Mod News Sunday, December 30, 2001, 14:22 | Winquman | Just a small Mod News post this time.
That's it. |
New Map from [[N]] (Phase) Saturday, December 29, 2001, 08:49 | Jonas Wæver | Aunt Betty has announced that [[N]] (Phase) has finished his fourth map, and he highly recommends both maps, City of Marble and Skyfortress. All of his stuff is available at www.geocities.com/fedbn. |
New Site for Hurricane Mod Saturday, December 29, 2001, 08:42 | Jonas Wæver | Geist wants you to know that he has got a new site for his mod, Hurricane, up. It is mainly a recruiting site, and not a total reflection of what the mod will be like. He also wants to point out that the site was made by him, who has no webmastering experience at all! There will be major updates soon. Go here to see the site. Not here, here! |
Piracy, Potatoes and You Saturday, December 29, 2001, 07:49 | Winquman | We just got word from Dteam about an article at their homepage called Piracy, Potatoes and You. It's all about...well...read the title! And go read the article! |
Mod News Friday, December 28, 2001, 11:53 | Winquman | More mod news...
That was all for this time. Do you have any news that can't wait 'till the next Mod News? Send a mail to news@planetdeusex.com. |
Another new DXMP Map Friday, December 28, 2001, 09:20 | Winquman | That's right, we just got word from Endar of a new DXMP map he made. You can download it here. It is a BETA version, so Endar would like you to send comments to him at his e-mail. So what are you waiting for? Go ahead and download it! |
Prefabs at the MeetingPlace Thursday, December 27, 2001, 23:12 | Despot | DerianX would like you to know that he has whipped up a prefab set for use by the editing community. Here's the word: I have finally created enough brushes to release as a prefab set for the community to use. Those who have played some of my maps might recognize a number of these brushes. These brushes range from a complex 8-point giant torch to a basic small lounge table. Please feel free to use these brushes as you wish. Just remember to load all original DX textures before importing or the textures will come out wrong. Also, the Lights with (-) in front of them mean they are brushes to be subtracted, wheras all the other brushes are to be added (I would suggest adding as semi-solids too if possible). Download the file here. |
Beta DXMP map for testing Thursday, December 27, 2001, 20:27 | Despot | Aunt Betty has sent in a new beta DXMP map; he is desires feedback. If that's your bag, download away. He also mentions that he has started a new MP Mappage site, which can be found at http://www25.brinkster.com/dxmp/. |
Skyward Fires Mod Update Wednesday, December 26, 2001, 14:35 | Evil_InVasion | The Skyward Fires Mod has recruited three new members: Stace (A Voice Actress), Drewb99 (A Modeller, Texture and Sound Artist), and Mouse (A Programmer). They also have new screenshots of the mod. |
New mod starting to create a Tank in DX Tuesday, December 25, 2001, 18:06 | Evil_InVasion | We recieved this from Xrimson: HEY! I need people for a mod I'm starting! A TANK! That's right... if I can get enough experienced people together, we should be able to create a functional vehicle for DXMP! If anybody knows coding, mapping, modeling, or knows someone who is good with those, have them email me! THANX! Xrimson[EIS] |
New Mod Project: Tuesday, December 25, 2001, 03:12 | Jonas Wæver | We have a new mod project. This time, it's a total conversion. It's already planned and designed, now they just need a team! They already have a few meshes and some minor code. They need at least 2 more coders, 1 more modeller, 1 sound and music editor and maybe a texturer. The features are, I quote: Default will be in behindview but there will be aiming with crosshairs. Very beautiful effects on all weapons. 11 sp maps and 6 mp maps maybe more. 4 characters to choose from in sp and 12 in mp. Temporary flight for characters. All new aug system. All new characters. This is the first and only dx total conversion! There will be nothing from the original game except for base code and system structure. And here's the story: The series begins in MegaTokyo of the year 2032, where much of the city has recently been destroyed by the second great Kanto earthquake of 2025. In the process of rebuilding the city, the Genom corporation has become a major world power, due to its introduction of boomers. Boomer technology is essentially a combination of robotics, cybernetics and artificial intelligence in human form, pioneered by Doctor Katsuhito Stingray. Doctor Stingray was killed in a lab accident shortly after initial development was completed, but Genom has continued work on his brainchild, and boomers are now a major segment of the worldwide manual labour and military hardware market. In reality, Genom is far from the savior of the world that they would project themselves to be. Genoms' development of military boomers, and their continuing program of controlling the global economy and government poses a threat to the very future of humanity. In response, Doctor Stingray's daughter, Sylia, formed the Knight Sabers to resist their plans in ways that the police and world governments could not. If you're interested, you can write Geist about it. |
DXDune Demo Map Released Tuesday, December 25, 2001, 02:41 | Jonas Wæver | Pogoman has sent us a link to the DXDune demo map. Get it from here: www.fileplanet.com/dl/dl.asp?/planetdeusex/dune/demo.zip He also would like you to not laugh at it ; ) |
Merry Christmas Monday, December 24, 2001, 08:10 | Jonas Wæver | Merry Christmas! |
New Mod: Skyward Fires Sunday, December 23, 2001, 13:41 | Evil_InVasion | A new mod has been started, called Skyward Fires, set in a future where our prominent cities are in ruins. Any modelers or animators that would like to help should send an e-mail here. Here is a snippet of the storyline: It's 2123, and many places from the past aren't existing anymore. A place, that once was a great city, is ruined and is crawling with nomads, bums and parasites. It was called "New York". However, new cities, such as SkyWard, the futuristic city full of various companies, which are owned by all the nobility and greedy biggots of the world, and Zeto, which is located on the moon and is a biggest trading center in the Sun system, were built. High science and technology levels were reached. A first starship was built, which is controlled by the world's famous general Collins. The main company in the game, "SunTech", has installed the defense systems on the fleet and is now doing it for many other space crafts of different organizations. You are one of the best electronics engineers, working in "SunTech" and your job is to program the defense systems and missiles. However, you discover what's really behind all this and get to save the world... with the help of the other friendly sides, of course. But it's up to you to decide whom to trust. |
Mod News Saturday, December 22, 2001, 09:43 | Winquman | That's right! More mod news!
That's all for this time, but check back an other day for more Mod News. |
Severe Windows XP Security Flaw Thursday, December 20, 2001, 14:21 | Despot | Okay, this is Off Topic, but important nonetheless: a flaw in Windows XP's universal plug & play system has been uncovered (story) that leaves computers running this OS vulnerable to rogue software and remote control. The good news is Microsoft has reacted quickly with a patch which fixes the problem. Get downloading, XP users! Thanks to CitizenC from 3D AP.com for passing this word along. |
New Poll on Tartarusspawns' DX Editing Thursday, December 20, 2001, 12:12 | Jonas Wæver | Tartarusspawn's DX Editing has a new poll up. This one is very interesting (at least I think so) and will give a good insight in the DX Community. |
Preachers mod still active Wednesday, December 19, 2001, 09:56 | Winquman | I just got a mail from SchizoSlayer, leader of the Preachers mod: All production has stopped on Preachers as far as anything people can see. We're doing this properly and are currently working out a nice big design document to work to with lots of concept art. So we are basically in Pre-Production right now. The code is coming along regardless though and is quite frankly rather good :) |
Mod news Wednesday, December 19, 2001, 07:40 | Winquman | Here comes some mod news, not very much though.
That's it for this time. Also, if you have any mod news, or any news regarding Deus Ex at all, please send a mail to news@planetdeusex.com. |
Deus Ex PS2 Release Date Tuesday, December 18, 2001, 16:13 | Ghandaiah | Gamespy Daily has posted a 2002 PlayStation 2 Release List, which shows Deus Ex scheduled for February 1st. Looks like you PS2 owners will finally be getting your Deus Ex lovin' around that time... If it doesn't get pushed back, that is. |
New fresh blood at PlanetDeusEx Tuesday, December 18, 2001, 12:55 | Winquman | That's right! PDX has got yet another news poster. I am Winquman, a coder, and an old regular at PlanetDeusEx's IRC channel. I will be updating you on the latest news, and hopefully as much mod news as possible. Feel free to read more about me at the Staff Page. You will always be able to reach me at my e-mail: winquman@planetdeusex.com. |
New Stories Section and New Comic on RW Tuesday, December 18, 2001, 06:12 | Jonas Wæver | Redundant Weirdness has been updated with a new comic and a new stories section. Also, a new story called Helios has been put up in the stories section. |
New Hosted Site: Paladin X Tuesday, December 18, 2001, 01:02 | Despot | Hokay, New Hosted Site tonight: all welcome Paladin X, the site dedicated to the Mod of the same name. Here's a bit o' flavor text, per normal: It is 2067. 16 years after JC Denton joined the Illuminati. After the collapse of Majestic 12, its members were scattered and the world economy has begun its long voyage back to normality. The Illuminati, now trying its best as a respectable guide, has recruited young officers from a variety of law enforcement agencies, erasing all information about their past, essentially deleting them from society. Enter Alex Brandle, an Illuminati new recruit who has been augmented & trained by JC Denton. Soon after his recruitment, Brandle is assigned to investigate STEADMAN ENTERPRISES, a multi billion-dollar computer development corporation that succeeded Microsoft after its demise. Brandle discovers that the companies CEO, Thomas Steadman is a leader of Paladin X, an ancient society of evil that has existed since the time of the pharaohs. Paladin X seeks to locate the resting-place of an ancient artifact for sinister purposes that could have horrific results beyond any nightmare. But the plot is far more sinister than it first appears. As the truth becomes apparent, Brandle realises that the conspiracy stretches beyond Thomas Steadman, Paladin X and the very fabric of our reality. Stop by today! |
New FM: Presidential Emergancy Monday, December 17, 2001, 14:49 | Despot | Okay, we only get these every year or two, so it deserves a bit of promo: there's a new SP FM on the FMs page, by the name of "Presidential Emergancy." Here's a bit of descriptive text: A two-level single player map for Deus Ex. The player is JC Denton, but in my scenario JC is an agent for the Secret Service. The game starts in the Secret Service HQ. Some of the characters from Deus Ex will reappear under the same name, but usually in different roles. I hope I will find the time to continue this story. When you reach the end of the second level, you will see it's definitely not over. Download: presem.zip |
Modifications Monday, December 17, 2001, 14:01 | Despot | Been a while, eh?
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Skin up Winamp w/ Deus Ex Monday, December 17, 2001, 08:52 | Despot | Falling under the miscellaneous cool stuff category is a Winamp skin from Khakionion of AntiKhakionion.com. Hit up the Productions page for a link to the file, and don't forget to stop by the Roman agriculture section... A picture preview is provided: |
New Member of Klystron Monday, December 17, 2001, 06:43 | Jonas Wæver | Klystron has a new teammember: Furious Monkey, AKA Richard Bull. He works at Software Creations as a professional coder during the day, and now he will be coding for Klystron too. |
Holy Chapter Six of "Twist," Batman! Sunday, December 16, 2001, 21:24 | Ghandaiah | WHOA! I actually wrote the next chapter of your favorite Deus Ex fanfic series, Twist. Certainly this signifies the end of the world as we know it! ...Or something. At any rate, you can read this rumored next chapter of the oh-so-idle series through this link, or this one, or even this one, it doesn't really matter, they're all the same thing. ...I think I have too much fun with my newsposts. |
Mod Award on Plančte Mods Sunday, December 16, 2001, 13:24 | Jonas Wæver | It is time for the Plančte Mods Mod Awards 2001. What mods do you think should get an award? You can only vote once, and you don't have to vote in all the categories. Go here to vote. |
Deus-Ex.org has new Design Sunday, December 16, 2001, 13:11 | Jonas Wæver | ...and on top of the initial chock and permanent trauma from reading Got Ghand 15, here is a happier and significantly more sane newsflash: Deus-Ex.org has a new design! Yes indeed, and it looks really nice. Go there my faithful servant monkey... sorry, too much Ghand. |
Got Ghand 15: Dwarvish Nonsense Saturday, December 15, 2001, 23:42 | Ghandaiah | Jan Jansen's life following his association with you was typically convoluted, the barest of details hidden amidst his half-truths and whole lies. According to his published memoirs, "A Jansen in Every Port", after a short prison term for monkey smuggling, he returned to his first love... monkey smuggling. This led to the now infamous Gibbon Riot of '72, a tumultuous and altogether unclean event that seemed to center on the estate of the Shadow Thief Vaelag. Jan would deny that he had planned the downfall of the rogue, but he was unable to explain what practical application he had intended for a horde of knife-wielding simians. Nevertheless, the death of the admittedly disliked and generally suspect Vaelag could not be attributed to the young gnome. Strangely enough, Jan had alibis for each and every second of the day in question, and what a day it must have been! Relatives from across the Realms came forward to say that he had stopped in for tea and turnips. At his later wedding to Lissa, Jan was asked how he managed to be in so many places at once, and yet still so far from the scene of the crime. "Well," Jan would say, "when you have that many monkeys, anything is possible." Oh, and on an unrelated note, Got Ghand 15 can be seen here. |
MP patch for Creative Deus Ex Saturday, December 15, 2001, 17:09 | Despot | Blue's has a quick post that Eidos has released a patch to v1.112fm for the version of Deus Ex that is bundled with Creative Labs soundcards. |
DEA Site reopens Saturday, December 15, 2001, 11:10 | slicer | Slicer has informed me that the DEA site has been reopened. It's now redone, but lots of dead links. After huge requests via e-mail from many peeps out there, he has re-established the links for map and mod downloads with the codes on site being a bit messy. The planned date for a full site completion with all updates done are Christmas day... yes... the webmaster over there called slicer is rather sad... web designing on a Christmas day... slicer = llama, errr... hang on... I'm talking about myself here! :x You can visit the site by clicking here |
Petition for DX2 Multiplayer Friday, December 14, 2001, 05:10 | Jonas Wæver | Schizoslayer has started a petition for Deus Ex 2 Multiplayer here: www.petitiononline.com/mpindx2/petition If you agree that it's a mistake not to include multiplayer in Deus Ex 2, sign the petition. Maybe it'll change their minds... |
Beta 1.1 of and Server for DX Coop Wednesday, December 12, 2001, 12:44 | Jonas Wæver | DJPaul informs us that the Coop Project, the mod for Deus Ex, has released Beta 1.1, which includes bug fixes and improved lag. Also, they will be launching a Dedicated Server tomorrow (will differ due to timezones) for "massive low-lag coop play!" as he says. Grab the file here from FilePlanet, or here from the DX Co-op website. |
The Mesh Maker is not DX compatible Wednesday, December 12, 2001, 12:38 | Jonas Wæver | And we have a news update from Schizoslayer: The Decoration making tool (mesh maker) is NOT compatible with Deus Ex. Deus Ex does not use the same import system for meshes as UT does they are fundamentally different and cause imported meshes to appear as garbage. Thank you. |
More PlanetUnreal news and a New Mod! Tuesday, December 11, 2001, 08:54 | Jonas Wæver | I really hope that I won't get lynched for posting this, having already posted Planetunreal news twice (what's wrong with PlanetUnreal anyway?). So I lay all responsibility for this one on Steve "WrongWay" Wilcox, who submitted it ;) Anyway: He says that there's a new Decoration Creator Tool out. And here comes the relevance: He thinks it should work for Deus Ex. Here's the link: www.planetunreal.com/screen/meshmaker He also wants you to know that he's working on a new mod called Deus Ex: Special Forces. It's about an elite team of mercenaries that are employed to complete various objectives. The mod will include classes and what not, and there's already a lot done! All of the classes are ready to go. Sounds good eh? |
Deus Ex 2 Interview at Ferrago Tuesday, December 11, 2001, 08:47 | Jonas Wæver | Luke Guttridge has pointed out, that there's a new Deus Ex 2 interview at Ferrago with Harvey Smith from ION Storm. Unfortunately, I'm having a bit of trouble getting there, but maybe you'll have better luck. |
Happy Birthday to DXMP Tuesday, December 11, 2001, 06:46 | slicer | Well, I'm a bit late in saying this, but Deus Ex MultiPlayer celebrates its first year of existance and is still alive and well, *me scratches head* I think the birth date is 7th... So, if you want an excuse to tell your parents to hold a party, just say its DXMP's birthday... ;) |
DerianX announces the release of Nucleus Monday, December 10, 2001, 16:13 | slicer | 1337 as a FUBAR gets, DerianX releases another cool map for MultiPlayer. It's bigger than Smugglers, smaller than Skyline... errr... hang on, aren't all maps bigger than Smugglers and smaller than Skyline... /me scratches head, nm... Anyway, its a cool, mouth-watering map, I can tell you want the link, 'tis in here ;) |
Counterfeit Shuts Down Monday, December 10, 2001, 15:22 | Ghandaiah | Once, while my socks were talking to me at night, they told me that if the prophets will it, it is inevitable. Frankly, at the time, I didn't know what the hell they were talking about. I still don't. Now then, about Counterfeit... The mod has finally deteriorated to a resistant halt. One of many in the wading pool of deceased Deus Ex modifications, no? Anyway, if you visit the site you'll get a brief summary of why I came to this final decision. However, you'll also see that, while the mod may be shutting down, I'm still giving as much to the community as I can in the process. I've officially declared everything contained in the Counterfeit demo zip free for public use. Hit the site for further details. Oh, and you can still download the demo n' such there, too. The whole sock thing still freaks me out. |
New Interview at Dteam Monday, December 10, 2001, 03:29 | Jonas Wæver | If anybody is interested, there's an interview at Dteam with Casey from Threewave. Read the interview here. |
Milkshape -> Deus Ex model version 1 Saturday, December 8, 2001, 17:52 | Despot | Another bit of news from Geordie is an updated version of his Milkshape to Deus Ex converter, a nifty little utility if you're using Milkshape to model for Deus Ex. Several additions have been made since the preliminary beta release; most prevalent is the ability to export animations. |
Co-op Project Interview Saturday, December 8, 2001, 17:45 | Despot | HomeLAN Fed has posted an interview with Geordie from The Co-op Mod, with questions about the Mod, how it started, etc. Here's a quote: HomeLAN - Since Deus Ex was not designed for co-op mode how hard was it to make the game "co-op friendly"? Mark Welch - Evil. Just about everything was originally written on the assumption of one PC, and one player. So far, we have re-written roughly one quarter of the original Deus Ex code to make it work in Coop. We are going to rewrite even more before we're totally happy. |
Target Sighted updates Saturday, December 8, 2001, 17:21 | Despot | Aesthesia sends word that Target Sighted has been updated after a 3 month struggle in Real Life with internet connection... Anyhoo, the updates are flowing again, starting with an update to the Weapons section, which shows off the new prototype Plasm weapon. Here's a pic: |
Inside Disclosure @ De-M.com Thursday, December 6, 2001, 22:02 | Despot | There's a new interview over on DeusEx-Machina.com, which quizzes the Author of Disclosure and the popular DXMP map DXMP_Towers, Face, on his current project. Here's a snip: Eberon: What story elements does Disclosure have in store for players? Face: Disclosure has been planned and written in such a way that it continues with all the elements that we've become fond of in the original game. There's a major conspiracy that is inherent with the Disclosure storyline, often we find out that characters aren't always what they seem, something the player will get to see from a very early stage of the "add on". It's up to the player how they get to play, they can take the stealth approach and not have to kill anyone, or they can go around each mission shooting at everyone - the consequences of which the player will have to pay for in later missions. |
Co-op Project ZIP File Thursday, December 6, 2001, 14:57 | Evil_InVasion | The Co-op Project has given word that they have a .zip file version of their mod on their homepage now; and they have released word that they will have a .zip version for Macintosh users soon as well. |
Help The September 11th Fund and get DX GOTY Wednesday, December 5, 2001, 16:49 | Despot | witchboy has sent over this link to an item of interest on Ebay: it's a unopened copy of the Deus Ex GOTY edition, autographed by 18 members of the team behind the game. Mmmmmm...cool. And is that is not incentive enough, the auction is an Auction for America sale, which means the proceeds will go to The September 11th Fund. So, you have two very good reasons to head over and start bidding. A rather innovate way to support the country, to be sure... |
Da Towers MP Map "BETA" Sequel Tuesday, December 4, 2001, 15:43 | slicer | The long awaited sequel to the most popular user-made MP map, Towers, has just been released by the man himself, Face. As part of his huge Disclosure mod project, this map was made dedicated for DXMP. I'm not gonna say anymore than this... you gotta look at it for yourself... I'm speechless *me plays "Speechless" song by Michael Jackson...* Download it by going here. PLEASE NOTE that this is a public beta. If you find any problems on the map, remember to e-mail Face... suggestions, well, you e-mail him too ;) No, not me... I am not related to the map... well... maybe *cough* |
Nanotech - coming soon to a browser near you! Tuesday, December 4, 2001, 13:08 | Jonas Wæver | Aunt Betty has just written to tell us (and you) that the Nanotech's page will be up soon, and with it, a couple of maps will be released: dxmp_core (endar), dxmp_combat (endar), dxmp_castlecrypt (endar), dxmp_abyss (aunty), dxmp_titan (aunty) and dxmp_parisdance (aunty) There are also new classes in the packages and such, like weapons and antigravity boots. They'll have new textures, and music too. It should only be a few days. |
Newsletter From Redsun 2020 Monday, December 3, 2001, 13:04 | Jonas Wæver | News from Redsun 2020. You can now sign up for a newsletter. It's as simple as this: just send a mail to odaiba@crocus.ocn.ne.jp and tell him that you would like to receive the newsletter. |
Fan-Mission Contest on Redundant Weirdness Monday, December 3, 2001, 12:55 | Jonas Wæver | YES! You read right. Redundant Weirdness has opened a Fan-Made-Missions-Contest. Dig through all your old crap, and find the maps you put there by mistake! Then dust it off and send it to RW. See the Rules and Details for... uhm... rules and details! |
Tartarusspawns' DX Editing Updated Monday, December 3, 2001, 08:18 | Jonas Wæver | Tartarusspawns' Deus Ex EDiting has been updated with a shiny new layout, and a few new textures in .pcx format. It looks really nice. Remember that if you have something DX Editing related, send it in so others may use it. |
Mod News Monday, December 3, 2001, 05:58 | Jonas Wæver | Oh Goody! Suddenly, we have a lot of mod updates (well, at least compared to how many we usually have!) Here it is: Partyzone is looking for a little help with their website - mail Deus Diablo if you're interested - and has updated their team page. Edge of Dark has some updated screen shots. Looking very good! The Klystron Project has a newly modified weapon for you all: the Dart Gun (formerly the mini crossbow). Warzone has a new mapper: Fuzion. They could still use a few animators, skinners and coders though. And that's it really. If I missed anything, feel free to mail us about it! |
News From DX League Sunday, December 2, 2001, 06:22 | Jonas Wæver | Some of you may have noticed the downtime of the DX League last night - None of the DXL admins turned up to the EURO league start, so they temporarily closed down the league. [TFM]Death asks everyone to go to the leagues' homepage, and read the top news post. He explains that it is vital that everyone understands these things. Also, a new service for clans has been unleashed: The Deus Ex Clan Challenger! There are two leagues: EURO TDM CC 1 and USA/Aus TDM CC 1. Clans can join these leagues, and then login to the Clan Challenger on the league's page. Clanleaders can then challenge other clans to clan wars (two 20 min ATDM 6v6 games). Once the date, time and server is decided, clans then play the game. Once the game has been played, the losing clanleader goes back to the Clan Challenger, selects the game and inputs the results. If the other clanleader agrees to them (they are sent to him/her), then the result is added to our database, and the league table updates! |
The Path to Illumination, The Seventh Son Saturday, December 1, 2001, 11:46 | King Kashue | I hope everyone had a happy thanksgiving (for those whose countries do not celebrate Thanksgiving, I hope you had a happy Thursday). I had a great meal with my family, we ate lots of food and watched the Detroit Lions lose, which wouldn't matter all that much (they rarely matter all that much) but I happen to live in the Detroit area so it's exceedingly embarassing (I mean Leno's doing jokes about them...that puts them in the same league as the Clippers. THE CLIPPERS!!!)...*takes a deep breath*...We're taking some great steps towards illumination this week *cough* so won't you come check it out?...Got through the whole thing with out mentioning turkey...good for me...*looks back at line*...oh, crap... |
PartyZone is in Need of Coders Saturday, December 1, 2001, 03:55 | Jonas Wæver | Winquman from the PartyZone notes that the mod needs more coders. They need at least one more coder for the mod. If you have experience in UScript, you are welcome to mail him at once. |
More Story from the Klystron Project Friday, November 30, 2001, 15:23 | Jonas Wæver | The Smike informs us that the Klystron Project has posted part 1 of chapter 2 of their full story on their webpage. Here's an appetizer: "...and vision?" "Check." Suddenly, the man's eyes shot into the light - into his experience. Their pupils slitted and closed abruptly, and their lenses dimmed and broadened; their deep brown irises seemed to glow with excitement. Even after his eyes tried so much to narrow the light from entering his nerve pathways, it was still overwhelming. It was the eyes' first time seeing, they could not have been prepared for the onslaught of illumination that came rushing at them at 300,000 kilometers per second. |
New Textures on Redundant Weirdness Friday, November 30, 2001, 10:59 | Jonas Wæver | Redundant Weirdness has released a texturepackage with 25 new effect textures. You can download them from here. |
Indecision Makeover Thursday, November 29, 2001, 03:03 | Jonas Wæver | Indecision has got a completely new and, may I add, extraordinarily cool design for their webpage. This is a must-see thing... |
2071 to Max Payne Thursday, November 29, 2001, 02:52 | Jonas Wæver | 2071 has moved to the Max Payne engine. They aren't completely gone from the DX community, as they will release a small class based multiplayer game as well as whatever they have (including code, media, a hat with a rabbit in it (!)) that can be used to help the DX community. The main reason for this decision is the difficulty involved in getting 3D Studio Max models and animations into DX without a ton of bugs. There are quite a number of other reasons, but you'll have to read them on their webpage. |
Eve of Destruction Looking for New Coordinator Thursday, November 29, 2001, 02:44 | Jonas Wæver | Eve of Destruction is looking for a new coordination as Felix Drott no longer has the time to manage the project. If they don't find a new person to coordinate efforts and communications within the project and to the community, the mod will have to close down. Read more on the news page. |
News From Dune Wednesday, November 28, 2001, 06:00 | Jonas Wæver | We have recieved this mail from Blackwing: Hello, this is Blackwing, co-leader and headcoordinator of the DXDune mod. I'd like to express the team's joy about the fact that we are now hosted by PlanetDeusEx. We're under the same link as the old Dune mod. We're still looking for members, but we are starting to make progress and if we can manage it, we'll try to put out a 'demo' map with a few weapons, skins, models etc... in it... Anyways, come around and post some comments on the board on our site, we hope to see people coming to our site and board and telling us what they want to see in our mod soon. Long live the fighters! |
DX Coop Beta 1 released! Tuesday, November 27, 2001, 16:29 | Despot | And there was much rejoicing. A bit of information on what the Mod is: The Co-Op Project is a team based effort to bring a Co-Op Multiplayer Patch to the Deus Ex community. We are converting existing maps, and once the code is finished we're gonna do our best to support independant DX Coop maps and further mods who want to have Coop play. So we hope that you will enjoy the fruits of our labor and that this Co-Op MP Patch will stimulate some new growth in the DX modding community. And then some info on the beta itself: BETA 1: The first release focuses on the basic mechanics of Deus Ex, like conversations, computers/hacking, datalinks, datacubes and NPCs. A save game method is yet to be done, and changing maps does not work. Therefore, we converted the Rydberg Field map, as it is all set in one level, except for a few cinematics/conversations at the intro and outro. Check out the SP version for the full background story to Rydberg Field. We welcome feedback from this release as we move on to beta 2, which will hone game balance and add the save game features required for the full SP storyline to be played Coop. And finally, some download links: download from FilePlanet, or download from the Coop website. |
RedSun needs skinners Tuesday, November 27, 2001, 16:44 | Despot | RedSun 2020 has a need: a need for skinners, and not the kind that work with dead animals. They need somebody to skin their models and characters, who won't "ass out" immediately. In other words, dedication n' such. So, if you're a skinning type with that character quality, give Scopa a shout. |
Deus Ex League News Tuesday, November 27, 2001, 02:29 | Jonas Wæver | Update on Deus Ex League: The guys at DeusExLeague have some new competitions starting! Any player - In a clan, or not in a clan - can now play 6v6 ATDM matches, adminned by their admin team. New events will be added to the list in the top-left corner of www.deusexleague.com e.g: Upcoming Events: 02/12/2001 18:00 DXL 1 - Good vs Evil View | Join You can view which players have signed up to the match, and if there are any spaces left on either team, you can signup to the match! You will then be mailed the match details from the page, as well as the server password! When it is time for the match, just hop along to the server in the email, and get playing! This is a great chance for members of many different clans to have a match. If two clans want to battle each other, or if one clan wants to take on a mixed team, please mail them at clanevent@deusexleague.com, and they will add the names of the players you want to play into a new event! [TMF]Death has already signed up to the first match, which is on the 2nd of December. Want to kick his ass? SIGNUP TO THE MATCH! Thanks [TMF]Death |
Fare Thee Well Monday, November 26, 2001, 12:50 | Kaigen | I, Kaigen, have been a staffer here at PDX since shortly after its conception, but it's likely many of you don't even recognize me. For those of who you are unfamiliar with me, read this, this, this and this. As you can see from those articles, my contribution to this website has been sparse at best. My lack of ideas coupled with my recent drop in available time and motivation have forced me to decision that I must leave this site. If you wish to continue reading my various articles, I have taken up a position as a reviewer/staff writer at Lost Hours, a gaming column for the movie site Coming Attractions. I did not come to this decision lightly, and I will miss the site dearly. I've lost many hours of my life to Deus Ex, and my involvement in the community over the past year and a half. Perhaps I'll return when DX2 is closer to release and the community is in full swing. Until then, you can find me in the retired section of our staff page, or still occasionally frequenting the PDX IRC channel. So long Deus Ex community. It's been a mostly beneficial experience. ;) |
New DX2 Preview Monday, November 26, 2001, 11:49 | Jonas Wæver | KookieMunster was nice enough to point us towards a new DX2 preview. Go here ASAP! We're doing spottests on the way out. Everyone who hasn't visited the link, will be slapped with a large trout (go to #planetdeus for gods' sake!) www.gamespy.com/previews/november01/eidos/index3.shtm Now READ! |
