one on the infamous "first box". Good stuff for the beginner who doesn't want to miss out on the editing fun!

Deus Fortress looking for people

Sunday, October 8, 2000, 23:38 | Gwog |

Along with announcements of recent staff additions, the guys from Deus Fortress have also noted that they're still looking for a few more bodies. Here's what they need:

  • Sound designer

  • skinners

  • voice actors

Updates on german DX mod

Sunday, October 8, 2000, 23:37 | Gwog |

I can't read a damn word, but that doesn't mean some of you can't! Noticed a big udpate over at Deus Ex Online, so check 'um out schnell.


Deus Fortress at the top of the wishlist!

Friday, October 6, 2000, 15:29 | Gwog |

Congrats go out to the Deus Fortress team for currently being the #1 most anticipated mod, according to the poll on Deus-Ex.org. Have you voted yet?


More Martin Messageboard Mayhem

Friday, October 6, 2000, 15:14 | Gwog |

Scott "E3 is Fun" Martin spent a little more time on the ION forums today, helping out the mod community by answering questions. Here are his posts:

Some crazy coder talk

Some of the Deus Ex packages, including DeusEx.u, are pretty large and take a long time to recompile. When UCC builds those packages, it uses a lot of memory. It's possible you're running out of memory during your compile, or maybe you're running out of swap space on your C: drive.

creating a gang fight

Alfredo, if you don't want NPCs to wait until you see them before they attack, you can create an OrdersTrigger, put it in an appropriate spot, and use it to set the NPCs' orders to Attacking. We did this in a couple of places, including the NSF/UNATCO fight in NYC. It works pretty well.

what AddActorRef does in Window.uc

It's a big, fat, ugly hack. :)

It's a cheesy way to get around the fact that Unreal won't automatically NULL out references to actors in non-actor subclasses (such as Window). Avoid using it if you can help it...

Universal Constructor banner ad contest

Friday, October 6, 2000, 11:38 | Gwog |

The guys at the DX editing tutorial site Universal Constructor have posted up that they are holding a contest for user-submitted banner ads that they will have Gamespy put in the network-wide ad rotation. No prizes are mentioned, but they give detailed instructions on the banner requirements and also have the first entry posted up. Go do some art stuff for them!

Deus Fortress Design Document posted

Friday, October 6, 2000, 11:34 | Gwog |

Eternal Spark has linked up page on the Deus Fortress site that gives a lot of detailed information about different elements that will be included in the mod. Hit the site and click on the "Design Document" link on the left. Here's a bit on game modes:

Skydiving - more of a "not offical" mode, but teams must fight all the way to the top of a large building / etc and jump off, trying to go as far as they can while falling. The farther you go, the more points your team gets. (It's commonplace to skydive in TFC)

NanoGolf - Another "unoffical" mode made by TFC fans, each team has a Recon which cannot move. His teamates must fire AT him to launch him to a specifically marked point in the map - to get the "Ball" (Recon) into the "hole". (Network node)

Scott Martin on AICanSee() and AIVisibility()

Friday, October 6, 2000, 11:32 | Gwog |

Deus Ex programmer Scott "No Houseboat Party" Martin hit the ION SDK forum to answer a user's question about two undocumented AI functions, AICanSee() and AIVisibility(). Check out the long post for the info.


Coders: Work for ION Austin

Thursday, October 5, 2000, 16:55 | Gwog |

ION Storm has updated their jobs page with the news that the Austin office is hiring coders. Nothing all that unusual here, except maybe the unsurprising stressing that candidates for certain positions must have console experience.

Your sense of progress and ego must be attached to the project and how cool the game is. It doesn't matter who wrote what -- it matters how the game plays. Some weeks you will end up doing tedious, invisible stuff because it has to get done; other weeks you will do cool, sexy, everyone-sees-it kind of stuff. That is how it is. Be ready for it.

So I guess you'll be having sex while people watch, or something. Go get hired! Send me screenshots!

RawBeefSkin lands on Deus Ex Incarnate

Thursday, October 5, 2000, 16:09 | Gwog |

DX Modders, take note... Deus Ex Incarnate welcomes it's newest editing tutorials hosted site, RawBeefSkin. Aimed more at the beginner than the hardcore Ued junkie, RBS has launched with a ton of good stuff for people looking to get into editing for Deus Ex. As just a sample of what's available, check out Water2, Making The Change, and the ever-popular First Room. He's got five more where those came from. Good luck!

Newbie's Guide to Modmaking

Thursday, October 5, 2000, 15:35 | Gwog |

Pigpen has kicked up a must-read article on his site that gives some specific information to help people new to starting up mods.

B.) Communication, this is a must, most of your guys won't freely chat in between themselves if they don't have a real reason to so make sure you get updates from everyone and share it with everyone else, a weekly email update is the best way to do that.

C.) Remember once you get a few guys on your team it's no longer YOUR mod. It becomes a group effort so no one person gets complete say so over what's going in, a vote on major stuff is a good idea.

D.) Get over the petty bullshit when it comes up, you'll know what I mean when it happens, so in the words of Stan Lee - 'Nuff Said.

Pigpen is working on two DX mods, Deus Ex: Vindicta (a single player mod) and Deus Fortress.

Source: DXN

Denton's Databank: Complete DX walkthrough

Thursday, October 5, 2000, 00:44 | Gwog |

A hearty congrats goes out to Absynthe, who has completed his very detailed Deus Ex walkthrough at Denton's Databank. In addition to instructions on how to successfully navigate every mission of the game, there are also sections on skill point locations, tips, and equipment info. Check out Denton's Databank today, even if you've finished the game!

DX tips at Walkthrough Online

Thursday, October 5, 2000, 00:43 | Gwog |

Make sure to cruise by Walkthrough Online's Deus Ex section for a walkthrough and playing tips. Good stuff.

more Modus Moriendi goods

Thursday, October 5, 2000, 00:43 | Gwog |

The guys working on the Modus Moriendi mod for Deus Ex have released more shtuff, this time some renders of a pistol model, and a desktop of their 00ber-badass website art. They're also looking for mappers, so if you rock the house then smack up an email to Stylee.

Two DX mods recruiting

Thursday, October 5, 2000, 00:42 | Gwog |

Spotted these on Deus-ex.org:

Dark World (contact email):

You are Jerin, a secretive hacker alias Daeaxe who is on the run from the government. The government hit on a downpour in the year 2015 when the great war of Versahna broke out upon most countrys, now the each country has around 4 each all fighting for control. Daeaxe finds himself running around on a wild goose chase trying to find his exit from this dark world of depravity and chaos, perhaps the world is a hoax to contain our minds from the truth.

Deus Ex: Aftermath (website):

We would like to inform you of a major new mod under development for Deus Ex, entitled "Deus Ex: Aftermath". The plot basically continues on from one of the three endings in the main game, and we aim for it to be of comparable quality to the original game. While the style of gameplay will remain essentially the same, there will also be some new features and gameplay elements.

Covert Ops for Deus Ex update

Thursday, October 5, 2000, 00:42 | Gwog |

The mighty JonP made an update to Deus-Ex.org about the status of the Deus Ex mod he and his team are working on. Here's a clip, but hit the site for the rest.

In other news, our mapper is actually driving out to New York and filming a certain area (I'm not telling you what area that is yet) in order to properly design his map. Now you know exactly how serious we are about this mod.

As per models, they are coming along quite nicely. So far the Glock is the only main model we have semi-completed, but we are still working on getting it implemented in the game.

Half Hour Spector interview

Thursday, October 5, 2000, 00:42 | Gwog |

Epradio has a half-hour interview with Warren Spector on-line. The format is audio and topics include: Warren's history, what it takes to make a game, how to get into game design, Deus Ex, Deus Ex 2, and more.

Huge list of forum tutorials

Thursday, October 5, 2000, 00:41 | Gwog |

Zerodell has added to his list of DX tutorials from the forums, bringing the list up to a whopping 14 tuts. Go learn stuff!

forums: Spector and Chris Carollo

Thursday, October 5, 2000, 00:40 | Gwog |

Spotted a couple posts by some ION Austin guys on the main ION forum from a while back. In the first thread, Spector shows a little love:

let me assure you everyone in this office checks the BBS regularly and we really appreciate the kind words. Hey, even the flames are useful. Sometimes...

The next two threads (here and here) are by Chris Carollo at ION, who is trying to get player feedback on some of the reported technical problems, so that he can help fix em. These problems are a Save/Load crash bug, and the Direct3D slowdown. Spector then chimed in to urge players to participate. Check out the threads, post your experiences, and help ION help us.


Chemscape:Legion and Universal Constructor

Wednesday, October 4, 2000, 16:40 | Gwog |

Deus Ex Incarnate is thrilled to welcome two more hosted sites.

Chemscape: Legion: This ambitious mod is already cranking away, and they've got a ton of goodies ready for you to check out. Hit the site for plenty of descriptive text, tons of concept art, and even screenshots! Here's a brief teaser for what this single-player mod is all about...

It's common knowledge that controlled substances can make one hear, see, and feel things that aren't really there. Ever wonder what might happen if your altered perception affected not only your reality, but reality overall? Welcome to Gailbrata: a world that parellels our own, one in which culture, government, economy and everyday life is governed by the trade of Chems -- drugs that cause addiction, shortened life, and unpredictable effects... but that also unlock parts of the mind, and the power with it, that has yet to be fully understood. In Chemscape, magic does exist.

WHOA. Chemscape: Legion is also looking for talent, so if you're a modder you owe it to yourself to get in touch.

Universal Constructor: Yes, it's the Universal Constructor... a site for editing tutorials and prefabs! Not to waste any time, UC has launched with a cool tut for how to implement ATM's in your missions. Head on over.


More walkthroughs on Denton's Databank

Tuesday, October 3, 2000, 06:02 | Gwog |

Absynthe has been keeping busy with his detailed walkthroughs on Denton's Databank, and has recently added Missions 11 and 12. His Skill Points sections have also been updated to reflect the new locations in the missions where you can get, well, skill points :) Finally, there have been some maintenance updates to Missions 1, 2, and 10.

DXE opens it's doors for community DX editing

Tuesday, October 3, 2000, 05:56 | Gwog |

A cool new site has shown up called DXE, which plans to serve the Deus Ex editing community in several ways. First, the site admin Musician will be adding editing tutorials (there is one there now called Getting Started With UnrealEd). Also, the site serves as a database for potential voice actors. Finally, there is also a section for submitting fan missions. Check it out!

Deus Ex, the Modern Classic

Tuesday, October 3, 2000, 05:53 | Gwog |

Daily Radar has begun a weeklong feature on games that they call Modern Classics (adding 6 per day) and the first installment features Deus Ex.

Deus Ex is the sort of game that makes life miserable for developers. No longer can Ion Storm's competitors simply sit back and make simple, linear levels. Deus Ex has raised gamers' expectations for depth and complexity. With just about every problem having multiple solutions, the days of button and key hunting should be officially dead.

Source: RPGVault


Modus Moriendi relaunches, on Deus Ex Incarnate

Monday, October 2, 2000, 07:49 | Gwog |

Another Deus Ex mod has located themselves at Deus Ex Incarnate, this time it's Modus Moriendi. This multiplayer mod-in-progress will feature:

  • Multiplayer, team-based game play

  • Various misson-objective type scenarios

  • Player Models, Weapons, Augmentations, etc. will be tweaked, balanced, and/or completely remodeled/replaced/removed

  • Various advantages and disadvantages will be implemented with the existing skills/augs to balance game play (i.e. certain skill/augs will not be usable with others to balance gameplay)

  • A skill/credit system will be implemented to reward players for winning rounds and, more importantly, completing objectives

The mod, headed by Incognito, boasts fifteen members and has launched with four Deus Ex editing tutorials and some sound samples. Webmaster DasAmigo notes that he will be posting some concept art tomorrow, to be followed by three more tutorials and some model shots. Make sure to stop by their forums and say hello!


Deus Fortress launches website on DEI

Friday, September 29, 2000, 08:02 | Gwog |

Deus Ex Incarnate is pleased and gratified to announce the newest hosted site... Deus Fortress! This mod for Deus Ex aims to combine Deus Ex assets and Team Fortress gameplay. Led by EternalSpark, they've launched their site with some preliminary concept art. Take a look, and then hit their forum to say hello.


The Story Behind... Echelon

Thursday, September 28, 2000, 05:16 | Beeblebrx |

Chaos Mind just sent me PGP this very informative piece on the worldwide survaillance hax0r conspiracy known as Echolon. So if you want to know more about NSA all the AIs and what the real world Echelon is really about go read this fourth installment in our The Story Behind-series. #3 is missing in action. I'll cover that one soon.


I've been a tad MI6 away these last weeks, but that's going to change. Perhaps :P.


Important editing note from Scott Martin @ ION

Wednesday, September 27, 2000, 16:05 | Gwog |

Scott "Shop Smart, Shop Smartin" Martin hit our forums today to deliver the important news that a new SDK release is being tested to fix the conversation bug. Here's his post:

Hi, all --

As many of you have noticed when trying to create your own datacubes, newspapers, emails, bulletins, and conversations, there is a bug in the Deus Ex SDK which prevents you from importing them into any packages other than DeusExConversations.u and DeusExText.u. This presents obvious problems to mod-makers who want to create Deus Ex missions without stomping on other mods or Deus Ex itself.

We have discovered that this problem was caused by a couple of hardcoded names in the import code. These have been fixed and a revised SDK is currently undergoing testing.

On a further note, there is a bug in ConEdit which only allows you to create conversations for missions 0-16. Until this is fixed, feel free to use missions 7, 13 and 16 for your own mods, since these mission numbers aren't used by Deus Ex itself.

Finally, if any of you are getting errors about write-protected DLL or OCX files when installing ConEdit from the SDK installer, I recommend rebooting your machine and installing ConEdit manually by running the ConvEdit\Setup.exe program in your Deus Ex directory.

Sorry for any confusion...

--- Scott

More DX walkthroughs

Wednesday, September 27, 2000, 15:38 | Gwog |

A new site called Walkthrough Online has some Deus Ex walkthroughs up, up to a partial Mission 6.

list of DX forum tutorials on Zsystem

Wednesday, September 27, 2000, 15:35 | Gwog |

Zerodell passed the word that he has put up a list of DX editing tutorials that he's spotted on the forums, on his site Z-system. He's taken the tutorial, edited it for spelling when necessary, and mirrored it. Check them out, there are 8 there now.

Deus Ex mod releases weapon .avi

Wednesday, September 27, 2000, 08:02 | Gwog |

The Deus Ex mod Covert Operations, based at Deus-ex.org, has released a half-meg .avi of one of their weapons, the Glock. The animation shows the fully-skinned pistol rotating, and is kickass!

DX tips and walkthrough on CGO

Wednesday, September 27, 2000, 08:01 | Gwog |

Jeff Vogel of Computer Games Online has posted up a nicely done 4-part article that provides Deus Ex gameplay tips, along with a complete walkthrough.

It really is a pleasure to write a tips piece for a game like Deus Ex. First, it's a great game. If you've played it enough to actually need a tip, you've probably already noticed that. Even better, though, is how amazingly open-ended this game is. The designers seemed to go by the rule that, if one way to solve a puzzle is good, eight is better.

DX problem, and community ideas

Wednesday, September 27, 2000, 08:01 | Gwog |

Tabris, head of several Deus Ex community projects (ModHeadquarters, ContraDX, and the Tree of Knowledge), sent along the following message concerning a problem he and other people have encountered in their Deus Ex editing.

As some of you may know, you cannot add new text/conversations without rebuilding the DeusExText and DeusExConversations packages. This is a problem because you lose all (or most) Deus Ex Game Data when rebuilding, since the DX team didn't include all of the conversation and text files.

I have a partial solution to this problem. A program, similar to ThiefLoader, which copies DeusExConversations and DeusExText (the packages) to a backup folder and copies all of the text/conversations of the "entity" (whether it be a full level pack or just one level) into the appropriate folders and parses through the appropriate .uc files and makes necessary (temporary changes).

This is the only way I can think of to solve this problem, and there would have to be a data file on each "entity."

Many have asked about this in the past (in the forums) and I ask you to ask the community if they can find a way to solve this problem without using the above method (and of course post the above method).

-Tabris

If there are any community programmers out there who might be able to come up with a solution, a lot of people would definitely benefit! Of note is this post from Wolf of the Covert Ops mod, backing up Tabris' statement above...

WE have been discussing this around, how to do it, and I have good news and bad news. In another post I talked about how I can do it by recompiling the DeusExText.u file , the down side being you loose all that information from the original Deus Ex missions. I wrote Ion Strom programmers and they told me to just make my own U with the text in it and it should work.

I tried that and no matter what I did I could not get the compiler to copile any text files into the .u file. Well, to make a long story short, Ion told me it was exactly what I feared: The text import is hard coded into the DeusExText file. This means, basically if you want to use datacubes, etc...you have to delete your DeusExText.u file and recompile it using the instructions in the docs, but BACK IT UP becuase you will no longer get datacube, newspaper, book, etc....text in any of the original Deus Ex missions (except the first couple which have samples in the SDK).

Now, the good news (sorta): They are working on a patch, to fix this. I have no idea how long it will take but they are on it.

Deus Ex mod releases concept art

Wednesday, September 27, 2000, 08:01 | Gwog |

The Deus Ex mod Modus Moriendi, soon to be hosted on Deus Ex Incarnate, has posted up some nice concept art on their current site. Check it out!


ION opens DX editing forum

Wednesday, September 27, 2000, 08:00 | Gwog |

The ever-helpful ION Storm webmaster Lucas 'TheZealot' Davis has opened up a new forum over there... for the Deus Ex SDK. So this new forum, along with our editing forum, Deus-ex.org's, and TTLG's, should provide plenty of community activity for all modders.

Spotted on DXNation

Mod HQ experiencing technical difficulties

Wednesday, September 27, 2000, 08:00 | Gwog |

Tabris just gave me the heads up that the webserver that holds some of the pages on Mod HQ is totalled, so the site will be down for a little while. Bummer! Use this time to get your mod polished up so that he has something to post when the site is fixed :)

Fragland interviews witchboy

Wednesday, September 27, 2000, 08:00 | Gwog |

There's a new article up on Fragland that incorporates interviews with game designers into a discussion about levels. This first edition talks to Harvey Smith, aka witchboy, from ION Austin (along with James Parkman from Legend).

How did you start making levels ?

Harvey : I'm not purely a "level" designer, per se. I'm into game mechanics and fiction, and I love working in team leadership roles. I made 2d maps for games before making 3d maps. I started making 3d levels on the side, using Worldcraft to make levels for Quake. I was never the best at that sort of thing--for me, making levels was just a way to get more involved with the game creation process. There are many other aspects of game design that I enjoy more that level/map construction.

No Mac Deus Ex SDK

Wednesday, September 27, 2000, 07:59 | Gwog |

Deus-ex.org got word from Bob White that ION will not be making a Mac port of the Deus Ex SDK. Sorry to hear that, wonder if Westlake would do it?

Several DX mods need team members

Wednesday, September 27, 2000, 07:59 | Gwog |

Saw over on DXNation that Kaigen has posted up a help-wanted ad for the Deus Ex mod Vindicta. Check it out, and join up!

We who are working on the Deus Ex: Vindicta mod project are still looking for able staff members to join us. Esspecially now that the SDK is out we really need to get this project rolling, but can't do much at the moment because of the lack of staff. Here are the positions we need:

Coders

Mappers

Modelers

And please, only those with experience need apply. But I do realize that no one wants to join a mod team they know nothing about so I've decided to release a few details on the mod itself.

Vindicta is set several hundred years (possibly even thousands of years, no one is sure) after the events of Deus Ex in a post-apocalyptic setting. Some people blamed technology for the collapse of civilization, and others blamed people behind it. Those who denied technology have isolated themselved from the rest of the world, even developing lore around Nanotechnology, calling it magic.