Warzone and Swateam Merges Monday, November 26, 2001, 05:34 | Jonas Wæver | The two modding teams behind Warzone and Swateam has decided to join themselves into a perfect being of ultimate POWER! (oops, I think I got carried away there). Anyway... they also wouldn't mind if anybody out there decided to stop watching and start participating. Read more here. |
Orius Sequel, Cyraxx completed Sunday, November 25, 2001, 06:07 | slicer | Well, what more is there, more hard work by DerianX, with a new site design on his page too. Well, Cyraxx is out, it's the Orius Sequel, errr... yeah, Orius Sequel is Cyraxx *cough* :) Hi everyone, I just wanted to let you know that the sequel to Orius is done. It's called Cyraxx, and it's now available for download at my site (which I completely overhauled) If you have reached this far in reading the news and still haven't loaded DerianX's page, you must be a FUBAR like me! Click here to get to DerianX's Meeting Place :P |
New Help for Modders Saturday, November 24, 2001, 04:36 | Jonas Wæver | Good news for modders: Hexdot, a game mod development support and news site, is now open to the public. Hexdot currently provides the following tools to help modding teams better coordinate their mod development efforts: A Task Manager and a Bug Tracker, and has plans of other tools such as an Image Gallery, a File Release Informant, Team Recruiting (very useful eh?), Feature Request Manager, etc. And it's all completely free of course. So, if you're into the modding community, visit Hexdot. If you're a member of a mod team, send their link to the mod administrator, as he/she needs to be the person to sign up for their services. |
Deus Ex Assassins Gone... Saturday, November 24, 2001, 00:30 | slicer | The last remaining of the Deus Ex "classic 4" clan, Deus Ex Assassins [DEA], have been declared gone by myself as the original founder and leader. It has been rather sad news that DEA has encountered this problem as I have sworn that the clan will exist until the end of DXMP. BigCountry will remain to take over the clan. However, addition unfortunate news is that the Deus Ex MultiPlayer Centre, the DXMP Resource Site has also been taken down temporarily. I have also decided to leave, as quoted below: I will add that I will be leaving the DX Community completely following my cease to the contribution earlier in the year. I wish the best of luck to all [DEA] members and those that still lie within the community. -slicer |
Release of Max Converter Mod Tool Friday, November 23, 2001, 19:29 | Evil_InVasion | Today, Daniel Patton released a tool called Max Converter. This is an amazing new tool for Unreal Ed mappers and Studio 3D Max users. It allows you to convert a 3D Studio Max's exported ASE files to Unreal T3D! This is a useful tool, and something mod creators should get. |
New Hosted Site: Penumbra Friday, November 23, 2001, 12:00 | Despot | Okay, folks, we have a New Hosted Site on PlanetDeusEx for yas: Penumbra Incorporated. This is a Mod for Deus Ex, and here's a bit of story info from their About page: A professional hit man fills a need in society and is, at times, the only alternative for “real” justice. Some people would argue that in taking the life of another after premeditation, you act as God -- judging and issuing a death sentence. But it is the employer, the man who pays for the service, whatever his reason might be, who acts as judge. The hit man is merely the executioner, an enforcer who carries out the sentence. There are many, many instances when atrocities are committed that the law cannot or will not pursue. And other times when the law does its part but the American legal system is so poor that real justice is not served. In those cases, as in cases of personal revenge and retribution, a man must step outside the law and take matters into his own hands. ... It seems that almost every man harbors a fantasy of living the life of Mack Bolan or some other fictional hero who kills for fun and profit. They dream of living by their reflexes, of doing whatever is necessary without regard to moral or legal restrictions. But few have the courage or knowledge to make that dream a reality. As Jonathan Mercier, you are, undisputedly, the “Best” assassin in the world, with the skills and tools to back it up. After more than 5 years in this profession, an arrangement is made for you to carry out the murder of a very high level businessman, Andre Kincaid, the Vice President of a technology corporation, Penumbra Incorporated. No reason is given, and you are expected to carry out the death sentance regardless. |
Deus Ex PS2 Preview Thursday, November 22, 2001, 15:21 | Despot | Gamespy Daily has word of a new preview of the PS2 version of Deus Ex 2...not much info, but if you're thinking about getting the PS2 version of DX, this might pique your interest. A quote about the Interface: As previously mentioned, the interface had to be redone to accommodate the PlayStation 2 controller. The PC version relied heavily on keyboard commands, and while USB keyboards and mice will be supported it was important to Spector that using the Dual Shock controller be the preferred method of playing. The simplified menu system is far more elegant than the PC version's intricate interface, something Spector is particularly proud of. He feels that, "there are so many console games where the interface is so complex that I can't even play them anymore, but they're necessary to succeed in the game." |
DeusExLeague Ready to Start Thursday, November 22, 2001, 13:39 | Jonas Wæver | We have recieved a bit of a novel from [TMF]Death. Here it is: The DeusExLeague.com European Team Death Match League is ready to start. With a new website design and an improved server connection (provided by the wonderful www.DNAGames.net), the DXL is tuned to perfection. [SPE], [TMF], [TSW], [DXIN] and [GATO] will start the bloodshed on the 1st of December at 19:00 with [TMF] vs [GATO]. Spectators are always welcomed by the DeusExLeague crew, on their IRC channels. The latest game updates can be sent to you with a few simple phrases said on the channel, these are sent to spectators on joining. Here are the details: Server: irc.hashnet.org (Ex-NGUK IRC Network) Post: 6667 Channels: #dxl #dxl.live #dxl.hc #dxl.admin If you dont have IRC, you can always use the Java chat at http://chat.hashnet.org/ Any clans who want to participate in other competitions starting soon should signup to the DeusExLeague as soon as possible, as well as their players. Also, a new DXL feature is on the way. Special events or fragfests will be added to a list which will be in the topleft DXL box. There will be twelve places for these events in total (6 for NSF, 6 for UNATCO), a game (CTF, ATDM, TDM, etc) will be played at a certain time, date and server. People can sign up to the match, and the two mixed teams will play each other when its time. The matches will be adminned, and will be played on the DXL Servers. Let the games commence Thanks [TMF]Death And, that's all... |
New Preachers Backdrop Thursday, November 22, 2001, 13:21 | Jonas Wæver | I'll let Schizoslayers submission speak for itself: QUICK! Fetch the village elders for there has been an update at the preachers site already! Point your stubby fingers at the screen and make appreciative noises towards the backdrop we have provided for your entertainment. Say things such as "Oh pater look at all those colours brought into being on that grey box!" Or you can just visit our site and download the backdrop. Up to you really. http://www.modfactory.net/preachers/ Well, you heard the man! |
New Movie for DX Conspiracy Thursday, November 22, 2001, 07:48 | Jonas Wæver | KookieMunster has shared with us the news that the brand spanking new High Resolution Deus Ex Conspiracy Movie for PS2 is uploaded to Fileplanet. So what are you still doing here? Go see it! |
Got Ghand 14: "Spontaneous Combustion" Thursday, November 22, 2001, 00:47 | Ghandaiah | Happy Thanksgiving! I've just uploaded Got Ghand 14, the official Thankgiving installment, otherwise titled "Spontaneous Combustion." Take potshots at it through this link. And - Hey! It isn't late! Enjoy your turkey. |
Poll #28 & #27 results Wednesday, November 21, 2001, 22:48 | Despot | Right, we have a new poll for you to vote in while feeding your face with food n' stuff: What'd you do when you first finished Deus Ex? Oh yeah, and we also have the Poll #27 results online, comments from Kieran, Sym, Jim, and me. |
Hi! My name is slicer! Wednesday, November 21, 2001, 18:04 | slicer | Yes, the insane slicing slicer has returned to bring you the coverage of Deus Ex MultiPlayer news. Having left when Gwog left PDX, I have decided to return... after having a few chats with the invincible Fubar, Despot. |
The Path to Illumination, The Sixth Sense Wednesday, November 21, 2001, 11:37 | King Kashue | Yeah...um, the next...um...installment of the...um...path to...you know... illumination, is um...like, up for...you know like, people to...um...read... and, um...*pause*...stuff...You can...uh...huh?...it's, um...here...and stuff... |
New Deus Ex Resource Wednesday, November 21, 2001, 11:11 | Jonas Wæver | We are glad to announce that a new DX Editing Resource has seen the light of day: Tartarusspawns Deus Ex Editing. It's a bit new so far, but they'll grow. They are also looking for any form of editors: mappers, sound guys, modellers, coders, whatever, to post requests and submit work. And everybody is invited to vote for what types of prefabs you'd like to see more of. Go ahead, the link is here: www.geocities.com/tartarusspawn. |
The Coop Forums Are Up Wednesday, November 21, 2001, 06:17 | Jonas Wæver | ...and as Geordie pointed out: there really isn't much more to say. Check it out here, or from here. |
Preachers Website Is Up! Wednesday, November 21, 2001, 02:39 | Jonas Wæver | Finally! After three long months of anticipation, the Preachers Mod has a website. But hey, as Schizoslayer expressed it: They're buzy people you know. Website ain't a priority here... It's not as full of Quicktime and Flash as they hoped, but I'd say they have some neat features. Check it out for yourself on www.modfactory.net/preachers. |
DX Dune Has Died Tuesday, November 20, 2001, 07:55 | Jonas Wæver | It appears that Dune has met its makers maker (go figure it out). No, not the the new Dune, an older mod with the same name (and inspiration). The site has been inactive for a while, and has been declared dead. [Sad music plays in the background for a while] |
Advanced Multi (and single) Player v4.1 Tuesday, November 20, 2001, 06:27 | Jonas Wæver | Redundant Weirdness has some news about AMP v4.1. Apparrently they found a bug causing version 4.0 to not work in single player! You can download version 4.1 from here. [Edit] Thanks to tarturusspawn for pointing out another post on RW: Don't download AMP v4.1. I'm such a retard, THAT HAS THE SAME BUG. However, I'm sick of the conflicts between AMP and ASP. I'm going to make them two seperate mods. ASP will be for those who want new characters in singleplayer and AMP will be for those who want new characters in multiplayer. I'm truly sorry about this. We're all going to have to wait at least 0-2 days for a fully functional version of AMP/ASP. So, uhm, don't download this version, I guess. |
Deus Ex Movie Studio Sunday, November 18, 2001, 07:11 | Evil_InVasion | Hugh Macdonald of Unframed Productions has e-mailed us about a new tool he is releasing to facilitate creating cutscenes. Without further ado, here is his e-mail: First of all, a little background info... The Unreal Movie Studio was created by Stephen 'Nemesis' Deaver back in February 2000, to facilitate the creation of cutscenes, etc, in Unreal Tournament. I (Hugh Macdonald) have been meaning to port UMS to Deus Ex for about a year, but have only just gotten round to doing it. The version of UMS that DXMS comes from (UMS 1.6) is somewhat different from the original UMS, in that it's completely modular, and it is very easy to write your own modules for it. DXMS can be found on the UMS downloads page (www.unframed.org/ums/downloads.php), and there are tutorials for UMS (virtually identical to DXMS) at www.unframed.org/ums/tutorials.php Some of you may be thinking that there is already cutscene support in Deus Ex - I do realise that. However, as far as completely scripted cutscenes are concerned, I find I prefer using a UMS-style system (probably because I've been using it for the past 2 years) to Deus Ex's system. If anyone wants to contact me about DXMS, or UMS, then do e-mail me at Hugh Macdonald. To download this program, click Here. |
New DX site: The Rand Corp Sunday, November 18, 2001, 01:55 | Jonas Wæver | Mr. Spoon would like to draw our attention to his new Deus Ex mapping/mission site on PlanetUnreal. He explains his hosting on PlanetUnreal with the fact that his mapping roots came from Unreal Tournament. He has nearly completed the fourth map in his mod Rand Corp, and the conversations and textures are well into production. He is hoping to release a beta before christmas, but this may change according to University exams etc. Please feel free to send comments and suggestions. |
New Dune Mod Starting Up Saturday, November 17, 2001, 12:57 | Evil_InVasion | We were e-mailed by Pogoman about a new mod starting, entitled Dune. There is not a lot of news to tell at the moment, but we do know a small snippet of the story: The mod will feature you, the main character, as a Fremen. You must fight the evil Harkkonen to stop him from taking over your home planet Dune. Sounds like an exciting story is in the works. Any people experienced in any of the aspects of creating a mod are encouraged to contact Pogoman if they are interested in helping this mod. |
New Hosted Site: International Deus Ex League Friday, November 16, 2001, 12:00 | Despot | Well, it's been a while, hasn't it? It's good to announce a site's birth instead of its death for once...at any rate, all give welcome to the International Deus Ex League, which is a DXMP league, a description of which follows: You play 6v6 ATDMs, with basically random opponents and teammates (you sign up for which matches you can make it to (with a maximum of 2 per week, and minimum of 1 per 2 weeks), and we keep track of your statistics (on an individual basis, mostly) from those matches. The statistical categories are total kills (1 point per kill), kill ratio (win% x25), plus bonuses for being the overall leader (4 pts), leading your team (2 pts), and being on the winning team (2 pts). After each match, we total up the stats, and rank the players based on points per game. This rank will not only determine the teams in future matches, but also the winner of the league. Here's how it all works. You sign up for matches in the forum (match signups will start monday, August 20th... there will be one thread in the Match Signup section for each match), then you sign on to AOL Instant Messenger at least 10 minutes prior to match time (AIM is mandatory for league participation), and the referee will invite you to a chat room. In this chat room, the ref will determine the teams. At the beginning, the ref will do his best to make teams based on reputation, and try to keep the teams as balanced as possible. But once the rankings are in place, the teams will be seeded NCAA tournament style. I'll make an example. Let's say that for one particular match, players ranked #3, 6, 11, 14, 26, 28, 30, 38, 39, 44, 45, and 48 are present. Team 1 (Unatco) would be the #1, 4, 5, 8, 9, and 12 of that particular group. Team 2 (NSF) would be #2, 3, 6, 7, 10, and 11 of the group. So, the teams would be players ranked #3, 14, 26, 38, 39, and 48 on Unatco, and players ranked #6, 11, 28, 30, 44, and 45 on NSF. I know it sounds complicated... but that's why the refs are trained professionals :-) Check out the signup page to register. We will only take 50 players... so sign up quickly! |
Big Mistake About The Third Reich Thursday, November 15, 2001, 05:01 | Jonas Wæver | Everybody who doesn't have Unreal Tournament should please ignore the previous post about The Third Reich. It's a UT mod(!), and the news was sent to us by mistake. I did wonder why it was hosted on PlanetUnreal, but I guessed it was logical because it's the same damned engine! Stryker8 and I both apologize for the mistake, but if you have experience with coding, animating or mapping for Unreal, feel free to apply anyway... |
The New "NanoTech" DXMP Team Wednesday, November 14, 2001, 11:03 | Jonas Wæver | We have recieved news from aUnt beTty that he(/she?) and Endar has teamed up to form NanoTech, a new multiplayer map creation team, and after a busy couple of months, they now felt like letting some news seep through the cracks. We appreciate that : ) They'll make new packages for weapons and textures, and a lot of maps: dxmp_titan (basically done), dxmp_redplanet (midway), dxmp_nanocity (midway), dxmp_luna (in development), dxmp_saldali2 (in development), dxmp_paris (done), dxmp_abyss (midway), dxmp_grayrealm (in development), dxmp_snipertower (in development), dxmp_core (basically done), dxmp_combat (done), and dxmp_OreMine (in development). They hope to have a website up soon. I for one look forward to hearing more. |
New Tutorial Section on Redundant Weirdness Wednesday, November 14, 2001, 07:24 | Jonas Wæver | Redundant Weirdness has informed us, that they have put up a new tutorials section. The first tutorial is about how to make a super-machinegun! Go check it out if you're interested. |
The New News Editor Wednesday, November 14, 2001, 07:08 | Jonas Wæver | Hello. I'm Jonas Wæver, but since none of you ignorants have an "ć" on your keyboard, I had to consent with the email address jwaever@planetdeusex.com. Anyway, in the unlikely event that you're actually interested, go to the Staff section for more info. |
DX 2 update from Witchboy Tuesday, November 13, 2001, 13:17 | Despot | We've got an update regarding DX2 from Project Leader Harvey Smith, aka Witchboy: a project status update, new artwork, new information regarding the fiction, technology, and gameplay, and also some info about the team, in addition to other cool tidbits. And of course, there's always the most important part: The Link. Enjoy. |
DX 2 preview on PC.IGN.com Tuesday, November 13, 2001, 12:16 | Despot | The DX 2 Preview that was available to IGNInsiders earlier this week is now viewable by the general public. Not too much new information, but there are a bunch of interesting tidbits on the information currently available. Also, there is this interesting quote: Warren's also relinquished some control over Thief 3 in an effort to focus more on an as-yet-unannounced third game from Ion Storm. He wasn't saying too much when we spoke, but you can bet if there's any way at all to get any information out of him there's no chance in hell Eidos will let us near him. In any case, Warren is trying to find time to work on a new project and we'll bring you more details on that as soon as we can. Oh, and we'll try to find out more about Deus Ex 2 while we're at it. Stay tuned, as they say. |
New Brandon tunage Tuesday, November 13, 2001, 12:07 | Despot | KookieMunster sends word that PlanetUnreal has word that "Alex (Audio Director at Ion Storm), at OSPF has released a new Unreal based sound pack, entitled the Escalator Pack. This pack contains 5 re-released songs, created between 1995 and 1998. They're good for listening to at leisure, or for including in your maps." The link is: http://artists.mp3s.com/artists/135/ospf.html |
Radio interview w/ Sheldon Pacotti Tuesday, November 13, 2001, 11:08 | Despot | Ah, it's always good to see Deus Ex in the mainstream media (hmm, is radio still mainstream?): Mr. Pacotti, Lead Writer for Deus Ex/Deus Ex 2, has sent word of an mp3 which contains an interview with him (in addition to a lot of background info about Deus Ex) that was conducted on a station in Palo Alto. It's fairly standard, a bit of misinformation about the game, but it does contain a lot of dialog that I don't recall from the game...lines that were cut, maybe. Any way, it's definitely worth the listen if you have 25 minutes on your hands, so head over to http://kfjc.org/audio/tapon.html and get downloading. Redistribution is allowed, apparently, provided that the copywrite notice goes with it. |
Stats update Monday, November 12, 2001, 17:07 | Despot | Okay, we have Stats for yas tonight from mouse. Check 'em out to see what werd and wonderful happenings happened in PDX's zany IRC channel. |
SP Maps section online Monday, November 12, 2001, 14:11 | Despot | Okay, peeps, we have a new section on PDX for you to peruse: Deus Ex SinglePlayer Fan-made Missions. This page contains, oddly enough, links and info about the Singleplayer mapping efforts that have been released to The Community. You'll need a mod loader of some sort, Team UC has a fairly useable one. Additions are also welcome, so if you have an SP map to release, submit away! |
Co-op Project returns, new IRC channel Monday, November 12, 2001, 10:50 | Despot | DJPaul sends word that The Co-Op Project, which has just been re-launched on D-X.org, has a new IRC channel on Gamesnet: '#dxcoop' You can connect via regular client or Gamesnet's Java client. |
New Mod: Cabal of Technophiles Monday, November 12, 2001, 10:36 | Despot | TechImmortal has sent word of a new Mod group named "Cabal of Technophiles" which has just recently launched, which will be working on a Project that is described as follows: Duplicity: This is our principal mod. It will add some of the most frequently requested choices to Deus Ex. You will be able to play as a female character, to avoid capture, to stay with UNATCO and to go down the evil path (those of you who've played the game know what we mean...). This is, however, an expansion. We are not going to change the essence of the game; if you choose to be male and make your usual choices, there will be very little that is different or feels different. But you are the one who is going to define who JC Denton is, and depending on your choices, quite a lot of interesting new things can happen. We know that this is a major project, and it will take several months. Some parts of it are already working, other parts are still in the planning stage. Deus Extras: Along the way, as we complete various stages of the major project, we will release stand-alone map enhancements and mini-mods called "Deus Extras." Some of these will be quite small; others will be more complex. All will be included in the final release of Duplicity. |
WS interview parts 2 & 3 Monday, November 12, 2001, 10:06 | Despot | Somehow this managed to escape the general attention of the news monkeys, but part 2 of IGN's review with Warren Spector is online. Page 1 discusses is further discussion of Deus Ex, and Page 2 is his views on CRPGs in general. Part 3 is also online, which discusses technology trends n' such in the industry, as well as getting jobs in gaming development. |
Gamespy Store Launches! Friday, November 9, 2001, 16:51 | Despot | GamespyDaily.com has sent word of a new Section of Gamespy that has just launched: Gamespy Store. This is a partnership of Gamespy and HIP Interactive to bring y'all the gaming goods that you so desire, etc. Full press release can be found here. One point of interest is this quote from Mark Surfas, CEO of Gamespy: I think it's important to note that we don't make money directly from the sale of games at the store. Why? We don't want you to lose faith in our editorial staff. The editorial team takes a lot of pride in the accuracy of our reviews and you can rest assured that GameSpy will continue to tell it like it is. Like most retail partnerships on the internet, we get compensated for sending visitors to the store, not for what they do once they get there. So visit the store! |
More Havok stuff Friday, November 9, 2001, 13:22 | Despot | Havok's website has been update with some info about the use of their tech in Deus Ex 2/Thief 3: no real news, but there is a Cool Quote for Spector: "Games like Deus Ex and Thief are all about player experimentation in a deeply simulated world, so a detailed physics simulation is absolutely critical if we're going to achieve our gameplay goals. Havok is a powerful, off-the-shelf, multiplatform tool that really meets our needs. From a development standpoint, Havok slotted into our code base relatively easily. And when we've needed support, the folks at Havok have been terrific. Solid tools, easy integration, good support - Havok not only saved us time and money, it's going to allow us to meet gamers' needs and exceed their expectations. You don't often hear developers oohing and aahing but even the dev team members were blown away when they first ran through a map after we got the Havok code running," |
NSF Mod poll, screenage, map Friday, November 9, 2001, 11:41 | Despot | Dark from Invisible Online sends word of an update to the site: 8 new Map screens, 2 new combat screens, a new poll, and a new map, "Sniper Training Map" by [NSF]DeathCoil. They're also looking for dedicated modellers, if you're interested in helping out. |
Pollage: #26 Results & #27 online Thursday, November 8, 2001, 21:30 | Despot | Right, it's the moment you've all been waiting for! There's a new poll on PDX (from PaulBond, lead for DX Prequel), and it is... Favorite Deus Ex pastime? So there ya have it, get to the voting. Also in this update are the results from the l33tness test for the #planetdeus ops. They can be found here, commentary from Ghandaiah, Kaigen, Trystero and myself. |
A New Mailbag Thursday, November 8, 2001, 19:22 | Bub | Mailbag #8 is up... check it out... and stuff. You know, I need to start practicing and make my news post a little more fun to read :P |
Deus Ex 2 to use Havok real-time physics Wednesday, November 7, 2001, 16:17 | Despot | This in from Dalai, lead designer on Thievery: a post on Avault has the following to say: Havok has signed a deal with Eidos Interactive's Ion Storm Austin studio to provide real time physics. Ion Storm will be building on the go-anywhere, do-anything theme of Deus Ex and Thief in their next releases to allow even greater interactivity with all objects in a scene. Havok physics will work alongside the ISA-modified Unreal engine in both titles. Havok 1.5 has just been released. Added features to the physics SDK include fast character cloth, enhanced deformable object physics, and a car dynamics tool for real-time changes. The Havok Car Tuning Tool is the first application that facilitates real-time tuning of vehicle SDK parameters via a graphical user interface. Valve, Ion Storm, Nihilistic, MindsEye, Acclaim, Dark Black, Lost Boys, Microids, Cyan, Headfirst, and Team 17 are all using Havok physics in their upcoming titles. The demos for the technology look quite interesting: see the company's website. |
Fanfic Contest Wednesday, November 7, 2001, 15:19 | Bub | There is a FanFiction contest going on over at Deus Ex.Org. If you think you are a good writer, or better, know you are a good writer, head on over to the FanFic Contest. If they like your story, you'll get Deus Ex: Game of The Year Edition, or if you already have that, System Shock II or Thief II. |
New Team @ TWOH Wednesday, November 7, 2001, 15:05 | Despot | Gluestick sends word of two new members over at The Wrath of Halo: a new modeller, BebopXX, and Shukun, who is now handling Public Relations. |
Warzone pics Wednesday, November 7, 2001, 14:55 | Despot | Two additions to the recent slough of pics over at Warzone: two rifles (Barret M82A1 and Walther Wa-2000) and two explosives (smoke grenade and C4). Check 'em all out here. |
English Stealth Project n' updates Wednesday, November 7, 2001, 14:47 | Despot | Rampa sends word that The Stealth Project (French version) has been updated with 6 new pics and a lot of information, in French. Fortunately, an English version has also been put online recently, although it is not quite as complete. And, if you're interested in helping out with the Mod, they're looking for Team... |
Altercation media, team Wednesday, November 7, 2001, 14:43 | Despot | Ghargoil sends word of a brief update to Altercation: new screens, one member joined, one left. Check it. |
The Path to Illumination: The Fifth Element Tuesday, November 6, 2001, 17:30 | King Kashue | I see that Ghand put out "Got Ghand #13", so I'm definitely going to be playing second fiddle today (unless he hasn't actually posted it yet, in which case *swings pocketwatch back and forth* you saw nothing...Republicans are your friend...we only want what's best for the country...) Anyhoo...I'm watching Airplane on Comedy Central right now, that's a darn funny movie...The part with Kareem Abdul-Jabbar (*cough*LewAlcinder*cough*)...that just kills me...Oh yeah, I've got another installment for ya, CATCH! Oh you dropped it! Jeeze, you catch like a girl...I don't even want to play anymore... |
New Map Monday, November 5, 2001, 22:26 | Bub | There is a new DXMP Map in the Files section, named DXMP_Morbias]I[. Head on over to the Deus Ex Multiplayer section for the file. |
Got Ghand 13: Mutant Thing Monday, November 5, 2001, 20:22 | Ghandaiah | Greetings! Long-time-no-write. Got Ghand is finally back in action after what hasn't been its first long break... But, I have my reasons, as Despot has his reasons for dancing with The Devil (Gwog) under a pale blue moon. Regardless, Got Ghand 13 is here now, and guess what? It's the Halloween special. Now, I know what you're thinking: "It's five days after Halloween, you decomposing puddle of liquid fonkey!" Yeah, well, my ISP decided to stop working the day I planned to post Got Ghand 13, on Halloween, so it ain't my fault, Timmy! Now get reading, and be spooked! |
Bub's Here Monday, November 5, 2001, 20:13 | Bub | Welp, here I am... my name is (suprise!) Bub, and... well all that is explained in the Staff section. You may ask, "What is he doing here?" I will answer. This is what I do: You send me your files, and I manage them. I'll be handling file submissions and all sorts of things file-related. I guess that's all I need to tell you... I guess. |
New Mod News Concerning Matrix Mod and New Project Saturday, November 3, 2001, 18:21 | Evil_InVasion | We have received this e-mail from Sigmae regarding the Matrix Mod and a new project: Well, I'm afraid I'll have to apolagize [sic] once again. The Matrix Mod went under, due to the fact that we all sobered up :). The features we had planned would be either impossible, or very very difficult. Our new project requires no new code, and will contain almost no new material, except of course maps, textures, and skins. It will be episodiac, like the Matrix mod, and the first episode is tentatively scheduled for the first of January. you can find our webpage at www.geocities.com/sigmaeus Thanks Sigmae |
Warzone Mod Update Saturday, November 3, 2001, 14:00 | Evil_InVasion | The Warzone Mod has some new models displayed on their website, as well as an updated 'About' section. Head on over to their site and take a look. |
Deus-Ex Big Brother Opens on D-X.org! Friday, November 2, 2001, 14:46 | Evil_InVasion | Nice-But-Dim has informed us that his net show Deus-Ex Big Brother is now open, and hosted by D-X.org. So go pay this nice looking net show a visit |
Bit of DX Mod spotlighting on Gamespy.com Wednesday, October 31, 2001, 21:15 | Despot | There be a new Article over at Gamespy that hilights Mods for games that don't make the top 3 most-played MP games: AvP, Elite Force, etc. Deus Ex Mods are among those that are examined: Counterfeit, DX Prequel, and Redsun 2020 specifically. Space constraints prevent the blurb from being very in-depth, but the image link for the article is a bit amusing: [pic] Hmm, Counter-Terrorism in the streets of Redsun's Tokyo...werd. |
Wrath of Halo Update Tuesday, October 30, 2001, 16:29 | Evil_InVasion | The Deus-Ex mod Wrath of Halo has announced that it's modeller has left the team, and that it is in need of a new modeller. Anyone interested in this position, please e-mail gluestick |
Another Warzone update Tuesday, October 30, 2001, 11:52 | Despot | New model pic at Warzone: check out the l33t SIG 551, although it is unskinned at the moment. |
Charismatic update @ Charisma's Concepts Tuesday, October 30, 2001, 11:37 | Despot | Charisma from the late Deus Fortress mod has let us know that he has relaunched his site and renamed it to "Charisma's Workshop." The goal is to have the website be his base of operations from which he will help Deus Ex mods by giving them concept art and possibly some other kinds of help. Interested mods can contact him via the website. He will also be showcasing all the work he does at the Workshop. Also be sure to check out the Forum for the the site. |
Paul Tozour works on DX 2 AI Tuesday, October 30, 2001, 10:49 | Despot | Interesting tidbit that Gwog pointed out: Chris Carollo, Lead Programmer for DX 2 posted the following comment on this Evil Avatar discussion thread: Paul Tozour is doing the bulk of the core AI, and I'm working on some of DX2's tactical combat AI as well as the layer between the AI and the skeletal animation system. And yes, Paul rocks. Go read his recent interview at voodooextreme if you don't believe me. :) For those of you who don't know, Paul "Egg Boy" Tozour is also working on Thief 3's AI systems. The recent interview that Chris refers to is the Ask Paul Tozour #1 on VoodooExtreme, which can be found here. |
Delusive Acquires 2 New Members Monday, October 29, 2001, 11:22 | Kaigen | Woah. Every time I do this news posting thing I get a strange tingly feeling... Uhh... Anyway! Sym sends word that the mod Delusive has recently recruited two new team members. They are James McWilliams and COLE. A concept artist and texturer respectively. So uh.. yeah. That's it. Bye now. |
Altercation Mod News Sunday, October 28, 2001, 20:18 | Ghandaiah | Ghargoil has sent us word that the Altercation mod has posted new weapon models and screenshots. You can follow this link to get to the Altercation site. |
Warzone screenshot Sunday, October 28, 2001, 17:12 | Despot | Warzone has a new unskinned model pic for y'all to see, check it out here. In case you're wondering, it's a model of an HK G3A3. |