Our tale follows a mans quest for revenge (hence the title) in this unique and utterly bizzare world (it may not seem odd to you now, but trust me it will) populated with mutated creatures, mutated humans, weapons ranging from Battle-Axes to Assault Rifles to Laser Rifles. Who do you trust in a foreign world? And how do you maintain your sanity when all that you loved is gone?

You'll have to play to find out, but you'll never be able be able to play if we don't get the staff we need. So e-mail me, Kaigen, to join our team and make this potentially great mod a reality!

Additionally, Covert Ops has run into some programming snags, and could use another coder or maybe more...

Now, on to the real point of this post. Lately we have been hitting a few programming problems. The problem being that our programmer's schedule's are getting busier and busier. In fact, one had to leave the team due to lack of time. However, we are still working on the mod vigorously. So now we are throwing up a flag for help, once again, on our mod. If you are an experienced coder (meaning experienced with UnrealScript based code), and are interested in joining the Covert Ops Development Team, please e-mail me at jonp@fpscenter.com and we can discuss what you've done and what you'd like to do. I do need to see that you know what you're doing so that we don't have a problem getting you integrated with the SDK interface (UnrealED). Please e-mail me with a brief description of your previous works, and if you don't have any, please work on something (whether it be a changed weapon, a new aug, or anything that was your coding creation) and show me that you can do it. I want to make sure that you know how to use UnrealED before I bring you on, so proove that to me and you are good to go.

Some Deus Ex tutorials

Wednesday, September 27, 2000, 07:58 | Gwog |

The mighty Magic Boy spotted several Deus Ex tutorials out there in forum-land. We also have a few new ones almost ready to post, thanks to DJPaul and Xlax.


New Deus Ex map conversion in progress

Monday, September 25, 2000, 11:49 | Gwog |

Just got word from BadKarma of UTBuilder that he is converting his UnrealTournament 'Stargate' Map over to Deus Ex... check it!


Deus Ex: The Movie (?)

Monday, September 25, 2000, 11:47 | Gwog |

TTLG spotted an interesting bit on IGN about Eidos and their movie/game tie-ins...

"I'm not sure whether it is driven by Paramount or Eidos, but there was talk of interest in movies of other games, Fear Effect and Deus Ex being mentioned. I guess that the more the console games approach video quality, the better the potential for a movie."

DX walkthroughs here and on Deus-Ex.org

Monday, September 25, 2000, 11:44 | Gwog |

Deus Ex Incarnate hosted site Denton's Databank has gone live with a new walkthrough for Mission 10 done in Absynthe's typically thorough style. He's also updated his list of skill point locations.

Deus-Ex.org has posted up more walkthroughs too, this time for missions 11 and 12.

Tree of Knowledge

Monday, September 25, 2000, 11:42 | Gwog |

Oh, that Tabris is a busy fellow! Here's another mod he's starting up!

Tree Of Knowledge Press Release

If any of you have had the priviledge of reading any short stories by Poe, Hawthorne, Asimov, Sterling, LeGuin, Anderson, Bradbury or Lovecraft, you know how great a small work of literature can be.

Imagine if you will the interactive equivalent of those works. Not many (if any at all) have even attempted such a project, and it is an indicator of our position in Interactive Entertainment. Unoriginal and overdone ideas flourish in the tepid backwash that dares to call itself the industry. It is unforgivable that none have created the interactive equivalent of those brilliant short works, and me, Tabris, along with the Covert Ops team and the Deus Ex: Vindicta team are planning to alleviate that aggravation.

"Tree Of Knowledge" will be a short interactive work superior thematically, structurally, artistically, and interactively (challenge and fun factor) that will achieve the same for interactive entertainment what was achieved for literature when those fateful short works above were printed. We are in need of people of all sorts, so if you want to become a part of gaming history, email me at echastain@kaxis.cx

Mod Menu project for Deus Ex

Monday, September 25, 2000, 08:16 | Gwog |

Tabris, head of Mod HQ and ContraDX, sent along the following important announcement.

I have been working on a Mod Menu for Deus Ex for about a month, and it is almost done. I need the best and brightest programmers to help me work out the bugs and make additions to make this easy-to-use solution for the user who wishes to use Mods without tampering with Deus Ex information. It is sanctioned by Ion Storm, and will help the community tremendously. email me if you want to help out.


Another DX mini-tut: The UnrealEd Help File

Friday, September 22, 2000, 08:22 | Gwog |

Expect lots of these little tutorials!

The UnrealEd Help File

Deus Ex Incarnate, and DX editing

Friday, September 22, 2000, 07:31 | Gwog |

Just wanted to make a few quick comments to all of you who are snagging the DX SDK in order to create your DX missions....

First of all, you rock! Community modders and mission makers are the unsung heroes of any commercial game with tools, and your efforts are definitely appreciated as you add so much more enjoyment to a game most of us have already played through multiple times.

To aid you all, we will be creating a hopefully comprehensive list of editing tutorials. Our first complete one is here, Making Your First Map, and we've got more on the way (hint, click this dot . to see what we're working on).

Next up, please keep in mind that we've got a forum created exclusively for editing issues... Deus Ex Editing: General, and depending on how much you guys feel the forums help we'll be making more for Modeling, Programming, and Beta Testing your missions.

Finally, once you've got a nice mission ready to release, drop us a line and we'll be happy to host it and promote the heck out of it here, on Stormtroopers, and on RPGPlanet.

Now get busy, and good luck! :)

first Deus Ex editing tutorial: Your First Map

Friday, September 22, 2000, 07:18 | Gwog |

We have posted up the first in what we hope will be a long series of editing tutorials. This one is a basic description of how to make your first room in Deus Ex, with a light and a player start. Check out Making Your First Map

Deus Ex SDK Released

Friday, September 22, 2000, 07:07 | Gwog |

ION Storm and Eidos have released the complete Deus Ex toolkit! This 5mb download includes a huge amount of stuff, and also extremely detailed documentation.

  • docs on music, the SDK itself, all the new assets, and the powerful conversation editor

  • ConEdit, the conversation editor

  • UnrealEd, the map editor (plus much more)

  • LW023D, the lightwave model converter

  • UCC, the script compiler

Users should definitely note the following paragraph in the legal section of EditorDocumentation.doc, though...

When you publicly distribute your level you automatically grant Ion Storm and/or Eidos Interactive the perpetual, royalty free right to use, modify, license and distribute your level in any way we choose.

Don't say we didn't warn you.


DX Mod News: Modus Moriendi

Saturday, September 16, 2000, 11:04 | Gwog |

The Deus Ex mod Modus Moriendi has updated their site with some new team members, and a note saying that they are looking for even more. Drop Incognito a line if you want to get involved!

Deus Ex's chart position

Saturday, September 16, 2000, 11:04 | Gwog |

After the bit about Deus Ex sales, we thought it might be fun to take a look at it's position in some of the charts. In Germany, it moved from #7 down to #13 last week (still top twenty, though, and will most likely jump up again). Still Top Ten strong in the UK, although it did drop from #8 to #9. The big surprise was in the US, where it made a massive jump from #15 to #8 (and was at #11 overall for August). Just think if Diablo II hadn't been around!

Rich 'Zdim' Carlson with a smackdown

Saturday, September 16, 2000, 11:02 | Gwog |

Stormtroopers' own (sorta :P) Rich 'Zdim' Carlson has posted up another Developer Corner article on Gamespy.com, this time concerning the stories and dialogue found in a number of games The piece includes mentions of Deus Ex and Daikatana, and discusses Zdim's thoughts on why current game writers are lacking and what he thinks a good writer needs as background. There's even a small dig at using employees as voice actors, which observant Deus Ex fans aughta have an opinion about.

After playing System Shock 2, Thief: The Metal Age (which I worked on), Daikatana (which I also worked on), and more recently, Deus Ex and FAKK2, I'm of the opinion that almost nobody in 3D computer gaming actually knows how to write.


Developers comment on Deus Ex sales numbers

Friday, September 15, 2000, 16:27 | Gwog |

In an effort to prove his point that ION Storm is "a vicious life-sucking money pit" and that the "company should be closed down yesterday", Evil Avatar from EvilAvatar.com used his PCData connections to come up with some general sales figures for Deus Ex. The corresponding discussion thread featured comments from such industry figures as John Heinecke from Activision, Damion Schubert from Origin, and even Tim Sweeney himself. Here's Sweeney's quote:

I'm the guilty party here: I said that I expect Deus Ex will sell 500,000 copies worldwide. This is my opinion based on looking at the public PC data numbers and top ten chart, and extrapolating from our own sales experiences. I don't have any inside information on sales from Ion or Eidos at the moment.

With Unreal 1, for which we have the most detailed data, we found PC data numbers reflected about 60% of U.S. sales; U.S. sales reflected about 40% of worldwide sales; and first 6 month (PRE-Christmas) sales reflected about 50% of total lifetime sales.

If that's the case with Deus Ex, those PC Data numbers extrapolate to 566K units worldwide over the game's lifetime.

I stand by my prediction, so feel free to flame me a year from now if Deus Ex hasn't sold 500K units.

-Tim

Joel Mathis, The Hot Sheet, and the DX SDK

Friday, September 15, 2000, 16:24 | Gwog |

The unstoppable Magic Boy from, um, every Deus Ex fansite there is :P, spotted this article over on Gone Gold by Joel Mathis that discusses the Deus Ex SDK and game toolset releases in general.

Fans of Deus Ex are in luck as Eidos and Ion Storm have announced a very comprehensive Software Development Kit (SDK) for the game will be released next Friday. The SDK will contain all the tools you need to create your own missions for the game. Everything from the levels to the textures to the models to the conversations will be editable with the use of the SDK and there would be extensive documentation to accompany it. My hope is the first thing someone does is create a White House level to make up for the one that was removed from the game. I really wish that every game would include such full editing tools as Ion Storm is promising.

Kudos to Joel for remembering that Deus Ex was going to have a White House level, but it was mysteriously scrapped.

and thanks to the DEI crew for watching things while I was gone!


DX SDK Announced

Wednesday, September 13, 2000, 14:56 | Stryker |

Not really my field of expertise, but what the heck. Ion Storm and Eidos have just officially announced the Deus Ex Software Development Kit! The SDK will be available to gamers and mod developers on September 22nd, 2000. We'll be sure to compile a list of download locations for you, but currently, the kit will be available from Eidos Interactive, Ion Storm, and the official Deus Ex site. I say it's a safe bet that File Planet will be mirroring it as well.


Current details are as follows:

The Deus Ex SDK includes:

-- A version of UnrealEd specifically modified to work with Deus Ex. This is the level builder that was used to build every map in the game. UnrealEd can be used to build level geometry, place NPCs and items in the world, set up conversations, handle AI alliances and reactions, and script camera movements during endgames and end-of-mission sequences. It can also export all the UnrealScript source code for Deus Ex, for further study or modification.

-- A version of the UnrealScript compiler, UCC, modified to work with Deus Ex.

-- ConEdit, Deus Ex's conversation editor. This is a full-featured dialogue and camera editor used to script dialogue between NPCs, specify conversation options, handle random or semi-random barks, and set up context-specific conversations based on in-game boolean flags. Users will also be able to create and import their own MP3 speech files to go along with the new conversations they create.

-- Sample conversation files from three Deus Ex missions -- the Training Mission, Mission 1 (UNATCO Island) and Mission 2 (Battery Park and the streets of New York).

-- A tool that converts Lightwave objects to an Unreal-compatible format. Models built in Lightwave can be imported into Deus Ex using this utility. A sample batch file is included as an example of how to combine multiple Lightwave objects into a single animated mesh.

-- Extensive documentation for the SDK, with detailed descriptions of all features and information on how to build Deus Ex add-on levels.

I'm not a mod developer myself, but I can't wait to see what those guys can up with. Spotted this on Blue's News, by the way.

Warren Spector Interview

Wednesday, September 13, 2000, 14:46 | Stryker |

In the Trenches has posted brand spanking new interview with official Game God Warren Spector. (It's in PCGamer, look it up!) As usual, it deals with the DX2 team, as well as features for DX2 and the lack of multiplayer in the original. Here's a quick sample:

[trenches] For what reasons did you choose the Unreal engine over other game engines around at the moment and will Deus Ex 2 be retaining the latest version of the Unreal technology?


[warren] We're evaluating technology for Deus Ex 2 right now. No announcements just yet. As for Unreal and DX, the decision was pretty simple. Unreal offered the best combination of power, extensibility, tools, support and cost.

Head over to In the Trenches and check it out!

Walkthroughs, Walkthroughs, Walkthroughs, Ham, Walkthroughs

Wednesday, September 13, 2000, 05:44 | Beeblebrx |

Deus-ex.org have updated their DX walkthrough. This time they've got mission 9 and 10 covered.

DX-mod Modus Moriendi launch their website

Wednesday, September 13, 2000, 05:35 | Beeblebrx |

One of the many new Deus Ex mods has just launched a website with basic information about the mod. Here's some info from the site:

Deus Ex: Modus Moriendi will be a team-based mod that will concentrate on integrating mission objectives with normal multiplayer matches. Player Models, Weapons, Augmentations, and other items will be tweaked, balanced, and/or completely remodeled/replaced to create a unique gaming experience. Certain gameplay characteristics will also be modified to further the individuality of this mod, various advantages and disadvantages will be implemented and squad based teamplay will be encouraged.

They are still in need of a few people, so go check the site out if you want to join up.


Denton's Databank updates with France walkthrough

Tuesday, September 12, 2000, 05:26 | Beeblebrx |

Absynthe - webmaster of Denton's Databank - just finished writing the walkthrough for mission 9. This time JC is in Paris. Go take a peek if you're stuck in France. The skill-point section was also updated and some minor errata was added.


Attn: Game developers. Make these games.

Monday, September 11, 2000, 15:37 | Beeblebrx |

John "Warrior" Keefer from our mother site has posted a rather funny article dealing with 10 gaming sequels that he would like to see made. Mind you, these aren't your usual Q3 run-of-the-mill sequels. They are a bit... ehm... different. Although it would be heaps of fun to play StarWarcraft, these sequels are very, very, very unlikely to ever happen. You can also read about the mystic 4th ending of Deus Ex.

Are you the stuff that technical leads are made of?

Monday, September 11, 2000, 15:15 | Beeblebrx |

I just got word from seraphic8x that Project Black Box is in need of a technical lead for their project. The person needs to know the ins and outs of 3D (which in this case is DirectX and OpenGL) and network APIs. They have not yet decided on the engine of use. The technical lead will get to decide that one. Here's a snippet from the mail that I got:

Project Black Box is a tactical team game which will support up a team of up to 4 players simultaneously. While not strictly a Deus Ex mod, we will be using the Deus Ex SDK to at least prototype the project.


Set in an "alternate timeline" from Deus Ex, the game takes place in the near future, sometime between 2030 and 2040. The players are not strict nano-Augs like JC Denton, but do begin the game as government agents. Missions will vary widely, demanding varied team tactics...Subject to development considerations, the game plot will be multipathed (that is, story, progress and missions subject to playing team decision).


This project will be a major overhaul of existing DX assets, with new skill-requiring gameplay modalities, all new weapons, new character models, and character creation and inventory system. Player character development will focus heavily on skill implementation, and well as more overt physical modifications.

Contact seraphic8x at this number if the above sounds interesting to you.

The news's been a little slow

Monday, September 11, 2000, 14:29 | Beeblebrx |

It's been quiet on the site for a few days now and I wanted to explain why. Gwog's wife has given birth to another child, so he's occupied elsewhere. All the nice letters go here. We'll have a few things ready soon that'll make you all go "Oh. They had a few things ready!".


In other news: Our host Gamespy has posted an article written by Harvey "Witchboy" Smith where he talks about game interfaces. Deus Ex purists beware. He doesn't mention DX at all, but rather concentrates on Diablo2. It's a nice 2-page read nevertheless.


$contest = 0 (updated)

Friday, September 8, 2000, 16:00 | Beeblebrx |

Our screenshot contest has just ended and the judges (Gwog and I) are voting (actually the winner has already been chosen, but I'll let the suspense build up a bit while I HTML the contest page.)


See in a moment eating the pudding!


Update: The contest page is now online! We have the winner plus all the other entries lined up.


Our contest is nearly over

Thursday, September 7, 2000, 05:14 | Beeblebrx |

Those of you who still want to enter our contest have to hurry, because the contest ends this weekend. All entries need to be emailed soon to be valid. The winner will be picked by a mini-robot at random (that is, if we had had a mini-robot that was able to pick screenshot entries at random. Now we have to settle with dull ol' me picking the winner).

Let's all vote for Gore^H^H^H^HDeus Ex

Thursday, September 7, 2000, 05:02 | Beeblebrx |

I just got word from two other major DX pages that Gamespot (trademarked and copyrighted by ZDNet) has launced a poll entitled "Which of these games has the best story?". Now go vote DX and make us proud. There are free drinks at the bar for those who do.


Note: Don't bother emailing me with flamemail regarding the election thing. It was a joke.


New mod and stuff...

Tuesday, September 5, 2000, 15:31 | Beeblebrx |

Because mod developers never send me any emails regarding their brand new mods I had to blatantly steal the following announcement from another webpage. Attention mod developers: You see what horrible, horrible deeds you make me do? Stealing is wrong, m'kay? Now send me those emails and I'll post an CMYK'ed, hyperflexed, mega-cool...or something announcement of your project.


Well enough of that. Here's the snippet:

Project Black Box is a tactical team game which will support up a team of up to 4 players simultaneously. While not strictly a Deus Ex mod, we will be using the Deus Ex SDK to at least prototype the project. Set in an “alternate timeline” from Deus Ex, the game takes place in the near future, sometime between 2030 and 2040. The players are not strict nano-Augs like JC Denton, but do begin the game as government agents. Missions will vary widely, demanding varied team tactics...

If you're a sound guy, a gfx guy, a gfx and sound guy, a sourcecode guy... (well, you get the idea), then mail the project lead seraphic at this telephone number


Source: deus-ex.org


Our little contest

Sunday, September 3, 2000, 10:50 | Beeblebrx |

Just a quick reminder that we have a contest running here at DEI. It's your chance to really show the rest of the community just how leet your Deus Ex skills are. The best thing is that you can win a prize doing so. Just whip out a funny in-game screenshot and send it to us.


Check out this page for details

Shinobi Mod update

Sunday, September 3, 2000, 10:13 | Gwog |

Alykz has sent us in an update on the Deus Ex mod Shinobi:

The Response to our initial request was wonderfull, we almost everyone we need to begin production on Shinobi and the website is underway. Unfortunately we lack a few key people which we will need before we begin any serious production they are:

Coder:Please someone with UnrealScript Experience, we don't wan't our mod to be your chance to screw with UnrealScript becuase in the end, the only thing you will be screwing with is US and we are nice people.

Mappers:Only experienced mappers need apply, include either a screenshot (various screenshots) of a sample level, or an actual UT level if ya want.

3D Modelors:If you know how to make pretty objects PLEASE apply. We have a head for this department but unfortunately that is all...

Skinners/Texture Artists:I head a head Skinner unless someone REALLY good comes along but seeing as how it is the same guy as the 3D modelor, well, I wanna see YOU do all the modeling/texturing for a mod!

This is all we need at this point, If you are interested in SoundFX or Music you can apply also, as of now, I am doing SoundFX and I am considering using Unorigional Music (that's legal right?) Thank you for your support!

Action Gaming Test: Deus Ex

Sunday, September 3, 2000, 09:27 | Gwog |

3DActionPlanet has posted up another in their Action Gaming Test... but you guessed it, this one focuses on Deus Ex. The twenty questions will determine your mettle as a Deus Ex fan, so go give it a shot!


*cough*another review *cough*

Saturday, September 2, 2000, 20:32 | Beeblebrx |

I just saw this DX review at speedy3d.com. But since this is the 39393th review of DX I'll spare you the click and just paste the conclusion:


In terms of Single player enjoyment Deus Ex is unbeatable; the plot is rock solid and just as interesting to solve, X-Files fans would love it even more for it's futuristic setting and conspiracy theory plot. Ion Storm has done a exceptional job at a enjoyable singe player experience at times where most companies are making online only products like Quake 3: Arena and Unreal Tournament. A must buy for anyone who enjoyed System Shock 2 and who can overcome Deus Ex's few glitches, Single player games are alive and well.

DX got a 9.0 out of 10 which is okay. Are you sick and tired of DEI posting news about reviews instead of real content then mail me and I'll try to stop it.. :P


Btw. The final article in my "The Story Behind..."-series is coming to this site Real Soon Now. This time the article will be about the Illuminati.

Warren Spector on the TTLG boards

Saturday, September 2, 2000, 05:38 | Gwog |

Those sharp eyes over at DXNation spotted the news on the ION Informant that Warren Spector jumped into a thread over on TTLG where someone took some pictures of the REAL Battery Park. Here are Warren's comments:

This is officially one of the coolest things I've seen anyone do on a message board! Awesome!

Scott Martin, Russ Hughes and even my parents took hundreds of reference photos which Harvey Smith and Bob White used to great effect in building the game equivalents of Liberty Island and Battery Park, respectively.

As some of you have surmised, there are a bunch of other places in the game that would lend themselves equally well to photo essays -- the area outside the Paris catacombs entrance was based on photos I took on a vacation with my wife... the temple in Hong Kong was built from photos... there's a train station in Paris that owes its game existence to a French gaming journalist and another in New York that's pretty darn accurate, too...

It was sometimes a royal pain building real world locations but there was always the sense that it would pay off in the long run. Nice to see people appreciate the effort!

Harvey Smith just suggested putting together a collection of reference photos and screenshots so people could see how close we got to recreating the real world. Anyone interested in that? I might just assign someone here to the task...

And here's another:

I have the Lubitsch Touch?! Yow! The guy was one of my heroes back when I was in high school and college and grad school but most people have never even heard the name. I didn't think anyone in the WORLD knew who Ernst Lubitsch was anymore. Thanks for the extreme compliment. (And, man, is it ever a compliment.) I'm not worthy!

For those of you in the great unwashed masses out there who don't know who Ernst Lubitsch is, go to the Internet Movie Database, look him up and then find a way -- any way -- to see some of his movies. Yeah, they're old and in black and white and not high tech and all but they're simply amazing...

The Lubitsch Touch?! Yeah!!!

Various definitions of the Lubitsch Touch can be found here, but we think the TTLG reader was thinking of the Andrew Sarris definition: "A counterpoint of poignant sadness during a film's gayest moments." :)


FGN and Deus Ex: Best Game of Past Year

Friday, September 1, 2000, 11:28 | Gwog |

FGN Online has put together their FGN Online Annual Awards, and voted Deus Ex Best Game and Best PC Game. Congrats to ION Austin!


Uh.. Whazzup?

Thursday, August 31, 2000, 17:01 | Stryker |

I sure hope this works right, or Gwog said he'd bite my legs off. Er, wait, never mind. Anyway, I'm Stryker, the new Deus Ex 2 Content Editor here at DEI. I'll be in charge of pretty much everything involving DX2. Unfortunately, with DX2 so far from completion, you probably won't see me much, except in the forums. Thanks to Gwog for letting me join the team, I promise I'll help the rest of the guys make DEI the best Deus Ex (and DX2!) site out there.


Kicking off my first post with a bit of DX2 information, RPGVault has a mini-interview with Harvey Smith, Lead Designer of Deus Ex 2. Harvey explains how DX's success will affect DX2, and some basic information on technology. Very interesting, so head over to RPGVault and check it out!

We need your vote

Thursday, August 31, 2000, 03:59 | Beeblebrx |

Gwog didn't mention this yesterday, but RPGplanet.com has a poll called 'Which new RPG do you like best?'. It seems that Diablo2 is ahead at the moment... and we just can't have that, can we? :)


Deus isn't even just second, but is on the 4th place (!). I guess that's changeble *wink* *wink* *nodge* *nodge* *know-what-I-mean?* *know-what-I-mean?*


Btw: Don't vote because I asked you to. Vote because DX just is a better game than the others.


Massive Gamespy content p1mp post

Wednesday, August 30, 2000, 22:28 | Gwog |

Y'know, I've been lax in promoting the beloved Gamespy Network. They are the ones responsible for keeping the crack and ferraris flowing so that I can continue to update these sites, so really I owe them one. Not to mention that Gamespy has a lot of cool content and giveaways, so make sure you don't miss the following:

  • RPGPlanet relaunch: RPGPlanet has relaunched, sporting a slick redesign, huge database of games, and the all-important giveaway (where you can win a Voodoo 5 5500, three copies of the Diablo II Collector's Edition, and a heap of other games).

  • CheatingPlanet: No, not a place to download CS aimbots, but rather where you want to go to figure out how to progress past that boss that you just can't kill no matter what. And there's another gnarly giveaway (Geforce 2 and Voodoo 5, shirts, strat guides, and much more)!

  • Piracy article: Planet Daikatana and Deus Ex Incarnate both have instituted an extremely sucessful feature in their Anti Warez pages, so it's interesting to see others' opinions on the topic.

  • 3DActionPlanet's Beta Testing article: Want to know how to get to beta test games prior to release? Well, I can tell you that running fansites for two years isn't the way to do it, but 3DActionPlanet tells you what is.

It's all good stuff, so go check it out!

ex-LGers comment on Thief 3 and ION Austin

Wednesday, August 30, 2000, 08:49 | Gwog |

Somewhat OT but still concerning ION Austin, Gamespy has posted up an article that interviews several former employees of Looking Glass in order to get their current job status and thoughts on ION's acquisition of the Thief 3 license. The answers really cover a pretty wide range, with Bill Farquhar's being the most pointed:

GameSpy: What is your reaction to the Thief series being picked up by Eidos? Do you think you might try to get on the project?

Bill Farquhar HA! I'm usually not the type to promote conspiracy theories, but it's hard to ignore the knife in the back of LG's rotting corpse. Then again, I have some LG friends who have moved to the dark side (Austin), and I truly wish them well.

witchboy and Scott Martin SDK interview

Wednesday, August 30, 2000, 08:42 | Gwog |

As some of you may have noticed by reading Mod Headquarters a week or so ago, the Deus Ex community toolkit (typically called the SDK for Software Development Kit) has been in beta testing for a while. RPGVault sent a few questions over to Harvey Smith and Scott Martin about this very thing, and posted up the answers.

Scott Martin: Stuff that will be in the SDK includes: 1) The DX-modified version of UnrealEd (Unreal's level editing tool). This is the old-style Visual Basic version, *not* the revamped C++ version that Warren Marshall's been working on. 2) The DX-modified version of UCC, the UnrealScript compiler. 3) ConEdit, DX's conversation editor. 4) A Lightwave to Unreal mesh conversion tool. 5) Documentation.

Modders should note that the documentation is very extensive. One more example of ION Storm taking care of the community.

Thanks Despot


Another Deus Ex Linux/Loki spotting

Tuesday, August 29, 2000, 12:01 | Gwog |

Gamespy.com has posted an article covering the recent Linux World Expo, and on page 3 make another confirmation about what was already known, that Loki has Deus Ex Linux up and running.

Loki, on the other hand, was a very lively place with tons of games to show, including Deus Ex for Linux, which was announced for the first time at the show.

Not all people like Deus Ex...

Tuesday, August 29, 2000, 10:05 | Beeblebrx |

Andrew S. Bub from DailyRadar.com has a column up entitled Deus Exess. First a warning: This column is a tad critical and the author doesn't seem to think that DX is GameOfTheYear-material(!). I think that it reeks a bit of flamebait, but try reading it anyhow.


Here's a quick cut-n-paste courtesy of the letters y and k:

Also Deus Ex is not an RPG. I'd even argue that System Shock 2 isn't an RPG, but at least that game has more of a claim to it. In System Shock, it mattered a great deal what skills you chose. You could get through the game on stealth alone. Deus Ex looks like it intended to make you think, make you attempt stealth and other nonviolent approaches, but either Ion Storm forgot by the end, or it got too hard to do it. Deus Ex becomes a bang-bang shooter well before its denouement.

Even if you don't agree with him, it's still worth a mouseclick because of the nice Illuminati bookcover...

Denton's Databank updates

Tuesday, August 29, 2000, 09:33 | Beeblebrx |

Absynthe at Denton's Databank has just updated his walkthrough with info on mission 8. He's also updated his section on skillpoints in the game. Go check it out.


Absynthe also sent me a link to this thread on the TTLG-forums. It's an informative post with lots and lots of real-life photos of Liberty Island. Compare this to the first DX mission and you'll see the similarities. It's quite cool.


Contest, contest, contest

Sunday, August 27, 2000, 11:15 | Beeblebrx |

Now that Gwog is away I thought about turning DEI into a full-fledged pr0n and hax0r site, but then it struck me that the pr0n/hax0r-segment of the net is pretty much full as it is (4125 billion pr0n sites and counting) and dropped the idea... That doesn't matter though, being a DX site is much more nicer.


We decided on having a little contest to celebrate that we didn't turn into a pr0nsite after all. All you have to do is grab a funny screenshot in DX, send it to us and then perhaps win a prize. Sounds great, right? Then enter our little contest now.


See this page for rules and a description of the prizes.

Another day, another walkthrough

Sunday, August 27, 2000, 11:32 | Beeblebrx |

Dailyradar.com just wiped out a nice 16-page full walkthrough of DX. It mentions skills, weapons and augs and has maps to guide you around. Check it out. It's quite nice.


Remember only to use it if you're having serious problems (game related, mind you :P) in the game, because it kinda spoils the fun of DX.


Deus Ex hits the #8 spot on the sales charts

Saturday, August 26, 2000, 17:08 | Beeblebrx |

Just saw this on Dailyradar. It seems that DX has claimed the charts and is the 8th most sold PC game according to PC Data. See the rest of the chart. Now we just need to beat the sales of Who Wants To Be A Millionaire. I mean, DX can't possibly rank below that?.


Hi btw. I'm new on DEI. Give me a holler if you have something good or bad to say about the articles that I've written. I'd love to get some comments. Feel free to mail me article wishes and other comments too.

New forums on Deus Ex Incarnate!

Saturday, August 26, 2000, 15:10 | Gwog |

Yep, figures we'd make you all re-login again, eh? Sorry for the inconvenience, but this new forum setup allows us to do some very important things... not the least being creating individual forums for hosted sites and important mods. Some of you might have noticed the Deus Fortress forums, right? Things that make you go hmmm......


Gwog: almost N/A (Extended Away)

Friday, August 25, 2000, 22:10 | Gwog |

Bruce 'Gwog' Ladewig, Site Director for Planet Daikatana (yes I know I'm speaking in third person, yes I know first person is more immersive) has been a bit of a slacker recently, right? Well, I'm sorry to say it's only going to get worse, as he and Mrs. Gwog are expecting a new arrival any second now. Why do you care? Read this note from Gwog and find out!

Stormtroopers Interview: Will Nevins, Dir. of Audio

Friday, August 25, 2000, 17:33 | Gwog |

Stormtroopers has posted up a large interview with ION Storm Director of Audio Will Nevins. Will talks generally about game audio creation and then answers specific questions about ION's big-three titles; Daikatana, Anachronox, and Deus Ex. We have also included links to download three of his songs; one from the retail version of Daikatana, and two from the recently released map pack.

Stormtroopers: How does one go about creating in-game sound effects? Is it a matter of setting up an actual foley studio, or buying sound effect cd's, or what?

Will Nevins: It's actually a little bit of both. We have an extensive CD library with all sorts of effects, and a portable DAT with a real good sampling mike. I don't like just taking sounds off of the CD's and sticking them in. I like manipulating, or adding additional sounds, whether sampled or off of CD to make it as original as possible. If I don't get the desired result, we go for a field trip out on the town. Dallas makes a great sound generator! :) w

...And yet another new mod

Friday, August 25, 2000, 15:27 | Gwog |

Here we go, straight from Mod founder Incognito:

Deus Ex: Modus Moriendi will be a team-based mod that will concentrate on integrating mission objectives with normal multiplayer matches. Player Models, Weapons, Augmentations, and other items will be tweaked, balanced, and/or completely remodeled/replaced to create a unique gaming experience. Certain gameplay characteristics will also be modified to further the individuality of this mod, various advantages and disadvantages will be implemented and squad based teamplay will be encouraged.

Modus Moriendi is also looking to fill most development positions, so if you are interested check this out:

Position Openings:

Coders

3d modelers

Skinners

Graphics/Texture artists

Map artists (level designers)

Sound artists

Please include a brief bio and some info of your past experience, and, if available, a sampling of your previous work. Other positions will be needed as development begins so if you have anything else you can contribute to the project, let us know.

ModHQ learns of another mod starting up

Friday, August 25, 2000, 05:52 | Gwog |

Oooooh, not that others don't sound cool, but this one would be very different... here's the design proposal, thanks to Mod HQ:

I'd like to hear from anyone who's interested in an experimental multiplayer Deus Ex mod where gameplay is based primarily on economics; trade and trust. In particular, I'd like to focus on the possibilities afforded by the combination of Bio Cells, Nano Keys, Money, Vending Machines and Electronic Surveillance. The overall concept is inspired by the Iterated Prisoner's Dilemma (and similar models of game theory).

If this sounds good to you and you want to do some Deus Ex asset creation, drop Michael a line.

JC Denton Model and Skin released by ION

Friday, August 25, 2000, 05:50 | Gwog |

Peter 'Moco' Marquardt, AP on Deus Ex 1 and 2, sent out the model and skin files for JC Denton over to Planet Unreal so that people could use it in Unreal Tournament!

Deus Ex review on Gamespot UK

Friday, August 25, 2000, 05:47 | Gwog |

Saw this DX Review on Blues, but not sure if it's new... But a 9.5/10 is worth repeating, if it isn't :)

The levels in Deus Ex are many and varied, with subways, sewers and town centres across the globe depicted with such an eye for detail that it takes no more than a second to tell whether you're in Hong Kong or Hell's Kitchen. Although you have to come back to some levels more than once to do different things, the emphasis neatly changes each time to keep things fresh.

Warren Spector Interview on Insider Mac Games

Friday, August 25, 2000, 05:44 | Gwog |

Warren Spector and his one-button-mouse did an interview over on Inside Mac Games, with a nice balance between Mac-questions and straight DX questions. Here's one of the former:

"IMG: Recently you announced that Deus Ex 2 is in its early development stages. Are there any plans on bringing Deus Ex 2 to the Mac?

WS: It's too early to say we have "plans" to do a Mac version. However, if the Mac market and hardware remain competitive, I'll do what I can to see that we continue to support it. Mac game sales seem to be going pretty strong right now, after some time in the doldrums. If that keeps up, there's no telling what might happen.


The Story Behind... Area 51

Tuesday, August 22, 2000, 07:25 | Gwog |

Beeblebrx has written his second article in The Story Behind... series, this one about Area 51. Check out the piece to learn a bit of real-life background behind the conspiracies you see in Deus Ex. Also make sure to read Part 1 of the series about Majestic 12 if you missed it the first time around.

Denton's Databank Walkthrough for Mission #7

Tuesday, August 22, 2000, 08:00 | Gwog |

Absynthe has made a big update to his Deus Ex walkthroughs over on Denton's Databank, including the addition of a walkthrough for Mission #7:

"The rather brief walkthrough for Mission #7: Meet Mr. Dowd is up along with the usual screenshots, skills points, etc. Updates have been done to several walkthroughs with your suggestions and some new tips for the tips page. One interesting one involves using the Dragon's Tooth sword with a maxed Combat Strength aug to smash open locked items like chests or doors provided they are not infinity strong."

Deus Ex interview: Harvey Smith

Tuesday, August 22, 2000, 07:53 | Gwog |

Machinima has posted up an interview with Deus Ex 2 Project Director Harvey Smith, but this one is all about the original game's cutscenes.

"Machinima.com: Overall, how do you feel the cutscenes worked within the game?

Harvey: They did the job. The number one priority was not artistic quality. It was gameplay and signing off on time.

Machinima.com: How do you feel they stand alone as pieces of cinima?

Harvey: Hmm. Not at all. They are integral parts of the imbedded story elements in Deus Ex."

Interview: Deus Fortress

Tuesday, August 22, 2000, 07:51 | Gwog |

EternalSpark, from the upcoming Deus Ex mod Deus Fortress, was interviewed over on Fortress Center.

How has the response been to the idea of DXF? Have you had people throwing themselves at your feet, wanting in on the production of this mod?

Hehhe, yeah, a little. A lot of the emails I've gotten recently have been very positive and supportive. I'm sure there are people out there who think I'm merely trying to be popular by sticking "Team Fortress" into the latest game I could get my hands on. That article by Lowtax about everything being TF-able was funny, and it showed me how careful I have to be as the "ring-leader" of this mod to make sure I'm not doing it just for the sake of having Deus Fortress.

Spotted at ModHQ

SharkyGames DX head-to-head review

Tuesday, August 22, 2000, 07:12 | Gwog |

Since SharkyGames (back then, Sharky Extreme) published two opinions on Daikatana, they felt it was only fair to give Deus Ex the same treatment. What results is not just ONE really long review that no one will read, but TWO! Just a joke, this is actually a good idea as they took two people with very different gaming preferences and let them both review the game. Pete Closs gives it a 9.5, and Andrew Bub smacked it down with a 7, stating:

"Despite it's heavy reliance on disjointed clichés and an inefficient graphics engine, also despite it's generally poor AI, Deus Ex is a recommendable gaming experience to anyone looking for something in the spirit of better games like System Shock and it's sequel. The RPG elements are weak and go seemingly nowhere, the dénouement(s) are decidedly anti-climactic, but the action and setting are fun. "

ActionTrip DX review:

Tuesday, August 22, 2000, 05:57 | Gwog |

ActionTrip has posted up a Deus Ex review, giving it a whopping 92% despite their humorous assertion that it contains too many crates. Spector loves crates!


Deus Ex Tweakguide PHW

Monday, August 21, 2000, 07:23 | Gwog |

Planet Hardware has posted up a guide to tweaking your system to get better Deus Ex performance, check it out.


Deus Ex Comic: French Connection

Sunday, August 20, 2000, 00:03 | Gwog |

Kim Syberg sent in this hilarious Deus Ex comic about love found, and love lost :)


Spector and witchboy speak out on Deus Ex 2

Saturday, August 19, 2000, 11:57 | Gwog |

As promised, Gamespy.com has put up additional information from their scoop two days about about the official announcement of Deus Ex's sequel. This new article features comments from Warren Spector and Harvey Smith, and discusses a bit about the game, team, and office setup. And whaddya know, the piece even hints that there might be more surprises on the way. Here's what witchboy had to say about why Deus Ex 2 will be a great sequel

"With Deus Ex, lots of thought and energy were expended working out the game's fundamental design, while we were also dealing with technology, work flow and other implementation issues. This time we have a much clearer picture of the DX design, so we should have more resources to use in terms of clever new features and overall excellence of execution. Additionally, we really want to multiply the elements that worked well the first time - so the world should feature much more depth and freedom."

Denton's Databank: Mission Six walkthrough

Saturday, August 19, 2000, 07:31 | Gwog |

Absynthe has put the finishing touches on his Mission Six walkthrough over at Denton's Databank, and has a complete list of skill point locations for Hong Kong too. Take a look if Versalife is eluding you!

Important Driver info for Tnt/GEForce/ATI users

Saturday, August 19, 2000, 07:30 | Gwog |

Tnt/Tnt2/Tnt2Ultra/Geforce/Geforce2: New Detonator drivers have been released, and some people have been seeing impressive framerate increases with them.

ATI: The amount of overwhelmingly positive feedback concerning the RageLtMan's set of drivers for ATI products should be enough for you to head over and get yourself some free framerate.