Bunch o' new maps @ DEA Sunday, October 28, 2001, 16:58 | Despot | Deus Ex Assassins has been update with a bunch of new DXMP maps, a list follows: AkiraReminiscence Version 2 by [[N]][Phase] Bucktown by Geist City Of Marble by [[N]][Phase] Frequency by Illuminati-IIS PTCTF Brighton Rock by OldGrandad Smuggler Hack by an Unknown Author. Download away! |
DXMP_PTCTF_BrightonRock released Sunday, October 28, 2001, 16:52 | Despot | OldGrandad has sent word that he has released his latest map, the CTF map DXMP_PTCTF_BrightonRock. If you're interested in finding out what the Map is all about, check DEA's preview. Download links: FilePlanet or private server. File Size: 2.2 MB A word of warning: due to the size of the map it might be hard work for those on 56k modems and also those with lower spec PCs. |
Redundantly Wierd work Sunday, October 28, 2001, 16:43 | Despot | mouse from Redundant Wierdness wishes all editing types to know that he is in need of a modeler and a skinner to do a quick job for hime. What exactly that job is, nobody knows. At any rate drop him a line if you're interested. |
DXL IRC channels Sunday, October 28, 2001, 16:40 | Despot | Just got a message from Death (eep!) that and his crew are getting a bit lonely over in the Deus Ex League IRC channels. If you wish to aid them in their distress, connect to irc.hashnet.org and join #dxl If you dont have IRC, you can always goto http://www.deusexleague.com/index.php?page=chat and use the java IRC client there. The DXL has a few more channels, here they all are: #dxl - General DXL Chat #dxl.live - DXL Live Game Reporting(only on match nights) #dxl.hc - DXL High Council - Come here to moan #dxl.admin - DXL Admins Only |
DX Tempus dies Sunday, October 28, 2001, 16:30 | Despot | DX Tempus is officially dead: the lead, Jonas Wæver has put the following update on their website: I have hereby executed the mod. Due to lack of members, time and (on my part) enthusiasm, DX Tempus is hereby dead. I don't regret beginning the mod, 'cause I learned a lot on the way, and made a few friends. It was going quite well, but I realised that I was not ready to spend all my time on the mod, and that was needed. The four of us cannot make a mod alone! Goodbye, it's been fun and useful. Jonas |
Indecision changes teams, merges with 2071 Sunday, October 28, 2001, 16:27 | Despot | Frankie Clams word of an Indecision update: Brief update on indecision. Just a quick state of the mod type of post. By the way the 2 members that KGB forgot to name are Shattersoul (sound tech) and RedTank (Texture Artist). Both of these members are part of analog dream studios. The Indecision team and the 2071 team have merged, under the name of Analog Dream Studios. Both mods will continue being developed. Right now the focus is on 2071 which should see a release in the coming monthes. Thanks, Frankie Clams |
Editorial: What's taking so long with the Mods? Friday, October 26, 2001, 13:28 | Despot | "The Mod scene has been rather depressing of late: mods shutting down left and right, teams dropping out due to Real Life and other issues, little or no progress on most of the remaining mods...what gives? Your friendly neighborhood Despot thinks he knows, and here's what he has to say." Thus runs the quick-info for the latest PDX Editorial, and 'tis sufficient indication of its contents. Read it for the Enlightened view of the current trends in Deus Ex Mods, and be prepared to have your toes stepped on if you're a Modder. No punches pulled. |
Poll #26 & #25 results Thursday, October 25, 2001, 11:57 | Despot | The New Poll is up, and it is: Which #planetdeus Op is the most l33t? #planetdeus sure seems to be getting a lot of press lately...*cough* Thanks to PaulBond from DX Prequel for the poll idea. Also of note are the last poll's results are in, although there is no Commentary, since the commentators were all on vacation. |
The Wrath of Halo site redesign Thursday, October 25, 2001, 11:18 | Despot | Gluestick has e-mailed in an Announcement that The Wrath of Halo has been redesigned to look more like a mod site. There's also a new Poll for y'all to vote in. Checkity check check it. |
Modifications Thursday, October 25, 2001, 10:41 | Despot |
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Warren Spector interview @ RPGVault Thursday, October 25, 2001, 10:07 | Despot | Thanks to GamespyDaily.com for the word that RPGVault has put up an interview with Spector, in which he discusses Deus Ex and its development. A quote: Jonric: To what extent did Deus Ex draw from and build upon previous games you've worked on versus trying to do new things? Warren Spector: I wish I could just give you a percentage ("Deus Ex - 53% brand new!") but that obviously wouldn't work. At some level, every game you work on builds on those that came before. Deus Ex wouldn't have been what it was if I hadn't gone to Lord British University back in the late '80s. Rich showed me the power of deep, detailed worlds, open to nearly limitless player exploration... He showed me the importance of offering players a range of options beyond simply killing everything that moves. Deus Ex wouldn't have been the same game if I hadn't played Ultima IV and if I hadn't worked on a bunch of Ultima games back in the '80s and early '90s. And, of course, anyone who looks at Deus Ex and DOESN'T see the Looking Glass influence just isn't paying attention. Clearly, I learned a lot working with Looking Glass founder Paul Neurath on Space Rogue (an under-appreciated game that influenced me a lot) and I hope everyone can see that Deus Ex is really the next step in a line that began with Ultima Underworld, System Shock and Thief (with a dash of Half Life thrown in for good measure!) Was there new stuff in Deus Ex? Sure. But the new stuff was built on a foundation laid for us by earlier games... This concept seems to be fairly universal...the best authors are the ones that read the most, the best artists have usually been exposed to the most artwork, and the best game developers have played the most games. Funny how that works. |
#dxediting turns 1! Tuesday, October 23, 2001, 10:49 | Despot | carone has let us know that the well-known Deus Ex Editing channel named #dxediting has been in existance for exactly one year old. Happy Birthday, n' such to them! You can join the celebration by connecting to irc.starchat.net, and joining the channel #dxediting. Free drinks are being offered by TheRenegadeMaster and DerianX, I hear... |
Klystron Project got VRML Tuesday, October 23, 2001, 10:31 | Despot | The Smike has sent word that The Klystron Project's feature page is now VRML activated: you can view the hovercars from any angle you wish. Here are some thumbnails: |
Cold Hearted cuts back a bit Tuesday, October 23, 2001, 10:17 | Despot | Luke "HppyVstr" Clevenger has sent word of some changes in Ravaged Entertainment: KookieM and DJ have left for school, and HppyVstr has taken over the Lead position in the mod. A more streamlined production process that involves a heavier use on placeholders is in use now, but more work is generated all round. They have decided to build the game in related, but self contained segments; building one mission at a time. So, they'll be able to release something, even if the entire mod isn't finished. As far as manpower goes, there are three people working on the project: the aforementioned HppyVstr, and also Steve Tack and Darkstalker, but the next announcement on Cold Hearted's website will most likely be to introduce new additions to the Team. |
The Path to Illumination, The Fourth Dimension Monday, October 22, 2001, 20:28 | King Kashue | Okay, I'm a little late with this installment, and if there's one thing that's not tolerated at PDX, it's being late... ... ... ... uh huh...anyway, read this week's installment it's good...what, you don't believe me?...why not?...have I ever lied to you?...well yes, the Jedi thing, but I said I was sorry...I can't believe you're still bringing that up... (Ghandaiah edits newspost to say: "Right, lateness not tolerated at PDX... that's only why there've been three-week-long gaps between every one of my articles for the past few months. =P ...I'll write something new! I swear! Aaaiiieee!!!) |
Another one bites the dust: Deus Fortress shuts down Monday, October 22, 2001, 16:11 | Despot | Due to recent slump in DXMP and various Team problems, the team behind the well-known Mod, Deus Fortress, have decided to cease their efforts. Arguments that a good Mod would create a demand for servers and promises of wealth beyond imagination failed to convince, unfortunately. Anyways, stop by their website for a Last Post and Farewell from the Leads, EternalSpark and Ghengis. |
New Cold Hearted Concepts Sunday, October 21, 2001, 00:14 | Despot | HppyVstr, concept artist for Cold Hearted, has sent word of an update to his site, which shows off three news pieces of artwork he's created for the Mod. Of special interest is the Main Character concept, which you can check out here. |
Planete Mods gets Deus Ex : Stealth Project screenage Saturday, October 20, 2001, 23:51 | Despot | Rampa has sent word that Planete Mods (no typo) has 6 new screenshots from the Deus Ex: Stealth Project mod. |
Modification News Thursday, October 18, 2001, 18:26 | Evil_InVasion |
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"Preachers" Mod Updates Thursday, October 18, 2001, 16:51 | Ghandaiah | The Preachers mod has just sent word that they've got some new content. And guys, I have one thing to say about it: This mod shows talent. Dare I say they're showing some of the best work I've ever seen in the Deus Ex mod community thus far; Keep an eye on them. They're bound to begin attracting attention... Several other screenshots (including this one) can be seen here, and some new concept art can be seen here. Excellent work, guys. Keep it up. |
Poll #25 & #24 Results Wednesday, October 17, 2001, 20:11 | Despot | It was poll night on PDX...a hushed expectancy hung over the land, silencing the hustle and bustle of the crowds. Stillness. Complete, hushed immobility. Suddenly, a brilliant light flared up in the darkness! Poll #25 burst into existance, and cast its brilliant rays of illumination out into the night, driving darkness before it, like a charioteer, lashing his four horses onward toward the finish! 'Twas a glorious sight to behold! And there was much rejoicing. And the results from the last poll could be seen by all, commentary by Despot and Ghandaiah. |
Convergance shuts down Wednesday, October 17, 2001, 19:09 | Despot | Turns out that the Convergence website was down for a good reason: the Mod has been shut down. Here's the Official Word from the Lead, Straius: Sad news to bring the community Well, sad for us, not necessarily the community. Production on Convergence is officially stopped. We were heading strong with our coop goals when we realized that we didn't have the time to create such a game. It has been a great learning experience for everyone on the team and while we are not producing the formal "Convergence" game, mappers from our team will be releasing SP mission packs that will include the work we have already completed along with some new content. We are sorry to bring this news to anyone who was looking forward to Convergence. We are all pursuing our own projects now and are keeping in touch. There is always a possibility for a resurrection of our SP game we were planning with the release of Unreal 2. Keep your eyes peeled, none of us are out for good. ;-) Despot mumbless sad farewells, et cetera to himself. |
AMP/ASP 4.0 released Wednesday, October 17, 2001, 19:01 | Despot | Redundant Wierdness has some new news of import: the release of AMP/ASP 4.0. Here's what the author, mouse, had to say about the update: There are no new characters in this release. However, I've added MENU support! Everyone connecting to the server will now be able to change their player IN-GAME! That's right! No more editing .ini files (unless you want to). The mod is now 106KB (with a 113KB readme folder, but that's not being sent to the clients, so only 106KB of bandwitdh will be sent). The .zip file is 113KB. Many thanks to DarksTalkeR for fixing and pointing out the Enum error. Download link: amp.zip |
DXMP Map: DXMP_Estate Wednesday, October 17, 2001, 18:53 | Despot | Alan Amoroso has submitted a Link to his first Multiplayer Mapping attempt, which is a, in his words, "simple mod of the Duclare Mansion." You can download the file from this page. |
New Mod: Grey Force Wednesday, October 17, 2001, 18:45 | Despot | Fried Rice has sent us word of a new Mod that has started up by the name of Grey Force. Here's a bit of info from their About page: Grey Force is an international team, who is specially trained to handle international events. The team is made up of highly trained specialist, ranging from people who can bypass any security, to people who can snipe a dime. Your first mission starts off in an urban area. Mr. Perkins, the president of National State Bank, has been killed. What turns from a police investigation turns into a Grey Force one. It turns out the guy who shot Mr. Perkins is actually from Russia. The first level will have you investigating why Mr. Perkins was killed in the first place. It will have you sneaking into a building and getting to his computer. I'm sorry I can't tell you much more, but like I said before, I don't want to spoil everything. Grey Force is an interactive world. This means if you feel like going down 8th street and shooting everyone, then go ahead. But be warned, the police don't like their people being killed. Also, Grey Force will most likely fire you, and even kill you. Check out their presence on the web at http://greyforce.20m.com/ |
DXMP_News Tuesday, October 16, 2001, 20:26 | Despot | Of Special Interest: Deus Ex League is all set to begin matches next week. Check out their site for more info start dates n' such. Next, we have a File: Illuminati-IIS has posted on Deus-Ex.org that he has finished his MP map, DXMP_Frequency. You can grab it from his website. Also in the Files section: DerianX has updated Meeting Place with word that he is working on a sequel to DXMP_Orius. You can see some in-progress screenshots here. On the Community side, Antiphreeze.net has a new look, and a new hosted site for the Deus Ex clan "Immortal." There's also some new content coming up at Antiphreeze, so be sure to revisit the site in the near future. |
Modifications Tuesday, October 16, 2001, 19:37 | Despot |
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New map screens from Face Monday, October 15, 2001, 20:56 | Despot | DEA's slicer has given us the heads up on some new screenshots of a map in development by well-known DXMP mapper Face. "Origin Unknown: Towers 2" is the title of the map, and it has been under construction for one week(!). Considering the quality of the screenage and the time in development, I'd think it's safe to say this map will rock. :) This map will also appear in Face's SinglePlayer mod, Disclosure. You can find out more about that project on his website. |
#planetdeus IRC Statistics Monday, October 15, 2001, 20:15 | Despot | Okay, those of you that frequent #planetdeus or are familiar with IRC will be interested to know about a New Thing(tm) we have set up: #planetdeus statistics, courtesy of mouse from Redundant Wierdness. Check 'em out to see the latest pearly words of wisdom that have been expressively expressed in the PDX IRC channel, otherwise known as THE hotbed of intellectual fervor, off-topic discussion, and imaginary violence. #planetdeus: it's where the l33t meet! |
Delusive updates Sunday, October 14, 2001, 21:16 | Despot | Sym, Project Leader for Delusive, has sent in an update regarding the mod, which I will quote verbatim here, since laziness prevents me from paraphrasing it: Many things are changing around here. First of all we may be getting another concept artist. And secondly, more relevant to the Deus Ex Community, we are moving on to another engine. This may be Deus Ex 2 but most likely it won't. There is even a chance that we might license technology. But wait, theres more. The story and gameplay mechanics have been scrapped and in its place we are developing an advanced RPG in the vein of Deus Ex and System Shock. Your actions actually affect you and the world around you. You can be a force for good or you can be a force for evil. It is your hands as you play on in the game. Many concepts and features are being developed even as you read this. When we are done, Delusive will be almost an entirely different mod... a much deeper mod. |
First "Ask Chris Carollo" online Sunday, October 14, 2001, 13:52 | Despot | DeusEx-Machina.com has word about the first Ask Chris Carollo, in which the Lead Programmer for Deus Ex 2 answers various questions about various topics such as technology, Looking Glass Studios, and Magic: The Gathering. Here's a random quote: How did you get hired by looking glass? Chris's reply: I had written a Quake level editor for DOS called Quest (and was joined by Trey Harrison partway through development) during my senior year in college. It was done with the intention of using it as demo material when looking for a job after gradution, so I probably spent more time on it than any of my other projects. In any case, I sent my resume and demo disk to all the game companies I could name, and as it turns out Doug Church at LG had been looking through the homebrew Quake editors at the time because he was working on the editor for the Dark Engine. And as it turns out, when my resume crossed his desk he recognized my name and we did the standard phone interview -> in-person interview -> job offer thing. My other demos were probably useful as well (.s3m player, asteroids clone, various demo effects), but the editor was my "in". That and an inordinate amount of luck. :) |
New Hosted Site: RedSun 2020 Friday, October 12, 2001, 17:29 | Despot | Okay, Deus Ex fans and supporters, stand back and Recognize the latest Planet Deus Ex Hosted Site: *drumroll* RedSun 2020. No further introduction should be necessary, but in case you've been living under a rock or something, here's a bit of story info from their About page: Joseph is the newest Nanotech Agent developed in Secret by a group of UNATCO:SCI scientists who wanted to develop the ideal Agent. The agent they developed will fight for the good of the Human race. Then, during a training mission in Asia, he is kidnapped and taken to a TMG lab in Tokyo. However, before the scientists of the TMG are scheduled to conduct their experiments, a data transmission from UNATCO wakes you up. The UNATCO Scientist who wakes you beins to explain your situation when he is cut off and a new voice takes over. His name is REDSUN and he instructs you how to escape the labs. Now, it is up to the player to guide Joseph back home, and discover who kidnapped him and why. The year 2031 is a dark period where governments hold on to power by the skin of their collective teeth. Japan is not immune from this plague of weak governments. Tokyo is the boiling point of three warring factions for control of Japan, the TMG, Kamikaze, and Yamaguchi are all battling for power. Was one of these groups responsible for the kidnapping of Joseph? If so, which one and why? What is hiding behind the peaceful facade of Tokyo? And most perplexing, who is REDSUN? There's 20 new screenshots as mentioned in today's Modification news, one of which appears in the POTD. Check out their site for the rest of the pics (which are quite good). |
The Path to Illumination, The Third Man Thursday, October 11, 2001, 20:40 | King Kashue | Well, I'm back again...I'm already starting to get starved for ratings so I'm going the gross-out route that's been so successful for a MTV...In this installment we've got severed body parts and FUNGUS...you heard me...FUNGUS...what kind of FUNGUS?...you'll just have to read it to find out. On a related note, does anyone remember the cartoon Stunt Dawgs? It was a kid's cartoon, and the main villian's name was Richard P. Fungus...just sit back for a second and take that in...a kid's cartoon...Richard P. Fungus...no joke...Richard P. Fungus...man, I gotta lie down... |
Modification News Thursday, October 11, 2001, 18:35 | Evil_InVasion |
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DX Tempus Mod Appetizer Thursday, October 11, 2001, 12:04 | Evil_InVasion | Take a look at the About Tempus page to read some new information about the mod. Here is a snippet: Kelvin took a deep breath. He glanced sideways at Ricki. She was breathing a little nervously. You never got used to this. He smiled at her reasurringly. She smiled back. It was a nervous smile. Kelvin turned to look at Frankie and Leonard. They were, as he, crouched ready behind a large crate. Kelvin gave the smugglers a quick glance, then nodded at Frank and Leo. They nodded back. Then he lifted his hand and made the go-sign... Take a look through this to read up on this snippet and get info about the Tempus Mod and the cool features in it. |
DerianX updates @ MeetingPlace Wednesday, October 10, 2001, 18:03 | Despot | DerianX has notified us via IRC that he has updated his site with a new version of DXMP_Battlefield (note the link on his page is incorrect, the correct link is http://planetdeusex.com/meetingplace/Battlefield.html. He has also converted another one of his maps, DXMP_BattleZone, to CTF format, and enhanced the map slightly in other ways. Grab the file from this page. There are other miscellaneous updates as well, check the site for details. |
Deus Ex Assassins Update Wednesday, October 10, 2001, 17:42 | Evil_InVasion | The Deus Ex Assassins team has added some new maps, take a look at them Here. |
New version of Hejhujka's mini-mod released Wednesday, October 10, 2001, 17:16 | Despot | Jarus/Hejhujka has sent in a new version of his mini-mod for use in custom DX maps. This version contain 5 modified weapon from the the first edition (pulse gun, nexus, automatic shotgun, gravity rifle, silenced assault rifle), 2 new weapon (energy rifle, vacuum rifle) and one brand new NPC (Cyborg Dog). Grab the file here. |
Speech by Harvey Smith at IDGA Wednesday, October 10, 2001, 17:10 | Despot | Just received an ICQ from witchboy that give notice of this article on International Game Developers Association's website. It's a transcript of a speech given by the aforementioned witchboy at a recent game conference on the subject of "The Future of Game Design." Here's a quotsie: As an art form, immersive games are in a transitional state, currently positioned on the cusp of something almost unrecognizably different. Future games will employ deeper simulation in order to achieve far greater levels of interaction and complexity, while simultaneously simplifying the learning curve for new players. Most game environments of the past have been based on crude abstractions of reality, limiting player expression and requiring users to learn a completely new vernacular in order to play. The games of the future will rely heavily on much more complex, high fidelity world representations that will allow for more emergent behavior and unforeseen player interactions. Taken together, these next-generation design paradigms are not simply improvements over older models, but represent a fundamentally different approach to simulating real-world physics, handling artificial intelligence and interface usability. |
More DX PS2 Screenage and Website Tuesday, October 9, 2001, 19:10 | Despot | D-X.org has word of some screenshots (some new, some old) from the PS2 version of Deus Ex over at Games Radar. You can view the pics right here. Also on the topic of PS2 DX, Gamespy Daily has word that the official Website for the game has been launched, and can be accessed here. |
Deus-Ex League About to Begin Tuesday, October 9, 2001, 12:07 | Evil_InVasion | We just received this e-mail from IceMan of the Deus-Ex League: I don't know if you are already aware of this but the DXL (http://www.deusexleague.com) is about to start. At the weekend the signups will close and the first matches will begin. This is clans' last chance to notify [TMF]Death of any changes at admin@deusexleague.com all clans have been signed up to the TDM leagues so if your clan does not want to take part please email him ASAP. Thankyou! |
Preacher's Mod News Monday, October 8, 2001, 16:38 | Evil_InVasion | We received this e-mail from Rob Hale, of the Preacher Mod: Well we at the Preachers mod that everybody loves [Edited by News staff] has some news type stuff for y'all. 1, we need a coder. big style. Kinda desperate here guys. Even those who have never used uscript before but know C++ or other OOB languages can apply so long as they are willing to learn and aren't afraid of a challenge (and it will be). 2, we need a coder! 3, You do not talk about fight... wait a second 4, Our webby has recently left us thanks to Real Life (TM) and we are looking for somebody to replace him. Send a portfolio type thing to me at the address I am writing from which is this: Schizo_slayer@yahoo.com 5, We got concept art and pictures! Look at the pretty pictures! LOOK DAMN YOU! It's all on our forum what is being here: http://www.modfactory.net/phpBB/viewforum.php?forum=26&58 it's got news n stuff until we get our website online so visit it and keep visiting it cos it gets updated (no really it does). 6, Running feature on our forum of me (that being me, lead designer and shit filter) building the first level of the mod. Screenshots of my work becoming an actual level in the mod (no spoilers though :P ) have alook if you get bored. 7, new team member, Ian Shanahan aka "the texture dude" he's doing most of the texturing for the maps while at the same time learning to use Unreal Ed (there are no pretentions of any of his maps getting into the mod cos he's been making UT DM ones) Just proving how multi-talented he is :) 8, We need a coder. Thats it. Cheers. Rob Hale PS, we need a coder. |
DXMP Mappage: "A Bridge To Far" & "Opposing Worlds" Sunday, October 7, 2001, 00:06 | Despot | Okay, folks, we have two new DXMP maps for yas tonight. No descriptions were included with the maps, so you're on your own in that regard, but here be the download links: -DXMP_OpposingWorlds, as conceptualized and produced by [SM]SwordMasterLoz. -And then, DXMP_ABridgeToFar, which was created by [SOL]BillWang. (sic) |
Penumbra mod updates Saturday, October 6, 2001, 21:06 | Ghandaiah | The Penumbra mod has sent word that they're currently running a contest for becoming a beta tester for the mod. Here's a direct quote from the mod's news regarding that: I'm also doing a contest for thoughs of you who look at my notes. If you find out what I have been trying to tell people then you can and will become a Beta Tester. This is a high honor in this mod considering I wasn't going to let anyone out side of our mod touch our stuff, so start translating. If there is no winner then there is no Beta Tester. It was also said that they're planning to update the site with some concept art as soon as possible. Keep checking back with 'em to see it. (Despot: There! I actually made a mod news post! ph34r m3!) |
Twist - Chapter 5: Vicious Cycle Saturday, October 6, 2001, 15:13 | Ghandaiah | Phew. After a long break, Twist is finally back in action. I just reluctantly pumped out chapter five, which you can read by following this blatantly obvious really, really long, big colored link. Did I say blatantly obvious? Silly me. That's like saying "obviously obvious," you know. What? You get the idea now? Okay, as long as you know to click on this text... Because, that's what's important... You're sure you got it? Okay. You're positive? Right then. Uhm... I'll just be over here, badgering Despot, planning the revolution of the monkey men. With bananas. Because monkeys like bananas. And thus, monkey men like bananas. Okay? Yeah. |
Gamespy 3D v2.55 released Friday, October 5, 2001, 23:12 | Despot | This showed up in the News mailbox from the GameSpyDaily crew: The shareware version of GameSpy 3D v2.55 is now available! In it you'll find support for the Return to Castle Wolfenstein Multiplayer Test. http://www.gamespy3d.com/news/index.shtml Sooo, if you're looking for any easy way to find a good RtCW game (or a good game of Action Game [insert name here], for that matter), stop by and download away. |
Ask Chris Carollo @ Voodoo Extreme Friday, October 5, 2001, 23:06 | Despot | Frankie Clams has pointed out to us a newspost of interest over at Voodoo Extreme: Chris Carollo, the lead programmer at ION Storm Austin for Deus Ex 2 has agreed to do an Ask column at VE where he can field programming oriented questions you may have, plus technology issues and game design stuff as well. He can't comment on Deus Ex 2, Thief 3 and the next-gen Unreal engine, however. A bit of background info swiped from VE's update: I started work at Looking Glass after graduating from college, and was primarily responsible for the physics and sound propagation systems for the Dark Engine, used in Thief, Thief 2, and System Shock 2. I then did a particle system for Jane's Attack Squadron and worked on the multiplayer patch for Shock 2. During the last year of LG, I was on the team working on the engine for our next-gen games, mostly doing editor and physics work. After LG closed, I moved to Austin and began work as Lead Programmer for Deus Ex 2. I'm mostly responsible for architechtural issues and knowing a little about everything and how it fits together. Questions in virtually all areas are welcome, including technical questions and questions on design (particularly immersive sim design), as well as questions on how to build software for good game development. You can send your questions for Chris to Apache, who will forward the good ones onward. |
The Path to Illumination, The Second Sight Thursday, October 4, 2001, 21:05 | King Kashue | Evidently I didn't suck too badly in the first article, because they let me write a second. *In Ed Sullivan voice* Well, we've got a really great shoo for you, an interesting question regarding mediaeval relics (other than Despot's last date), and THE GREATEST MOVIE EVER MADE!!! (No, it's not one of those movies...jeez, you've got a dirty mind). Check it out Here. |
Modification News Thursday, October 4, 2001, 17:49 | Evil_InVasion |
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Named & Shamed section launches on DEA Thursday, October 4, 2001, 14:57 | Despot | In an attempt to discourage cheating in DXMP, DEA has launched a Named and Shamed section, which gives handles and IP addresses of confirmed MP cheaters. The section is based on submissions, so if you have clear evidence of cheating in DXMP, contact slicer or mouse with your evidence. If you believe one of the players listed is innocent, the contact is the same. Just remember to have darn good proof that the player in question isn't actually cheating. slicer would also like to let all of those who frequented the ION Storm Deus Ex forums to know about DEA's new forums, which are intended to serve the same purpose as the ION boards. |
Poll #23 results, n' Poll #24 up Wednesday, October 3, 2001, 20:33 | Despot | Okay, it's Wednesday night, and you know what that means. The new poll: Which weapon kills you the most in DXMP? Vote away! Also, we have Results from the last poll (by Deus Diablo): check 'em out right here. Comments by Ghandaiah and myself. |
Editorial by WS: PS2 DX Tuesday, October 2, 2001, 18:48 | Despot | PS2.IGN.com has posted an editorial of sorts by Warren Spector regarding the PlayStation 2 version of Deus Ex. He gives a bit of background and explains some of the features that have been added or enhanced for the console release. There isn't really a whole lot of new info there--it seems to be aimed for the most part at the *cough* PC naysayers*cough*. On the topic of PS2 DX, it turns out there were 3 more screenies on the Eidos DX Forums besides the one we posted a few days back: view 'em here, here, and here. |
Mod interviews by Deus-Ex.org Tuesday, October 2, 2001, 18:40 | Despot | Spotted on Deus-Ex.org are two new interviews, one by TheRenegadeMaster, who talked with Damocles from DX Vampire, and one by Falo, who questioned God's Mercenary from Swateam--a bit of exclusive screenage is included in the Swateam interview as well. |
DXMP Mappage Tuesday, October 2, 2001, 18:33 | Despot | Okay, we have some new maps for the Multiplayer aspect of Deus Ex, both by BloodBrada: First we have DXMP_BloodBall, which is not your standard Deathmatch game: it's actually a basketball game, complete with scoreboard and all that stuff. The only thing lacking is the cheering crowds, but we can live without 'em. The other map is also unusual: Fight Club Extreme is the name, and it appears to be team-based deathmatch, but with an in-game spectator mode. Not absolutely certain, however, since the description is a bit vague. Anyhoo, it can be downloaded here. |
Palmtree CTF v1.46 released Tuesday, October 2, 2001, 18:24 | Despot | Palmtree has sent word that he has released a new version of his CTF Mod for DXMP which incorporates two new game types in addition to the standard CTF: Capture and Hold (try and hold as many computers as possible), and Capture the Ambrosia (like CTF, but capturing ambrosia gives your team health, and capturing the nano-virus hurts the whole enemy team). You can grab the file here. |
More Media at The Klystron Project Tuesday, October 2, 2001, 18:14 | Despot | The Klystron Project has been quietly updating away, and has some new imagery and other such stuff for your examination. There's also mention that Star Trek is may be getting in the way of site updates over the next few days. |
Counterfeit seeks staff Tuesday, October 2, 2001, 18:04 | Despot | Solid has asked me spread the word about Counterfeit's lack of staff: their mapping team quit the project, so they're kinda in need of more mappers right now...if you're a mapper and can help, give Ghandaiah a shout. |
Stealth Project Mod Update Tuesday, October 2, 2001, 17:44 | Evil_InVasion | The Stealth Project (A French Deus-Ex Mod) has ten pictures up at Plančte Mods. Their current website is French only, but they say that a "new one, more complete, will be online soon." Click Here to go to their pictures. |
Sex, Games And Videotape Updated Monday, October 1, 2001, 21:41 | Kaigen | It has been brought to my attention that in my recent article, Sex, Games and Videotape I had forgotten the character Tiffany Savage. I also received a few requests to link to pictures of each actor (much like in the recent Got Ghand), since most are fairly obscure. And knowing since my uh, success relies upon you drones I thought I'd oblige. You can find the updated article at the same location as before: here. If you didn't catch it before. The editorial looks at the past endeavors to translate games into feature films, why they have failed and what could be done if Deus Ex ever received the same treatment. So go and read it if you haven't already! |
New version of AMP Sunday, September 30, 2001, 22:51 | Despot | mouse has let me know (several times) via IRC that AMP v3.3 build 5 has been released...currently, the release has 11 new characters, bringing it up to 131 different pawns to choose from in Single-Player Mode and Multi-Player-Deathmatch mode. It also has an l33t HTML readme n' such. There's also updated IRC stats for #DXEditing and #PlanetDeus for your viewing pleasure. |
Modification News Sunday, September 30, 2001, 11:50 | Evil_InVasion |
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New Mod, "Peace and Protection" Sunday, September 30, 2001, 09:16 | Evil_InVasion | There is a new mod started by Mr[SDK] called Peace and Protection. Not too much information at present, but they are looking for modelers and animators, if interested, please e-mail MisterSDK@hotmail.com for more details. And a bit of concept imagery from the Mod: |
NSF Mod Udate Saturday, September 29, 2001, 19:20 | Evil_InVasion | We received this e-mail from DarkOne of the NSF Mod: Stealing has been added to the [NSF] Coverts Abilities list, check out the complete charactor list on the NSF MOD Preview Page Here, also nsf_Rotterdamn and nsf_DownTown are still being crafted, Rotterdamn will be out soon. Another unamed map is also almost complete, we should have alot of screenshots of them by the end of next week. The TSI33 Avenger is being modeled/animated. By the way, the NSF Poll was undecided at Weapons or Battle Screenshots, so I am going to do both. Battle Screenshots should be available about 1 hour after this update. 2 Maps have been added to the "Downloads" Section, DXMP_DownShip and DXMP_[NSF]HouseSE. Check them out they are designed nicely. |
New Deus-Ex.org Webmaster Saturday, September 29, 2001, 19:17 | Evil_InVasion | Deus-Ex.org has a new webmaster; staff member TheRenegadeMaster, who is replacing Bort at the helm of Deus-Ex.org. |
'nother DX PS2 screenie Thursday, September 27, 2001, 23:48 | Despot | Well, there certainly seems to be a plethora of media for the PS2 version of Deus Ex: Mike McHale from Eidos has sent word of another DX PS2 screenshot which can be found in a thread on the Eidos Interactive Deus Ex forums. Here's a nice lil' thumbnail view of the shot: |
Deus Ex League still accepting sign-ups Thursday, September 27, 2001, 21:52 | Despot | [TMF]Death would like all you DXMP players to know that Deus Ex League is still taking clan and player applications, and wants clans to sign up to as many leagues as possible, with CTF, TDM and Capture and Hold to play with DXL. The leagues will probably start in two weeks, so if you're considering signing up, the time is now. |
New member @ The Klystron Project Thursday, September 27, 2001, 21:46 | Despot | Elismike sends word that The Klystron Project has acquired a new member: a professional animator by the name of Matt Rennie, who works for Sony Computer Entertainmanet Europe. He will be modeling, texturing, and animating some robots and humans. Give him a welcome! |
Deus Ex Design "Bible" for Modders Thursday, September 27, 2001, 21:37 | Despot | DX Prequel has word from Sheldon Pacotti (the e-mail is a few weeks old, but still good news): I talked to Warren and Harvey this morning, and they thought we should go ahead and create a "continuity bible" for the prequel mod group and others who might be interested. They're very interested in supporting mod-builders. Currently, I'm pulling text out of the original DX1 design doc to try to condense down the essentials. I just wanted to drop you a note to let you know that there might be a little bit of turnaround while we track down all the bits and pieces. Most of the design doc, believe it or not, is quite different than the final game. Then, more recently: I was afraid that the decision to do an "official release" would delay matters, and so it has. Kickin'. It looks it may be possible to create a Mod based on the Deus Ex universe after all... |
Universal Tutorial Site? Thursday, September 27, 2001, 13:00 | Despot | Sym has asked me to post regarding a post by Musician on Deus Ex Ed: I'm wondering what fellow tutorial authors would think of putting all our tutorials together. Not necessarily on this site but one site only in any case. I expect the future of editing resources will contain a site dedicated to editing for all games and we could be ready for something like that, not to mention how easy it would be for a mod developer to have all the resources in the one place. Silly idea? Go back to your hole Musician! Comments would be appreciated. Comments can be posted here. |
Modifications Wednesday, September 26, 2001, 06:51 | Despot |
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Mailbag #7: Back to Work Monday, September 24, 2001, 21:26 | Despot | NathanKeogh sent along word that Mailbag #7 has been uploaded and is ready to be viewed by the Masses (you). The mailbag is still getting plenty of idiots, but the number of "good, useable letters" is down, so we take this opportunity to say submit ye letters to the Mailbag! |
PlanetDeusEx welcomes King Kashue to staff Sunday, September 23, 2001, 18:14 | King Kashue | Well, I wouldn't say I was "welcomed"; those hazing rituals are brutal! (I'm still having nightmares...you don't know terror until you've seen naked goats in your dreams...*shiver*) Anyway, as I was saying, I'm now a member of the staff here at PlanetDeusEx.com. I'm going to be writing an article called "The Path to Illumination". It's a little bit intellectual, a little bit foolish...kinda like a college lecture given by the Monty Python troupe...or not...maybe it's kinda like...no, um...like...no no, the "lecture" idea works...aww heck, just check it out here. |
Got Ghand 12: Bob Saget Saturday, September 22, 2001, 00:21 | Ghandaiah | Yes, you may all rejoice now, for Got Ghand 12 has finally arrived after a ridiculously long period of time that I spent neglecting my writing duties here at PDX. Got Ghand 12 discusses my little version of what a Deus Ex movie should be like, if there ever were one, in comparison to Kaigen's movie ideas in his most recent article. Perhaps reading Kaigen's article beforehand would give you a better grasp on what I'm babbling on about this time. Then, I suppose it doesn't really matter, because do I ever make sense? So go ahead and read Got Ghand 12. |
Chris Carollo comments on community feedback Friday, September 21, 2001, 13:33 | Despot | Gwog, who most of you know, sent over this link to a discussion on EvilAvatar.com in which DX2 programmer Chris Carollo makes the following comment: I'm sure when more of the DX2 design gets known we're going to take all sorts of shit about elements of it, but we've spent a lot of time and energy on those design decisions, and believe them to be the right ones. Not that we won't listen to feedback and potentially have that influence our opinoins, but at the end of the day, our opinions are the ones that make it into the game. Games aren't design by committee, and that's a good thing. This was in discussion thread regarding Sony Entertainment Online's Kelly Flock making a statement to the effect that they ignore consumer input entirely. |
More DX PS2 screenage Friday, September 21, 2001, 12:51 | Despot | DeepPurple for Eidos Interactive has hit the forums with a post regarding some new DX PS2 screenshots at PS2.IGN.com. A total of 10 new screenshots to be seen, as well as a bit of info regarding the port. |
Insurgent shuts down Friday, September 21, 2001, 12:42 | Despot | This from the Insurgent website: Due to a lack of interest and school issues, I regret to say that the mod has been shut down =(. DXMP_Insurgent has been turned into my personal project, and hopefully, will be released soon. Thanks to all of you guys who have supported the development of this mod. Till then. - Illuminati-IIS on behalf of the whole Insurgent team |
Two new DXMP maps Friday, September 21, 2001, 12:28 | Despot | A couple new custom Multiplayer maps for y'all to look at: DXMP_MCI and DXMP_Bucktown. Check out the Community Multiplayer Maps page for more info since Despot is too lazy to write up descriptive texts twice... |
Modifications Friday, September 21, 2001, 12:01 | Despot |
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All Your Deus-Ex Mod News Thursday, September 20, 2001, 16:09 | Evil_InVasion | The All Your Deus-Ex Are Belong to Us mod has sent us an E-mail letting us know that they are not dead, and that they will soon be 'fully resurrected.' So stick around to see what happens. |
A Mod is announced Wednesday, September 19, 2001, 21:07 | Despot | We have received word from one Schizoslayer (formerly of RedSun 2020) regarding a new mod for Deus Ex in development called "Preachers." It's a rather Shadowrun-esque mod, based on the premise that in The Future cyberware implants have become a reality, and are being used to Evil Ends. A website should be online soon, more information will be available then. In the meantime, if you're a coder that is willing to code for the mod, contact Schizoslayer with examples of your work. |
New Hosted Site: Swateam Wednesday, September 19, 2001, 19:06 | Despot | Okay, peeps, we have with us a New Hosted Site: Swateam, a "Counter Terrorist themed modification for the critically acclaimed RPG, Deus Ex," according to their Info page. Head on over to see what it's all about and browse through the screenshots sections, which are well populated. Or talk it up on their forums, which are open for your feedback and discussion of the mod. |
Mailbag #6: In Memoriam Wednesday, September 19, 2001, 18:48 | Despot | A slightly different Mailbag this week: NK has written up a short epitaph for those that parished in the recent WTC disaster. It can be viewed here. Normal Mailbag operations will be back next week, check in then for discussion of such topics as anime-inspired content in Deus Ex, idiots: scourge of the earth, and Ideas for a DX Co-op mod. |
Poll #23 & Poll #22 results Wednesday, September 19, 2001, 18:37 | Despot | Coming well on schedule for once, we have a brand new poll to poll the community with: Which set of levels was your least favourite? And we also have the results from results from Poll 22, with commentary from myself and the currently Thief-obsessed Ghandaiah. Check it. |
New NSF Poll is Up Wednesday, September 19, 2001, 17:30 | Evil_InVasion | The DarkOne sent us this E-mail regarding the new NSF Poll: A Poll is ready for votes at www.PlanetDeusEx.com/Invisible, I need to know want kind of screenshots you guys wanna see cause I am making a new page showing of some special effects I made for the mod, the vote that is the highest by two days from now wins, and the next day I will post some of those screenshots. |
New Update on Demoman's Resident Evil Mod Wednesday, September 19, 2001, 17:25 | Evil_InVasion | Demoman has sent us this E-mail, giving an update to his upstart Resident Evil Mod: Hi guys! I thought I would e-mail you with some info, as my last mail wasnt very informative. The mod is called "White Umbrella: The 'Devils Gate' Project". The mod will be available in episodes, three in all and the first being called "Killswitch". The website is 80% complete, and is in final stages of construction. The reason it isnt up now is because f2s have a 12 hour wait to update their DNS config files. Also, if anyone would like to contribute ideas, help out with mapping or coding then please feel free to contact me at demoman@fludem.freeserve.co.uk. |
Big 2071 Mod Update Wednesday, September 19, 2001, 17:12 | Evil_InVasion | The 2071 Mod has posted a rather large update on their site. First of all, they are getting a new webpage in a week or so. The new page will reflect the changes the mod has gone through as well as giving you a large amount of information to feast on. And last but not least, there are a few nice pictures of models and a promotional poster on their main page. |
New Project: Deus-Ex Mod Installer Tuesday, September 18, 2001, 12:11 | Evil_InVasion | Winquman has sent us this E-mail, regarding a new DX Mod Installer he is setting out to create: I've started a new project, a Deus Ex Mod Installer. Now, I'm looking for a team. So, if you're a skilled C++/VB/UnrealScript coder, feel free to mail me at Winquman@hotmail.com . I'd like to know what kind of coding you've done before, and what languages you use. You can also mail if you have any ideas for the Mod Installer. |
New DX Resident Evil Mod Tuesday, September 18, 2001, 06:39 | Evil_InVasion | Demoman sent us an e-mail informing us that he is starting a Resident Evil Mod for Deus-Ex. Not too much information was given as it is still very young, but he said the website will be up approximately 24 hours from now. |
NSF Mod Update Monday, September 17, 2001, 18:15 | Evil_InVasion | We just received this e-mail from Darkone of the NSF Mod: I Have Taken Screenshots and Written info to all of the coded people/teams you can be for the mod check them out I think you will like them. :) I have also added and had a new ability coded by Anxiety, "Stealing" will be available to a select number of players. I am going to code another ability called Blend, it allows you to hide in shadows and not be able to be highlighted, if a light is shined on you you will be visible. |
Sex, Games and Videotape Monday, September 17, 2001, 00:58 | Kaigen | Woah, I'm not used to this crazy news posting thing. It's so strange and confusing to me. Anyway, a new article is up entitled 'Sex, Games and Videotape' and written by yours truly, Kaigen. The article analyzes why the movies based on games that have been released thus far have been so dreadful, and what can be done in the future, specifically if Deus Ex were ever to be adapted into a movie. Anyway, here's a juicy little snippet. Even the most brainless of games (which most are) can be interpreted into, at the very minimum, a tolerable film, but only if taken seriously. That is perhaps the biggest fault in the video game movies thus far. A large portion of the non-gaming community look upon our hobby in a skewed 'Trix are for kids' perspective, which means they aren't going to try to inject an already hollow story with emotional involvement or compelling plot to make into something truly good. So uh, go read it! Then afterwards you can drop me a line and tell me what you think! |
Convergence Mod News Sunday, September 16, 2001, 06:55 | Evil_InVasion | We just received this e-mail from Straius of the Convergence Mod regarding the path their mod will be taking: In relation to the post made by Deus Fortress about their discontinuation of their MP mod. Convergence has sad news stating that it will no longer be developing a coop mod. We have ran into many questions and design problems that require the attention of a full time staff. i.e.... a commercial development team. We WILL still be continuing work on our mod though. With a new focus towards SP play, there will be many changes. Including an entire new storyline to better suit an SP style videogame in the spirit of Deus Ex. Just wanted to give you all a heads up with this. We will have a new webpage for everyone to see soon as well. So keep an eye on the Convergence website for more updates. |
Team Outcast Mod gets new Forums Saturday, September 15, 2001, 17:49 | Evil_InVasion | Brutal Sponge has informed us that the Team Outcast mod has some new forums, which are located here. |
New Deus-Ex League Announced Saturday, September 15, 2001, 17:47 | Evil_InVasion | We just received this e-mail with details of the new Deus-Ex league: The first ever Deus Ex League has opened its doors at www.deusexleague.com Offering TeamDeathMatch, CaptureTheFlag, CaptureAndHold, and any other teamplay MOD's that are released, and a unique 1v1 system, the DXL should kick ass. The DXL has a server deal with DNAGames.net, and 2-4 servers should be online soon. Please can all Deus Ex players and clans who want to be part of this great league please sign up on the site. After a clanleader has signed up, they can then "Add Their Clan". Instructions are given for other members to join your clan listing. There as a new phpBB forum on the site, as well as FREE clan hosting(yourclan.deusexleague.com), or if you own the domain name www.yourdomainname.com. There is a downloads section on the way, which will be stocked with the latest Deus Ex MODS and releases. What are you waiting for then! www.deusexleague.com ! |
Deus-Ex for Playstation 2 Screenshots Saturday, September 15, 2001, 17:44 | Evil_InVasion | There are some mighty impressive screenshots of the coming Deus-Ex port to the Playstation 2 game console. Six nice looking screenshots here. |
Counterfeit Demo released Thursday, September 13, 2001, 22:49 | Despot | A rather Excited Ghandaiah has asked me to post this news: the Demo version of his mod project, Counterfeit, is officially RELEASED. Grab the 6.45 MB file here from FilePlanet's FTP 2 (which, incidentally, has no wait time on it, due to the new Personal File Server system...) *ahem* Anyways, you are hereby required by the Forces of Nature, Groucho Marx, a spork, and various other minor deities to download this file immediately. Be sure to "READ THE DAMN README" in Ghand's words. |
A Despotic screwup, or: the dangers of Shift + Del Wednesday, September 12, 2001, 18:30 | Despot | Okay, peeps, we have a rather embarassing problem: I managed to mash the wrong sequence of keys, and irrevocably deleted the folder in my email client which contains all the POTD submissions. Bah! Humbug! Despot slaps himself silly. *ahem* Anyways, if you sent in a pic within the last few days, it'd be greatly appreciated if you could re-submit 'em. There were some darn good ones in there, and we wouldn't want to lose them. |
DXMP_News Wednesday, September 12, 2001, 18:18 | Despot | One new File: DXMP_CTF_Trenches by Riviera Kid. You can grab it from DEA's Maps n' Mods section. On the Community side, [TMF]Death sends word of a new clan called TMFDX. What the acronym stands for, we do not know. At any rate, you can find out more about them here. Also in the Community arena, X's Clan Ladder is still looking for a dependable server to host matches on... |
Sub-Zero seeks team Wednesday, September 12, 2001, 18:12 | Despot | XenHyBrId has sent word that his mod, Sub-Zero, is in need of team members, due to a failed Internet connection which resulted in loss of contact with the team. Drop him a line if you're interested in helping out. |
New Weapon @ The Klystron Project Wednesday, September 12, 2001, 17:55 | Despot | The Klystron Project has some new weapons pics on display on their Features page: here's a couple thumbnails to grab your attention, stop by aforementioned page for the larger shots. |
DeusFortress: continue or not? Wednesday, September 12, 2001, 17:26 | Despot | EternalSpark from Deus Fortress has asked me to pass along this update from their news page: I will ask the people - with the NGUK servers and the PDX servers gone - should we continue? An online game without servers is not something to look forward too. Honest opinions only. This is, obviously, a matter of grave import to the mod, so be sure to send in your opinions. ESpark@planetdeusex.com is the place to send them. |
Target Sighted gets Screenshots Wednesday, September 12, 2001, 17:14 | Despot | Aesthesia from Target Sighted sends word of a cool new Screenshots section that shows off some of the completed mappage for the Mod. Head over to this location to see the results of their efforts. Here's a bit of a preview: In addition, he has opened up a feedback thread on their forum to encourage y'all to voice your ideas and opinions. |
Modifications Wednesday, September 12, 2001, 17:04 | Despot |
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Mailbag #5 Tuesday, September 11, 2001, 13:43 | Ghandaiah | NathanKeogh has completed and posted PDX Mailbag number five. Mr. Trout, unfortunately, is on vacation this week - So no idiot mail section. But no worries! There are still plenty of fools to laugh at. Bahahaha! Sorry. Go here to view the mailbag. It don't need no cynical fishies to make it interesting(enoughtonotpassoutasusual)! Inside this infamous hall of horros you will find: "Anime references in Deus Ex, and The Narcissus Entity speaks." - As was blatantly ripped from the Mailbag index page! Wee! |
History in Progress Tuesday, September 11, 2001, 13:23 | Ghandaiah | I'm sure most of you have heard about the completely miserable waste of human life that occured today. I can't begin to put into words how shocked I still am that somebody is capable of doing such a completely sick thing. Ever since the first news reports early this morning, I've been watching the situation closely all day. And it still completely breaks my heart. If you're still not aware of what I'm talking about, two planes flew into the World Trade Center buildings in New York today, completely demolishing them. Then another flew into the pentagon shortly after. It was a massacre. Thousands of people are dead. It's the worst thing since Pearl Harbor. I'm posting this to give my best wishes and respects to everyone that lost family members, friends, or their own lives in this disaster. The only positive thought I have after all of this is that whoever's responsible for it will pay. In spades. One way or another. In this life or the next. NathanKeogh, mailbag writer here at PDX, has this to say: "I think it takes a real chicken to order this kind of attack. It also takes alot of stupidity. Whomever did this must realize that they will have the entire US Military hunting them, and they will not stop until they have been taken down. I only hope that the souls of those killed can rest peacefully." What really hits me is the fact that I was just in those buildings. And now it's a pile. |
Klystron Project rejuvenates Monday, September 10, 2001, 00:00 | Despot | Okay, tonight we have with us a resurrected Mod: The Kylstron Project has gotten back on track and has a "big-ass pile o' work to showcase," to quote Elismike, leader of the Project. Check their site over the next month or so for updates on what all is happening with the project. To kick off their showcase, we have a purty new desktop from them, which is currently in the POTD. You can snag it there. |
Large NSF Mod Update Sunday, September 9, 2001, 17:36 | Evil_InVasion | We just received this large update from the NSF mod: -~-NSF MOD STATUS-~- Code = 90% Weapon Models = 20% Maps = 60% Music = 70% Player Skins = 100% Cooperative Addon = 40% (Story Line / Maps) You will be able to select a team, UNATCO / NSF / MJ12 / Triad / Riot Control / Civillian. Each of these teams has special people you can be. There will be a weapon buying interface at the start of each match. Last team standing wins. There will be some normal dx weapons, and 16 new weapons from a glock to a 50cal Robar. New skins will be available. The lag will be better than most dx servers cause of some effects taken away, but new effects have been added (Blood / Ricochet Effects). As for the Cooperative Part of the mod, you and your team mates will be NSF Terrorist, the story line will be changed a little. There will also be a weapon buying interface at start, there are new enemies such as marines and agents (inspired by the matrix) Bot AI will be extremely hard, mainly because the weapons in the NSF Mod are automatic not Burst fire like the assault rifle. -Dark !!!! WE ARE IN DESPERATE NEED OF MODELERS / ANIMATORS!!!! Team - Dark - Coder Paul Gibs - Coder Etus - Coder Anxiety - Lead Coder RalinSilver - Dead Modeler (?) God's Mercenary - Modeler Phantom - Mapper OldGrandad - Mapper You can contact the team here. |
Unreal Services // Package Explorer 1.1 Sunday, September 9, 2001, 07:29 | Evil_InVasion | Unreal Services Team has released version 1.1 of the Unreal Services // Package Explorer. This program grabs resources (musics, sounds, textures and txt) from UnrealEngine based games. Supported games: Unreal, Unreal Tournament, Rune, Deus Ex, Clive Barker's Undying, X-COM Enforcer, DS9: The Fallen, The Wheel of Time, Nerf: Arena Blast. Changes in new version:
links: http://services.unreal.ru - Mainpage (Russian) http://www.fileplanet.com/dl/dl.asp?/planetunreal/unrealservices/uspe_setup.exe (1058Kb) - Mirror 1 http://services.unreal.ru/cgi-bin/dl/dl.cgi?uspe_setup.exe (1058Kb) - Mirror 2 (mirroring welcome) http://services.unreal.ru/img.htm?n/pack-explorer.gif - Screenshot |
New Eve of Destruction Map Screenshots Sunday, September 9, 2001, 07:11 | Evil_InVasion | The Eve of Destruction mod has sent us some screenshots of their new Hotel map. The map is not completed yet, but we have 11 screenshots to satisfy your hunger: Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 Screenshot 7 Screenshot 8 Screenshot 9 Screenshot 10 Screenshot 11 |
Cassandra Project Update Saturday, September 8, 2001, 11:50 | Evil_InVasion | We just received this e-mail from Kieron Gillen of the Cassandra project: The Narcissus Entity has updated the Cassandra Project site. It presents an idle, speculatory tale outside the Canon proper. www.deusex-machina.com/cassandraproject/comms.asp |
DXMP Brothers Officially Closes its Doors. Friday, September 7, 2001, 18:56 | Evil_InVasion | We just received word that the DXMP Brothers have closed their doors due to lack of popularity and free time. Read more of the DXMP Brothers site. |
BlackIce Breaker Mod gets new Members Friday, September 7, 2001, 18:48 | Evil_InVasion | We just received this e-mail from Propain6 of the BlackIce Breaker Mod: A few folks have joined us. "Chargeable Batteries" AKA Ben Nahum & Yuri shebanov have joined on to do the soundtrack. The songs definetly fit the mood of the mod. |
Modification News Thursday, September 6, 2001, 18:47 | Evil_InVasion |
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New Map Screenshots from OldGrandad Thursday, September 6, 2001, 18:44 | Evil_InVasion | Some new screens of the currently untitled CTF map by OldGrandad have been posted. The map will be named by the community. Take a look at the screenshots on Slicer's site here. |
Poll #22 & Poll #21 results Thursday, September 6, 2001, 00:50 | Despot | Okay, time for another quiz poll! Tonight's topic of interest is... Deus Ex is being released on PS2 So, is it a good thing, bad thing, or do you not care? Go vote! Also, the results from the previous poll have been logged. You can view them here, in addition to comments from Kaigen and some fundamentalist right-wing nutcase. |
Twist: Chapter 4 - "Blood and Tears" Wednesday, September 5, 2001, 20:17 | Ghandaiah | Okay, so when I made that post about not writing anything for PDX for at least a couple more weeks, I lied. I ended up finally finding time to write chapter four of Twist for you youngin' vultures! Ungrateful fiends! Read it while it's still hot, you heathens! ...Please? |
Deus Ex gets 10th Greatest Game Award Tuesday, September 4, 2001, 21:42 | Despot | Thanks to the peeps that e-mailed us about this one (you know who you are) for the notice that PC Gamer has awarded Deus Ex 10th place in their 50 Greatest Games of All Time feature. Not a whole lot else to say, other than that the placement was a bit skewed IMO, Tribes and Tribes 2 only taking 49th place, and the Thief series and Soul Reaver not even on the list. Bah! And of course, Deus Ex should've ranked higher. But I editorialize... [Clarification: Deus Ex got 10th place in the US version of PC Gamer. PC Gamer UK gave it second place.] |
Project Seppuku moves Tuesday, September 4, 2001, 20:48 | Despot | Thanks to MacDeusEx.com for the notice that Project Seppuku, the cross-platform and cross-game editor for the Unreal engine has moved from the said MDX to Source Forge. You can see the new site right here. |
DXMP_News Tuesday, September 4, 2001, 20:41 | Despot | Firstly, a new File: DXMP_CityOfMarble, submitted on Deus Ex Ed. Unfortunately, the link is currently broken. :( On the Community side, Deus Ex Assassins has two new members, TonyMontana and Monoxide, as well as word that a new DEA server will be up and running soon, hopefully by the 12th. |
DXMP_Spaceship screenshots Tuesday, September 4, 2001, 20:36 | Despot | Liquid Snake sends word that he has posted some new screenshots for his upcoming map, DXMP_Spaceship. He also says the map will possibly be released on the 18th of this month. |
(Re)designing at Edge of Dark Tuesday, September 4, 2001, 20:26 | Despot | bilston sends word that Edge of Dark has a brand-new website design for you to gawk at and a bunch of new team members and other updates such as word of a Demo soon. In addition, they're requesting feedback from you, the community. Specifically, feedback on their Forum. So stop by and post away about various things of feedback-ish nature! |
Modifications Tuesday, September 4, 2001, 20:17 | Despot |
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Where art thou, oh insane one? Monday, September 3, 2001, 17:02 | Ghandaiah | Some of you might have noticed by now that it's been a freakin' long time since I've written something for PDX (though I AM the most cynical Mr. Trout, but you didn't hear that from me). Got Ghand and Twist have been rather inactive for quite a while, and I decided to actually let you guys know what's going on. I do a lot of writing. As a matter of fact, I started to do too much writing. I had my Got Ghand responsibilities, my Twist responsibilities, now my mailbag responsibilities, and then some more serious writing for Real Life, which I won't get into now - And on top of all that, the demo for my Counterfeit mod to crank out within the next week. So I'm just a BIT congested. What I decided to do a while back was put my articles on hold, for the time being. I don't know how long it will stay that way, but you won't be seeing some new material in my sections of the most godly PDX for at least a couple more weeks. Oh well. Here, you can borrow my patience - I never use it anyway. |
Mailbag #4 Sunday, September 2, 2001, 17:07 | Ghandaiah | Mailbag #4 is now posted. View the many opinions, letters, fish, and idiots by following this link. And don't forget to mail in for next week's mailbag, so that you can either share your thoughts with NathanK or fall victim to the really quite evil Mr. Trout. That's one angry, violent fishey. |
Tempus Mod Has New Screenshots Sunday, September 2, 2001, 08:58 | Evil_InVasion | Jonas Wæver has informed us that the Deus-Ex mod Tempus has posted new weapon screenshots in their weapons page. |
Mailbag in Need of Letters! Saturday, September 1, 2001, 10:11 | Evil_InVasion | Just received this from NathanKeogh, of the PDX mailbag: The mailbag is desprately short of letters this week. Please submit your e-mails, on any subject at all from the gaming community. The more letters that are sent in, the better the Mailbag will be. So write in! |
BlackIce Breaker Update Saturday, September 1, 2001, 09:57 | Evil_InVasion | They've updated their site with new pictures and other goodies, so go to the site and take a look. They are also looking for anyone interested in creating music for the mod, anyone interested should e-mail Propain. |
Milkshape to Deus-Ex Exporter Finished Saturday, September 1, 2001, 09:26 | Evil_InVasion | Just received this e-mail from Geordie, who has been working on a Milkshape to Deus-Ex Exporter (Milkshape is a 3D modelling program): I've finished beta 1 of the Milkshape to Deus Ex exporter. Hope you could spread the word to any Milkshape-using Deus Ex modellers. The link is here: |
Invisible Mod Update Friday, August 31, 2001, 10:15 | Evil_InVasion | The Invisible Mod has added new screenshots, as well as redone their screenshot system, making it more organized and easier to find specific screenshots. They are also making a timeline of the Co-Op multiplayer levels. The map Downtown by OldGrandad is almost finished, you can see 7 of his screenshots on the Invisible Mod site. Also they are looking for someone who is good at creating cinemas for Deus-Ex, they say what they have in mind is pretty complex, so e-mail Dark and he will give you the specifications. |
Modification News Thursday, August 30, 2001, 17:48 | Evil_InVasion |
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Poll day at PDX Wednesday, August 29, 2001, 22:08 | Despot | Right, here we go with another new poll for you peeps to vote in, courtesy of Pines: Deus Ex is like the movie... Vote, vote, vote! Oh, and you can view the results from the last poll here, commentary by myself, Kaigen (who does something or another, I disremember what exactly it is), Damian, a #planetdeus regular, and Regenesis, lead of the DXMP_PartyZone mod. |
Nanotechnology as a Science Wednesday, August 29, 2001, 19:32 | Despot | Thanks to Jonathan Wallace for the link to this very interesting article on Scientific American's website, which gives an overview of what nanotech is, what it can do, and what it forseeable can do, in the real world. The article is a bit too long to summarize here, unfortunately, but you'll want to check it out get an idea of how the tiny machines that we know so well in Deus Ex apply to this present day and age. It also contains links to several other sites of interest regarding nanotechnology. |