DX2 Interview: Ricardo Bare

Saturday, August 19, 2000, 07:29 | Gwog |

Ricardo Bare, one of the designers on the recently announced Deus Ex 2, answered a few questions recently on Gamesmania. While most of his answers about the very-early-in-development Deus Ex 2 were brief, there was still this very important one:

"This time all of us feel strongly about not having any forced failures in the game. In DX 1, early on, we sort of conditioned the player with the notion that "you can try almost anything you can think of and the game will support that." But, later in the game, in one instance we explicitly thwart that expectation when we forced the player to go to prison. A lot of the feedback from the community was that many players tried escaping the capture by UNATCO and Gunter because they expected it to be possible. "

Eidos: Mission pack not ruled out

Saturday, August 19, 2000, 07:25 | Gwog |

Gamespot's recent article about Deus Ex 2's announcement contained an interesting bit they supposedly got from Eidos:

"Eidos explained to GameSpot that Deus Ex 2 is in the very early stages of development, and that it hasn't yet ruled out the possibility of doing an expansion separate from the confirmed sequel."


Gamespy gets the confirmation: Deus Ex 2 official

Thursday, August 17, 2000, 23:10 | Gwog |

It's official, Deus Ex 2 is on the way! Gamespy posted up a quick news bit mostly about the beginning stages of team development, and promises more from witchboy (who will be the Project Director!) and Spector on Saturday...

"Project Director: Harvey "Witchboy" Smith.

Lead Programmer: Chris Carollo - ex-LookingGlass.

Programmers: Alex Duran and Matt Baer - both ex-LookingGlass guys.

Design: Steve "Hong Kong" Powers, Monte "Vandenberg/Area 51" Martinez and Ricardo "Airfield/Escape from UNATCO/Underwater Lab" Bare. "

Warren Spector general update on the forums

Thursday, August 17, 2000, 23:08 | Gwog |

A huge update from Spector was posted up on ION's Deus Ex forum today, covering such topics as the foreign DX versions still pending, the DX patch, team departures and additions, and how they're slavedriving poor Scott Martin. Check out the post for the full skinny.

DX Mod news: Lots of help wanted

Thursday, August 17, 2000, 22:39 | Gwog |

Unreal-familiar modders pay attention! Just about all the mods announced, new and old, are looking for talent... here's the rundown:

  • Contra Deus Ex: Thankfully they've filled their Lead Programmer position, but if you are interested in this mod then email Tabris

  • Deus Ex: Vindicta This is the mod from the DXNation guys, recently named and still needing a team. Here's some new info:
    This mod takes place in a very dark medieval fantasy realm. It is single-player, with a possibility of multi-player. It is very much story driven and we are going to try and make it as cinematic as we possibly can.

  • TeamFortress mod Still very early in it's planning stages, but sounds killer to me. Join the fun!
    I'm trying to add the Team Fortress genre to Deus Ex, focusing on an array of classes utilizing the unique abilities and augmentations (as well as some new elements) to make an enjoyable experience more focused on teamplay than TF (C) can really do.

  • Deus-ex.org's mod Haven't heard anything recently, but drop JonP a line and lend a hand if they need it.

Warren Spector pre-release interview

Thursday, August 17, 2000, 22:26 | Gwog |

MGON has posted up an interview with Warren Spector that was apparently done prior to Deus Ex's release, but still has some interesting background info on the man sure to soon become sick of being called a gaming god...

"MGON:What feature of Deus Ex are you particularly proud of?

WS: Without question, I'm happiest about the fact that I've looked over people's shoulders and watched them follow a path to the completion of a goal I either never thought of as I played the game or that I chose not to pursue. I'm proud of the fact that one of the QA guys wrote up a bug claiming that there were only two useful skills and one useful weapon -- and he named two skills I NEVER take myself and a weapon I use only as a last resort. It's cool that the game allows self-expression at that level. "


new TF-style Deus Ex mod in planning stages

Wednesday, August 16, 2000, 16:01 | Gwog |

Mod Headquarters has word of a team fortress style Deus Ex mod that is in the planning stages... check it out.

"Sure, the soldier guys might get into the enemy base, but pre-installed cameras will alert the defense hours before you get there - unless there is a hacker in your party to disable the cameras. or a fast unit with EMP grenades to disable them that way. "

The mod is also seeking contributors, so if you are familiar with Unreal-type editing then definitely read the whole update.

witchboy musings on the party effect

Wednesday, August 16, 2000, 15:56 | Gwog |

Just got a quick note from witchboy:

"I've had time to do some updating so i'm going to do a series of 'thoughts out loud' style design articles.

http://www.stormtroopers.com/witchboy/"

Clicking the link will bring to the first installment of partying in haunted houses, with this introduction discussing the elements of "first-person-perspective immersive simulation games" that contribute to game creepyness.


Contra Deus Ex news

Tuesday, August 15, 2000, 17:22 | Gwog |

First off, looks like Contra Deus Ex got themselves a pretty sweet logo:

This was made by Stefan Kubicki, who is now on the team as a 2d artist. Speaking of team, Mod HQ has some news about the loss of their lead programmer and a contact addy for any coders looking to join up.

User Friendly scoop: Loki+DX=port

Tuesday, August 15, 2000, 06:47 | Gwog |

Presumably the paperwork is signed now, because User Friendly spotted Loki Software setting something veeeeeeeery interesting up at Linux World Expo... a running Deus Ex port for linux! Head on over to UF for the news bit, and the full-sized version of the shot below. We've been waiting for the official announcement for a while, presumably (like the Thief news) this will force the press release to come out soon.



DEI Article: The Story Behind... Majestic 12

Monday, August 14, 2000, 17:38 | Gwog |

Beeblebrx has posted up a new article here on Deus Ex Incarnate, entitled The Story Behind... Majestic 12. The first in a series taking a real-world look at some of the conspiracy topics presented in Deus Ex, this piece discusses the group Majestic 12.

"The documents also mention something called MAJI, which translates into Majority Agency for Joint Intelligence. MAJI is group operating directly under MJ-12 and does all their dirty work (I would guess that the scientists in DX get their paychecks from this organization)."

DXMP Status

Monday, August 14, 2000, 13:09 | Nulltone |

Many people think the DXMP (Deus Ex Multiplayer) modification is dead. DXMP is currently working on their web page and it should be finished shortly. DXMP has 8 modes of game play. While most of them will not appear in the first beta, or wont make the final cut. DXMP is working on them all.

Weenie.com's Deus Ex Cheats

Monday, August 14, 2000, 13:02 | Nulltone |

Weenie.com has updated their website with over 350 summonable objects. This is believed to be every object in the game. You can find them here at http://www.weenie.com/deusex/cheats.asp.

Deus Ex is Rated Best Game Ever

Monday, August 14, 2000, 12:54 | Nulltone |

An Australian magazine named PC Powerplay recently named Deus Ex as "the best game ever". To put this into perspective, Half-life came #7, System Shock 2 #6, and Theif I and II #4. Source: Parkhill parkhill@key.net.au.

Daily Radar Deus Ex Game Guide

Monday, August 14, 2000, 12:40 | Nulltone |

Daily Radar has added a game guide to Deus Ex on their website. Their game guide has everything from Information about every skill and Aug to a in depth walkthrough. You can find the game guide here.

ModHQ Updates and Interview

Monday, August 14, 2000, 12:27 | Nulltone |

ModHQ has interviewed Jon Panozzo from Deus-Ex.org about his new Mod, Deus Ex: Covert Ops. The interview is 7 questions long and it answers many questions about the modification. The interview also has a render of the Glock that will be used in the Modification. ModHQ also is requesting coders, if you are interested you can e-mail jonp@fpscenter.com.

Denton's Databank Update

Monday, August 14, 2000, 12:24 | Nulltone |

Denton's Databank has more of the Mission #6 walkthrough, more on Skill Point Locations, and their equipment section has been rearranged.


Updated Walkthrough

Saturday, August 12, 2000, 00:00 | Helios |

Deus-ex.org has updated its walkthrough. It now covers missions 4 and 5. Check it out!


Another New Guy Alert

Friday, August 11, 2000, 13:48 | Nulltone |

Hi, my name is Nulltone. I will be posting Deus Ex news here and maybe write a few articles.

MSNBC and Warren Spector

Friday, August 11, 2000, 11:23 | Gwog |

MSNBC has put up an interview with Warren Spector that covers a lot of very interesting ground about Deus Ex. Gotta love these bits about how close multiplayer was (is, really).

"MSNBC: If there was anything missing from Deus Ex that you wish was in there, what would it be?

SPECTOR: Multi-player. We did enough tests. Deus Ex is built on the Unreal Tournament engine, right? It wouldn’t have been hard to just sort of flip the multi-player switch and run around in maps. Well, maybe crawl around. The frame rate wasn’t great. "


Witchboy interviewed at Mod HQ

Thursday, August 10, 2000, 22:27 | Gwog |

Mod Headquarters has posted up a fairly good-sized interview with Harvey Smith, a.ka. witchboy, about witchboy's thoughts on mod communities.

"Q: What does it take for a mod or gaming community to grow into a "successful" one, a la the close-knit Thief community?

First, really driven mod makers. Developers who care about the community would rate second. Also, in games, the first measure of success is 'finishing' the project. "

RPGVault Deus Ex Special Report

Thursday, August 10, 2000, 22:26 | Gwog |

Richard 'Jonric' Aihoshi has posted up Part 1 of his Special Report on Deus Ex. This feature contains pictures of the ION offices, plenty of information about the game, and comments from Spector and Harvey Smith.

Deus Ex Launch party report

Thursday, August 10, 2000, 21:56 | Gwog |

ION Storm webmaster (and Stormtroopers founder) Lucas 'TheZealot' Davis has written an article about the Deus Ex launch party a few weeks ago.

Yes, I'm still writing my version :)

GameSpot Spector Interview

Thursday, August 10, 2000, 14:42 | Dirt |

Along with confirmation of Thief 3, GameSpot includes an interview with Warren Spector in a recent article... http://www.zdnet.com/gamespot/stories/news/0,10870,2613736,00.html


Warren Spector to develop Thief III

Wednesday, August 9, 2000, 19:05 | Dirt |

Heya. I am Genocide, webmaster of Thief Underground on 3DAP. I will be working with Gwog a bit on Incarnate and would like to start off with some very important gaming news...


Thief III is now in development! Many thought the franchise was lost forever when Looking Glass Studios went out of business this summer. A recent press release reveals that Thief III is now in production. I assume by now if you have read this much you are thinking 'Wait a minute! This has nothing to do with Deus Ex!'. To the surprise of many people, including myself, it was announced today that Warren Spector, the man behind titles such as System Shock and Deus Ex will lead production of Thief III. Here is a quote from the press release at eidos:


SAN FRANCISCO, August 08, 2000 - Eidos Interactive, a leading worldwide developer and publisher of interactive software products, announced today the purchase of the immensely popular Thief franchise. Eidos Interactive plans on continuing the series for PC CD-ROM and the PlayStation® 2 Computer Entertainment System.


Eidos Interactive is pleased to report that further iterations of the Thief franchise will be developed in the Austin, Texas offices of Ion Storm and will be led by Warren Spector, who contributed on the original Thief: The Dark Project. Warren has also produced other highly praised titles including System Shock, Ultima Underworld, and most recently, Deus Ex. Several members of the original Thief team have already signed on with Ion Storm to continue working on the series and more announcements are expected soon.


Warren Spector states, "With Thief, Looking Glass Studios created an entirely new kind of game and, in so doing, changed the face of gaming forever. We here in the Austin office are thrilled, proud and a bit humbled at the prospect of continuing and building on the work of the talented men and women who made Thief and Thief 2. Several of us cut our teeth working with those folks, our design philosophies were developed in collaboration with them and, plain and simple, we're fans ourselves. To all the other fans out there, we say: Rest easy. We respect the Thief tradition and we'll do everything in our power not only to live up to everyone's justifiably high expectations but to surpass them."


"This is great news for all fans of the Thief series," states Eidos’ Vice President of Development, Nick Earl. "Warren has proven his game design talents time and time again. The next Thief will undoubtedly be the greatest to date."


No release date has yet been set for the tentatively titled "Thief 3."


Eidos Interactive, Inc. is a leading developer and publisher of interactive entertainment products for the PC, PlayStation® game console, PlayStation® 2 computer entertainment system, Sega Dreamcast(tm), Nintendo® Game Boy® Color. Eidos Interactive is part of London-based Eidos plc (NASDAQ: EIDSY) with additional offices in San Francisco, Paris, Hamburg, and Tokyo. For more information on Eidos Interactive’s product line visit http://www.eidos.com.


There shouldn't be anyone who isn't excited about this news! I look forward to working with Gwog on Incarnate, and giving you as much coverage as possible on the Thief franchise at Thief Underground. :) Cheers!

PCGamer gives Deus Ex a 94%

Wednesday, August 9, 2000, 16:04 | Gwog |

Thanks to DogWelder for the heads up that PCGamer gave DX a 94%, only 4% lower than their highest rated game ever, Half Life!

Forums back up

Wednesday, August 9, 2000, 16:03 | Gwog |

post post post !


Congrats! Deus Ex back in Top Ten!!

Tuesday, August 8, 2000, 11:55 | Gwog |

Kicking ass again in the top ten at #10 is Deus Ex! Additionally, Deus Ex debuted at #2 in the UK and is still holding strong at #2 in Germany. Congrats to the Deus Ex team and let's hope your well-deserved success continues!

Our forums = lame

Tuesday, August 8, 2000, 11:54 | Gwog |

Sorry about the false post, turns out Gamespy's dynamic server (where our forums reside) is not working. Ack.

Deus-ex.org mod needs weapon experts

Tuesday, August 8, 2000, 11:52 | Gwog |

Mod Headquarters has news that the Mod being created by Deus-ex.org needs people familiar with real-world weapons to give them some ideas. Check out Mod HQ for the whole post.


Help Needed for Contra Deus Ex mod

Monday, August 7, 2000, 07:30 | Gwog |

The unstoppable Mod Headquarters has scored some info about the Contra Deus Ex mod. Apparently they are in need of two things, a logo and some voice talent. Check out ModHQ for the full story!

Deus Ex in September's Next Gen mag

Monday, August 7, 2000, 07:28 | Gwog |

Thanks to ION's Daily Informant for this bit about Deus Ex recieving a perfect 5 out of 5 score in September's Next Gen magazine. Next Gen seems pretty clear:

"This is hands-down one of the best PC games ever made. Stop reading and go get yours now."

New York Times reviews Deus Ex

Monday, August 7, 2000, 07:24 | Gwog |

Providing about as mainstream game coverage as you can get, The New York Times has jumped onto the DX train with a review of Deus Ex. Note: To read the review you will have to be a registered member of the NY Times. Registration is free.

New community site: Deusex.Al.Ru

Monday, August 7, 2000, 07:21 | Gwog |

A new site has sprung up to provide some good Deus Ex information: Deusex.Al.Ru. Right now they've got a list of bugs, spoilers, and some mission-specific tricks, with more on the way.

Walkthroughs: Denton's Databank and Deus-Ex.Org

Monday, August 7, 2000, 07:18 | Gwog |

Denton's Databank has posted up a small walkthrough for mission "6.1"... I'll just clip the piece here from Absynthe's news:

"A small walkthrough covering Mission# 6.1 MJ12 Helipad has been added. The skill points section has been updated as well. Added the sword to the equipment section. I've been playing Mission #6 for a few days. Cripes. Every time I think its finsihed it keeps going. -) "

Deus-Ex.Org has also posted up a new walkthrough, this one of Mission 3.

Deus Ex Incarnate wallpaper

Monday, August 7, 2000, 07:07 | Gwog |

Jay "Schweet" Campbell, one of the guys considering taking over the Deus Ex Multiplayer Project, sent in a nice wallpaper for us. Check it (.jpg only, sorry).



Contra DX goodies

Saturday, August 5, 2000, 11:51 | Gwog |

Thanks to Tabris for smacking me up and getting me to post up some Contra DX news :P

  • Concept Art: Mod HQ broke the word first, of two nice pieces of concept art from CDX, courtesy Maxbert. This sketch shows a female player, and also a prototype handgun image, while here is an image of a male Informant.

  • More Music: You all grabbed and loved the main theme .mp3, RIGHT? Well, the man behind the music Kevin Riepl has put up two more songs on his site, in Real Audio format. Check out Madrid background music and Madrid sighting cue

ION Austin to continue Thief franchise

Saturday, August 5, 2000, 13:40 | Gwog |

In a move bound to make friends at ION Storm and Eidos Public Relations, one of the Looking Glass programmers leaked the news that ION Austin will be continuing the Thief franchise in some form. This all came about in a thread at TTLG, and here's the juicy part:

"EIDOS now owns both the Thief franchise and the code to the new engine (as well as the code to the Dark engine, which is mostly considered a subset of the new engine code).

The Thief franchise will continue to be developed at the Ion Storm Austin office, where it is in Warren Spector's capable hands. "

ION and Eidos both offered me up a firm "No Comment", but some of you seem to have really good luck getting your buddies at ION Austin to say anything, so go get us a quote!

Thief Lives!

More good Walkthrough stuff on the way

Saturday, August 5, 2000, 12:18 | Gwog |

Denton's Databank, the hosted site for walkthroughs and skill info, has put up an interesting note about what they've got coming. Here's a piece, hit the site for the full deal.

"Just about every walkthrough has had stuff added with suggestions I've received. I'm hoping to have a walkthrough for the first map of mission #6 up soon, the rest of it is going to take at least a week, maybe more. Hong Kong appears to be the largest mission in the entire game so please be patient. "

Lot's Of Deus Ex help wanteds!

Saturday, August 5, 2000, 12:10 | Gwog |

Like Deus Ex, active in the community, and want to enjoy being a bit more involved? Well, here are several different ways you can:

  • Deus Ex Incarnate: Yep, that's us! While the staff has quintupled in size recently the content hasn't :P, so if you think posting up some news, putting together an article, or getting your site hosted would be fun then let's talk!

  • Mod HQ: Community mod news more your style? Well Mod Headquarters might just be for you. They are in need of people to write reviews (for maps, mods, etc...), features, and news updates. Why should you help them (besides to create an awesome mod community)? There is substantial potential for beta testing opportunities (for maps mods etc...), and more opportunities that you shouldn't let escape you!
    So what are you waiting for? Send an email to echastain@kaxis.cx if you are interested in becoming a part of the heart of the Deus Ex Mod Community!

  • Deus-Ex.org Mod: Deus-Ex.org is still in need of some members for their Mod team. Although they'd like to fill more positions, modellers, skinners and audio engineers are primarily what they're lacking at the moment. Head on over and read the list of positions available and, if you fit the bill, contact JonP.

Gamefaq's and Deus Ex

Saturday, August 5, 2000, 11:48 | Gwog |

That's a Q, by the way... Gamefaqs has posted up a section that lists links to some Deus Ex help, if you're stuck somewhere. Take a look.

Reviews

Saturday, August 5, 2000, 11:45 | Gwog |

Streaming Spector: The Interview

Saturday, August 5, 2000, 11:38 | Gwog |

Big boys Gamespot TV have posted up a streaming Warren Spector interview (you'll need Real Player for it) along with a written transcript. The interview was taken during this year's E3, but still covers a lot of interesting general game concepts.

"GameSpot TV: What's the difference between online games and single-player games?

Spector: Online gaming and single-player gaming seem superficially similar, but I really think they're two different animals. In Deus Ex we decided not to do multi-player specifically because we thought multi-player's a completely different game. It needs to be designed within different constraints and we didn't have the time or inclination to try and make two games at once. "

Get your Weenie on: Deus Ex Weenie

Saturday, August 5, 2000, 11:29 | Gwog |

A new site has opened up, with some really great info on Deus Ex: Deus Ex Weenie. This site will eventually provide tactics, but until multiplayer becomes a reality then they'll be providing some nice game analysis:

"Until multiplayer DX becomes reality this site won't be the gargantuan tactics compendium that the other Weenie sites have become.