witchboy talks Deus Ex 2 and mods Wednesday, August 29, 2001, 16:06 | Despot | This just in from witchboy: i want everyone to know that in my spare time (which is not exactly what you could call 'an abundant resource'), i am working on a DX2 community update. not sure when it will be done, but hopefully soon. we want to inform everyone as to the project status, the nature of the game and the bios of the people involved. Stay tuned... In addition, BackDoorBandit from DeusEx-Machina.com put this question to the aforementioned witchboy: "Aside from Red Sun, which you've raved about, what Mod interests you the most, or seems the most promising." To which he replied: The Cassandra Project is one of the most intriguing DX Mod projects going right now. their site is utterly cool. I hope to see their stuff shaping up soon. (or, as the Narcisistic Entity might say, 'Coalescence of core data has prime affinity.') |
Minty's Mod ported to Mac Tuesday, August 28, 2001, 19:57 | Despot | MacDeusEx.com has been updated with a Mac-friendly version of Minty's Mod (story): you can grab the file here. |
Deus Ex: Big Brother requires a mapper Tuesday, August 28, 2001, 19:52 | Despot | nicebutdim has informed me that Deus Ex: Big Brother needs a mapper to map maps...if you're interested, contact him. |
DXMP_News Tuesday, August 28, 2001, 19:42 | Despot | All quiet along the DXMP front, sadly so in fact: the NGUK DXMP servers are down until further notice. Beyond that, we have a website closure: Deus Ex Multiplayer Central has shut down. And beyond that, another member of the Deus Ex Assassins, Smoke, has retired. We're in sore need of something to generate fresh interest in DXMP, eh? |
Deus Ex: Exodus shuts down Tuesday, August 28, 2001, 19:40 | Despot | After a long silence, Etus has posted on Deus Ex Exodus that the mod has been shut down...you can check the site for a few details. |
Modifications Tuesday, August 28, 2001, 19:15 | Despot |
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DXMP_Spaceship screenshots Tuesday, August 28, 2001, 19:01 | Despot | Liquid Snake has informed me that some screenshots from his new multiplayer map, DXMP_Spaceship, have been posted here on Blood Like Venom's website. |
Map for DX Tempus Tuesday, August 28, 2001, 18:55 | Despot | Jonas Waever sends word that his Mod, Deus Ex Tempus, has suffered a loss of team members which has reduced the mapping crew to one (1), and they are therefore in rather dire need of more mapping peeps. In addition, they need somebody to skin models for the Mod. More info about the project can be found on it's website. |
An Interview with EternalSpark Tuesday, August 28, 2001, 18:41 | Despot | Thanks to Robin O'keeffe for the note about this interview with EternalSpark--not related to the Deus Fortress mod in any way, but an interesting read if you dig personal information like current games of interest. Unfortunately, the color scheme is b0rked, which means you'll have to highlight EternalSpark's answers to read 'em. It does add a certain element of suspense, however. |
Wanted: team members for DX Prequel Monday, August 27, 2001, 20:49 | Despot | [update: Mr. Bond informs me that the need for mappers is no longer present. Kudos to all who offered to help out.] PaulBond has let us know that the DXP mod could still use a few more mappers. No experience is necessary: the only requirements are that you have the SDK, can run UnrealEd (not as easy as it sounds), and are dedicated and willing to work hard. If you're desirous of joining the team, drop him a line. He also mentions that while he isn't the greatest mapper in the world, he'll be willing to help anyone who decides to join the mapping crew. |
New Hosted Site: Redundant Wierdness Monday, August 27, 2001, 00:00 | Despot | Okay, all, welcome the latest addition to PDX's hosted sites: Redundant Wierdness, dedicated to mods (AMP, among others) and maps by the site's webmaster, otherwise know as mouse. Give him a hand, but not with his pants. I hear tell there's free cookies available from him in #planetdeus, too...might wanna check it out. In addition, the webmaster informs me that AMP 3.2 is out with 120 characters and several bug fixes, Deus Ex Children v1.1b is out with bug fixes, and his Weapons Pack v2.0 is out with more weapons. Grab 'em from the Mods page. |
New version of Minty's Mod Sunday, August 26, 2001, 09:46 | Despot | A bit delayed due to a confusion about the Link comes the latest version (1.15) of MintyFreshDeath's mod--this version has the following updates:
You can grab the file from FTP2 right here. |
Mailbag #3: The premiere of Mr. Trout Saturday, August 25, 2001, 18:11 | Despot | Alrighty, folks, here's some entertaining reading to tide you over the weekend: NathanKeogh has written up Mailbag #3, with help for his trusty side-kick, Mr. Trout, who is handling the Idiot Mail. He has a wicked tongue, he do... NK wishes to apologize for the delay in getting this issue up, although we told him not to worry; it'll only cost him his immortal soul. |
Blackice Breaker Mod Saturday, August 25, 2001, 16:31 | Evil_InVasion | Just received this e-mail from Andrew A. Royal, of the Blackice Breaker Mod: Objective: To create a team-based set of maps that concentrate on hacking various computer systems within Deus Ex. The missions will set each team up on seperate sides of the map (with some cross over sections) with the goal of being the first team to hack thier way into the final area. This will involve hacking terminals to: open doors, turning off turrents that block the objective, and shutting down securtiy cameras. Areas will be provided that allow one team to hamper anothers progress, imagine hacking a turrent and heading for the goal, only to have the other team hack the same turrent to see you as the enemy. There's just loads of possiblities to be had. The gameplay can even work if only you and 1 other person is on the server, no need to wait for your buddies to get out of work or school, anymore. I'm in need of a coder and a mappers (preferably folks with some experience). the link:http://propain6.deep-ice.com/brb/ |
DXMP_Vortex released Friday, August 24, 2001, 11:13 | Despot | Geist has sent in his new map for Deus Ex Multiplayer, entitled "DXMP_Vortex". You can grab the file (608 K) right here. |
New staff at Penumbra Friday, August 24, 2001, 09:08 | Despot | Danger Mouse has sent word that Penumbra with a new look and a new member of staff: mapper/level designer by the name of Jebus. |
Modification News Thursday, August 23, 2001, 17:06 | Evil_InVasion |
*Note: Webmasters please add dates to your news posts, or they may not be noticed, and thus not posted. Thank You. |
Blood Like Venom released Thursday, August 23, 2001, 12:17 | Despot | Liquid Snake sends word that he has released his Blood Like Venom mod, it can be downloaded here. Check out the Mod's site for more info regarding what all is included. |
Poll #20 & Poll #19 results Thursday, August 23, 2001, 00:08 | Despot | Right, it's time for the weekly poll: Which fight is the most challenging? Navarre, Simons, and Hermann are your choices, and also a 4th option for those of you who ripped yourself off and cheated the first time through the game. Don't make me come slap you... Also up are the results from Poll #19, with commentary from myself, Ghandaiah, and guest commentator GayleSaver. |
Invisible Mod Update Wednesday, August 22, 2001, 18:15 | Evil_InVasion | Just received this in the mail from Tommy Downing: I have added a Menu at the top of the website, also I will be adding more model screenshots, Mp8 3D Model Updated Screenshot available... The screenshots will be on site in 1-2 days... Also, check out our forum and post any questions if you have any i'd be happy to answer them. |
Taffer's Post Has new Article Wednesday, August 22, 2001, 15:54 | Evil_InVasion | The Taffer's Post has a new humorous article dedicated to Gunther Herman and Edward Diego (of System Shock fame) you can read it here. |
DX PS2 new name and logo Wednesday, August 22, 2001, 12:56 | Ghandaiah | The PS2 version of Deus Ex has now been named and given a logo. The game will be called "Deus Ex: The Conspiracy", and the logo can be seen here. Thanks to Mr. Gwog for pointing out this bit of news. |
AMP 3.0 released Tuesday, August 21, 2001, 17:18 | Despot | mouse has informed me in #planetdeus that he has released a new version of AMP, bringing the version numbers up to 3.0. You can now use the mod to play as 100 (!) different characters in Single Player and Multiplayer mode, if you so desire. You can snag the 19.1 kilobyte file from Redundant Weirdness' mod page. |
HppyVstr Design Update Tuesday, August 21, 2001, 15:16 | Evil_InVasion | HppyVstr has added a new picture and some commentary. The link to the picture is on their front page. |
Modification News Tuesday, August 21, 2001, 14:44 | Evil_InVasion |
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Rawbeefskin tutorials Monday, August 20, 2001, 06:00 | Despot | Some of you may recall Rawbeefskin's Deus Ex Editing site, which provided tools and tutorials for the SDK...when the site shut down, we acquired the tutorials from Rawbeekskin to be posted in PDX's main DX1 Editing section, and a certain Despotic personage has finally gotten off his lazy bum and put them up. The following tutorials are now available:
Check 'em out if you're having troubles with those areas of DX editing. |
DX MP_Plus Released Sunday, August 19, 2001, 10:26 | Evil_InVasion | Just read this posted by TheRenegadeMaster at the PDX Forums: Hey guys, its me [TheRenegadeMaster]. You guys might of heard of my mod called MP_Plus. It allows 87 new Players in deathmatch. You can download it at my site: http://trmtemple.deus-ex.org I have offically given DXMP_PartyZone permission to use this mod on your mod, Im looking forward to your mod, very intesting and it suites my mod very very well! Oh yeah, I was going to release a 200+ player version of MP_Plus, but maybe I will save it for DXMP_PartyZone? ;) Thanks guys and good Luck! |
New Hosted Site: DerianX's MeetingPlace Saturday, August 18, 2001, 00:00 | Despot | Okay, peeps, today we have with us a New Hosted Site: DerianX's Meeting Place, a map repository and resource site, run by DerianX, Files Manager at DXEditing.com, and co-developer of the Meeting Place mod. Stop by for downloads, info, screenshots, etc. for his DX maps, and also news regarding his current projects and suchlike. |
Renegade Mod Website Now Open Friday, August 17, 2001, 17:31 | Evil_InVasion | The Deus-Ex mod Renegade has officially announced that it's site is now open to the public, everyone go check out this promising mod here. |
New Mailbag Posted Friday, August 17, 2001, 15:31 | Evil_InVasion | Just recieved this from NathanKeogh, who's in charge of the Mailbag: Issue #2 of the PDX Mailbag has been posted. You can view it here, and can submit a letter here. |
New Mod: Blood Like Venom Friday, August 17, 2001, 08:33 | Despot | Okay, ya'll, say hello to a New Mod, Blood Like Venom. A story blurb: The story starts you off in the year 2017. Technology is striving and many are coming up with devious plans which utilize the improved technology. Your goal: to eliminate the head of a secret underground military base that is being used as a nuclear launch site. Their goal: to elimate everyone on the face of the earth. You are hired by General Simmons. He sends you to infiltrate their base and cause havoc and in turn decipher the code to their nuclear bomb that is about to launch in 1 hour. The game player will have to go through many obstacles such as 3 boss fights, and several patrolling officers located in the military base. The main character remains nameless until you play the game, which will span several exciting levels as you try to achieve your goal. The title Blood Like Venom can be more understood when you reach the ladder part of the game. |
DXMP_News Friday, August 17, 2001, 08:27 | Despot | A new map titled DXMP_AkiraReminiscence has been submitted to Deus Ex Ed, you can snag it here. Nextly, the DEA site's Files Section is currently down for a day or two, but when it's back online, BigSteel Version 2, built for the CTF mod by PalmTree will be found there. Talking of the CTF Mod, Deus-Ex.org has word that version 1.4 has been released, but it very buggy, so stick to version 1.3 for the time being. |
Modifications Friday, August 17, 2001, 07:51 | Despot |
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Modus Moriendi is no more Friday, August 17, 2001, 07:12 | Despot | This posted on the Modus Moriendi website: Modus Moriendi has decided, due to issues concerning Modus Moriendi's ethos, staff members and development issues, to immediately cease all production of our mod. We would like to thank everyone who have helped us as a team, and individually, in any way in the lifetime of our mod. We regret we have had to come to this decision, but after thinking long and hard, have decided that this course of action is the most wise for our mod, and for you (the gaming public) in the long run. Segments of any completed code, art, music, sound or anything else will be zipped up and posted on FilePlanet hopefully in the next few days. Each of us would like to thank you all again, and to let you know we'll be back; maybe not as a team, but in spirit, working for other modifications for Deus Ex and other games, at present and in the near future. Our condolences to all involved in the Mod...is sad to see them go. |
Poll #19 and Poll #18 results Thursday, August 16, 2001, 18:12 | Despot | Okay, coming a bit belatedly due to Despotic Fatigue (installing septic systems in August involves lots of dust and sun...and dust) comes the results from poll #18, with Paul Denton winning decisively. Also, in case you hadn't noticed already, Poll #19 is up, in the usual place. Vote now, or thou shalt be blasted. |
Deus-Ex Big Brother Update Wednesday, August 15, 2001, 20:22 | Evil_InVasion | Deus-Ex Big Brother has enlisted a new Webmaster: Pimp-Jojo. They would also like any skilled mappers interested in helping to contact Nice-But-Dim. |
Got Ghand #11: He's dead, Jim. Wednesday, August 15, 2001, 17:48 | Ghandaiah | It's that time again. Got Ghand 11 is now up and ready to be read, so feel free to follow this link and kick it in the forehead. But beware: as the little feature button above says, it contains dangerous pancake materials. Stay clear of llamas. Here's a pointless little blurb: To answer the question of “pancake?” we’ll have to scour the most outer limits of the human imagination and processes of reason. Does the “pancake?” question symbolize something bigger, or is it purely straightforward? Does “pancake?” defy all laws of logic and physics, only to throw us off track of its true meaning, only to send confusion into the hearts of weary men that dare glance in the general direction of such a complicated word? Perhaps “pancake?” is playing us all for fools. Perhaps. But perhaps it is simpler than meets the eye. “Pancake?” can only mean one thing, I say, and that thing is lust for the unknown. That’s right. “Pancake?” has no answer, because it has no question. It exists irrelevant, it has no direct impact on anything in this living realm or on realms beyond this one. And do you know what that means, Mr. Pancake? It means the answer to “pancake?” is “pants.” Enjoy. |
Modification News Wednesday, August 15, 2001, 14:36 | Evil_InVasion |
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Mailbag #2 Topics Wednesday, August 15, 2001, 12:23 | Ghandaiah | Bah! You! Stop there! You haven't submitted to the mailbag yet! Read this blurb I just got from NathanKeogh, the mailbag guy! The topics for the second issue of the PDX Mailbag have been posted on the mailbag index. The article will be released this Friday, but its still a few letters short. Submit yours here. Now mail in! Or you shall be smitten! |
New Art/Design Site and New Mod Wednesday, August 15, 2001, 12:04 | Ghandaiah | Art/Design site: Just got word that Luke "HppyVstr" Clevenger of Ravaged Entertainment and the Cold Hearted mod has finished building a website devoted to concept art and game design. Smack this link to get to his site - There's a lot of really impressive work there, so you don't want to miss it! New mod: A new mod called "Blood Like Venom" has apparently just been launched by Joey Banza and can be found here. |
Counterfeit Needs Voice for JC Wednesday, August 15, 2001, 00:31 | Ghandaiah | The Counterfeit mod needs a voice for JC. The following blurb has been posted in their news: We need a voice actor for JC Denton. Now don't get too excited - There are things I expect to see in voice acting applications. Do not just send an e-mail that says something like: "hi id like to be teh voice actar for jc denton in ur mod it si l337". Messages of this type will be deleted. Do not send a message without a voice acting sample. Messages of this type will be deleted. Do not apply to voice act for any other character - We are currently only looking for JC Denton. Please, folks, I'd like to see a professional or at least semi-professional looking application from you. If you get the chance to apply, thanks much in advance. I can't tell you how much I appreciate your time and interest. All applications should be sent to me, Ghandaiah, at this address. Hope to talk to you soon! You can also follow this link to get to the Counterfeit site. |
Tools Alert: WOTgreal and Unreal Package Explorer Monday, August 13, 2001, 17:06 | Despot | Two new tools for ya: Firstly, thanks to D-X.org for the mention that WOTgreal, the popular UScript tool, has been updated to version 2.500. You can grab the file here. Secondly, Denis "Flash" Zuzin from the Russian site Unreal Services has sent word of a handy Package Browser utility, which allows one to browse, preview, and extract files from resources files for Unreal-based games. |
Scorpion Mod in Need of Skilled Members Monday, August 13, 2001, 16:57 | Evil_InVasion | I just recieved this e-mail from Brutal Sponge, leader of The Scorpion Mod: The Scorpion MOD is in DESPERATE need of members, we currently need the following:
and last but not least:
In short we need ANY position you can think of, especially the ones above, as 2 members of the Mod have left, if we do not get members soon, we will die (again), for more info, visit the website (plase note it has not been updated in ages, sorry), if you think you can fullfill one of the above positions, then e-mail me at: brutalsponge@hotmail.com Brutal Sponge |
Twist - Chapter Three: Dead Eyes Monday, August 13, 2001, 12:32 | Ghandaiah | Just finished writing / posting chapter three of Twist. People are starting to get a bit hostile towards each other, Gunther gets a little crazy, Jaime wishes he had some chocolate cake (no, really), it's all good fun. So get out of this horridly boring main news page with absolutely nothing else interesting on it other than this post, and read it. Ta-ta! (Side note: I know Got Ghand 11 is a little late, but that will be up later this week. Bahahaha! Evil shall reign!) |
NSF Mod Updated with New Screenshots Sunday, August 12, 2001, 10:57 | Evil_InVasion | The NSF Mod has posted new screenshots and upgraded the existing ones for the [NSF] Teams /[NSF] Cooperative. Also they have added info on the Mods such as points in each game. |
DX Big Brother Website Open Friday, August 10, 2001, 18:18 | Evil_InVasion | Nice-But-Dim has informed me that the Deus-Ex Big Brother site has officially launched, you can visit the site here. That is all! |
New Mailbag is Now Up Friday, August 10, 2001, 17:52 | Evil_InVasion | Nathan Keogh has informed me that the first issue of the mailbag is now up, you can check it out here. If you have something you would like to contribute to the mailbag, please send it to Mailbag@PlanetDeusEx.com That is all! |
Penumbra updates, new site design and team Friday, August 10, 2001, 10:57 | Despot | Danger Mouse has e-mailed us with the following: Penumbra, found here, has been updated. With new staff and a brand new look... it's.... um... new. So come on by if you want to see what's been changed and maybe you guys can help with this new mod if you're a mapper, coder, or anything! You can also e-mail the webmaster here. Some of those pics look amazing familiar, though...:) |
Palm Tree CTF Mod Thursday, August 9, 2001, 18:22 | Evil_InVasion | The latest version of Palm Tree's mod has been released, which provides CTF for DXMP. Take a look at http://palmtree.fortresszone.com. That is all! |
Poll #17 results & Polls 18 Thursday, August 9, 2001, 12:16 | Despot | Hokay, we have the results of the last poll, commentary provided by MintyFreshDeath and I. Check it out, then vote in the new poll: If not JC, what other character's story would you've liked to follow? You automatically get five (count 'em, five)funbucks if you vote before 3 PM PST today! ;) |
Previewin' at DX ModShop Wednesday, August 8, 2001, 21:57 | Despot | Deus Diablo has written up five new Mod previews on DX Mod Shop: the Mods previewed are The Cassandra Project, Cold Hearted, Convergence, Counterfeit, and Deicide. See the Previews page for links to the individual previews. In site-related news, he has also added a news archive for easy access to older newsposts. |
Mod News Wednesday, August 8, 2001, 20:33 | Evil_InVasion |
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Mailbag Problems Wednesday, August 8, 2001, 18:18 | Evil_InVasion | I just recieved this from NathanKeogh: I would like to apologize to everyone who has submitted letters to the mailbag in the past 24 hours. It seems that these messages have been lost due to technical difficulties. I would appreciate it if all those who have submitted messages resend them. The kinks have been worked out and the mailbag is fully operational. So MAIL me! That is all! |
New Hosted Site: DXMP_PartyZone Wednesday, August 8, 2001, 00:00 | Despot | Right, we have with us tonight a very original mod site: DXMP_PartyZone. The idea behind this mod is that instead of getting together to frag each other, you get together to chat, chat some more, dance, drink virtual alcohol and generally have a good time. Nobody takes damage or gets hurt, except from the cigarettes of course. *cough* This mod started off as a single map idea posted on the forums, but the novelty of the concept caught the attention of the forumites, who turned the idea into a full-fledge Modification, although it isn't quite as ambitious as some of the other mods. See this thread and this thread for more background info for the mod. |
Mailbag finally launched Tuesday, August 7, 2001, 15:37 | Ghandaiah | NathanKeogh just gave me word that his mailbag is actually launched and ready for submissions. He gave me the following to post: Well, the waits finally over, and the official PDX Mailbag is launching tonight. The topics for the first issue are as follows: "Hopes and ideas for DX2", "Comments on cheating problems within DXMP", and finally "What one weapon/gadget/feature do you think DX1 is lacking?". You don't have to stick to just these topics, but please try to keep your letters as DX related as possible. Send your letters here. So what are you waiting for? Submit! |
Illuminati2072 Has a New Mapper Monday, August 6, 2001, 17:45 | Evil_InVasion | The Deus-Ex Modification Illuminati 2072 welcomes a new mapper, Alvin. They are also in need of experienced coders, modelers and texture artists. Anyone interested please contact Justin Benedict. That is all! |
DX PS2 Screens @ GamespyDaily Monday, August 6, 2001, 01:48 | Despot | This a bit late in coming due to lack of communication, but GamespyDaily has acquired 8 new screenshots from Eidos of the PS2 version of Deus Ex. You can check 'em out here. See if you can name the locale. ;) |
New Hosted Site: DX Vampire Monday, August 6, 2001, 00:00 | Despot | We have with us tonight a new Mod site known as DX Vampire--the name should give you a good idea what the mod is all about. *grabs his stake gun and holy water* Further story info: Sarah Christian thought she had it all. She had a good job. She had a boyfriend who wasn't afraid of commitment. And she was part of the research that was going to revolutionize mankind. Sarah worked for UNATCO as the lead researcher on the nano-augmentation project. Her first two test subjects, the Denton brothers, were doing well and her team had just made a new breakthrough - the genesis nanite. A self-replicating nanite able to repair tissue and sterilize diseased blood. These nanites were going to revolutionize medicine and possibly even cure mankind of all disease. Life was good for Sarah Christian. Until the night she ran into Simian Malakai, third brother of the Malakai family of vampires... They're also suffering from the eternal blight of Mods: lack of team. They are currently in need of skinners, a mapper and some modellers...check this page for more info. |
Mark Adams interview Sunday, August 5, 2001, 22:27 | Despot | Thanks to MacDeusEx.com by way of Deus-Ex.org for word of this interview with Mark Adams from Westlake Interactive, the company that is working with ION Storm Austin on the PS2 port of Deus Ex 1. The PS2 DX content in it's entirety follows: Tuncer: Very cool! Looking forward to seeing it. Backtracking a bit. How's it like porting Deus Ex to PS2? What are some of the challenges you are facing, as the difficulty of coding for that machine is supposedly legendary. Mark: The PS2 is definitely a challenge. The memory requirements are the hardest thing, especially for an Unreal based game. I think it will turn out to be a great game, but console work is definitely a lot more complicated that some of our other projects. A lot more info on what Westlake is up to in the interview, but none of it Deus Ex related. |
DXMP_News Sunday, August 5, 2001, 22:12 | Despot | Firstly, the Files: a new map, DXMP_CarPark, has been released by Face, of DXMP_Towers. You can grab it from here. Nextly, Deus-Ex.org has word that mouse has released version 2 of his AMP mod, which now allows you to play as 77 in either single or multiplayer deathmatch mode. Grab the file from http://www.geocities.com/liquidsnake9/. Finally, some Community stuff: Deus Ex Assassins has word that well-known DXMP player Locke is no longer playing DXMP. A sad day... |
Modifications Sunday, August 5, 2001, 21:41 | Despot |
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Twist - Chapter Two: Point Blank Sunday, August 5, 2001, 21:31 | Ghandaiah | Just posted chapter two, entitled "Point Blank", of the semi-new Twist feature. Hmm, er... not much to say in newsposts like this. I could always babble incoherently. That seems to work for Got Ghand. Heh, that reminds me of something completely unrelated to the current topic. Poets have recently been particularly silent on the subject of cheese. I mean, there are so many kinds... how can you not observe the beauty of cheese in a poem? Oh... perhaps there are just so many varieties, and perhaps it's just so good, that the poets are so busy eating the cheese that they can't write about it. Hmm... so what's the moral of the story, kids? When you can't think of what to put in your newsposts, always remember that everybody loves a good plate of cheese. Oh, and, uh... what were we talking about? Oh, yeah, chapter two... So go read it already! Feh! |
New Hosted Site: Invisible Online Saturday, August 4, 2001, 00:00 | Despot | Alrighty, folks, we have a New Hosted Site on PlanetDeusEx: Invisible Online, home of the [NSF] clan and the Shade vs. Human mod. Drop by to see the latest news about the mods-in-progress and other projects the members are working on, then talk it up on their forums. Just remember you're on [NSF] turf, so act accordingly... |
Deus Ex In the Top Games of All Time Friday, August 3, 2001, 10:42 | Despot | Thanks to Kaigen and elismike for bringing this to my attention: Gamespy has been running a Top 50 Games of All Time feature, and Deus Ex, naturally, scored a fairly high place on the list, coming in at #18. Not bad for a list populated primarily with classics such as Quake, Donkey Kong, and Warcraft. Also on the subject of Top Games, EternalSpark has pointed out a newspost on Planet Black & White which lists PC Gamer UK's Top 50 Games of All Time--Deus Ex was in second place, just below Half-Life. |
Poll #17 & Poll #16 results Thursday, August 2, 2001, 16:26 | Despot | Coming a day late due to computer problems is the weekly poll update: You can see the results from Poll #16 here--the majority of you are bloodthirsty MiB/WiB terminators. And, we have a new poll on the subject of Best crossbow ammo The time: right now. The place: the right sidebar. Voting operation, commence! |
Editorial: Starting a Mod Thursday, August 2, 2001, 15:27 | Despot | "Mods: they make the community. But getting them started can be a royal pain. So, we cooked up some tips that will help you aspiring mod authors to start work with the minimum of hassle." Thus reads the description of the departed Gwog's last Editorial, which was fleshed out and finished by Kaigen. It explains the Editorial's purpose quite well, so if you're an aspiring mod author, go check it out immediately. Those of you who have already started a mod will want to check it out too, since most of it can be applied to existing mods as well. |
ISA wants hear from Mod makers Thursday, August 2, 2001, 14:38 | Despot | Just got a this message from Bill Money: Hello DX Mod Makers -- We are opening up a mail address just for you. dxmods@ionstorm.com Why are we doing this? We'd like to know about you. What your status is. Where your project is heading. AND - If you need any of our help. If we can give you that little push (or kick) to help you keep going, we want to be there for you. When you send mail, please include the name of your mod, a brief summary, a timetable for completion, who the project's main contact is and about how many people are working on your team. Thanks -- Bill Money Producer ISA Team Deus Ex All I can say is, "Wow"...that's definitely above and beyond the call of duty. |
DXMP_News Thursday, August 2, 2001, 14:26 | Despot | Files: Dave "Bloodbrada" Faris has let us know that he has put up a website, and has two new maps for download: DXMP_East_LA and DXMP_Fight_Club. He's also updated his older maps with more tricks, optimizations to cut down on lag, improved looks, and so on. Also in the Maps department is word from MD1032 that he has updated his page at http://godslayer.8m.com/DXMP_Bledavik.html to include screenshots and a progress log. |
Pick a location in DX Prequel Thursday, August 2, 2001, 14:25 | Despot | Just got this mail from the Lead of DX Prequel: Since a few maps for the Deus Ex: The Prequel mod have not been started yet, we have decided to allow the public to submit their suggestions for locations for the mod. All the suggestions will be made into a poll where everyone can vote on them. The top 2 suggestions will be made into maps. So everyone feel free to send Paul Denton wherever you want in the world, and we'll make the location as realistic and true-to-life as we can. |
Modifications Thursday, August 2, 2001, 13:41 | Despot |
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JC Denton for favorite PC game action hero! Tuesday, July 31, 2001, 20:15 | Despot | Thanks to NightBird on the Forums for bringing attention to VoodooExtreme's latest poll: Who is your favorite PC game action hero? JC Denton is on the list, but is lagging behind in third place. This must change! No way is Duke Nukem cooler then JC... No link, unfortunately, just peruse the left menubar at VE. |
Echelon Lives! Tuesday, July 31, 2001, 13:12 | Despot | This disturbing news from a report to the European parliament brought to our attention by Per Hansson: "Within Europe, all email, telephone and fax communications are routinely inter-cepted by the United States National Security Agency, transferring all target information from the European mainland ... to [The headquarter of NSA] ... a global sur-veillance system that stretches around the world to form a targeting system on all of the key Intelsat satellites used to convey most of the world's satellite phone calls, internet, email, faxes and telexes. ...unlike many of the electronic spy systems de-veloped during the cold war, Echelon is designed for primarily non-military targets: governments, organizations and businesses in virtually every country... Five nations share the results with the US as the senior partner ... Britain, Canada, New Zealand and Australia are very much acting as subordinate information servicers." The source for this info is the Jam Echelon Day site, which contains a bunch of information about Echelon, and a call to "Jam Echelon" on October 21st, 2001. Unjustified craze? Rationale concern? You decide... |
DXMP_Plus Beta released Tuesday, July 31, 2001, 12:42 | Despot | TheRenegadeMaster and ColdPenguin have released a beta version of their DXMP_Plus mini-mod, which adds 30 new players into DXMP DeathMatch: you can grab the file from FilePlanet, Greenskeleton's Public FTP, or DeusExCenter. Instructions and an installation are included. |
DXMP_News Tuesday, July 31, 2001, 12:22 | Despot | Firstly, the Files: slicer let me know that El Kabong has released a new map, "Big Steel", and OldGrandad has released "Jail Break". Both maps can be found on the DEA site, at this location. In addition, a new Map by ghost titled "Abandoned Cargo Hold" is up for download over at Deus Ex Ed. On the Site side of things, DXMP Brothers has word that Kamikaze is working on a new map entitled DXMP_Razor. You can find out more about the map on their Maps page. In addition, Zenzelezz has been removed from the Team list due to inactivity. |
Search @ Deus Ex Ed Tuesday, July 31, 2001, 12:06 | Despot | Deus Ex Ed has added a handy new function to the Tutorials section that allows you to search the tutorial database for a given topic. In other site news, links to all tutorial authors have been added, and they have their own section, to help distinguish between in-house tutorials and submitted ones. In other news, they've received a beta of Geist's upcoming map, Genom, which may be included in the mod he is working on - comments will be posted soon. They also note that the map has been copied and edited against the Author's wishes, so make sure of the Source if you are given access to this map. |
Deus Fortress Screenage Tuesday, July 31, 2001, 11:43 | Despot | More vivid imagery from Deus Fortress: has some new shots from Ronbo's Canyon map on their Maps page and 2 new skinned model shots for the Sniper Rifle and the Marine's Boomstick which can be found on the Weapons page. They've also made a distinction between the Models page and the Weapons page, placing skinned and concept models on the Weapons page, and the untextured models on the Models page. |
Modifications Tuesday, July 31, 2001, 11:11 | Despot |
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Spotlight on Deus Ex Ed Monday, July 30, 2001, 23:21 | Despot | Let's do some word association: Editing. Tutorials. Maps. Resources. Chances are, you thought, "Deus Ex Ed" for most if not all of those words. So. We turn the PlanetDeusEx Spotlight onto the site, interviewing the guy who webmasters the site. The guy called Musician. You can his answers and our questions right here. Don't even think about not reading it, we know where you live. |
Got Ghand 10: Captain Red Sunday, July 29, 2001, 03:43 | Ghandaiah | Wake up, kiddies, it's time for a fresh new exciting day of school! ...Dear God, what did I just say? Erm, Got Ghand 10 is here, and it's dealin' the hurt like a monkey on a hit tin roof. It contains a rather long interview with Regenesis, the winner of the Got Ghand contest, a pistol duel at midnight, a ball of lint, and a whole lot of delicious Schwans food! Go here to get your bagel dogs now! |
Fluchtweg converted to MacDeusEx Saturday, July 28, 2001, 23:45 | Despot | MacDeusEx.com has word that the SinglePlayer map Fluchtweg has been converted to a format that Macs and MacDeusEx can understand. You can grab the file here. |
New DXMP Map by DerianX Saturday, July 28, 2001, 23:43 | Despot | DerianX's homepage has been updated with a new DXMP map: DXMP_Orius. Screenshots and a download link can be accessed here. The MeetingPlace page has also been updated. |
Modifications Saturday, July 28, 2001, 23:19 | Despot |
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New Hosted Site: DX Mod Shop Saturday, July 28, 2001, 00:00 | Despot | Okay, we 'ave with us tonight a new Hosted Site: DX Mod Shop, dedicated to reviewing and previewing Deus Ex Modifications. There aren't many reviews yet because very mods released at the moment (lazy mod monkeys! :p), but the Previews section is well populated with info about upcoming mods. And of course, the webmaster, Deus Diablo, would like to hear from you if you have some updated info about a mod, a release date, or other such info. He can be contacted at deus_diablo@planetdeusex.com. |
Now it's dead, now it's not. Friday, July 27, 2001, 22:48 | Despot | Brutal Sponge, former member of the Scorpion mod, has emailed to let us know that he has used his "mystical powers" to bring the mod back to life. They do, however, need of some modelers, about 3, and some music/sound effects guys. Interested? E-mail him at brutalsponge@hotmail.com. |
New Disclosure Mod News Thursday, July 26, 2001, 15:13 | Evil_InVasion | Check this site out for information on the latest creation from "Face" at the Disclosure Mod. That is all! |
Modification News Thursday, July 26, 2001, 14:39 | Evil_InVasion | Here's the latest news from the Deus-Ex Mod Community:
That is all! |
Scorpion Mod Closes it's Doors. Thursday, July 26, 2001, 14:32 | Evil_InVasion | We recently recieved this e-mail from Scarabking: The Scorpion Mod died peacefully in its sleep last night at 11:36pm, July 25,2001, Central time.It died of Severe-Understaffment-Few-Existing-Workers-Being-Out-Of-Touch Syndrome.Its tombstone reads: To Scorpion-the Mod that Never took off It was fun while it lasted guys. That is all! |
New News Poster and Updates Thursday, July 26, 2001, 14:24 | Evil_InVasion | Hello, I am Evil_InVasion, formerly of Deus-Ex.org and am now a news poster here at PlanetDeusEx. I look forward to working here and posting Deus-Ex news. That is all! |
New PDX feature: "Twist" Thursday, July 26, 2001, 13:06 | Ghandaiah | It's time. No, not time for macaroons. Time for PDX to get another new feature. Hey, and I'm writing it, too. *insert evil laughter* Twist is best described as a "Deus Ex novel series". There'll be a new chapter each week, all collecting into one big novel. Yep... it requires reading. Sorry. Anyway, here's a little excerpt from the first chapter that best explains what Twist is all about: Ghandaiah, here, and what I'm bringing you now isn't Got Ghand related. It isn't even supposed to be all that funny... well, rather, I should say it isn't meant to be completely comedic. And I know how much a whole damn lot of you dislike fanfic of any kind - because a lot of it sucks, and I'm willing to say that. But hey, give this a shot. What I'm trying to do here is tell the story of Deus Ex from a completely different perspective, with a completely different twist on the storyline. This is not Deus Ex in book form. That would be boring as all sin, because you already know how it plays out. So, considering that - whatever events play out here are my version of them, and are my version of what happens if this certain twist - which you'll catch on to real soon - occurs in the plot. So go ahead - read the first chapter. You know you want to. You can also get to the Twist index through the menu bar now, in the Features section. Nothing too hard for you simpletons to figure out, eh? |
New Hosted Site: Deus Ex Prequel Thursday, July 26, 2001, 12:00 | Despot | Okay, folks, put your hands together for the Deus Ex Prequel, our newest Hosted Site. And when the applause has died down, here's a bit of info about the mod, stolen from their About page: Deus Ex: The Prequel is a mod in the making. Basically you play as Paul Denton, JC Denton's brother. The story will take you all the way through Paul's early career from rookie agent to defector. Expect to see most of the gang from Deus Ex to make appearances through out the mod. You may be wondering, "Why a prequel?". Well, why not? After all, Deus Ex 2 will be taking off where Deus Ex left off, so why not tell the bits and pieces of the story that have yet to be told. And as we all know, the past is a mysterious thing. DXP will feature incredible action to go along with the well planned and thought out maps to make sure that your heart will be pounding with exilleration as you crush those foolish enough to stand in your way or as you hide in the shadows praying that those two gaurds will pass you by. Either way the path is up to you... They're also looking for help, specifically a Map Builder/Editor and Mission Designer/Editor. Contact PaulBond if you're interested in filling the position. |
Poll 15 results, and #16 online Wednesday, July 25, 2001, 23:38 | Despot | Okay, peeps, here's the results from Poll #15, and a brand new poll to cast your vote at in: MIBs/WIBs: Avoid or Fight? Vote! Vote! Vote! |
Gwog's Gift: A tribute Wednesday, July 25, 2001, 22:25 | Despot | EternalSpark has been covertly canvassing the community, getting signatures from various members of said community and adding them to a large image which is viewable here. The intent of the image is a Thank You/birthday gift for the departed Gwog, who's birthday is Today. Cheers, Gwog, and thanks from the undersigned and the rest of the DX Community! |
AllYourDX Interview at DXCenter Wednesday, July 25, 2001, 12:38 | Despot | Buzz Kirkwood from DXCenter.com has posted an interview with Chez from AllYourDX, which gives a bit of history of the mod and info about the mod, as well as several rounds of wacky word association. Check it. |
New Mini-Mod Wednesday, July 25, 2001, 12:31 | Despot | Damocles from the DX Vampire mod has created a new mini-mod that allows the transfer of custom objects during conversations. It's still in beta, although fully functional. You can grab it from DX Vampire's Files page. |
New Mod: DXMP PartyZone Wednesday, July 25, 2001, 12:27 | Despot | A mod currently in development on the Off Topic PDX forum, DXMP_PartyZone: check out this thread for a bit of background. As is the case with most new mods, they are in need of assistance in all aspects of mod development. There's a temporary site up for the mod on Geocities, you can view it here. Contact info is on the aforementioned website. |
Modifications Wednesday, July 25, 2001, 11:39 | Despot |
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Clan ladder needs server hosting Wednesday, July 25, 2001, 09:40 | Despot | [X] has emailed with word that his clan ladder site is in need of somebody to host the DXMP matches that are involved in such a project. Check out the site for details on the ladder, and then contact him. |
DX Soccer dead Monday, July 23, 2001, 23:33 | Despot | TheRenegadeMaster has announced over at DXSoccer that due to a data loss involving two months of work and a failed backup, DXSoccer has ceased to be developed. *wailing and gnashing of teeth* :( A full report and a "Thanks to..." list can be found on the DXSoccer website. All is not lost, however, the team from the mod will continue to work on various other projects. |
Look who's coming for dinner... Sunday, July 22, 2001, 21:33 | O(V)eG@ | Last year the Deus Ex community witnessed the demise and ultimate collapse of one of it's strongest Fan Sites. I'm a nostalgic, so I visit the ruins of that once hallowed temple on occasion, today I was greeted by someting quite different. People close to the source would know that there have been some rumblings in the community for a while, it would seem those rumblings will come to the fore in August when DXNation is relaunched. We don't really know much more, and we aren't allowed to say what we do know, but we can say that DXN has a new webmaster, a new team, ans a swanky new design, all of which you'll see on August 1 when your favourite Deus Ex brothel relaunches. |
ANT Agenda reviewed Sunday, July 22, 2001, 19:21 | Despot | Deus Diablo from Deus Ex Mod Shop has put up a review of a new set of missions being released by Femax, called ANT Agenda. It's a nice positive review, the total score given was 85% Here's a quotsie: This mod, though seemingly set after the game, does not actually follow any of the endings. I have it on good word from the man himself that if it had to it would follow the Helios ending (because its his favorite) with JC, continuing life with Helios pushed to the back of his mind. This detail can be happily ignored though, because all you know from the start of the game is that Alex said that some group of Germans needed a hand with something. Although you don't actually know what they want you go and see them anyway, perhaps because you have nothing else to do. When you arrive, your employers are found to be quite secretive, only speaking from the shadows. They describe to you how they, the BDPRG, need help in a small industrial investigation which has already cost them the lives of three men, a fourth has gone mad and a fifth is possibly in danger of being found Your mission is to enter a company known as Carevosoft and find a decrepit device for some unknown code. Sounds simple enough. |
Got Ghand moves. Slightly. Sunday, July 22, 2001, 16:28 | Ghandaiah | Weee, Got Ghand has moved around a bit on the site. You won't be able to find them all on the "Articles" page any more - Got Ghand now has it's own index, right there on the menu bar to the left, under "Features". See it? No? You don't? Here, take off the sunglasses, you're inside. Yeah, sorry, your vision isn't augmented, only JC has that... See it now? Yeah? Okay, good. So click on it, foolio! |
DX 2 Backgrounds Sunday, July 22, 2001, 16:14 | Despot | A bit late in coming, but Ghargoil from #planetdeus has submitted a bunch of fan-made desktop backgrounds based on the female PC concept art. Snag the file right here. |
DXM wants your fanart Saturday, July 21, 2001, 20:52 | Despot | DeusEx-Machina.com wants your fanart: all of it. They also want you to flood their mailboxes with it, can't imagine why. At any rate, if you've got fanart, send it to 'em. |
Modifications Saturday, July 21, 2001, 20:15 | Despot |
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International 1.112fm patches Friday, July 20, 2001, 17:57 | Despot | Apparently the French 1.112fm patch we mentioned yesterday wasn't the only international patch released for Deus Ex: Blue's is reporting that a patch for the German version was released as well. If you need either of these patches, you can grab them from Eidos' European FTP server (German version, French version), or from FilePlanet (German version, French version). You can also get the French patch from Joystick.fr as noted previously. |
Stormtroopers.com closes Friday, July 20, 2001, 15:22 | Despot | Sad news from our mothersite, Stormtroopers.com: On Friday the 13th, 2001, the last of the ION Storm Dallas employees left or were let go and that branch of the development studio was shut down. With ION Storm Austin planning to continue on under a new name, the need for Stormtroopers.com is gone. As a result, after three and a half years of operation, Stormtroopers.com is closed. We would like to wish all the ION Storm personnel the best of luck as they proceed with their careers. In addition, we'd also like to thank them for supporting this site. John Romero and the Daikatana team, Tom Hall and the Anachronox team, Warren Spector and the Deus Ex team, and Todd Porter and the Dominion team all definitely went out of their way to help out however they could. What a bunch of cool people. This, folks, is the end of an era, much moreso for PDK and PAX, which are now in the unpleasant position of covering games that will most likely never be more than what they are now. Good luck to them! |
Deus Ex Center seeks staff Thursday, July 19, 2001, 17:58 | Despot | Buzz_Kirkwood from Deus Ex Center is requesting more staff members, primarily news reporters, that have good writing skills, some degree of dedication, and plenty of creativity. Give him a shout if you're interested. |
Modifications Thursday, July 19, 2001, 17:23 | Despot |
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DX Paper RPG Thursday, July 19, 2001, 17:03 | Despot | Javin J Hatcherian has emailed us with word that he's working on a pen and paper sequel to Deus Ex based on the Tracer/ Destroy Area 51 ending. He have most of the items, characters, story, etc. in place already. Here's a quote from the lengthly story blurb he sent: Without satellites, GPS, The Internet, and global communications collapsed. The United States, Russia, and China quickly became groups of small city-states. Chaos and destruction rule as gangs and local governments fight for critical resources. As the world plunges into a new dark age, Tracer Tong sends a small group of men, collected from across the world to the United States the find the man he believes to be the answer, the messiah, the deus ex. You can snag a beta version of the RPG from Fileplanet if you so desire. Questions and comments should be directed to Javinh@juno.com |
FPS Mailing list Thursday, July 19, 2001, 16:42 | Despot | This message has been sent to me via several channels: Hello! I've started a mailing list devoted to First Person Shooters, primarily (but not restricted to) Thief, Deus Ex, and SShock 2, and would appreciate it if you could post the info on the P-DX page. I would especially like to encourage players and designers of fan missions to participate and discuss FMs/mods (strategies, design & editing tips, reviews, etc.) Thanks! Signup page: http://groups.yahoo.com/group/1ps Or cut straight to the signup: 1ps-subscribe@yahoogroups.com Best regards, Kurgan |
Romero and Hall leave ION Storm, Dallas branch shutdown? Thursday, July 19, 2001, 15:55 | Despot | GamespyDaily.com is reporting that Eidos released this statement to Gamespy: "John Romero and Tom Hall have decided to depart ION Storm to pursue other interests. We wish them luck in their future endeavors and thank them for their contribution to Ion Storm over the years, without which we would never have put together such talented teams in both our Austin and Dallas offices. Ion Storm will continue as a wholly owned subsidiary of Eidos and work on the sequels to the awarding winning Thief and Deus Ex titles as well as Deus Ex for the PS2." According to a former employee, everyone at the Dallas office received a pink slip on Friday and that only a few administration and MIS personnel are left there to close down the office. However, Eidos would not confirm that the Dallas staff was gone, but said they were waiting to on the sales figures for Anachronox. How does this affect ISA? Not much: Warren Spector will become head of the entire ION Storm subsidiary, but the only other change planned is a new name for the company, what that name will be hasn't been decided yet. witchboy(Harvey Smith) had the following comments on the matter: "Though we went through some turbulent times, our relationship with ION was *super* beneficial at times. ION gave Warren a place to start building up the earliest version of this studio. (Which is now working on Deus Ex 2 and Thief 3.) Without the initial support of ION Storm, who knows whether we would have been able to create Deus Ex. There were some great people there at the Dallas studio, with lots of passion, and I wish them all the best. The game industry ebbs and flows - heroes today are villains tomorrow, and vice versa." |
PCZone preview Thursday, July 19, 2001, 14:28 | Despot | D-X.org is reporting that PCZone has some screens and an article about Deus Ex 2 up on their website: unfortunately it's one of those login-only type sites, which means you'll have to sign up to view it unless you're already registered. Appears to be a free signup, though. |
DX 2 Screenage Thursday, July 19, 2001, 14:03 | Despot | ISA has sent the media in the Deus Ex 2 previews in PCGamer to us...check 'em out in all their high-res goodness in the DX2 files section. You might want to bump up your screen res a notch or two, though: some of them, especially the editor pics, are quite large. Apparently the Adrenaline Vault got these files as well, you can view them here. (Thanks Stomped) |
French Multiplayer goodness Thursday, July 19, 2001, 05:28 | O(V)eG@ | Just recieved word that the Multiplayer patch for the French version of Deus Ex has just been released. the 61.8 MB(!) patch is available for download from this page at Joystick, so if you happen to have the french version, either because you live in france or because you got ripped off at EB, check it out and discover the fragging goodness of DXMP! |
Poll #15 & Poll #14 results Thursday, July 19, 2001, 00:00 | Despot | Tonight we bring you a Poll update: the results from Poll #14 have been recorded, with Mr. Staff Writer Kaigen and the new newsposter at DX.org TheRenegadeMaster commentating. Also, Poll #15 is online in the usual spot, props to Rob Latimer for originating it. This poll gets your take on the weighty matter of Given the option, which one of the "must kill" NPCs would you have let live? Vote today, don't delay! |
PDX Map contest runner up reviewed at Z-axis Wednesday, July 18, 2001, 19:44 | O(V)eG@ | The runner up of PlanetDeusEx's recent Single player map contest has has been reviewed over at Z-Axis. Break in (which can be downloaded from [ S T O M P E D ] here, or from the mirror site here) by Ray Wenderlich was concidered by the Deus Ex team to be the third best map submitted, however the reviewer seemed to disagree. Hmm, I'm not sure if I should even be reviewing this level at all because as far as I'm concerned it doesn't really work properly. If it wasn't for the fact that it was a runner up in PlanetDeusEx's recent mapping contest I would have just assumed it was unfinished and ignored it. The fact that it did very well in the contest leaves me slightly puzzled because, as I mentioned earlier, this map really doesn't seem to work. Not 'work' as in it just plays badly but 'work' as in it's full of bugs, mistakes and great big glaring errors. Of course it is possible that the problems were confined to my PC, but in case they're not and the map is meant to be completely nutso, I'm going to list them here. |
new Concepts from Auriga Wednesday, July 18, 2001, 19:20 | O(V)eG@ | Ariga, from Deus Fortress has updated his personal site with a new player class, the Nanomancer (which looks mighty sweet as you'll see below and in the "classes" section of Auriga's site), as well as Concepts for the Omni Corp bulding level, which is gonna kick ass, and a new Miscellaneous item, the nanohook, which is a freaky looking spring loaded gizmo, and that's all the explanation you get. |
Throw out the GEP gun? Wednesday, July 18, 2001, 18:57 | O(V)eG@ | Just got a mail from GodSlayer of Decide, about his new MP map, DXMP_Bledavik - which, as some might have guessed, is based on Square's RPG, Xenogears. Godslayer is giving you the chance to voice your opinion with this project, and he wants to know if the heavy weapons, the GEP gun and Plasma Rifle, should be harder to find or even present at all in the level. GEP Guns are annoying because they can be one-hit-kills if you don't have ADS on, and many people don't want to sacrifice Aug space on it. Also, there is an issue with spawnkillers using WP Rockets (read: Area 51 Bunker). I've already decided to make GEP Guns harder to get. They won't appear in spawn areas, but you can still get them from other places. I'm now thinking of doing the same with Plasma Rifles. I'm noticing many more people using the Plasma Rifle trick which is, needless to say, annoying. So here's your question: do you think weapons like the GEP Gun should be made harder to get? Do you think they should be left out entirely? E-mail your opinions to godslayer@godslayer.8m.com. Go on, have your say, make those spawnkilling cheats pay for their spawnkillingness, and play nice, otherwise I'll send you all to bed without supper. |
Got Ghand 09: Steve Wednesday, July 18, 2001, 00:25 | Ghandaiah | One day late, but the new Got Ghand is here, folks. It marks the official end to the Got Ghand contest, so thanks to all those that submitted, and I'll be going over those submissions shortly. So what's up with Got Ghand 9? It's been so long since I last wrote one of me articles (due to the contest and all) that GG9 ended up being super incredibly massively long compared to the rest. Yeah. And there's a guy named Steve in it. You hearin' me, Steve? Yeah. That's right. You're fired too. Get out of here. Read my article. |
New SP map Tuesday, July 17, 2001, 10:25 | Despot | D-X.org has word of a new SP map by "femax" aka "flip hazard" that's available for download here. There isn't a whole lot of plot information or suchlike available, but there's a few screenies to look. |
JC makes the Top Ten Monday, July 16, 2001, 13:01 | Despot | The fine fellas over at 3DActionPlanet have put up a Top 10 Gaming Characters article, and as you would expect, JC Denton got a spot: fourth place. And now I editorialize a bit: Gordon Freeman was ranked 2nd, what's with that?! Freeman was an avatar, a interface with the world of Half-Life. He doesn't speak, never shows any sign of emotion, doesn't even cry out in pain when he gets hit. Valve did well to do that, I'd say, but it certainly doesn't make him a cool character--there's nothing about him that you can point to and say "that's cool." Must be an Aura, or something. |
DX Brothers site revamp Monday, July 16, 2001, 12:50 | Despot | KaMiKaZe from DX Brothers has informed me several times that the site has been redesigned with new colors, background music, and other tweaks. He also mentions a new map-in-production called DXMP_Timeline, see the site for a some details on what the map is all about. |
Modifications Monday, July 16, 2001, 12:02 | Despot |
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PDX=3, Gwog=retired, Despot=boss Saturday, July 14, 2001, 05:44 | Gwog | Happy Third Birthday, PlaneDeusEx! Well ok, so as a Planet it's only six months old, but the site it was built from (Deus Ex Incarnate) was formed three years ago. With fourty hosted sites, hundreds of pages of Deus Ex stuff, and stats showing millions of visitors, I think it's safe to say that it's been a great run. Here's to the next three, which aughta take us past Deus Ex 2 and well into Deus Ex 3! It's on this occasion that I'm announcing my retirement from the site I founded in July of '98. I'd like to thank GameSpy, the PDX staff, hosted sites, community, Deus Ex developers, and especially the readers for making it all so much fun. It's been quite an amazing experience, A LOT OF WORK, but now it's time for me to get a little more rest :) With that out of the way, everyone say hello to PlanetDeusEx's new Site Coordinator, Despot. He's been a really important part of the site for quite some time now, is very active in the community, and heck even works on a Thief site. So not only is he a superb choice to take over daily maintenance, Despot is also the guy who I feel confident will be taking PlanetDeusEx to the next level. I demand you all be as helpful to him as you were to me :) Take care, everyone! |
PC.IGN.com previews DX2 Saturday, July 14, 2001, 21:14 | Despot | A medium size preview of Deus Ex 2 has been posted over at PC.IGN.com, complete with standard impossibly small screenshots. Nothing new here for those that have read the PCG/PCGUK articles, but if you haven't had a chance to get that info, give it a read. |
Humor: Daily Victim talks Deus Ex (and it's fans) Saturday, July 14, 2001, 20:51 | Despot | Today's Victim is of humorous interest to DX fans: the main Victim is describing a recovery clinic for players addicted to Team Fortress' hallucinogen grenades, but here's one of his comments: Then the guy next to me stood up and told his story. He would play Deus Ex constantly, and instead of trying to save the world, he was hookoed on the "Zyme" drug in the game. "I vaguely remember being in the New York level," he said. "I was supposed to meet my brother Paul in his apartment, at least, that's what the mission briefing said. But I found a stash of Zyme in some hole in the subway and I was doped out for hours with my screen all fuzzy. I just couldn't bring myself to care about saving the world. When I got there the men in black had killed my brother, and I remember thinking: SCORE! They left his wallet!" Everyone was nodding and clapping for this spaz. The guy in question wasn't me, though, I swear by my left hand! Really! Would I lie to you? Okay, would I lie to you about that, though? |
DXMP_News Saturday, July 14, 2001, 20:42 | Despot | Okay, we have a new File in the form of a Mac port of DerianX and carone's mod, MeetingPlace. Speaking of MeetingPlace DerianX's webpage mentions that he has updated the mod to include a redistribution clause. On the community side of things, Face has announced that he will be quiting DXMP mapping to work on his SP mod, which will include the much anticipated MP map Hell's Gate, but in a singleplayer format. |
Modifications Saturday, July 14, 2001, 20:19 | Despot |
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New Hosted Site: DX Exodus Friday, July 13, 2001, 11:03 | Despot | A new Hosted Site and Modifications comes to PlanetDeusEx: "Deus Ex: Exodus." This is a horror/investigation mod--you play as a ghost, commit ghostly deads, and generally raise Cain in the afterlife (the mod was formerly know as "Deus Ex: AfterLife.) Here's a story blurb for yas: Set in 1917, you are a playing a human that got murdered and turned into a ghost. The ghost you are playing, don't want to die and try to find a way to return to life. When you turn into a ghost, you suddenly see that the world is full of ghosts and other dead creatures. When you talk to a ghost, he tell you that there is a power, that can turn a ghost(or other dead creature) back to life, and that no one knows where the power is. The power is the wish of every dead creature. You start to investigate the mysterious power, to learn it, and to know where it is hidden. When you start to investigate, you are going deeper and deeper to the world of the dead, traveling to weird places in the world... And finally, the linkage: http://www.planetdeusex.com/exodus/. |
Warren Spector interview, or "Damn! Missed it!" Thursday, July 12, 2001, 12:28 | Despot | Due to an extremely short notice, we didn't get to post an Annoucement about the audio interview with Spector that occured yesterday at XGR.com. *wails and gnashes teeth* But on the bright side, you can download the interview in MP3 format here. Just ignore the part about Spector being the man behind the Thief series. :p |
Sheldon Pacotti interviewed Thursday, July 12, 2001, 12:17 | Despot | Sheldon Pacotti (rhymes with Truman Capote) has been interviewed at DeusEx-Machina.com about his work as Writer for Deus Ex and Deus Ex 2. A quote: What parts of the story were you most satisfied with when they were translated into the game engine with graphics, sound, and voices? I think I like the encounter with Lebedev the best -- at least that's what comes to mind. Lebedev was never built up the way he should have been, but I like the fact that the player is put in a morally ambiguous situation (kill Lebedev or not) and that several outcomes are possible. If he kills Anna, then JC bluffs his way through some UNATCO conversations later. If he doesn't kill Anna, she has a nice, dramatic role in the escape-from-UNATCO mission. I don't know... I think I was most satisfied when a part of the story had a direct impact on mission-flow and yet was something more than "go east and then southeast, frob the foozle and get the secret code." |
NGUK rule set Thursday, July 12, 2001, 12:07 | Despot | Graeme Wood from NGUK sends word of this Player Code of Conduct for NGUK's servers. The rules apply to all 3 NGUK servers, and people using any of these three servers must adhere to these rules. Failure to do so will result in your removal from the servers and/or being banned. As such, you'll want to read them if you plan to be using the NGUK servers at any time in the future. Feedback can be directed to this thread on the ION Storm DX BB. |
Edge of Dark delays release Thursday, July 12, 2001, 11:53 | Despot | This from the Edge of Dark website: After thinking about it for a while and discussing it with a few members, I feel it is in our best interest to pull production of Edge of Dark from the current Deus Ex engine, and wait for the Unreal Warfare Engine. Basically, we are coming in at the end of this current engines lifespan, and Edge of Dark is such a large project, it would not be finished before the new games based on the next generation Unreal engine hits the market. I've had to make several compromises in the design of the game to get everything to 'fit' into what this engine can do, which is to say not nearly what I feel it should be capable of. It doesn't make sense for us to dumb down our work to cram it into a dated engine when we can simply wait a bit more. I just can't think of a good reason why we would not want to take advantage of the incredible upgrade the new engine has to offer. For us, The time lost for what we gain is absolutely worth it. We are still working on the demo which will serve as a teaser for our game, and we will finish that through to the end and release it on the current engine. The level of pre production for EOD continues to be very intensive, much more so than your typical mod. We have completed over 50 concept designs, and coded in 4 new features thus far. Our pre production work will continue through until we are completely finished, probably in another few months. I intend on taking the extra time to fine tune the story and address other areas. One of the things we intend on doing with the extra time is an all cg Edge of Dark trailer. When the new engine is available, we can basically move right into full production. For some people, this will come as sad news because our release date is further away. When you see the finished product though, all will be forgiven:) Shade01 Don't worry, fellas, we won't Hurt you if something goes wrong...not much, at least. ;) |
Modifications Thursday, July 12, 2001, 11:27 | Despot |
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New Hosted Site: DX Insurgent Wednesday, July 11, 2001, 11:29 | Despot | Okay, drop whatever you're doing, and say hello to the New Hosted Site on the block: DX Insurgent. This here is a Modification of Deus Ex, so it comes with an attendant story blurb: The story of the Insurgent mod is a rather simple prequel/twist of the Deus Ex story. You see, the primary unit was activated at the same time as the secondary unit, and they were both released upon the world rather carelessly by the Majestic 12 organization as a means to test to see how their "engineered humans" would do in real life. The idea for this mod was originally developed by Solid and assimilated with the ideas of Bort and other characters on #planetdeus. [They mention #planetdeus! w00t! -Ed.] The mod was started, and shortly after that more staff members were recruited or joined to help make this mod one of a kind. The progress that has been made by the Insurgent team has been, rather remarkable, because we're already around 3 days ahead of schedule! The address is http://www.planetdeusex.com/insurgent/. Check it out, peeps. |
"Insurgent" mod launch party Wednesday, July 11, 2001, 09:50 | Ghandaiah | Insurgent, a mod now hosted here on PDX, is holding an IRC launch party tomorrow (July 12th) at 9:00pm US eastern standard time. The party will be on the Gamesnet server (irc.gamesnet.net), in the channel #dxinsurgent. Be there! DO IT! DO IT NOW! |
Got Ghand contest postponed Wednesday, July 11, 2001, 09:19 | Ghandaiah | The deadline for all Got Ghand contest submissions (details can be seen here), originally set for July 15th (next Sunday), has been postponed. I just found out I'm going to be in New York during that day, so I won't be able to post Got Ghand 9 and officially end the contest. The new deadline for all submissions is July 17th, the following Tuesday. It's only two extra days, but hey, you can get a lot done in two days. So get crackin'! |
MeetingPlace released Tuesday, July 10, 2001, 13:17 | Despot | DerianX has let us know that his and carone's MP Mod "MeetingPlace" has been officially released. Here's what Derian had to say on DXEditing.com: After a few minor delays, the Deus Ex multiplayer mod MeetingPlace is now officially released. The mod can be found either in the mod files section here at DXE or here at my site. carone & I would like to thank everyone who supported us and/or showed interest. Enjoy. |
Modifications Tuesday, July 10, 2001, 13:07 | Despot | Somebody kick the Gamesnet IRC server in the vulnerables for me, k?