But you will find analysis of game mechanics. Along with a few recommendations from the Great and Powerful Exalted Weenie, an Old Man of the gaming world whose opinion is supreme and infallible once visitors have been kind enough to correct the countless bone-headed errors wrought by his growing decrepitude. "

Gwog's dead inbox

Saturday, August 5, 2000, 11:26 | Gwog |

As my home HDD slowly spirals towards harddrive heaven, my game load times increase and random errors come faster and uglier. The latest victim is my Inbox. So if anyone has sent email in the last week that they need an answer too, dig it out of your Sentmail and kick it down again: deusex@stormtroopers.com


Deus Ex demo for the Macintosh

Wednesday, August 2, 2000, 04:56 | Gwog |

Inside Mac Games has posted up news that the Mac Deus Ex demo is now available. Since it's a hefty 135 megs, IMG also guarantees that it will be on one of their cover disks asap.

New walkthroughs and more at Denton's Databank

Wednesday, August 2, 2000, 04:49 | Gwog |

Denton's Databank has posted up another ton of good stuff (get some sleep, Absynte!!), including a new mission walkthrough:

  • Mission #5: Escape walkthrough

  • more added to Tips/Etc

  • updated Equipment section

  • Mission #4: Paul's Errand additions due to reader comments

Updates at Mod Headquarters

Wednesday, August 2, 2000, 04:45 | Gwog |

Tabris has posted up a few things of interest on Mod Headquarters, one being that as far as he can tell Deus Ex contains a class necessary to support deathmatch, and also has a note from Bob White that the SDK is hoped to be released mid-august.


Mac Deus Ex patch

Monday, July 31, 2000, 10:58 | Gwog |

Grab it from our mirror and patch your pants off.

"This update fixes a few minor problems (some memory leaks, problems saving under OS 8.1) and adds a few new options (ability to turn off ambient voices, ability to select refresh rates in RAVE)."

ATI Rage Pro RageLtMan drivers

Monday, July 31, 2000, 06:12 | Gwog |

ATI Rage Pro video card users NEED to know about the RageLtMan driverset. Created by users from various parts of released drivers, these have been getting rave reviews. Through various conversations with Boris from the team, I've been given several bits of information that will help Deus Ex players that use this card.

  • To begin with, this thread talks about texture dropout and the upcoming GDb8 driver release. Boris also had this to say about the yet-unreleased GDb8 driver:
    "GDb8 is coming. I sent out an almost final version to my team, they were all amazed. It's faster than any driver i've release in terms on D3D, and is more compatible. It's OpenGL is only slightly faster, and should not be too noticable. Here's the fun part: it has all the multimedia features you'd come to expect from a rage pro. The DVD is slightly buggy, but i'm working on it. it works for all of my xept one person. Last, but not least, it runs EverQuest... yeah, that game that no rage pro user can run. You install the driver with a patch system, and viola, you get EQ. It's not perfect, but it's damn playable."

  • Here's another bit: "Open the DeusEx.ini file and go to the "[WinDrv.WindowsClient]" line, look under, and you'll find "mipfactor," set that to 0.000. Then, go down to the "[D3DDrv.D3DRenderDevice]" line, and find the "UseMultitexture" line, set that to false. Next, set the "UseMipmapping" line to false0 as well. If you want, set "UseTrilinear" to true, may help. Lastly, set "UseVideoMemoryVB" to true.
    I tested this with the upcoming release of GDb8, and it ran like UT, ~30fps. Not too bad eh? 7.9 should work with this solution as well (as should everything from 7.5 on up, maybe excluding 7.8)."

  • And finally: "To get DE to run well on a rage pro/mobility/etc, get a good rage pro driver (i'd reccomend the 7.9 GD), and a d3d based glide wrapper like XGL (cracked TNT wrapper recommened, idea credited to Tom Arnett). Runs really well. GDb8 will include a glide fix of my own."

Hope this helps!

Denton's Databank adds Paul's Errand

Monday, July 31, 2000, 05:53 | Gwog |

Denton's Databank has added a new walkthrough, this time for Mission #4: Paul's Errand.

new Contra DX interview

Monday, July 31, 2000, 05:48 | Gwog |

Magic Boy, newsmonster for DXnation and also Mod HQ, has posted up an interview with ContraDX lead Eric 'Tabris' Chastain (also founder of ModHQ!).

"I have a vastly improved AI planned. The AI enhancements' objectives would be to fix the existing "bugs" with the DX AI, introduce group behavior, and give NPCs of the same type (ie UNATCO troopers) their own distinct "personalities" that determine how easily they become anxious, fearless etc. (and basically make most NPCs of the same type act differently from one another). Oh. We are going to twist everyone's perceptions so far that they will laugh at what they believed at the end of Deus Ex. And like I've said before, you'd be surprised who your allies eventually become..."

Deus Ex Dot and DXNation join forces

Monday, July 31, 2000, 05:46 | Gwog |

Kudos to the hard working crew at both sites and good luck on the joint venture!

DXNation

Deus Ex Reviews

Monday, July 31, 2000, 05:43 | Gwog |

Deus-Ex.org seeking mod team

Monday, July 31, 2000, 05:39 | Gwog |

The gang over at deus-ex.org are putting together a mod and have positions open for all possible applicants. So head on over if you're interested!


Birdman requests Sporb support feedback

Friday, July 28, 2000, 16:52 | Gwog |

Birdman, from Birdman's Lair Space Orb page, has posted up a small request for feedback on his Deus Ex Sporb driver:

"Deus Ex Question... Has anyone used my Deus Ex patch with the Full version of the game? Any success stories? Lemme know..."

Denton's Databank walkthrough updated, and more

Friday, July 28, 2000, 16:48 | Gwog |

Absynthe has posted up some more extensive updates to his walkthrough on hosted site Denton's Databank.

  • new walkthrough: Hidden Airfield

  • skill points section updated for Hidden Airfield level

  • walkthrough and skill sections rearranged to reflect the mission order as dictated by the map names

  • Hell's Kitchen walkthrough updated based on reader emails

Games Domain partial Text walkthrough

Friday, July 28, 2000, 16:44 | Gwog |

Games Domain has posted up a text walkthrough (called a FAQ, no doubt to help me get off my butt and update our real FAQ :P) for the first few parts of Deus Ex. If you're stuck and can't find what you need at Denton's Databank (recently updated, see above), then maybe you should check it out.

Alex Brandon on the Contra DX mod title song

Friday, July 28, 2000, 16:42 | Gwog |

The news was released yesterday on Mod Headquarters that the title song for Contra DX was made available, and ION Storm Audio guru Alex Brandon hit the comment thread:

"This song is indeed quite cool and very fitting with DX.. "

Warren Spector comments on the SDK release

Friday, July 28, 2000, 16:38 | Gwog |

Straight from the man himself, via VE:

"We're closing in on an SDK release date but haven't finalized yet," Spector says. "We're working on some docs and packaging everything up and testing and so on. Soon as it's ready to go, we'll spread the world. The one thing you can count on is that we WILL release our development tools. Soon."

Mac Deus Ex updates

Friday, July 28, 2000, 16:33 | Gwog |

Lots of good information over at Mac Deus Ex...

  • Mark from Westlake is looking at possibly getting a second level out for the Mac demo, just like the PC version has

  • Westlake comments on a possible memory leak: "My guess is its something QuickTime is allocating, since DX uses QuickTime to decompress MP3's. The game doesn't intentionally allocate any system heap memory, so it must be a side effect of one of the OS functions.
    We have found one very small leak in the application itself, which we will fix, but it has more to do with the application memory getting fragmented after a long time, not the system memory."

  • Westlake suggestions for fighting speech lag: "Try doing a Full Install(700MB!) if you didn't already. The speech spooling off CD in the normal install can cause some pauses.
    If that doesn't help, it may be the QuickTime MP3 decompress taking some time to play speech. If this is the case, we may add an option to turn off speech for best performance (the text would still show up)."

Deus Ex reviews

Friday, July 28, 2000, 16:29 | Gwog |


Mod Headquarters is here!

Thursday, July 27, 2000, 06:55 | Gwog |

Deus Ex Incarnate is proud to welcome it's newest hosted site: Mod Headquarters! The brainchild of Tabris, head of the Contra Deus Ex Mod, Mod HQ will be your one-stop shop for centralized information on Deus Ex community modifications.

Mod Headquarters has launched with a handful of great stuff already, including news about Contra Deus Ex releasing a song, a Job Board, Deus Ex Incarnate's hosting policies, an editorial by Tabris entitled 'Building a Great Mod Community', and even news from DXDOT's mighty MagicBoy!


Gamers Pulse review and interview

Wednesday, July 26, 2000, 05:35 | Gwog |

Gamers Pulse has put up a nice review of Deus Ex, and even finish up the review with a Q&A with Steve Powers and Sheldon Pacotti.

Deus Ex Multiplayer Project in danger of shutting down

Wednesday, July 26, 2000, 05:32 | Gwog |

Been talking with Neo, who's in charge of the DXMP, and he's been saying that he hasn't been able to get a hold of his team and might have to shut down the mod. DXMP people, email Neo!!


Happy Birthday

Tuesday, July 25, 2000, 12:42 | Hinny |

On behalf of everyone here at DXI and Stormtroopers we would like to say a big Happy Birthday to GWOG. I don't think he would want me to reveal his age so I won't, but we all would like to thank him for his long standing service to the site and for being a really nice bloke. Happy Birthday!


Deus-Ex.org starts walkthrough

Monday, July 24, 2000, 11:58 | Gwog |

Community site Deus-Ex.org has posted up the first part of their Deus Ex walkthrough, right here.

Deus Ex benchmarking

Monday, July 24, 2000, 11:54 | Gwog |

Curious as to what kind of framerate your Celeron 133 and TNT1 is pumping out? Well, test out that hog using this link. While the bulk of the article is written in german, they do have English instructions.

Deus Ex in Newsweek

Monday, July 24, 2000, 11:46 | Gwog |

Congrats to the DX team for getting into legitimate print (NOT a game mag :P), Newsweek even! There is a one or two paragraph review of Deus Ex in their trends and technology section.

Deus Ex demo add-on mission

Monday, July 24, 2000, 11:43 | Gwog |

Yes, it's unusual, but ION Storm and Daily Radar have released a 32Mb add-on mission for the original Deus Ex demo. You will need the original demo to run this.

Deus Ex reviews

Monday, July 24, 2000, 11:30 | Gwog |


Back from the ION Storm events

Sunday, July 23, 2000, 16:12 | Gwog |

Well, it was quite a weekend. I flew down Friday to attend the Deus Ex launch party and the Daikatana Frag Romero On A Houseboat events, hosted by Greenleaf Technologies Corporation. Expect normal news operations to resume, plus some new features we have upcoming and of course multiple articles about this weekend's events. Oh, and did I mention pictures? Yes, lots of 'em!


ION Austin's work computers

Wednesday, July 19, 2000, 16:18 | Gwog |

In day 3 of their article on developer's work computers, Gamespy has posted up the rigs for Warren Spector, Harvey Smith, Sheldon Pacotti, Jay Lee, and Chris Norden... and you guessed it, 3DFX across the board!

Gamepig DX review

Wednesday, July 19, 2000, 16:16 | Gwog |

GamePig has posted their review of Deus Ex, giving it a hearty thumbs up. Here's an excerpt:

"The design philosophy of "interactivity" permeates Deus Ex, making it feel much more like a world to explore, than a game to be beaten. Almost everything you see can be played with and used in some way. If there's a plant on your boss' desk, you can pick it up and throw it at him - and he'll tell you to grow up. Newspapers can be read, furniture can be moved to block off doors, ATMs can be hacked for cash. NPCs can even be killed off, altering the storyline."

New Deus Ex Wallpaper

Wednesday, July 19, 2000, 16:15 | Gwog |

Alex Chao sent in this cool 1024x768 Deus Ex wallpaper... Snag It!.


New Guy Alert

Tuesday, July 18, 2000, 00:00 | Helios |

Hey, I'm the new guy, Helios. I'll be posting news here in the future so stay tuned....


Deus Ex D3D guide on Wagz.net

Monday, July 17, 2000, 16:57 | Gwog |

Daniel "Milamber" Woods sends word of a nice new DX resource he's put together. Entitled Deus Ex Tweaks, the page lists some simple ways for non-Glide players to get some performance increases.

"I didn't want people to have to wade through 50 pages of technical explanations, so this is what you get. A simple, and easy to follow guide for all you D3D users out there who are having some speed issues."

Deus Ex reviews

Monday, July 17, 2000, 16:57 | Gwog |

Gamer's Press DX walkthrough

Monday, July 17, 2000, 16:56 | Gwog |

Gamer's Press has posted up a complete Deus Ex walkthrough, which can be found here. The guide features lots of screenshots and details primary and also secondary missions.

Unrealism giving away some DX

Monday, July 17, 2000, 16:56 | Gwog |

Thanks to MagicBoy from DXDOT for the heads up that Unrealism is giving away four copies of Deus Ex in celebration of its upcoming one year anniversary. This random drawing just requires that you fill out a small form.

DX review at 3D Gaming Dot Net

Monday, July 17, 2000, 06:04 | Gwog |

This one deserves it's own post simply due to the mail they sent in...

"Double agents. Men in Black. Alien Conspiracies. People who played entirely different characters in previous episodes. Am I talking about the X-Files? Well, yes, but I am also talking about Ion Storm’s new (only) megahit, Deus Ex. Is it as good as they say? Who are THEY, anyway? And why do you keep listening to them? Go read 3DGN’s new review of Deus Ex, because, uh, I’m THEY!"

On the Deus Ex tools

Monday, July 17, 2000, 05:13 | Gwog |

Just got a note that witchboy has told the gang at DeusEx-Machina.com a few things about the editing tools for Deus Ex, which ION now plans to release to the community.

DXNation's Deus Ex fanfic

Monday, July 17, 2000, 05:10 | Gwog |

The gents over at long-running Deus Ex community site DXnation have put up their first piece of reader-submitted fan fiction (fanfic) in their newly-opened section. Check out Viral Patel's piece, entitled JC and Paul's Last Stand.

"Suddenly a figure dressed in a long black coat appeared briefly in his sight and disappeared behind the stair wall. 'What the heck' said the trooper beneath his breath. 'That couldn't have been Paul?'

Well, considering he had been right, it was unfortunate that he didnt realise he had five seconds to live. A second man dressed in a long black cloak appeared in his view sight with an automatic aimed in his direction. Blackness."

DX Skills guide at Deus-Ex.org

Monday, July 17, 2000, 05:05 | Gwog |

The guys over at Deus-Ex.org have put together a skills guide that takes the in-game descriptions of each skill and puts them up in an easy-to-read web format.


Even more multiplayer Deus Ex community projects

Saturday, July 15, 2000, 00:45 | Gwog |

Tabris sends word of a second big Deus Ex multiplayer project in the works. I'll let the man explain it himself.

"Contra Deus Ex is a cooperative multiplayer RPG that spans everywhere from Spain to Philadelphia with its epic storyline. In Contra Deus Ex, you must cooperate with other players to accomplish your mission, and the AI and level design reflect this. To further strengthen the bond you need with your teammates, the levels are scalable, so no teammate will go unused. The characters are persistent, so you can develop a truly unique character. There are special items, unique items, new weapon enhancements, and wearable armor, all of which show on your character's model, and a trade window to trade money and items. In addition, there are new skills, new weapons, new augmentations, and AI enhancements. It is being developed by Alpha Interactive (my 8-strong development team). I definitely think that witchboy would like this project =). If anyone would like to help, have them send a message to echastain@kaxis.cx."

Two brand new DX music tracks

Saturday, July 15, 2000, 00:33 | Gwog |

Well, brand new as in on the game CD in mod format but now availble as an .mp3 download :)

Alexander Brandon, formerly of Straylight Productions and now in ION Storm's Audio department, sends word of his page on mp3.com where he has posted two mp3's from Deus Ex (in addition to an Unreal Tournament tune, and other music).

The two songs are Synapse and The Illuminati, which we have mirrored here on Deus Ex Incarnate. Check them out!

Checkout.com DX review

Saturday, July 15, 2000, 00:33 | Gwog |

Checkout.com's Deus Ex review gives it a nine out of ten, and has this to say:

"Deus Ex is an ambitious, engrossing game that succeeds in creating a twisted world where you'll quickly learn there's no one you can trust. Sure, it recycles a few conspiracy theories and sci-fi cliches, but with its convoluted story, intriguing design and addictive gameplay, this is one bout with paranoid dementia you'll be sorry to see the end of. "

Inside Mac Games giving away DX

Saturday, July 15, 2000, 00:32 | Gwog |

Inside MAC Games has three copies of Deus Ex up for grabs, so get on over there, and good luck!

MAC Deus Ex OUT!

Saturday, July 15, 2000, 00:32 | Gwog |

Langly from MacDeusEx.com sent word that MAC Deus Ex is available now!

"Aspyr Media has just updated their website to show that they are shipping the game right now. Its all done!"

Congrats to the gang at Westlake Interactive for another great port.

Wow, are we ever behind!

Saturday, July 15, 2000, 00:31 | Gwog |

Due to some very serious network problems over the last couple of days, we were unable to update the site. But everything is fixed, so get ready for some news! Thanks for your patience.

Pacotti and witchboy interview

Saturday, July 15, 2000, 00:31 | Gwog |

PCGameWorld put up an interview this week with Deus Ex writer Sheldon Pacotti and Design Team Lead Harvey Smith, a.k.a. witchboy. Here's a quote:

"PCGW: Deus Ex has received quite a bit of praise, both from the media and the fanbase. It must be a great feeling to know you have a hit on your hands but before it was actually released were there any jitters? HS: I'm a perfectionist, so every single problem we have, every complaint (no matter how out-numbered the critic is) bothers me.. "



DXNation article:

Wednesday, July 5, 2000, 16:53 | Gwog |

OnlyOne from DXnation reminded me about their newest piece.

One of DXNation's regular contributers has written an article entitled "Computer Games into Movies" where he share's his thoughts on the 10 games he thinks need to be adapted to the silver screen. You can find it here:

http://www.dxnation.com/editorials/games_to_movies_070300_a.phtml

Deus Ex UK Release date

Wednesday, July 5, 2000, 16:51 | Gwog |

John Bye from Eurogamer emailed us to give the heads up that the release date in the UK for Deus Ex is August 4th. Non-US readers may also be interested in the following Eurogamer bit:

For an article explaining just why the heck it takes two months for a completed game to reach this God-forsaken land, why not read "Please Release Me", which we wrote back at the end of last year, and includes comments from Infogrames and Virgin Interactive.

http://www.eurogamer.net/features.php3?name=release

Deus Ex walkthrough 'for badasses'

Wednesday, July 5, 2000, 16:47 | Gwog |

Here's the clip:

From the folks who brought you the Thief 2 Walkthrough at Expert Difficulty, the Gamer's Press now has (drum roll...) the first part of our Deus Ex Walkthrough for Bad Asses, which takes you through the game at the Realistic setting. If you'd like to check it out, you can find the link at:

http://www.gamerspress.com/walkthrough/deusexwalkthrough_001.htm

Deus Ex wallpapers

Wednesday, July 5, 2000, 06:23 | Gwog |

Dahlen kicked down this note about a swank new DX wallpaper.

Hi, I'm the Webmaster of Game Forces at http://www.gforces.net, and in our spare time we whipped up a fancy little Deus Ex wallpaper in case you would like to alert your visitors of it. The different versions can be found at the URLs below:

640

800

1024

1280

1600

DX cheap at Electronics Boutique

Wednesday, July 5, 2000, 06:22 | Gwog |

An EB employee sent me an email to give out a heads up on a smokin' deal they've got going for Deus Ex:

"I'm a employee of Electronics Boutique. Just thought I'd drop a line and let you know that Deus Ex (my choice for game of the year so far) is on sale for a "limited time", as they say, for $29.99. If you'd like you could drop a blurb in your news. You can pick it up at your local EB, EBX, or ebworld.com. Hell, even if you bought it anywhere else, demand they price match! :)"

Update: ShOtgun tells me it's $27.99 at Best Buy, and Kevin Rank says he got his at CompUSA for $24.99! Hell, I saw it at Fry's in Phoenix for $29.99. Basically, there's no excuse not to have DX!