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Interview with Convergence Tuesday, July 10, 2001, 11:48 | Despot | Okay, peeps, let's turn on the Spotlight once again, and take a look at The Convergence Mod...the lead, Raison "Straius" Varner, was good enough to answer a bunch of questions we sent his way, and the results have been posted here. A quotsie for ya: [PlanetDeusEx] You've revealed three characters from the game so far. Will there be more in the finished project? [Convergance] Unfortunately these are the only 3 main characters that will be available to play as. Building a Co-Op mod is new territory and we quickly realized that maps developed for multiple players are going to have to be designed differently. There are so many more possibilities available now that 3 people will be working together simultaneously. It becomes extremely difficult to control the flow of a map and keep a balance between the map becoming too hard or too easy. It's because of this factor that we have limited the number of players to 3. Note: that's Convergence, not Convergance. Not that we ever make that mistake, you understand. |
slicer leaves DXMP Tuesday, July 10, 2001, 11:22 | Despot | Sad news for the DXMP crowd: slicer has decided to Leave--see his Official Departure post here. Bah. Humbug. Phooey. :( Maybe when Deus Ex 2 comes out, eh slice? |
New Mod: DX Tempus Monday, July 9, 2001, 13:44 | Despot | BackDoorBandit from DeusEx-Machina.com has posted a Help Wanted noticed for a new Mod, DX Tempus. So, firstly, the mod needs help. Drop Jonas Waever a line if you can help out. Secondly, it's a new mod, so say "Hello" and read the following story blurb: Tempus is a singleplayer modification for Deus Ex. You are Kelvin Keith Kessler, a newly employed agent for the Temporal Police Department (TPD). You have only been working for the TPD for three days - meanwhile getting the best score on the evaluation course in the history of the timepolice - when you are called upon to disable three timebeacons, set up by the coalition of timepirates known as The Organization for unknown purposes. Timebeacons are devices that redirects all timetravellers to a location within 1 mile from it's own position. You must go back to the year 1300, to the year 2000 and to the year 2700 to disable all the timebeacons. Why are they set up, and what will be the exciting conclusion to the story ('cause it doesn't end there)? |
New Files Manager at DXEditing.com Monday, July 9, 2001, 13:43 | Despot | A quick congrats to DerianX who is the new file manager over at DXEditing.com, in place of PieMan, who is very busy. His first move has been to add new maps and reviews to the DXMP downloads page--more updates are on the way As Well. |
RedSun 2020 screenies, deadline change Monday, July 9, 2001, 13:25 | Despot | RedSun 2020 has cast aside the veil of silence and put up some new snapshots of one of the new Aqua Grill level. They also have news that there's been some team reshuffling, Markus has rising from the ranks of the beta testers to become a full-blown level designer. On the downside, Rob Hale has left the team to start his own Mod, and the webmaster, Scott, has had to leave do to Real Life concerns. Last but not least, they have changed the deadline from "sometime in September" to "When it's done." The best guess for when it'll be released is 1st quarter of 2002. |
Map downloads from Convergance Monday, July 9, 2001, 13:22 | Despot | Convergance has updated their site with a new download page for the maps section which contains a mission our mapper GreatAroo created for the Ion Storm Fan Mission a while back. There are two versions: one is the normal mission, it's the smaller of the two, the second is a .zip file with all the revisions for any mappers out there that want to take a look at the steps he took in creating the mission. Snag the files here. |
Modifications Monday, July 9, 2001, 13:21 | Despot |
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Poll #13 results, and new Poll #14 Monday, July 9, 2001, 11:27 | Gwog | Right on schedule (*cough*) is PlanetDeusEx's latest poll action. We've posted the results from Poll #13 asking which woman from DX you prefer (featuring topical, witty, and incisive commentary from Gwog, #planetdeus regular Nathan Keogh, and the always loveable insane Ghandaiah). And now for something completely different. Poll #14, with more dopey questions about Deus Ex stuff! Poll #14: Best type of weapon is... And no, the pen is not mightier than the sword. But four LAMs and an Assault rifle are! |
PC Gamer UK DX2/T3 coverage Sunday, July 8, 2001, 16:29 | Despot | Following up on PCGamer's story on the upcoming ION Storm Austin games, PC Gamer UK has put up a similar, much more Thief-centric article by none other then Kieron "Brem X Jones" Gillen, of the Deus Ex mod The Cassandra Project and various ramblings on the TTLG forums. Although it's mostly about Thief, some Deus Ex mods get a mention: RedSun 2020, Midnight, Cold-Hearted, and Eve of Destruction. |
Got Ghand contest: One week left Saturday, July 7, 2001, 23:18 | Ghandaiah | Hey hey! There's only one week left until the inevitable end of the official Got Ghand contest. Yeah! You! I'm talking to you! Come on, you wanna start something? Eh? Huh? ...Why do you ask? ... Be more specific. Uh-huh. So if you haven't already done something for the contest (why haven't you, st00pid h3d?), then check out the details, and, erm, uh... make something! And send it in! To my mailbox! Where... my mail... goes... usually... ah... AHHHH! ANTS! THERE ARE ANTS IN THE BREAD BOX! GET THEM OU- *Technical difficulties. Please stand by.* |
New Hosted Site: DXSoccer Thursday, July 5, 2001, 10:47 | Despot | After several false starts and quite a bit of cursing on TheRenegadeMaster's part, PDX is proud to bring you...(drumroll)....DX Soccer! This here is an MP Mod for Deus Ex, here's the scoop from their About page: DXSoccer is a Modification for DeusEx. You get to play a game of soccer, the team that is the winner will be the one with the most goals in the time limit (not frag limits). To score, you must kick the ball in the 'Goal Zone' which is at the ends of the field. This will be a Team MP Mod and will try SP, Unatco against NSF, Dont think this will be a friendly game of soccer, you will also be able to carry weapons to defend yourself from the opponents and be able not only to fight on the field, but you will also be able to go on to the crowd, the locker rooms and Toilets and have the ability to use Augmentations. It will include all different area of field to play kick-ass game of soccer. Recommended for all ages, 000 to, uhm, 169. Point your browser to http://www.planetdeusex.com/dxsoccer/ for the rest of the goods. |
New wallpaper Thursday, July 5, 2001, 01:25 | Despot | This forum thread has word of a new Deus Ex wallpaper by MJ12 Trooper Digital_Ronin. It's 1024x768, 261k, and called "Paranoia means having all the facts." You can snag it here. |
Modifications Thursday, July 5, 2001, 00:49 | Despot | An obligatory 4th of July greeting: "Happy 4th of July!"
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System Shock Half-Life TC switches to Deus Ex Tuesday, July 3, 2001, 17:55 | Despot | The SS-HL TC is switching over to to the Deus Ex engine, and we are in need of more members for the team. All positions are open, as we are just making the switch between Half-Life and Deus Ex. The main site for the project is located at http://www.ttlg.com/sshl/ (Note: All images on the site are from the HL version of the TC) Please e-mail me at amranx@home.com if anyone is interested. -AmranX My apologies to AmranX and Co. for letting this slide... |
DXMP House Arrest now available + DXMP Ranking system Tuesday, July 3, 2001, 16:32 | slicer | The long wait for a somewhat amazing map, that changes the original, tensed atmosphere of DXMP is now out. Follow recent testing with numerous bugs rectified, OldGrandad has finally announced that his map is available for download at DEA Site. Something that would be of interest to many people in the DXMP game. A rating system, still undergoing Beta testing is available, though its been out for a long time (well... errr... I only found out about a week and a half ago...). Check it out at Computer Sports Network. (Note that this site works for both ".co.uk" and ".net" ending.) |
DXMP_Spar quickie review Monday, July 2, 2001, 23:06 | Despot | Aquinas Hub has posted has posted a quick review of Cyan's DX MP map, DXMP_Spar. The final score was 3/5...and a quote for you: It's fun as long as you have a set of augs and skills geared toward low-tech and you have a low ping. However, due to the lack of weapons and the simplicity of the map, it gets repetitive quickly. |
Modifications Monday, July 2, 2001, 23:00 | Despot |
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Got Ghand contest Sunday, July 1, 2001, 16:32 | Ghandaiah | The deadline for the Got Ghand contest is exactly two weeks from today. Thanks to all those who have made submissions already, and thanks to all those who will submit... in the future. And, uh... and in the present. Or... or in the past... of the future... during... during the present... and, uh... Do I smell roasted frog? Oh. Right. You can see the rules of the contest here if you haven't already. There will be another update like this one next week. And then every week after that until you all die of insanity poisoning. Why? Because behind every Macy's-bought pair of Doc Marten's, behind every Alanis Morissette CD, and, in fact, behind every single solitary grinning bottle-wielding Santa on every Christmas Coke can, lies the gleeful, howling grin of the great pretender, Ghand. All Chant (In raspy, hollow intonations): Ghand! Ghand! Ghand! |
DXMP_News Sunday, July 1, 2001, 11:22 | Despot | No Files t'day, but a nice long interview with Face has been posted at DeusEx-Machina.com which gets his comments on a variety of topics ranging from how he decided on his handle to what the mapper's "official" drink and snack are. A quote: What advice can you give for people who want to start out in the world of DX mapping? First of all keep trying! It's very easy to get despondent, when things don't work or look the way you want them to, keep trying and trying and trying. Eventually things should start making sense and click into place. Secondly, read the tutorials, you will probably find a lot of the help you need in those, and don't be afraid to ask questions to those more experienced mappers, even if it seems like a stupid question, ask. If there's anyone that needs help and its something that I can help out with then I don't mind, ask away. Starting off I would recommend just playing about with all the different options in the editor, to see what they actually do. Then if you've got a good idea in your head for a map, why not try designing it? It's usually a good idea to put at least a rough guide down on paper, even if it's just dimensions. |
New Mod: The Scorpion Mod Sunday, July 1, 2001, 11:17 | Despot | DeusEx-Machina.com has word from ScrabKing that he is starting a new Modification for Deus Ex called "The Scorpion Mod." A story blurb taken from their website: Setting:Los Angeles,California 2087 J.C's era is now considered "The Golden Age"by many.There is no Democracy.The world is ruled by terrorists.They rule by fear.Fear of Nuclear Bombs.Any group brave enogh to figh the terrorists has joined the Society Of United Lands(SOUL) SOUL is the piece of decency in the world.They no that they need to secure all the nukes they can.As James Neurecto,your job is to secure a nuclear silo owned by Scorpion, one of the largest terrorist organizations.It is a risky op.The last group to go to war w/ Scorpion was completely eradicated.You'll need to get all the info you can.Good Luck! They're suffering from the perennial manpower shortage that all new mods have, so check this page for contact info. |
Modifications Sunday, July 1, 2001, 10:48 | Despot |
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Gamespy closes PDXC DXMP Server Friday, June 29, 2001, 16:19 | slicer | News from "fade" of Gamespy has arrived to us saying that GameSpy was having persistent problems due to certain technical parts of DXMP, and could no longer justify the time spent keeping the server running. After many months of testing with Gamespy on the "PlanetDeusEx Conspiracy" DXMP Server, there were glitches and occassional problems on the server, which resulted in this unfortunate closure. ): ***sniff*** :( |
ION Storm Austin to break from Dallas? Friday, June 29, 2001, 01:58 | Despot | Shacknews (and Cold Penguin) are reporting that there is word in the recent PC Gamer special on Deus Ex 2/Thief 3 that ION Storm Austin is changing it's name, possibly to Manifesto, and is splitting off from the Dallas office. Warren Spector is quoted as saying "It became apparent that it was time to move on" "We had a way of thinking, and we had a type of game we wanted. The Ion Storm-Dallas office was pretty heavily focused on that 'Dallas shooter community.' It just started feeling not like a family". Shack did a search on Network Solutions, and it shows that shows that MANIFESTOGAMES.COM is registered by ION Storm. Sooo, we can surmise will a fairly large degree of certainty what the name for the new company will be, if any. |
Interview with Face @ MacDeusEx Friday, June 29, 2001, 01:47 | Despot | Thanks to DeusEx-Machina.com for the word about a very short interview on MacDeusEx.com's mainpage with Face, of DXMP_Towers renown, which discusses his current projects and gives a few tidbits of info on what we can look forward to. Speaking of Face, he's updated his website with word of another new feature in his Hell's Gate map: SpawnProtection MKII. And the community rejoiced, as if a great blight and sickness had been removed. |
Modifications Friday, June 29, 2001, 01:26 | Despot |
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Providence IRC launch party Thursday, June 28, 2001, 16:03 | Ghandaiah | Heads up! The Providence mod is having an IRC launch party at 6:00 PST (Quick! Hurry! That's real soon!) on irc.gamesnet.net, in the channel #providence. Be there! Do it! They're giving free cheese! For the love of blip, man! I'll be there. And what could be better than that? Chicken, of course! |
Got Ghand #8, and the GG contest Tuesday, June 26, 2001, 18:31 | Ghandaiah | Greetings. Got Ghand 08: Lemon Drink has just been posted, and it's chock-full (is that right?) of interesting things. For starters, there's an interview with JC Denton (or as we like to call him, "the man himself"). Plus, there's info about the launch of the Got Ghand contest. Find out what to do, where to join, when it ends, and what you win by checking it out in GG#8. There's some cool stuff in there! Eh... sorry, the winner won't be getting any free cheese, though. |
QotW @ Gamespot: Games to movies? Tuesday, June 26, 2001, 14:17 | Despot | Gamespot's current Question of the Week discusses the pros, cons, and ramifications of game-inspired movies such as the Tomb Raider movie, and also gives the editors' opinions on what other popular games. Deus Ex is in the Instant Poll that accompanies these features, although it's lagging behind Starcraft and the Diablo series. Of course, we all know that DX would make a better movie then either of those games, so head over and vote, eh? |
Deus Ex 2/Thief 3 in PC Gamer Tuesday, June 26, 2001, 14:14 | Despot | GameSpyDaily is reporting that "the latest issue of PC Gamer (august 2001, on news stands now) offers an exclusive look at Ion Storm austin's Deus Ex 2 and Thief III." What all is revealed in the exclusive look is not said...you'll have to read the article to find out. They also mention some new screenages from Jedi Knight II and Medal of Honor: Allied Assault...a couple of other very cool looking games. |
New DXMP maps and Mod Updates Tuesday, June 26, 2001, 13:54 | slicer | http://derianx.homestead.com/MeetingPlace.html has some new info about the MeetingPlace mod, a new mod allowing players to choose a map in DX MultiPlayer. Plus, his new map, BattleZone has been released. More information can be found at his site. News from KaMiKaZe that their site, http://www.planetdeusex.com/brothers/, has news about the new amazing DXMP Map, "WaterStation", and news of another maps to come soon! (Side Note: The PlanetDeusEx Conspiracy DXMP server will soon be hosting this map. To play, download this map and join the server for the fun) http://www.invisibleonline.net/ has a new version of the Shade vs. Human mod: version 1.2 on their [NSF] Downloads page, check it out, click the link! *The Universe is FLAT* |
Contest at DXF? You decide. Tuesday, June 26, 2001, 13:48 | Despot | This seen on Deus Fortress: Hey all, we here at DXF are thinking about a contest to get the community involved a bit with DXF. But the thing is is that we, simply put, don't have any spectacular ideas on what to ask of you guys! What we'd like is if you contacted us with some ideas for contests. We dont mind if you send us "do this idea because I know I'll kick everyone else's ass!" emails - this is your mod, and we want our contest to reflect that; its idea came from the people. The site also mentions that the first bit of coding for DXF has been completed. |
Dune revives Tuesday, June 26, 2001, 12:55 | Despot | Dune has awakened from a long, long sleep with a buttload of new content, a complete site revamp, and this comment: Well we are finally back to the public with this surprise re-design of our site(Trust me, it was a surprise even to me). Well anyways theres a ton of new screenies and a lot of new members so look around and soak in those pics! Stop by their About page for more information on the mod. |
Indecision updates Tuesday, June 26, 2001, 12:37 | Despot | What's new this week on Indecision: a bunch of new concept art, a weapon pic, a site redesign, and Frankie wants it to be known that he is to be called Francesco, not Frank. Other miscellaneous site updates can be found on their main page as well. In addition, it seems that "Seraphs Coal Rule." Make of that what you will. |
Modifications Tuesday, June 26, 2001, 11:39 | Despot | <carone> I have some news for you too, equally interesting: I sucked at golf today! ;)
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New Hosted Site: Providence Monday, June 25, 2001, 22:05 | Despot | Okay, y'all, Providence is in the house, bring the 1940s film noir style to Deus Ex. This taken from their story page: New Providence was Sam Dixon's home for all of his life, the city whose streets he grew up on. Street smart, he was able to survive and become a detective, using his experience to solve crimes for the N.P.P.D. Then, mobsters like Joe Tusk began to take control of the city. It became tougher for an honest cop to function in this new environment. By the time Dixon was discharged from the force, his family had been killed in a train wreck and his partner had met the business end of a .38. Slowly turning into a drunk, Sam Dixon became just another dishonored cop with a private investigator license. Kidnapping, murder and foggy bars fill Sam Dixon's life now, as he is forced to use his gun almost as much as his experience and wit. The city has become more corrupt than ever, and in Dixon's eyes, he is safe from no one. New Providence has never seen an enemy quite like Joe Tusk, nor has Tusk had an enemy like Sam Dixon... An episodic series, Providence will deal with Sam Dixon's life in onging episodes, like a Private Investigator TV show. With a crafty plot and a dark atmosphere, New Providence hopes to create a whole new world of adventure. Interested? http://www.planetdeusex.com/providence/ is the place. Also, stop by their forums. And finally, they need members for many positions, including modellers, mappers, skinners, coders, and more. Contact DedEye for more details. |
Happy Birthday to Evil Invasion Monday, June 25, 2001, 18:11 | slicer | The new Administrator of the Deus-Ex.org celebrates his 16th (OMG!) birthday! Bring the vodka, add a bit of redbull and lets party!!! :) |
New coder on Target Sighted Monday, June 25, 2001, 16:29 | Gwog | Great news for the Target Sighted mod, as a new weapons coder has joined the ranks. The recently resurrected mod welcomes Tom "Dark" Downing. |
All Your Deus Ex Updates Are Belong To Us Monday, June 25, 2001, 16:26 | Gwog | Spotted some nice new map screenshots over on the All Your Deus Ex Are Belong To Us mod site, along with the recent weapon model shots. Great to see the mod going full swing, so be sure to cruise over and take a gander. |
DXMachina editorial celebrating DX's b-day Monday, June 25, 2001, 16:20 | Gwog | Eberon made a great editorial post over on DeusEx-Machina celebrating Deus Ex's Gold and Shipped status' last June. He makes some insightful comments about the DX community, too. Yay DX birthday month! Since its release, Deus Ex has won over thirty two Game of the Year awards from various online and print publications. Since its release, its fanbase slowly exploded (seemingly) in the fall rather than during its initial release. Now, however, with over a year of being on shelves, the game finally has the fanbase that it should have had merely a few months after its release. |
More ION Dallas/Austin rumor (?) stuff Monday, June 25, 2001, 15:52 | Gwog | Spotted an interesting post over on VoodooExtreme: In other Ion Storm news, the new issue of PC Gamer magazine (which should be in newstands soon) is reporting that sales of Anachronox will determine the fate of the Ion Storm Dallas offices and that Ion Storm Austin will likely get a name change (the actual name yet to be determined). Sounds juicy! Might be the best selling edition of PCGamer ever. |
WS interview at Nextgame.it Sunday, June 24, 2001, 19:45 | Despot | Nextgame.it has posted a ten question interview with Spector. Fairly standard fare, although they incorrectly attribute Thief: The Dark Project and Thief 2: The Metal Age to him. And misspell Deus Ex too. Whoopsie... |
More DXMP_News Sunday, June 24, 2001, 19:32 | Despot | Files: DerianX has released a new map by the name of Battlezone. Check it out here. It's currently runningon DerianX's server, DerianX's Meeting Place. Thanks goes to D-X.org for the news. This also just in, Brothers has released their first map, entitled DXMP_WaterStation. Snag it here. On the community side of things, Antiphreeze.net intends to relaunch soon, with more interviews, news, articles and hosted sites. Cool stuff. The aforementioned site, and Aquinas Hub also have word that Face has decided to return to the Deus Ex community and Hell's Gate will be finished after all. His site also indicates he'll be working on an updated version of Towers. Talking of Aquinas Hub, they have four new clans on their Clan page. And that is all, for the moment. The Universe is flat. |
Modifications Sunday, June 24, 2001, 19:14 | Despot | Hooyah, been awhile. A plague on Real Life, summer school in particular.