Deus Ex easter egg

Wednesday, July 5, 2000, 06:21 | Gwog |

The guys over at Deus-Ex Machina have word and a screenie up on their main page about a cool Lord Brinne easter egg screenshot. Check it out.

The reviews fall like tears in rain

Wednesday, July 5, 2000, 06:18 | Gwog |

DX multiplayer mod shoutout

Wednesday, July 5, 2000, 06:16 | Gwog |

Gun Metal asked me to post this up about his Deus Ex multiplayer mod:

"I need a confirmation of everyone that wants to join the mod team. In about a week, I will not be recruiting anymore. This may change depending on the release date. If you have already joined, or want to join, please give me an email. Update on project: Im just browsing around the files till the SDK is released and remebered that I need modelers and skinners! ACK! If your talented in these areas, give me an email at Saberz13@worldnet.att.net"


New Deus Ex tweakage guide

Monday, July 3, 2000, 05:53 | Gwog |

Here's another tweak guide, this one calling itself 'quick and dirty', but still good...

"Next open DISPLAY and turn your Skin Detail to What you prefer. I can run decent at Medium and seem to get a nice boost at Low. However, I find Low and Ultra Low annoyingly ugly. Whatever floats your boat. If you really need that all important Framerate try turning down your TextureDetail again I play at Medium ok and get a nice boost from Low and Ultra Low but they're still VERY ugly. Especially when running in 16-bit color."

Deus Ex review at Avault

Monday, July 3, 2000, 05:52 | Gwog |

Chris Harding has written up a nice review of Deus Ex, over on The Adrenaline Vault:

"Deus Ex expands into hundreds of directions, and like blood vessels in a body, the veins of its storyline provide passageways for the elements of exploration, artifact discovery, character development and interaction. The development of the storyline and how it evolves through the player's actions is one of the most remarkable experiences I've ever had. All role-playing games are supposed to possess this attribute, but few actually deliver. Deus Ex sets the standard for how a player's action should affect NPCs (non-player characters) and the environments they interact with. "


Deus Ex Prima Strategy guide available

Sunday, July 2, 2000, 22:06 | Gwog |

Prima Guides has announced the availability of their Deus Ex strategy guide. The guide contains the following information:

  • Step-by-step walkthrough of each mission

  • Hints and tips to overthrow the conspiracy

  • Maps for every mission

  • Rundown of characters and organizations

  • Pointers on developing your character with skills, augmentations, weapons, and upgrades

  • Tactics for defeating the enemy

  • Special section that exposes the truth behind the action

Plenty of Deus Ex reviews, all good

Sunday, July 2, 2000, 22:06 | Gwog |

Well, ALMOST all good :)

Deus Ex interviews keep on rollin'

Sunday, July 2, 2000, 22:06 | Gwog |

Almost outnumbering actual reviews are the various interviews with the Deus Ex team. Here's a nice list:

MacDeusEx.com opens for business

Sunday, July 2, 2000, 22:05 | Gwog |

Langly sends word of a welcome new addition to the Deus Ex community; MacDeusEx.com! Here's what he has to say:

"I am officially announcing my new website, MacDeusEx.com, dedicated to the Macintosh version of Deus Ex. If you want to include additional info for the news section you could put in that the game is being ported by Westlake Interactive (http://www.westlakeinteractive.com) and it will be published by Aspyr Media (http://www.aspyr.com). The game is scheduled to be released on or before MacWorld New York, which will take place on July 18-22. A demo is scheduled to be released just like the PC version, the Friday before the game is released."

Eidos launches Deus Ex support page

Sunday, July 2, 2000, 22:05 | Gwog |

Eidos Interactive has put up their Deus Ex tech support page, and unlike a lot of company support pages, they've actually got some pretty useful information. Don't forget to read Deus Ex Incarnate's Tech Support information too, for things that Eidos doesn't have.

Tweak3D on Deus Ex tweaking

Sunday, July 2, 2000, 22:04 | Gwog |

My own personal hero Dan Kennedy sent word that Tweak3d has posted a Deus Ex tweak guide (actually written by Keith "Farrel" McClellan) in order to help all you with Pentium 133's get Deus Ex running at 42 fps. Check it!

GameSpot gives Deus Ex the guide treatment

Sunday, July 2, 2000, 22:04 | Gwog |

Gamespot (just remember www.gameguides.com, guys) has given Deus Ex their awesome Gameguide treatment in this massive Deus Ex guide. Available in web formats, downloadable .pdf, and even for purchase, this should pretty much answer any questions.

Neo's Deus Ex multiplayer mod

Sunday, July 2, 2000, 22:03 | Gwog |

Neo asked me to pass the word along about a multiplayer mod he wants to get started. If you're interested, check out the description he's put up here in the forums and then send him an email.

"Until further notice, the Deus Ex Multiplayer project stands to develop a multiplayer side of Deus Ex, including Deathmatch, CTNC (Cap the Nano-Canister, a variation on CTF) and Terrorist Colony (Where players control a Terrorist organization and can order troops, and try to kill the other terrorist groups, large maps to incur) "

How to get to the Advanced Options

Sunday, July 2, 2000, 22:03 | Gwog |

Shamelessly ripped from VE:

"Wondering how to get to the Advanced options menu in Deus Ex (demo & retail)? Well, here's how.

Open the User.ini in the DeusEx\System folder. Add/Edit the following 2 lines.

t=talk

T=talk

when in the game press the T key to bring up "Say", delete the "say" & any other text that appears & type in preferences & hit Enter.

This'll bring up the Advanced options menu ala Unreal/Unreal Tournament, as a result you can follow the UT tweaking guide on 3DS already to find out how to tweak those settings (as they do the same thing). "


Group of Deus Ex interviews on PrimaGames.com

Thursday, June 29, 2000, 07:01 | Gwog |

PrimaGames.com, the site for the uber-strag publishers Prima Guides, has posted up a couple of interviews with Harvey Smith and DX lead artist Jay Lee (and promise a Warren Spector interview on Friday).

Harvey Smith

"Should JC be a compelling fictional character to better fit into the game fiction, or should he remain fairly neutral to better allow the player to project himself into the role? We tried to hold the middle ground here. JC stays fairly neutral until the player is allowed to make a serious choice. Also, JC Denton is only the character’s “assigned name.” The player is free to choose the character’s “real name,” which appears here and there. So I think JC emerges, for each player, as a somewhat unique entity. "

Jay Lee

"the most difficult task was figuring out how to maximize the flexibility and potential of every piece of art based on the limitations and guidelines of the Unreal technology. If we needed to make any changes to a piece of art, I wanted to be sure that the art was created flexibly enough to make those changes easily and quickly. Of course, sometimes we’d have to start from scratch, and the artists loved hearing that from me."

Deus Ex strategy guide on the way soon

Thursday, June 29, 2000, 07:00 | Gwog |

Curious about the status of the print strategy guide for Deus Ex, I fired off a quick question to ION PR and got back the following:

"Should be any day now. The IMGS folks delivered the book to Prima on time. It went to the printer before the game shipped. Shouldn't be long but only Prima would know the exact date."

We'll make sure we announce when the guide hits stores!

Sheldon Pacotti interview on Gamepen

Thursday, June 29, 2000, 06:57 | Gwog |

Look out witchboy, Sheldon's coming up behind to overtake you as The Leader Of The Interviews!

"I played the game as much as I possibly could. In addition to spot-checking, I did three solid playthroughs. There were stages where I was so busy that I simply didn't have time, but years of being a software engineer have taught me to test, test, and test again. With around 10,000 lines of dialogue, there were hundreds and hundreds of little details that only the writer could spot as bugs in the game. Barks that weren't getting played, for example. Speech that inflected the wrong words in a line of dialogue. That kind of thing. Like I said before, in this project the writers had to be in the pit with everyone else. "

GreenMarine on Deus Ex endings

Thursday, June 29, 2000, 06:55 | Gwog |

3DRealms programmer GreenMarine is at it again, this time with a spoiler-filled .plan file discussing the endings to Deus Ex.

"Deus Ex was a really cool game. I completed it this weekend and finished all three endings (barring any undiscovered secret endings). Having an intelligent story makes a big difference and I was quite happy that the Deus Ex team didn't dumb it down. I thought the ending scenarios were all very interesting, but require some analysis (and its fun to talk about game endings)."

Reviews Reviews Reviews Reviews !

Thursday, June 29, 2000, 06:52 | Gwog |

What would a game page be without tons of reviews? I dunno, I'm just a newsmonkey... here, read:

witchboy interviewed at Gamespy

Thursday, June 29, 2000, 06:49 | Gwog |

The man who never gets tired of interviews has done up another one, this time on Gamespy featuring 20 questions NOT about the game...

"GameSpy: You give some really great advice for potential game designers. There are a lot of people out there that think they have what it takes to be a great game designer (arrogant bastards and otherwise). If you could give them just one piece of advice, what would it be?

Harvey: Play lots of games (deconstructing them), be as objective as possible (rather than letting your cynical or optimistic nature win out), become really good at a skill needed by a game team (like programming, writing, sound work, map building, or art), stay involved with others who like to talk about games (like an RPG group or a mod team), and move to some major city with lots of game development companies. "

Gamespy 3D v2.21 for registered users

Thursday, June 29, 2000, 06:46 | Gwog |

We *know* some of you probably play multiplayer games once in a while, so make sure to snag the latest and greatest build of Gamespy. The newest version provides support for Monolith's recent Sanity beta test, plus some other stuff you just gotta see:

New Games:

* Sanity Multiplayer Beta

* Buckmasters Deer Hunting

* High Impact Paintball

* LaserArena

* RallyMasters

* Wild Wings

New Features:

* ICQ Integration: your away message let's your buddies know where you're playing

* Faster updates: using compression technology, GameSpy Network sources now take 60% less time to update!

SawdEye gets in a good word

Thursday, June 29, 2000, 06:41 | Gwog |

Gamestats news hound SawdEye dropped us a line to give a heads up that he managed to sneak in the good word on Deus Ex in a recent Gamespot article that requested reader submissions on their most anticipated RPG. Good job man!

Gamespy Arcade launched

Thursday, June 29, 2000, 06:40 | Gwog |

GameSpy Arcade launches with support for dozens of games, with more being added all the time. It incorporates a chat client, a server browser, a web browser, and an instant-message service into one application. You can always find your friends online, easily set up or join game servers, and catch up on the gaming community news from the Webby-award-winning GameSpy Network of websites.

Check out what the buzz is about!

Deus Ex community fights warez

Thursday, June 29, 2000, 06:36 | Gwog |

Trolling through some of the other Deus Ex community websites (where we get all our news hehe :P ), I noticed that two more have decided to fight piracy and put up Anti-Warez pages. Kudos to DXDOT and DXNation.

RPGPLanet welcomes Dimensions of Arcanum

Thursday, June 29, 2000, 06:34 | Gwog |

Deus Ex Incarnate welcomes a new sister RPG site to the RPGPlanet fold, called Dimensions of Arcanum. DOE is dedicated to Troika Games' Arcanum: Of Steamworks and Magick Obscura. To kick it all off, Heroman and Kimmie have an interview with Joint CEO Leonard Boyarsky and some exclusive screenshots. Pretty cool!


Update on Mac Deus Ex

Tuesday, June 27, 2000, 08:17 | Gwog |

Just got word from Mark Adams, president of Westlake Interactive (the guys porting Deus Ex to the Mac), on Deus Ex Mac status:

"We are getting very close to final, we started testing the latest beta (which includes all of the data & code from the final PC version) last week, and are just fixing last minute bugs. If all goes well, we're hoping to go GM in a week or ten days."

Etherlife does Deus Ex

Tuesday, June 27, 2000, 08:01 | Gwog |

A great web comic out there, Etherlife, posted up yesterday's cartoon which related to Deus Ex. Rather than spoil the surprise, we'll just give you the link and let them tell you.

Witchboy's Cauldron updated

Tuesday, June 27, 2000, 07:59 | Gwog |

Harvey Smith has updated his site, Witchboy's Cauldron, with the following:

"Deus Ex is Out!

Deus Ex is finished and in stores now.

two notes:

1) the ION BBS is swamped--lots of people are posting reviews and asking for hints and such. we're trying to get it back up and running. in the meantime, if you have questions, look into one of the fan sites like dxnation.com or dxdot.com.

2) if you have a GEForce or TNT video card and you have speed problems, you can increase the frame rate dramatically by getting certain versions of the drivers for your video card and by turning 'detail textures' off from within the game. for the drivers, go to reactorcritical.com and get the 5.30 Detonator drivers. this seems to *really* help. "

DXDOT gets the scoop: Deus Ex tools!

Tuesday, June 27, 2000, 07:58 | Gwog |

That's right, great news from witchboy via the DXDOT guys...

"I, Chrispy, was able to talk to Harvey Smith for an hour or two, last night (Saturday.) During our talk and during the speech he confirmed that the SDK would be released. He said that the map editor, speech editor etc. would be released for mod making."

ROCK! Thanks ION, this was a really really excellent decision!

Pacotti Interview

Tuesday, June 27, 2000, 07:56 | Gwog |

DX writer Sheldon Pacotti continues to make the interview rounds, this time spotted by the sharp eyed crew at DXDOT over on Hyperactive.com.au.

"Conversations definitely become tricky in a 3D-shooter environment. The player is free in most cases to kill the writer's favorite NPCs, skip goals, and wander through conversations and objectives in any order he wants to. In Deus Ex, this kind of freedom was a deliberate design feature. By the time I came on-board, there was a clear mandate from Warren Spector, Harvey Smith, and the other designers to make the conversations respond to what was happening in the world rather than corral the player through a fixed storyline. It's frightening, in places, how many branches I made for a single conversation."

tons of Deus Ex shots

Tuesday, June 27, 2000, 07:54 | Gwog |

Well, if for some reason you'd rather look at screenshots than to get off your big butt and go buy the game, then RPG Vault has you taken care of. click here for screens

Ten Tons of Deus Ex reviews

Tuesday, June 27, 2000, 07:51 | Gwog |

Well, every website goes through this phase at some point :) Here we go with a list of the last coupla days worth of Deus Ex reviewage:

GreenMarine gives Deus Ex a thumbs up

Tuesday, June 27, 2000, 07:12 | Gwog |

Brandon 'GreenMarine' Reinhart, former Unreal Tournament programmer and current Duke Nukem codemonkey at 3DRealms, hit the Deus Ex Incarnate forums to express his pleasure with the game.

"All Done. Beat all the endings.

Great game! Can't wait for Warren's next! Actually, I have to thank the entire Deus Ex team for an incredible story and great gameplay. Excellent level design. Excellent job by Chris Norden and the programming team also. "


Incite reviews Deus Ex

Saturday, June 24, 2000, 16:31 | Mang |

Thats right. Yet another review of our favorite conspiracy has hit the net, and its from the boys at Incite. Here's a snippet:

Set in the year 2050, the game has a gritty, post-apocalyptic atmosphere. You'll explore the massive gameworld in the shoes of one JC Denton. He's an nano-augmented, untested field agent employed by the all-powerful anti-terrorist organization, UNATCO. Experimental in nature, Denton's body is strengthened with nano-technology, which can make him run faster, see further, heal himself, and even see through walls, among other things — think of him as the $50 Million Dollar Man.

You can check out the full review here.

New DX site: Deus-Ex.Org

Saturday, June 24, 2000, 16:23 | Gwog |

Got word today of a new site that's joined the community and thought we'd give them a nice big welcome: Deus-Ex.Org!

Deus Ex Review!

Saturday, June 24, 2000, 15:35 | Mang |

Thats right. Daily Radar has reviewed Deus Ex, and given it a direct hit (meaning "oh ya, this game rocks!"). For all of you out there determined to show the world that Ion Storm isn't lying down just yet, this could be the review for you!

Thanks to ooze for the heads up!

Deus Ex Weapons Listing

Saturday, June 24, 2000, 15:15 | Mang |

That goofy Zewy (don't ask) has posted, on his personal homepage, a complete weapons listing for Deus Ex. Since this is a complete listing, it is a bit of a giveaway to what else you get later in the game. So, if you want to be surprised, I'd be advised that you do not look. I had to get Gwog to tell me if the link was okay while I covered my eyes from the spoilers. :)

Anyway, you can check out the list here.

GA-RPG and their Deus Ex stuff

Saturday, June 24, 2000, 13:25 | Gwog |

Well, a little late with this, but GA-RPG has posted up a Deus Ex preview (heh) and also note that it was their runner-up for best RPG of E3 (they picked Anachronox as the tops).


Pacotti BigKid interview

Friday, June 23, 2000, 13:50 | Mang |

Backstory genius, and writer of both Demiurge and the Deus Ex script, Sheldon Pacotti has been interviewed on BigKid. You can check out the interview in all its glory here.

Thanks to Blue's News for the heads up.

Deus Ex is in stores now across the USA

Friday, June 23, 2000, 11:53 | Gwog |

Congrats to the whole ION Austin team!

Gamespy Arcade... is coming

Friday, June 23, 2000, 07:35 | Gwog |

It's the Gamespy Arcade! Coming Monday... what is it you ask? Click Here for a fun flash teaser...


Fix your corrupted demo download

Thursday, June 22, 2000, 17:54 | Gwog |

Don't want to download the demo again just because of a corrupt ambient.uax (and the rest) file? We have made the five files found in the corrupt versions available for individual download.

Paris.utx (1.5Mb zipped)

Ambient.uax (8.9Mb zipped)

CoreTexMetal.utx (3.1Mb zipped)

DeusExConAudioMission00.u (4.8Mb zipped)

DeusExConAudioMission01.u (11.6Mb zipped)

Deus Ex demo FAQ now with Cheats

Thursday, June 22, 2000, 17:40 | Gwog |

Thanks to Neo from the forums for compiling a big list of cheat codes, along with instructions for their use. We have added this information to the Deus Ex Incarnate Demo FAQ, along with loads of tech support information.

Two Sheldon Pacotti interviews

Thursday, June 22, 2000, 16:00 | Gwog |

Novelist and Deus Ex scriptwriter Sheldon Pacotti is interviewed twice today, once on Speedy 3D and once on AussieGamer, discussing his work on Deus Ex, his internet-published novel, and novel writing in general.

Spotted on RPGPlanet

Deus Ex in stores today in the US?

Thursday, June 22, 2000, 11:10 | Gwog |

Supposed to be, so get on those phones!!!!

Update There are stories popping up here and there that people are getting their copies, but most likely the major release won't be until tomorrow. Make sure to call your retailers before driving down.

RPG Planet reviews the DX demo

Thursday, June 22, 2000, 05:47 | Gwog |

Deus Ex Incarnate's own host RPGPlanet has posted a DX demo review by Jason "Asmodei" Brown.

"All in all, this is a very strong demo and worth your download. The demo looks and plays much like a mix between System Shock and Thief--both very brilliant and commendable games. The plot is intriguing in the demo and gives nice foreshadowing to the main game. "

Old Man Murray and the Deus Ex demo

Thursday, June 22, 2000, 05:40 | Gwog |

Old Man Murray sends word of their 'Complete Deus Ex Demo Walk-Through and Strategy guide' (naturally, anyone going to OMM and actually expecting a Deus Ex Demo Walk-Through and Strategy guide needs to try something other than Blues News once in a while) done in their own special way. Here's a quote:

"Upon arriving at your office, walk in and allow yourself a few moments to take a long, incredulous look. Pay special attention to what a preposterous shithole it really is. They can't seriously expect you to work in this"


Withboy in real life?!

Wednesday, June 21, 2000, 11:18 | Hinny |

Harvey Smith will be speaking at the MassMoCa museum in Boston this weekend. Harvey will be talking about the game's development and will be showing off the full version of Deus Ex. Check Here for info.


MISMonkey on the forums

Tuesday, June 20, 2000, 22:09 | Gwog |

Chad 'MISMonkey' Warren from ION Austin hit the forums recently to hand out some tech support. If you are having any issues, then post away and hopefully Chad can help you (assuming, of course, that you've already tried the fixes in our Demo Tech Support FAQ).

Legend Ent. on Deus Ex demo

Tuesday, June 20, 2000, 21:51 | Gwog |

Craig Lafferty, from the totally whoopass Legend Entertainment, posted a .planfile thumbs up about his experience with the Deus Ex demo.

"Dues Ex - They took some chances by combining the best of many genres, and IMHO man did they do it right. I haven't been this impressed with a game this fast in quite some time (and this is only the demo, must..have...full ..game).

I've played it two times so far, and each time did things differently and ended up with a different experience each time. It's so good to see a game attempt this and succeed. Congrats to Warren and the entire Deus Ex team!!!"

Deus Ex SpaceOrb support

Tuesday, June 20, 2000, 21:48 | Gwog |

The ever-busy Birdman, from The Birdman's Lair, has whipped up a set of controls for SpaceOrb users to put to work in the Deus Ex demo.

Known Issues:

Currently, jump and crouch on the ball seems to be broken. The option is still selected in the game, so hopefully this will be fixed in a later Deus Ex patch.

The Corporation interviews witchboy

Tuesday, June 20, 2000, 21:44 | Gwog |

witchboy has been interviewed over at The Corporation about, well, the usual...

"You’ve just finished making Deus Ex, what do you want to do now?

This is the plan: Sit around my house for 2 weeks hanging out with my dogs (Star and Loki), running my Rifts RPG campaign for my friends (after recently converting it to the superior GURPS mechanics), smoking cigars, re-playing old games (X-COm right now...just reached Cydonia), and making plans for the next game. (A first person, co-op multiplayer, highly interactive, immersive RPG.)"

DX demo review

Tuesday, June 20, 2000, 21:42 | Gwog |

Updated demo FAQ: more tech support answers

Tuesday, June 20, 2000, 07:28 | Gwog |

ION sent along some more Q&A pairs for people having issues with the Deus Ex demo, so we've added them to our DX Demo FAQ.


Warren Spector on current team activities

Monday, June 19, 2000, 11:57 | Gwog |

Warren Spector hit the swamped ION Storm Deus Ex forums to post up a big note that everyone should read:

"Just a quick word to tell you that we (meaning the development team) are here and reading the message boards. We're soaking up the praise for our demo and getting ulcers from the criticism.

Some folks have wondered why we haven't been more active in replying to questions and responding to problems you've raised. There's no great mystery here, nothing malicious...

The answer is simple, but there are three parts to it:

1. As some of you have surmised, a lot of the DX team is on vacation right now. I sent most of the team away and told 'em not to come back for two weeks. Everyone worked really hard to get the game and demo done and they deserve a break. A lot of folks who might participate in online discussions just aren't here...

2. Those of us who ARE here are focusing on two things -- getting foreign versions out and investigating the performance issues some of you seem to be having. That doesn't leave a lot of time for posting on the message boards!

3. Finally, check out the sheer number of topics we now have around here. There are 27 pages -- 27 PAGES of them! -- as I write this. Much as I, and everyone else who's here, wants to read and reply to every single post, it just isn't humanly possible. When we had fewer posters, topics and messages, answering questions and dealing with issues, real or potential, was relatively simple. Not anymore...

The bottom line is we're not ignoring you. We're reading as much of this stuff as we can. We're working to figure out what we can do to help those of you who are having problems. As soon as WE know something, YOU'LL know something.

Cool?

Back to work for me...

Warren Spector

Deus Ex Producer/Project Director"

Loads of info on Deus Ex's writer Sheldon Pacotti

Monday, June 19, 2000, 11:42 | Gwog |

First up is an interview with Pacotti on Stomped, talking about what it's like to write dialogue for dynamic situations like the ones encountered in Deus Ex.

The interview also points over to these pics on Pacotti's home page, showing just what a script of 10,000 lines looks like.

Finally, Pacotti has also released a book. Here's the press release:

COPYRIGHT IS DEAD: Nevertheless, Deus Ex Writer Publishes eBook

ION STORM, AUSTIN (June 15, 2000) - As the release of Ion Storm's widely anticipated RPG/shooter Deus Ex approaches, the game's scriptwriter is offering his own work as an exclusive on the Internet at www.sheldonpacotti.com. His novel, Demiurge, published by Booklocker.com, will be the first of two books to become available this summer.

Hired in 1999 to write close to 10,000 lines of dialogue for what promises to be one of the most in-depth worlds ever created on the PC, Sheldon Pacotti is also an accomplished author whose work often touches on the future of gaming. His literary fiction has appeared in Bellowing Ark, The Bridge, and Foxtail, while his science-fiction stories have regularly been finalists in the L. Ron Hubbard Writers of the Future Contest.

"I wrote Demiurge during the heyday of Doom, in 1994, so 3D gaming was certainly an influence. Unemployed and trying to finish the novel before my money ran out, I spent my last $300 playing deathmatch over a modem with my friend in New Mexico. Sometimes a piece of computer entertainment completely sweeps you away and takes over your life. In Demiurge, a Doom-like seduction is preying upon the world's people, a new species of seduction, mythical in its range and destructiveness."

For a more detailed introduction to Demiurge, including a preface and the opening pages of the novel, visit www.sheldonpacotti.com, or contact Sheldon Pacotti directly for an interview or a reviewer's copy.

Sheldon Pacotti

1403 Newton St.

Ausitn, TX 78704

(512) 912-0844

sheldon@sheldonpacotti.com

www.sheldonpacotti.com

DXNation interviews Scott Martin

Monday, June 19, 2000, 06:04 | Gwog |

The gang at DXN caught up with Scott 'Starkiller' Martin, probably right before he was planning on getting on a plane to Tahiti, in order to get some questions answered.

O(\/)eG@: The NPC's that you interact with in Deus Ex have been said to "remember" the conversations you have with them, and react according to their previous interaction with the player, what was involved in making the NPC's remember?

Scott Martin: We created a flag database that we used to generate flags on the fly during the course of gameplay. Al Yarusso incorporated this into his very flexible conversation system, and Sheldon Pacotti used the flags when he wrote the dialogue for the game. (In addition to being an excellent writer, Sheldon also has programming experience, so he understood the conversation editor and was able to take full advantage of its features.)

Of course, having all these flags and context-dependent conversations dramatically increased the complexity of the game. That's one reason why our game has over 10,000 lines of dialogue... :)

Reviews of the Deus Ex demo

Monday, June 19, 2000, 05:59 | Gwog |

Well, a bunch of people have written up their thoughts on the official Deus Ex demo. Gamespy managed to fill four pages!


Deus Ex Incarnate Demo FAQ

Saturday, June 17, 2000, 14:49 | Gwog |

We have posted a FAQ for the recently released Deus Ex demo. This contains a list of download mirrors, tech support solutions, and the demo's readme file. More on the way as we get it... the FAQ will be continually updated as we get new information.

Demo Download mirrors, and corrupt file warnings

Saturday, June 17, 2000, 14:32 | Gwog |

Users please note that the Deus Ex Demo file located at AGN and off of Fileleech are purported to be corrupt. The following is a list of apparently more reliable download locations.

Warren Spector interview at Gamecenter

Saturday, June 17, 2000, 05:47 | Gwog |

In conjuntion with the release of the Deus Ex demo, Gamcenter has posted a short interview with Warren Spector which touches on such topics as his next game, ION Storm controversy, the Xbox (or, as Microsoft SHOULD call it, the DeusXBox), Looking Glass' closure, and more.

"GC: Any thoughts on what the Deus Ex Team's next project is going to be?

W. S.: Hey, how about letting us get Deus Ex out there (and maybe take a little vacation!) before we have to start thinking about what comes next?! Seriously, I have a bunch of ideas and so do the other folks on this team. I think we're all psyched to tell more stories in the Deus Ex universe, to see what happens to some of our characters. And I have a hankering (that's a Texas word, y'all!) to work on a fantasy game again. We might do something a little more out there than Deus Ex. Maybe we'll do both! "


The Deus Ex demo is OUT!!!

Friday, June 16, 2000, 17:02 | Gwog |

Enough said, get to downloading already!!!

http://www.gamecenter.com/News/Item/0,3,0-4336,00.html

Afterwards, hit the forums and tell us what you think!


Part 2 of Witchboy Interview

Thursday, June 15, 2000, 14:03 | Hinny |

DxNation has posted the second half to their Harvey Smith interview. Check it out here!


Deus Ex demo on Friday!

Tuesday, June 13, 2000, 06:08 | Gwog |

That's right folks, while it's going to be a huge download, the actual Deus Ex demo will be available in just a few days! Gamecenter will have the world exclusive available for download, barring any unforseen circumstances, so get those cablemodems warmed up.

Gamefan's DX shots

Tuesday, June 13, 2000, 06:07 | Gwog |

Good old Apache over at Gamefan is getting good use from his brand new Voodoo5, as he has used it this time to take 12 new DX screens from the Hell's Kitchen portion of the game, at full 4xFSAA (according to Stomped). These shots are mostly of individual characters, and all look great.

witchboy at DXNation

Tuesday, June 13, 2000, 06:07 | Gwog |

Those nutty guys over at DXNation have posted part 1 of a 2-part interview with Harvey Smith, a.k.a. witchboy. Check it out.

"Osmosis: Do you think that Deus Ex has improved your ability to create games? Has it fed your artistic nature? What is the most improved on faculty that you see in yourself now that Deus Ex is almost finished.

Harvey 'Witchboy' Smith: I've definitely learned a lot about design. I plan on writing a lot of it down when we sign off. This project has been an artistic tug-of-war with all the factions on the team. I'm satisfied in many ways, still hungry in many others. My most improved faculty is my ability to deal with people without stressing out."

New shots at Bluesnews

Tuesday, June 13, 2000, 06:06 | Gwog |

Not much else to add, except go check 'em out. Nice!


Deus Ex GONE GOLD

Monday, June 12, 2000, 13:31 | Gwog |

It is our extreme pleasure to note that, as found on Gone Gold, Eidos Interactive has announced that Deus Ex has gone gold. Congratulations to everyone at ION Austin!


DXNation feature

Sunday, June 11, 2000, 12:54 | Gwog |

The gang at DXNation have put together a couple of nice features; a short interview with five of the DX designers, and then also an editorial on the FPS Revolution.


Help Fight Deus Ex pirating

Friday, June 9, 2000, 15:44 | Gwog |

Deus Ex Incarnate has teamed up with Eidos Interactive to help fight the pirating of Deus Ex. Our pilot program over on Planet Daikatana has been a resounding success, and so since Deus Ex is close to release we want to apply what we've learned.

The gist is that if you can provide Eidos with direct links to downloadable files, they will give you free stuff. Couldn't be easier. Check out our Anti-Warez page for all the details.

Other Deus Ex community sites are encouraged to follow suit and put up similar pages... hell, copy our html if you want. But let's make sure that Deus Ex dollars go to the Deus Ex team! There is some evidence that at least one of the press betas has made it out already, so start looking!

Evil Avatar positive first impressions

Friday, June 9, 2000, 14:30 | Gwog |

Gaming news site Evil Avatar has posted some very favorable first impressions after playing the first bit of a press beta of Deus Ex.

"After successfully completing both the training and the first game mission I can say that Deus Ex is a high quality title that is certainly in the running for Role-Playing Game of the Year. It has an addictive quality that keeps you coming back for more and even when you fail, you still have fun trying. I died numerous times in the first mission and never felt like it was a chore to play the same section of map again. Your interaction with in-game characters and the world itself keeps it different in every re-play. (And you can save whenever you want.) If you liked Irrational Games' System Shock 2, you will love Deus Ex. The gameplay and world-interaction is very similar. You might want to put in your pre-order for this one now. "

New Deus Ex video

Friday, June 9, 2000, 14:29 | Gwog |

Gamesdomain has put together a new Deus Ex video using some very old footage (1999's ECTS stuff, to be exact). Take a look but keep in mind that things have changed significantly since then.

Gamespy Launches Planet XBox

Friday, June 9, 2000, 11:26 | Gwog |

Not Deus Ex related (maybe!?!), but still possibly of interest to DEI visitors... It's Planet Xbox! They've launched with a bunch of good stuff including a pros and cons editorial, a side by side (huh?) comparison with the PS2, and a gallery of E3 images (hopefully all of the way-hot Xbox model Raven).


Official Site updated

Wednesday, June 7, 2000, 16:13 | Gwog |

Eidos has updated the official Deus Ex site with some new goodies in the form of eight new screenshots, and a new wallpaper.

Another witchboy interview!

Wednesday, June 7, 2000, 16:07 | Gwog |

This one on Aussie gaming site Nasty's Dungeon (er... :P)

"I turned on my Run Silent and Nightvision augmentations (which I had invested in heavily, taking them to the max level). At max level, the Nightvision augmentation turns the view green and allows the player to see through walls. As I approached the creatures (which are lab-produced, nanotech-engineered nightmares), I could hear chewing and eating noises. Through the walls I could see them huddles over the corpses of a couple of cats. "

Ooooh!


Voodoo Extreme interviews witchboy

Tuesday, June 6, 2000, 07:33 | Gwog |

'Nuff said, good interview. Check it out:

"To explore a single room can take a while, if the player cares to do something more than race through. Drink from the water cooler, turn on the lights, break the window, jimmy the alarm, rifle through the desk, turn on the holographic message recorder, push the chair out of the way, talk to the late-night janitor, pick up the cash left in the safe behind the painting, use the computer to look through the security camera down the hall, and more. All of that is working already (and has been for a while). We're going for density of interaction."


Deus Ex to include music from Reeves Gabrels

Monday, June 5, 2000, 12:00 | Gwog |

Huge News! The cat is out of the bag finally about a major announcement concerning the music in Deus Ex. While the majority of the work has been done by Alexander Brandon (formerly of Straylight Productions and now full-time at ION Austin), Warren Spector was kind enough to give us the thumbs up to announce that several pieces of music in Deus Ex has been composed by none other than long-time David Bowie collaborator Reeves Gabrels.

Gabrels recently did major music work on another huge title, Omikron, along with David Bowie (both men also were included as characters in the game). Additionally, the recently release Deus Ex trailer features a song by Gabrels that won't be included in the game. Here's what Warren had to say...

"Hey, guys, I was just scoping out the DX faq at Deus Ex Incarnate and noticed that there was no mention of Reeves Gabrels in the music section.

It's true that Straylight and, in particular, Alexander Brandon, did the bulk of the music in Deus Ex -- and an incredible job he and they did. (I can't believe how lucky we are to have convinced Alex to join us full time!)

But we also managed to sign Reeves Gabrels to do the tunes you hear when you go to the clubs in New York, Hong Kong and Paris.

Most people know Reeves as David Bowie's long-time guitarist (from Tin Machine up through the recent Hours CD). In addition, he's a total guitar god (I LOVE the man's tone...) with some killer solo CD's. He's also just a really cool guy who let me play his guitars the first time we met (and let me tell you, he has some NICE guitars...).

Anyway, Reeves' contribution to DX has gone without comment and I figured I'd bring it up.

If you or anyone else is interested in learning more about Reeves and his music, check out his website (http://www.reevesgabrels.com/).

Thanks,

Warren"

DXDOT witchboy interview pt.2, plus editor shot

Monday, June 5, 2000, 12:23 | Gwog |

DXDOT has posted the second half of their personal interview with Harvey Smith, and have included as a bonus a screenshot of the level editor used to make the game.

"I've been crunching for months now. For a while I was juggling the project and games. I played System Shock 2, Thief, Drakkan, The Sims and some other stuff all in a period of a few months. Then came the time of darkness and we got serious about wrapping up on Deus Ex. Since then, most of my energy has been poured into the game. (I still manage to watch Buffy the Vampire Slayer and Angel weekly.) "

ION Austin submits their first release candidate!!!

Monday, June 5, 2000, 11:56 | Gwog |

Ah, we've been waiting sooooo long.... after years of development, word comes from Harvey Smith that the team down at ION Austin has submitted their first release candidate to Eidos. After a mandatory time period of QA testing (assuming no significant bugs are found requiring a brand new release candidate) the game will go gold! Readers should realize that, although being at the release candidate stage means they are as close as can be without actually being gold, there is a good possibility that there could still be days or weeks before the game is approved by Eidos. Let's get fired up! And CONGRATS to the team... you're almost there!


witchboy interview at DXDOT

Friday, June 2, 2000, 07:37 | Gwog |

witchboy sends word of a new interview with the gang over at DXDOT. This piece takes the new angle of talking with Harvey about more personal things, such as his game development history. The article is Part 1 of a 2-part series, so make sure to keep checking back.

"Time spent on other projects has also made me realize the value of focus...of picking your battles and deciding where to apply your energy. You only have so many hours. You cannot include every possible feature and make every one of them great. That just cannot be done. You must decide... "

Deus Ex FSAA screenshot

Friday, June 2, 2000, 07:31 | Gwog |

Gamefan has posted a screenshot of Deus Ex taken with a Voodoo 5 card, displaying the effect of 4xFSAA on images (no stairstepping jaggies along polygon edges).


The White House is no more!!

Thursday, June 1, 2000, 11:14 | Hinny |

I just received word from Bob White that the 'White House' level in Deus Ex has been pulled! This is what Bob had to say,

"I nor anyone else can comment why we had to take it out. It was requested and we felt it was our patriotic duty to comply."

Bob also added,

"Fortunatwely enough the plot for that mission could be severed and only a small amount of change to dialogue was necessary. We pulled the level about 4 months back so there has been plenty of time to plug the holes."

Deus Ex Concrete date?!

Thursday, June 1, 2000, 10:38 | Mang |

Voodoo Extreme seems to have some info on what could be a concrete date on the release of Deus Ex. Check it out now!

McHale Interview

Thursday, June 1, 2000, 10:34 | Mang |

Tech extreme has posted an interview with Mr. McHale, Associate producer for Eidos Interactive, with some major emphasis on Deus Ex.

Thanks to DX DOT for the heads up. Now go check out that interview!

The Hinny is HERE!

Thursday, June 1, 2000, 10:11 | Hinny |

That's right! I, Hinny, have joined the ranks of Deus Ex Incarnate. I will be covering stuff like News, Interviews and anything interesting I think up, although I pity those who will have to put up with me from now on :).

Spotlight on the Stormtroopers sites

Thursday, June 1, 2000, 08:16 | Gwog |

Gamespy has posted an interview with Stormtroopers founder and current ION Storm webmaster TheZealot (with a few answers thrown in by content guy Gwog). This interview covers the history of Stormtroopers and Deus Ex Incarnate, along with the other ION Storm-related sites Planet Daikatana and Planet Anachronox that ST spawned.


DEI joins up with Denton's Databank

Wednesday, May 31, 2000, 06:07 | Gwog |

Deus Ex Incarnate welcomes it's first hosted site, Denton's Databank. The site is the brainchild of Absynthe, who also runs the Thief walkthrough site Garrett's Notebook. Denton's Databank will feature Deus Ex walkthroughs, character concepts, general strategies, and much more. So take a look at the site and welcome Absynthe to the community!


FAQ update!

Tuesday, May 30, 2000, 15:56 | Mang |

Our fabled Deus Ex FAQ has been updated, with a few delightful questions and some equally delightful answers! Check it out here!

DXDOT, Deus Ex team, and LGS

Tuesday, May 30, 2000, 13:16 | Gwog |

The guys at DXDOT got a few quotes from Chris Norden, Scott Martin, and Harvey Smith expressing their opinions regarding the closure of Looking Glass studios.


GA-RPG tells about their beta

Thursday, May 25, 2000, 20:27 | Gwog |

As the Deus Ex press betas start to roll out, the good news starts to roll in... GA-RPG provides a bit of good cheer with this hands on first impressions article, and even some new screens.

"If early impressions on the beta are any indication about the full version, then Deus Ex is game of the year so far. The appeal to a wide variety of gamers should make Deus Ex sell well off retail shelves, and the gameplay has classic written all over it. Look for our full in-depth preview for Deus Ex soon. "


Looking Glass Studios closes down

Wednesday, May 24, 2000, 16:01 | Gwog |

While not directly Deus Ex related, still the news of Looking Glass' closure is most likely sad for several members of the Deus Ex team who at one point worked there. Gamespy has posted a small article on this subject with the following quote from Deus Ex designer Harvey Smith:

" This news about Looking Glass closing down really saddens me," said Harvey Smith, lead designer at Ion Storm in Austin and a former Looking Glass employee. "Those guys have been my inspiration. They've made such incredible, revolutionary games over the last decade. Where would we be without Looking Glass?"

Gamespy.com's huge giveaway

Wednesday, May 24, 2000, 11:09 | Gwog |

Nothing but hardware, as far as the eye can see... you want a new rig? You want hardware? Then fill out Gamespy's survey which qualifies you for serious goods.


Deus Ex box art

Wednesday, May 24, 2000, 09:40 | Gwog |

Deus Ex designer Harvey Smith aka witchboy dropped us a link to Amazon.com's Deus Ex page which shows off the final tasty box art.


Bob White on the forums

Wednesday, May 24, 2000, 09:37 | Gwog |

Thanks to DXDOT's MagicBoy for sending word that Bob White took some time to answer questions on ION Storm's forums (a particularly heroic move considering how busy they must be, just weeks from finishing) about the game design dropping wiretaps/bugs, and Bob's comments on Deus Ex cut-scenes.

New Screenshot on Voodooextreme

Wednesday, May 24, 2000, 09:34 | Gwog |

General news site Voodooextreme has posted a new shot of Deus Ex, showing off some of their Unreal-engine trickery with mirrored floors and translucent textures.


Tucows Deus Ex E3 writeup

Tuesday, May 23, 2000, 15:13 | Gwog |

The Tucows guys, otherwise known as 'the reason Gwog's demo was cut short' :P have posted up a short piece based on their E3 viewing.

Official Site update

Tuesday, May 23, 2000, 05:15 | Gwog |

The unstoppable MagicBoy, from Deus Ex fansiteDXDOT, sends word that the official Deus Ex site has been updated with four new screenshots and a wallpaper (three different sizes for ya, two pics in the .zip of JCDenton


Bluesnews Screenshots

Thursday, May 18, 2000, 17:17 | Gwog |

Eidos sent over five new Deus Ex screenshots to Blues News, showing off such cool things as, well, general kickass Deus Ex-age.

Straylight shuts down; Brandon joins ION

Thursday, May 18, 2000, 16:47 | Gwog |

Straylight Productions, producers of game music for such little-known titles as Unreal and Unreal Tournament, has disbanded. Never fear, though... Key member Alexander Brandon has permanently joined ION Storm's Austin office, currently working on Deus Ex!

When asked to comment on his new situation, Alex simply said, "This office and the people in it totally kick ass :)."

witchboy rubs it in

Thursday, May 18, 2000, 13:55 | Gwog |

Just got a quick ICQ from Harvey 'witchboy' Smith about his current fun playing Deus Ex:

today i'm doing a 'jagged alliance' playthrough: my character is a typical special forces/merc-style troop. his skills are medical, demolitions and rifle. he smokes cigarettes whenever he comes across them. and i am blaring out, periodically, "got a present for ya" to annoy my co-workers.

can't...stand...the...wait....


New Deus Ex screens!

Wednesday, May 17, 2000, 11:32 | Gwog |

Yep, not those same old E3 shots, but rather a large set of screens from the 5 level press demo have been posted at GA RPG. Swank!


The Daily Informant

Tuesday, May 16, 2000, 08:21 | Gwog |

Stormtroopers' founder and new ION Webmaster, Lucas "TheZealot" Davis, has updated ION Storm's Daily Informant.

Well E3 may be over, but the news has just begun. ION Storm had a very impressive E3 showing this year, and has already walked away with one early award. Anachronox was named Best RPG of E3 by All Games Network! Below you can find some of the E3 news already starting to trickle out.

Deus Ex

  • Gamecenter has posted an article on the status of Deus Ex at E3.

  • DX Nation has posted an interview with Warren Spector taken at E3.

  • CGO has posted an E3 synopsis of Deus Ex.

  • Well Rounded Games is having a poll to see which game readers want for best of show. Currently Deus Ex is in the lead, so head on over and keep it that way!

  • Telefragged has posted a quick article on the Deus Ex E3 demo.

Check the DI for more.

Avault, Deus Ex, and a whole lotta lovin'

Tuesday, May 16, 2000, 08:19 | Gwog |

Avault has posted their very positive Deus Ex preview. Here's a piece:

It seems to get everything right, from storyline to graphics, and is filled with great immersive gameplay that keeps us glued to our monitors late at night munching on pizza and drinking Jolt just to get to the next level. Ladies and gentlemen, I have seen the future of first-person shooters, and when it finally hits stores, shockwaves will be sent out across the industry.


Warren Spector Interview

Monday, May 15, 2000, 09:30 | Mang |

Our pals at DX Nation have posted an interview with Warren Spector that they conducted during Day 3 of E3. True to tradition, Warren is once again long-inded in his answers, and they're still a joy to read, so check it out.

Rock the Vote

Monday, May 15, 2000, 09:29 | Gwog |

Deus Ex fans should head on over to Well Rounded Games and toss in a vote for Deus Ex as Biggest and Baddest of E3... cause it was!


Gwog Heads off for some E3 fun!

Friday, May 12, 2000, 16:27 | Gwog |

Well, once again I managed to sneak away from the fam for a day, so I'm going to do a hit-and-run tomorrow (saturday) to E3. One day isn't much, and it's always risky talking to developers on the last day of E3 when they've been saying the same thing 8 hours a day for three days straight. By then they'd just as soon drill holes in your skull as talk about their game, but that's just too damn bad :P Here is what I hope to get done:

For Planet Daikatana:

  • Full, hands-on Daikatana64 preview

  • Hands on preview of Daikatana Adventure
    for the gameboy, and hopefully screens

For Deus Ex Incarnate:

  • HANDS ON (it better be, grr :P ) Deus Ex preview

  • stack of the same screens you've been seeing the last three days (heh)

  • candid shots of the Deus Ex team

For Planet Anachronox:

Deus Ex Screenshots and Eidos mega preview

Friday, May 12, 2000, 12:13 | Mang |

Well Rounded has posted up some screenshots of Deus Ex, which was part of their giant Eidos E3 preview.

You can check out the giant preview here.

GameFan E3 Preview

Friday, May 12, 2000, 12:11 | Mang |

GameFan follows suit with the flood of news sites with a little preview on Deus Ex, ripe with screenshots. While none of these screenshots haven't been seen before, its still worth a checkout.

Telefragged mini-preview

Friday, May 12, 2000, 12:07 | Mang |

Telefragged has a little tiny half page preview of our favorite conspiracy game. No screenshots, but an interesting quick read all the same.

GA Source Screenshots

Friday, May 12, 2000, 09:04 | Mang |

Our friends at GA-Source have pumped out a few screenies from their E3 viewing of Deus Ex. They're yummy, so check 'em out now! You can check them out here.


DX and RPGVault

Thursday, May 11, 2000, 09:31 | Gwog |

The crew at DXDOT must have chosen some heavy-duty eye augmentations, because they spotted this bit at RPGVault...

"One aspect that seems to create a balancing nightware for the esteemed designer involved the different approaches to playing the game. Certain testers stressed that they had an overabundant amount of one ammo type while another tended to use the same type liberally. This can apply to weapons and other instruments as well, but perhaps these varied experiences are a sign of Deus Ex' capability to provide adventures that are distinct from each other. In any case, we're hopeful to find out soon enough if the game is released in the near future, something that Warren seems optimistic about."

Gamespy E3 Deus Ex preview

Thursday, May 11, 2000, 09:27 | Gwog |

The gang at Gamespy is down at E3 right now, and have kicked up a new DX preview. No new screenshots, but it's definitely a great overview of the game.

"The game also allows you to solve the missions to varying degrees, which even further erodes the tradition of finding the "right way to the exit" paradigm that drives most first-person shooters. For example, in the first level of the beta, I was asked to get into the Statue of Liberty ruins, rescue a prisoner, and take the terrorist leader alive as a hostage of our own. Instead I ignored the prisoner and gunned down the leader I was supposed to take alive. Instead of loosing the level and starting over, however, I was allowed to progressed, but was severely reprimanded by my superior for engaging in police brutality and lost out on the reward for rescuing the prisoner. "


Clay Hoffman interview on DXNation

Tuesday, May 9, 2000, 15:22 | Gwog |

The newly designed DXNation has slapped up a nice interview with Deus Ex artist Clay 'Big Daddy' Hoffman.

"Unreal was a really good experience. I felt much less constrained than when I worked in the Quake engine. Unreal can make amazing 3d environments. The real challenge came from working with designers who were highly focused (rightfully so) on game-play issues. Sometimes that made it hard to achieve an aesthetic that met my approval."

Stormtroopers introduces... Mang!

Tuesday, May 9, 2000, 07:19 | Gwog |

This is a big day for Stormtroopers, as we have the pleasure to announce the site's first new member in two years. A big, manly welcome goes out to Nayan 'Mang' Ramachandran, who will be working on Deus Ex Incarnate and Stormtroopers itself in order to provide articles and interviews. Mang is also currently a content developer for amateur game development portal "Developium", and brings a boatload of enthusiasm along with his familiarity with Deus Ex and the ION Austin team. So please drop him a line at mang@stormtroopers.com and say hello!


Two DXDOT relaunch interviews

Sunday, May 7, 2000, 23:47 | Gwog |

Immediately following their relaunch, the DXDOT guys have posted two interviews: one with Scott Martin and one with Bob White.

Deus Ex QA team intro doc

Sunday, May 7, 2000, 23:43 | Gwog |

We were given this document by someone mysterious (Tall, black trench coat, mechanical augmentations:left leg, left arm) so we figured it would be best to post it and not ask questions. What you'll find is a description of Deus Ex taken from a Warren Spector press preview in october of '99. This document was put together by "MIS guy" (yeah, right, we know a misinformation technician when we see one) Chad Warren, and was eventually used as a game introduction for offsite QA teams.

New DXNation with New screenshots

Sunday, May 7, 2000, 23:40 | Gwog |

In celebration of it's one year anniversary (Happy First, guys!), DXNation has posted a buff new design along with some tasty content, in the form of three new screenshots and an interview with Bob White. Head on over!

The Deus Ex Zone is now DXDOT

Sunday, May 7, 2000, 23:37 | Gwog |

Old timer XQ sent the following word about the reincarnation of unstoppable Deus Ex news site The Deus Ex Zone:

"After over five months of bring the world up to date Deus Ex news the DXZone is shutting it's doors...

To open the door to a new future. That future is www.dxdot.com our new home. DXDOT is the newest member of the Blinikingdot RPG network (www.blinkingdot.com a big thanks to them for their help). The future for the Deus Ex online community looks bright and we intend to be there on the front line."


New stuff

Saturday, May 6, 2000, 14:21 | Gwog |

XtremeNetwork has posted a hands on preview of Deus Ex:

"The skill system in Deus Ex is detailed, but not complicated. I am sure that many of you Role-Playing Game fans know very well the feeling of getting overwhelmed by a new RPG game, because of the amount of skills offered to choose from; it’s not a good one. The skill system provides you with many opportunities, as some extreme examples, you can choose to save the world as a cyber punk, a hacker, a James bond like spy, or a supped up commando."

and GA-RPG has three new screens.


Third Part of big Gamespot Warren 'view

Thursday, May 4, 2000, 07:55 | Gwog |

Part three of Gamespot's Deus Ex preview is up now, with a great conversation with Warren Spector.

"GS: You've told us in the past that you'd like your next project to be a fantasy role-playing game for one of the next-generation consoles. Have you made up your mind on what you'll be doing next?

WS: I'd be thrilled if we continued to develop the Deus Ex universe in a series of PC games and created an entirely new fantasy world in a series of console games. I want to see us do both in a two-project shop, but who knows, really? Let's get Deus Ex out the door and then we can talk. "


More Deus Ex previews

Wednesday, May 3, 2000, 17:51 | Gwog |

Some of these are kinda old, but links are cheap, right?

GIA Preview

Wednesday, May 3, 2000, 05:27 | Gwog |

The Gaming Intelligence Agency has put up a new preview of Deus Ex.


New Screenshots on Gamespy

Tuesday, May 2, 2000, 10:39 | Gwog |

Gamespy has snagged some new Deus shots, including some ridiculously tasty combat pics. Go Look!

20 Questions with Warren

Tuesday, May 2, 2000, 10:07 | TheZealot |

Gamespy has posted 20 questions with Warren Spector. The interview goes into how Warren got into gaming, the RPG genre, what he may be doing next, and just about everything except Deus Ex. All in all an awesome interview for learning about the man behind the conspiracies.


Harvey Smith Interview

Thursday, April 27, 2000, 12:50 | TheZealot |

Gamer's Central has posted an interview with Deus Ex lead designer Harvey Smith (aka Witchboy). The interview meanders all around Deus Ex, from game play, to technology, to music, and even to fire extinguishers and laser beams. It is definitely worth a read.

Deus Ex Mac

Thursday, April 27, 2000, 12:46 | TheZealot |

Westlake Interactive, the company responcible for porting the Mac verion of Deus Ex, has announced that the Mac version is now in beta. Do to the quick port, they hope to ship close to the PC version.


ION Austin Article

Sunday, April 23, 2000, 12:03 | TheZealot |

GameSpy has posted up a huge article by John "Warrior" Keefer on the ION Austin team. The article takes a thorough look at the team behind Deus Ex, and even hints at the possible theme for Warren Spector's next game.


Warren Spector Interview

Friday, April 21, 2000, 14:37 | TheZealot |

The Deus Ex Zone has posted a new interview with Deus Ex creator Warren Spector. The interview covers elements of making the game as well as some game play questions, and also contains additional answers by Deus Ex Designer Harvey Smith, and Lead Programmer Chris Norden. Here is an excerpt:

How important is balancing in a single-player game?

>> WARREN SPECTOR: Is there anything MORE important in a single player game? I don't think so. And in a game like Deus Ex, where we're very explicitly trying to give the player freedom to solve problems in his or her own way, to find his or her own path, balancing is a major, major deal. Frankly, getting it right is critical to the game's success and the primary reason we're not shipping yet. Making sure the guy who specializes in swimming and medical skills has as good a time as the woman who focuses on lowtech weapons and computer hacking or the fellow who goes the demolitions and heavy weapons route is quite the challenge!<<


Triple shot of Deus Ex interviews

Thursday, April 20, 2000, 23:28 | Gwog |

Deus Ex Incarnate has gone live with three new Deus Ex Interviews. First we talk with Chad Warren regarding his work on the recent Deus Ex teaser video. Next up is Alexandar Brandon of Straylight Productions, the guys responsible for most of Deus Ex's music. Finally, we got a couple answers back from Mark Adams, President of Westlake Interactive and the man in charge of porting Deus Ex to the Mac. Hit the Interview page!

Deus Ex Incarnate now at RPGPlanet

Thursday, April 20, 2000, 23:22 | Gwog |

Make sure you update your bookmarks, folks... Deus Ex Incarnate has moved from Stormtroopers to our new location under RPGPlanet, in order to better stay in contact with the RPG community. Time to delete some of those other little sites, guys... we need more hard drive space!

http://www.rpgplanet.com/deusex

Warren Spector interview at PC.IGN

Thursday, April 20, 2000, 11:34 | Gwog |

Day 3 of PC.IGN's Deus Ex feature ends with an interview with Warren Spector.

Deus Ex Mac information

Thursday, April 20, 2000, 00:04 | Gwog |

Mark and Ken from Westlake stopped by comp.sys.mac.games.action to answer a user's question about Deus Ex possibly being complicated to control.

Mark

"Actually its pretty easy to get the hang of. It does use the right mouse button a good bit, but we're mapping that to control-click so everyone with a good two button USB mouse can easily program it, and since you play with one hand on the keyboard anyway its not hard to play even with a one button mouse."

Ken

"No, it's not as complicated as it looks. Plus there's a training level at the beginning to take you through the basics."


witchboy on the forums

Wednesday, April 19, 2000, 11:03 | Gwog |

Harvey Smith, a.k.a. witchboy, hit the ION Deus Ex forum a couple times recently to discuss realism and player freedom in Deus Ex.

"deus ex is not just about combat. the player probably only has to 'complete' 40-50% of the game to 'win' the game. in other words, you can make a beeline toward your next goal, ignoring tons of role-playing, exploration and side-quests, or you can turn over every stone. "

witchboy interview

Wednesday, April 19, 2000, 09:02 | Gwog |

Just got an email from the fine fellows at The Deus Ex Zone:

"It's been a while since I had any news worthy of mentioning. Today that changed: We have scored a new interview with Harvey "witchboy" Smith of Ion Storm, check it out (http://dxzone.blinkingdot.com)"

new Deus Ex movie at PC.IGN

Wednesday, April 19, 2000, 07:43 | Gwog |

WOW. As Part 2 of their three days of Deus Ex coverage, PC.IGN has posted even more info, new screenshots, and a huge (and also slightly less huge version) Deus Ex movie!


Straylight Productions update

Tuesday, April 18, 2000, 08:13 | Gwog |

In parallel with our breaking the story about Straylight Productions providing the music for Deus Ex, they have updated their website to reflect their newest project. This update provides a bit about format:

"They shot, and they scored! Straylight will now be handling nearly all the in game music for the much anticipated Unreal engine title "Deus Ex" by Ion Storm Austin, as well as the title music, end music, and cutscenes.

The format? MODs again! We've more sample space to work with and also with the experience gained from Unreal will be bringing you even more high powered MODs."

They also make a comment that sounds like Deus Ex might be their LAST project:

"Currently Straylight is in a transitional period. We've less than a year until Dan graduates Berklee School of Music in Boston, and Alex is busy with multiple other duties. Depending on circumstances, Straylight may disband this year, but will not be out of action by any means. More news will follow and we'll keep everyone fully informed."

PCZone Preview clarification

Tuesday, April 18, 2000, 08:13 | Gwog |

Readers who might have noticed the following Warren Spector quote from the recent PCZone Deus Ex preview:

"Obviously, conversation plays a huge part in Deus Ex. We have over 150,000 lines of dialogue, which is... a lot"

should note that Deus Ex will actually contain 150,000 words, in approximately 9,200 lines of dialogue.

PC.IGN Deus Ex article

Tuesday, April 18, 2000, 08:03 | Gwog |

The fourth preview from this past friday's press day has now gone online, this time at PC.IGN.


PCZone and Incite DX previews

Monday, April 17, 2000, 10:40 | Gwog |

A second Deus Ex preview has come on line, from the on-site press day this past friday. This newest piece is at PCZone, and is nicely lengthy.

Here's a third over at Incite. Awesome helicopter shot, and then they've also got some very high-rez stuff here.

Gamespy Deus Ex preview and screens

Monday, April 17, 2000, 10:39 | Gwog |

Warrior, over on the mothership Gamespy, has posted a preview of Deus Ex from Friday's press event. In the article John discusses the game's basics, and has plenty of quotes from Warren Spector.

Spector said the game is close to completion. "We are at the point where we are generating no new content," he said. "We are very close. We are balancing the game play, tweaking resource balance from mission to mission, making sure the enemies are challenging enough, making sure the players who want to be the lockpicking environmental resources guy has as much fun as the heavy weapons guy. We are layering in final audio and fixing bugs as we find them. We still have optimizations to do, but basically the game is there. The game has been playable start to finish since October of last year. The complexity of the game and the fact that we are doing stuff that no one is stupid enough to try means we are still making sure it is enough fun."

This press event was actually very significant, because the representatives were given playable demo versions of the game to take with them. Make sure to read the article and check out the screenshot gallery, and then keep your eye on Gamespy for Keefer's upcoming hands-on preview and profile of the Austin office.

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