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DXMP House Arrest Sunday, June 24, 2001, 06:25 | slicer | A new map, diverting from the usual tensed Deus Ex game, is now in QA test. DEA site has been given some exclusive shots of the DXMP_HouseArrest map, by OldGrandad, which can be found at the DEA Site. The map is also accompanied by a custom music... More to be unveiled very soon as this map gets close to its release, maybe tonight! :) |
"Counterfeit" update and redesign Friday, June 22, 2001, 08:02 | Ghandaiah | The Counterfeit mod has just launched their new site design, and at the same time, have posted some new concept art, an .mp3 sample of a song made by Solid, the music guy, and announced the addition of two more voice actors to the team. Thing is, they still need a mapper (*nudge*). Check it out. Oh, and here's a cool promo image. -*runs away* |
Deus Fortress updates with Pulse Gun Friday, June 22, 2001, 05:54 | Gwog | The gents over at Deus Fortress have updated their news page with a fully skinned and rendered shot of the Pulse Gun, and it looks suh-wheet! Remember, the pulse gun is for the Recon class and does the following: The pulse gun is a slow firing weapon which causes little if no damage to the enemy. However, the enemy's view is distorted, disrupted, and wobbly, almost as if the person has undergone a heavy zyme overdose for a limited time. |
PlanetDeusEx hosted site: SubZero Thursday, June 21, 2001, 05:26 | Gwog | Freeze! A new mod-in-progress has joined up with PlanetDeusEx's hosted sites; SubZero. This project looks to bring the multiplayer fun of FreezeTag for Quake over to Deus Ex. Some of the projected features include:
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ION Austin's games to be previewed soon Wednesday, June 20, 2001, 15:46 | Gwog | In addition to announcing that DX2 would be made using the Unreal Warfare engine, Eidos/ION also announced in the press release the following very important tidbit: More information on ION Storm Austin’s use of the next generation Unreal Engine can be found in the August issue of PC Gamer magazine due on shelves July 15th. |
Unreal Warfare engine it is! Wednesday, June 20, 2001, 15:40 | Gwog | Great news for Deus Ex 2 (and Thief 3) fans... Eidos Interactive and ION Austin released a PR today confirming that the studio would be using the Unreal Warfare engine for their upcoming titles. You can check out the press release, which includes comments from Warren Spector, Harvey Smith, Randy Smith, and Mark Rein. |
All your Deus Ex really belongs to me! Tuesday, June 19, 2001, 21:03 | O(V)eG@ | Just got word from Chez from All your Deus Ex that their site has been updated and now looks more snazzy than ever before, there are also some weapon, plot and character updates for your reading pleasure. All your DX recently recruited 4 new members to their team, but are still in need of modellers and coders, so if you got da' skills feel free to drop Chez a line. |
PlanetDeusEx hosted site: 2071 Tuesday, June 19, 2001, 06:41 | Gwog | PlanetDeusEx is pleased to announce it's newest hosted site, 2017: The EdgeRunner Chronicles. This cyberpunk singleplayer project looks to borrow heavily from the worlds of William Gibson. To dream of the light fantastic, to melt into the mesh that is the grid - to seek that heavenly gate or the burning lake. To smell the burning crome. To feel the adrenaline that stems from the override. The pulse. To cut ICE like a blade white with heat. To justify existence in a differnt world... in both worlds. Dex was one of the greatest net jockeys ever to punch grid. But that all ended one fateful night when his employers decided he was to much of a liability. Now cut from the only world he knew, Dex makes his way as a pusher in the dark underground of tomorrow’s cities. Dex has no friends no family and no one he can trust. But soon things will change for Dex. |
Modifications Monday, June 18, 2001, 23:06 | Despot |
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PlanetDeusEx hosted site: Delusive Monday, June 18, 2001, 05:46 | Gwog | PlanetDeusEx would like to welcome a new hosted site; Delusive. Check out the description for this new project; Delusive is mainly a single player mod/TC for Deus Ex (though the TC will also later include new multi-player modes and levels) You are one of the Illuminati's nano-augmented agents charged with the task of keeping them in power. Soon you are caught in the crossfire between them and another even more sinister power, that is slowly eating away at the roots of the Illuminatti's power and using the Illuminati's one strength against them, secrecy. It is taking their power and the Illuminatti can do nothing to stop them; for to do so they would have to come out of secrecy and tell the world that they, the Illuminati, had been secretly, for many years controlling and taking advantage of them. And to do that would mean chaos... So head on over and check it out! |
New MP Mod Sunday, June 17, 2001, 09:53 | Despot | DXEditing.com has word of a new MP mod by Mike "DerianX" Rafuse and Carsten "carone" Kraemer. A description from the mod's homepage: Meeting Place is a DXMP mod that allows players to choose a map to play without admin assistance. This is done using a new switch class which - when pressed - switches the players to whatever map the switch is linked to. This mod can be used in any map, at any time. I am currently running this mod on my server in the map DXMP_MeetingPlace. This map is the only one in my maps list and therefore is always retuned to. There are a number of possibilities with this mod. The extended classes used in the making of this mod were created by Carsten "carone" Kraemer. Info about the mod can be acquired from DerianX, by e-mail or via IRC channel #DXEditing on irc.starchat.net. |
DXMP_News Sunday, June 17, 2001, 01:36 | Despot | First off, my apologies to MacDeusEx.com for missing their Announcement: Attention Deus Ex multiplayer players! The macdeusex.com staff is going to host a tournament every friday at a time which will be announced. These tournaments will be between the macdeusex.com staff vs whoever wants to challenge them if not enough people join then there will just be a big deathmatch. Tonight's match will be at 11:15 pm eastern time zone. If you would like to play at 11:15 pleaze join the ip address 24.3.23.116. If you have any questions about this please contact me or reach me on aol instant messanger name = Wilkens55. Thank You! and have fun fraggin! Tune in next Friday...:/ -4 versus 4 on a dedicated server hosted by maveric56 -2000 skill points to start - 2000 each kill -3 augs to start - 1 each kill -if one team should be less one player, it will be their penalty as one week is plenty of time to organise Finally, Aquinas Hub has gotten a bit behind due to a computer repair, but should be back up to speed soon. |
Modifications Sunday, June 17, 2001, 01:12 | Despot |
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PS2 interviews Friday, June 15, 2001, 21:10 | Despot | Stomped has word of two new interviews with the boys behind the PS2 version of DX: the first one is at FGNOnline and can be found here: the interviewed personage is Bill Money. The second one is a video interview at GameSpot, which interviews Bill Money and Harvey Smith. Note the 'dancing nurse' scene in the video interview...mocap animation could have distinct advantages. ;) |
Modifications Friday, June 15, 2001, 21:00 | Despot |
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DX2 programmer Chris Carollo profile Friday, June 15, 2001, 11:31 | Gwog | Deus Ex 2 Lead Programmer Chris Carollo has been profiled today. The short interview asks some general questions and gives some insight into Chris' background with Looking Glass. |
PlanetDeusEx Warren Spector interview Thursday, June 14, 2001, 11:17 | Gwog | We have posted up a new-ish interview with Warren Spector where he discusses his opinion of consoles and editing (and even editing on consoles). The interview was originally done in January, then never posted... Warren was kind enough to go through and 'freshen' things a bit, so go read now! I'd rather not get too much into the specifics of the various systems. They're all so much more powerful than earlier consoles and so capable of supporting pretty much any kind of game you can imagine it seems kind of nit-picky to say one's the clear winner (especially given that Xbox and Game Cube aren't on the market yet!). |
Interview with Mark Adams Wednesday, June 13, 2001, 20:50 | Despot | The fine fellas over at MacDeusEx.com have word of an interview conducted by Games4Mac with Mark Adams from Westlake Interactive, the same folks who did the Mac port of DX. The interview gets answers from the interviewee on various topics including, but not limited to, DX on the PS2, Westlake's plans regarding DX 2, and Westlake's plans in general. |
DXMP: MDXvsCYD Wednesday, June 13, 2001, 20:33 | Despot | [MDX]Blobbo sends word of a tournament/war between clan MDX and clan CYD--the Plan is to have a 4v4 match. Such details as Time, whether it'll be Advanced or Standard teamplay, etc. weren't mentioned, unfortunately. The website aspect of clan MDX is also developing rapidly, look for a new feature guide soon. |
Modifications Wednesday, June 13, 2001, 20:05 | Despot |
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Poll #12 results, and nuevo Poll #13 Wednesday, June 13, 2001, 11:50 | Gwog | Alrighty, looks like everyone enjoys splattering groups of bad guys as much as me! Check out the results from Poll #12, 'n stuff. And now poll #13 is up, there on the right sidebar... Which Deus Ex female do you think you have the best chances with? It's all about Nicolette, don't even try saying otherwise. |
New Hosted Site: All Your Deus Ex (Are Belong to Us) Wednesday, June 13, 2001, 00:00 | Despot | Ah, cultural fixtures...Star Wars, the Matrix, duct tape, and of course, AYBABTU. And now, AYDXABTU. And it's on PlanetDeusEx. The details of this strange amalgamation: This is my Deus Ex Mod...still in the planning stages, but I've got a good grasp on the storyline. Basically, you start out as JC, and through your infolink you keep getting mysterious messages from an unknown character (CATS from Zero Wing). This does sound like I just have an obsession with "All you base", but really it has a point. He says things such as "All your base are belong to us" and "For great justice, take off every zig." JC obviously has no clue what is going on. Soon enough, "All Your Base" is popping up all over and the people of the city are becoming more and more mindless drones for a mysterious "Master of Puppets" if you will. JC's job is to get to the bottom of it and unravel the mystery that is "All You Base". That is the basic story, it of course will have twists and turns as Deus Ex did, but I think thats all you really need to know to get the jist of the Mod. And the Linkage: http://www.planetdeusex.com/allyourdx/, replete with the animated GIF of the (in)famous Zero Wing intro. Also, feel free to Join the mod if you have mapping, coding, or modelling skills. |
Aquinas Hub updates (shocker!) Tuesday, June 12, 2001, 23:11 | Despot | Csana from Aquinas Hub sends word of the following updates on the site:
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New Mod: The Co-op Project Tuesday, June 12, 2001, 23:02 | Despot | Convergance has a word of a new Mod in the making by Geordie, leader of Deicide, and members of the Convergance team. The purpose of the Mod is, oddly enough, to bring multiplayer cooperative play to Deus Ex. See their Features page for full details on what all is planned, and hit their Join page to help out with the mod. |
Modifications Tuesday, June 12, 2001, 22:52 | Despot |
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Target Sighted Takeover Monday, June 11, 2001, 21:26 | Buzz Kirkwood | Timothy Eustace has been given the green light to take the reins of Target Sighted. This change of power can either hurt or help the mod (I'm thinking the latter). The site will be redesigned and input from you, the viewer, will be kindly accepted. |
UnrealEditors: work for Ubisoft Monday, June 11, 2001, 21:09 | Despot | This just in from someone named Ed Byrne: Ubi Soft, a leading developer, publisher and distributor of video games and interactive entertainment software located in Montreal, Canada, is looking for level designers to work on an ambitious next-generation console title in Ubi Soft's large portfolio of brands. Working closely with the other members of the development team, you will use the latest Unreal Technology to design and create fictional and real-world locations for the game. If you have:
…and you are entitled to work in Canada on a permanent basis, then we’d like to hear from you! Send your resume, a sample of your work, and a cover letter explaining who you are, what kind of games you play, and why you love to make levels to: 3Eteam@ubisoft.qc.ca or by mail to Ubi Soft Entertainment inc., HR department/3E Team, 5505, St-Laurent Blvd., Office 5000, Montreal, Quebec, Canada, H2T 1S6. www.ubisoft.com |
New DX PS2 screenies @ DE-M.com Monday, June 11, 2001, 21:03 | Despot | DeusEx-Machina.com has scored some new, never-before-seen, exclusive, unique screenshots from the PS2 port of Deus Ex. Check it out, there's even some commentarial captions to go with 'em. Not to mention that the screens themselves are looking very good indeed. |
Deus-Ex.org news flurry Monday, June 11, 2001, 20:56 | Despot | The new staff over at Deus-Ex.org hasn't wasted any time in rejuvenating the site: already they have two new newsposters, Bort and Damage, and a new Poll. In addition to various mod updates and site stuff. *pats the D-X.org peeps on the back* Although, putting Deus Ex 2 and Thief 3 in the same poll isn't very conducive to maintaining the peace...;) |
DXMP got news Monday, June 11, 2001, 20:47 | Despot | The Files: Dark from the NSF clan sends word of a new "aliens vs. human" Mod that has been released on his clan website. It's entitled "Shade vs Human" and can be accessed on their DX Downloads page. The Sites: Csana sends word that Aquinas Hub has completed their new layout and has a new Poll, and also a bunch of other updates. See their page for the gory and not-so-gory details. And a new (the first) hosted site is up over at MacDeusEx.com: Clan [MDX]'s website. Check it out here, even if you've no interest in DXMP clans, the web design is quite novel. Just avoid the broken links. :) |
Modifications Monday, June 11, 2001, 20:26 | Despot |
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Got Ghand #7: Cardboard Box Monday, June 11, 2001, 01:24 | Ghandaiah | Yes, it's that time again. Time for Got Ghand #7, time for eating the wrong mushrooms, time for growing emotional attachments to cardboard boxes... eh... yeah, it gets a little weird in there. But hey, look on the bright side: In Ghand's world, every day is a Wednesday. Don't try to comprehend what I just said here! Go try to comprehend what I just said and more, in Got Ghand #7: Cardboard Box. You monkey people, you. |
Mystery of Ziliphore updates Sunday, June 10, 2001, 15:39 | Despot | Liquid Snake sends word that Mystery of Ziliphore has a produced a beta version of their intro and uploaded it to here for your viewing pleasure. In addition, they have some new screenshots of mission 2, have determined what the cast of chracters will be for the mod, and are in need of at least one coder and/or modeler. |
Deus-Ex.org updates and changes hands Sunday, June 10, 2001, 00:26 | Despot | Apparently taking their cue from DXEditing, Deus-Ex.org has been updated after almost a month of inactivity, with word that Jon Panozzo is stepping down from the Webmaster position, and handing over the reins to the D-X.org forum Administrator, Evil_Invasion. Contact him at evil_invasion@deus-ex.org. They're looking for newsposters, too, so e-mail the address just mentioned if you're interested in doing the job. |
News for the DXMP masses Sunday, June 10, 2001, 00:20 | Despot | The Files: Thanks to Aquinas Hub and DeusEx-Machina.com for the link to this thread on the ISBB, in which Face comments on the unauthorized distribution of a beta version of Hells Gate. In light of this incident, the author thinks it unlikely that the map will ever be completed. In Other News, Aquinas Hub has a mock up of their new layout. Be aware that it is only partially finished. |
DX Brothers changes focus Sunday, June 10, 2001, 00:05 | Despot | Due to the team problems, (the entire team has quit or been removed) Kamikaze has decided to change the focus of DX Brothers to the creation of DXMP maps, with the intent of gathering a group of mappers to, uh, group map. The new name: "The DXMP Brothers." In addition, the site has undergone a large redesign to reflect the change in content. |
New Mod: Deus Ex: After Life Saturday, June 9, 2001, 23:57 | Despot | Etus sends word of a new Modification by the name of 'Deus Ex: After Life' that has started, and has established a temporary webpresence here. Here's what it's all about (shamelessly ripped from the Story page): Set in 1917, you are a playing a human that died(i don't know how he died yet) and turned into a ghost. The ghost you are playing, don't want to die and try to find a way to return to life. When you turn into a ghost, you suddenly see that the world is full of ghost and other dead creatures. When you talk to a ghost, he tell's you that there is a power, that can turn a ghost(or other dead creature) back to life, and that no one knows where the power is. The power is the wish of every dead creature. You start to investigate the mysterious power, to learn it, and to know where it is hidden. When you start to investigate, you are going deeper and deeper to the world of the dead, traveling to weird places in the world... They are in need of mappers, moders, and coders--check the Join page for details. Any other question can be directed to sarna@netvision.net.il. |
Modifications Saturday, June 9, 2001, 23:33 | Despot |
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Indecision Update Saturday, June 9, 2001, 14:56 | Buzz Kirkwood | Indecision Indecision has a heapin' helpin' of update goodness available. A whole bunch of small updates have banded together to rebel against the oppression of the upper cla... I mean to make up one large update. So if you like your content fresh, your crowds dispersed, and clams named Frank, head on over there now! [edit]Darn you, Buzz, getcher anchor tags straight! ;) -Despot[/edit] |
Poll #11 commentary, and Poll #12 now up Saturday, June 9, 2001, 00:42 | Gwog | Ok pistoleros, Poll #11 has now been archived and commented on, and it's all about the pistol, the monkeys, and of course Tenerife. What? Yes! Um, ok. Hrm? Sure. It's also time for the new poll, over there on the right sidebar. When you see a group of enemies packed together... Do you go for the quick chunkfest, or a slower war of attrition? Go click now. |
DXEditing.com revives Friday, June 8, 2001, 21:00 | Despot | After a long period of inactivity, DXEditing.com has been updated with word of an enormous revamp of the site, with the aim of making it more usable and convenient. This update is scheduled to be completed by Augest 1st, 2001--the far off completion time is to insure that the changes are not sloppy and poorly implemented. A few more immediate updates have been made to the site as well: a new Poll regarding Warez, and a Spotlight on Project Seppuku. |
New Review @ Aquinas Hub Friday, June 8, 2001, 10:35 | Despot | Csana sends word that Aquinas Hub has a new DXMP custom map review, this time of DXMP_NYC-Streets. You can read the full review here. The total score was 3.5 of 5. The Universe is flat. |
Modifications Friday, June 8, 2001, 10:31 | Despot |
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More Mac News Thursday, June 7, 2001, 13:06 | Despot | More news from MacDeusEx.com, that got lost in the excitement around the new MP patch: -A few good C++ programmers are needed for Project Seppuku, MDX's attempt at making an level editor for the Macintosh. -And a new staff member, MMASRP63, is on board, his first contribution being a huge map pack with many of the more popular DXMP maps in it. See the post for a full listing. |
MP newsage Thursday, June 7, 2001, 12:47 | Despot | Firstly, the Files: Close Quarters by Beast. And the News: Aquinas Hub has a lil' more MP goodness for ya'll: a short update to the preview of DXMP_Daves about the AntiSpawnkill system, which clarifies how it's related to what Face used in DXMP Towers, and an update to their Clans page: clan Yakuza has some new members. |
Deus Ex Prequel: The Paul Denton Story Thursday, June 7, 2001, 12:36 | Despot | Jake W sends word that a new Deus Ex Modification that covers Paul Denton's rise from rookie to UNATCO's top agent. It will take place before JC has arrived on the scene, and may also include Paul's perspective during Deus Ex. See http://www.dxprequel.freehomepage.com (temporary URL) for more info. They are also in need of Team, primarily mappers. |
Modifications Thursday, June 7, 2001, 11:55 | Despot |
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Jay Franke Interview Wednesday, June 6, 2001, 20:44 | Despot | Adding to the plethora(*) of Deus Ex interviews comes this interview with Jay Franke at PC.IGN.com, where the voice behind JC Denton, Paul Denton, and several other characters from Deus Ex details his views on Deus Ex, how he got involved with the project, his take on marriage (it blows), etc. Check it. (well, not really, but needed an excuse to use that word) |
New Mac DXMP patch Wednesday, June 6, 2001, 20:36 | Despot | Thanks to langly from MacDeusEx.com for the word about this new MP patch for Mac Deus Ex, which fixes "Multiplayer and EAX compatibilty issues." Good news, that, now the Mac types don't have to worry about extremely limited numbers of MP servers to play on. |
"Providence" mod needs help! Wednesday, June 6, 2001, 16:28 | Ghandaiah | The Providence Mod is in need of Team Members for many positions, including but not limited to: mappers, skinners, modellers, and coders. If you are interested in being part of a very unique 1940s Film Noir mod, send your mail to dedeye@planetdeusex.com. They also expect to have a working site up and running sometime soon. |
Deus Ex Game of the Year contest WINNERS! Tuesday, June 5, 2001, 11:05 | Gwog | Well, here it is, the moment you've all been waiting for... the announcement of the winners of the official ION Storm/Eidos Deus Ex Game of the Year Fan Mission Contest! Hosted by PlanetDeusEx, this contest offered up a ton of great prizes for the three top authors of Deus Ex fan missions. You can read the press release from Warren Spector right here to get the judges' personal opinion of each mission, and also to download the actual files, but the winners are...
Congratulations to the winners, Carsten 'Carone' Kraemer for recieving Honorable Mention, and everyone else that submitted missions. And thanks to Intel, Creative Labs, Prima, GameSpy, Eidos Interactive, and ION Storm for supplying great prizes! Check out the Winners page to see what everyone won. |
Deus Ex PS2 Update Tuesday, June 5, 2001, 11:01 | Despot | GamespyDaily has word that FGN has posted a quick update on Deus Ex PS2, with a few comments on the production of the game from the Associate Producer, Bill Money. |
Spector interview at Tolstiy's Place Tuesday, June 5, 2001, 10:56 | Despot | Stomped has word that Tolstiy's Place has scored an interview on the topic of game pre-production--definitely a topic that Spector is certainly has firsthand and up-to-date experience with. Stomped also mentions that Deus Ex 2 is actually finished pre-production, but did not cite it's sources. |
Counterfeit site working again Monday, June 4, 2001, 20:57 | Ghandaiah | I know the Counterfeit site was having problems with broken links, but everything should be fixed at this point. That means those new screenies are ready to be viewed. And don't forget to check the site's news - help is needed, and there's info about it there. |
DX MP listing completed Monday, June 4, 2001, 12:34 | Despot | More news regarding the Community Multiplayer Maps: maps beginning with the letters O-N have been added to page 2, completing the listing. And of course, we'd like the hear of any new releases. E-mail new@ to let us know. |
PlanetDeusEx hosted site: Mystery of Ziliphore Monday, June 4, 2001, 00:00 | Despot | On behalf of PlanetDeusEx and Gamespy Networks, I hereby announce and proclaim that Mystery of Ziliphore has officially Launched and is open for business. This page will be providing information about a Deus Ex modification by the same name, and also providing tutorials for the Deus Ex editing tools. To give an idea of what the Mod is all about, we have this text, taken from their Story page: After twenty years of exceptional service Liquid Snake was let go from the military’s secret special forces unit. Wanting to find the reason for his dismissal Liquid Snake stumbles upon another secret. Liquid Snake’s father who has been missing since Liquid was in his teens may be alive. Not only that, but his father may be at the centre of a huge underground conspiracy focused on the Ziliphore, the mythical element that is thought to be the source of the greatest power. After retrieving this information Liquid finds that his family has been kidnapped. The ones behind the kidnapping is an organization known as the Ziliphore Seekers. Are they just a random terrorist organization or could they be behind his father’s disappearance, and what do they want with Liquid Snake’s family? To find out the answers to these questions and find the true meaning of Ziliphore you must play the Mystery of Ziliphore. And now the Link: http://www.planetdeusex.com/ziliphore/. Have fun make your mod, guys, and congratulations, good luck, best wishes, etc. |
First Look: Deus Ex 2 Sunday, June 3, 2001, 22:23 | Despot | Whoop, the nightly 3D Action Planet mail actually was Useful for once...tonight's Article is an early First Look at Deus Ex 2, which doesn't really give a whole lot of new info, but does contain this interesting tidbit: Deus Ex 2 (DE2, for short) will tentatively take place where Deus Ex left off, though how Ion plans to handle this will be interesting given the original's three separate endings. It has been confirmed that the player will once again resume the role of J.C. Denton, though, so it only makes sense that DE2 will take place immediately after or close to the end of the original. Expect a return to the abundant urban environments of the original, though we never know what else Ion may throw in. The article also contains misinformation about the console issue. Beware! |
Modifications Sunday, June 3, 2001, 22:01 | Despot |
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Interview of the Moment: Slicer Sunday, June 3, 2001, 15:02 | Ghandaiah | Yes, I know how long it's been since the last "Interview of the Week". Which is why "week" has been changed to "moment". But anyway, today I'm finally bringing a new interview to PDX, and this time the victim is Slicer. Be wary, though; This interview is a lot more "out there" than the first, so it will be good for a few laughs (or at least a chuckle). Check it out and catch up to speed on what's goin' down in the world of Slicer. Cheers. |
PlanetDeusEx launches new forums Sunday, June 3, 2001, 00:08 | Gwog | A new age has dawned across the surface of PlanetDeusEx... an age where Deus Ex players and commmunity members can participate in active discussions, free from the tyranny of ADODB.Command error '800a0cc1' and the slavering /ASPCommon/sqlcommon.asp, line 181 hordes. What I'm trying to say is that our new forums are up and running. Yes, the fine people behind ForumPlanet have gotten the boards whipped into shape, and are rapidly rolling them out across the network. And *poof* we've got ours! Swing on by and chat with your fellow gamer, toss some thoughts up on what you think Deus Ex 2 should be like, or even give some feedback to one of the mods. The forums are tied into GameSpy Arcade's registration service, so if you've already got a name and password for GSA (and if you don't, *gasp*, how do you play DXMP????) then you're all set to go. If you don't, then head on over and sign up. Incoming Message!! |
Newsposters sought for MacDeusEx.com Saturday, June 2, 2001, 23:51 | Despot | MacDeusEx.com is "currently looking for applicants to become part of the 'News Staff.'"--check out the details of joining on their staff page. Requirements are a basic knowledge of HTML, and writing skillz, such as good grammar, spelling, and punctuation. |
Got Ghand #6: Bake Sale Saturday, June 2, 2001, 21:38 | Ghandaiah | Greetings! Ghandaiah, here, bringing you yet another fresh batch of insanity. Got Ghand #6: Bake Sale is here and ready for viewing, so go on and watch as I incinerate horribly... among other things... some more embarrassing than others... in this latest version. Learn how to defuse a bomb, the Ghandaiah way, what the hell I'm talking about when I refer to "Space Ghost: Coast to Coast", and how Paris amplifies my dashing good looks (or something like that, anyway). Go ahead; Read the thing! |
Interview on DX PS2 Friday, June 1, 2001, 17:56 | Despot | Thanks to DeusEx-Machina.com for the reminder on this interview on Computer and Video Games which contains Spector's comments on the upcoming PS2 port of Deus Ex. It's a bit impromptu, as it was conducted on the E3 showfloor, but an interesting read. |
New quizz @ DeusEx-Machina Friday, June 1, 2001, 17:53 | Despot | There's another quiz up on DeusEx-Machina.com titled "The Ultimate Deus Ex Feline Quiz," by W.S. Thune. Check it out, along with their previous addition from Gravedigger/Bogeyman in their quiz section. |
DXMP stuff Friday, June 1, 2001, 17:40 | Despot | Aquinas Hub has a some new additions to their clans page, and the webmaster is considering redesigning the site with more bells and whistles--e-mail him with your suggestions. Also from Aquinas Hub: Face, author of Towers, has a thread on the ION Storm BB with reasons why he left the community. Check it out here. And read his "Bye" post here. And sign a petition to bring him back here. (by force? persuasion? dunno...) |
Modifications Friday, June 1, 2001, 17:17 | Despot |
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MacDeusEx.com turns 1 Friday, June 1, 2001, 16:51 | Despot | langly has informed me via #planetdeus that MacDeusEx.com as of today is 1 year old. *cue Happy Birthday music* Congrats, MacDX, and may you have many more. :) In addition to this event, the site will soon be accepting applicants for news posters and moderators, as it has acquired a new dynamic news system which allows newsposts to be posted quickly and easily. |
DXEditing.com updates Thursday, May 31, 2001, 22:32 | Despot | A bit of a staff reshuffling going on over at DXEditing.com: Stone is leaving the Internet scene due to ISP stuff. His last contribution to the community is a CTF MP map that will work in standard DXMP, called CTF_Nevada, a review of DXMP_MCRamos, and a parting comment: "So long, and thanks for all the strawberries." Farewell, Stone, you will be missed! The guy who will be shouldering Stone's job will be DerianX, who has also been busy with two new map reviews, one of DXMP_Ambrosiamine and one of DXMP_TributePark. |
Forums get the upgrade Thursday, May 31, 2001, 21:01 | Despot | Silverdawn has e-mailed to let us know that the new ForumPlanet forums that are rolling out over the Network will be coming to Planet Deus Ex tonight. *And there was great rejoicing* This has the slight side-effect of causing the current forums to be offline tonight...not that you'd be able to post to 'em anyway. |
Files: DX MP maps Thursday, May 31, 2001, 21:00 | Despot | Gwog has been At Work (again) and has produced a new Files section that serves as a quick reference and download page for the custom maps for Deus Ex MP. Listed alphabetically, the section contains a screenshot, download link, and brief description of each Map that has been released. It's also divided into Tested and Untested Maps, the tested maps being ones that we've checked for compatibility with whatever the latest version of Deus Ex is. Now then, with that intro, I give you "Community Multiplayer Maps" with major, major props to slicer for giving us the material needed for the section. Oh yeah, and it's not quite complete yet, look for it to be finished sometime this week's end. |
More ION Dallas stuff Thursday, May 31, 2001, 11:27 | Gwog | ION Storm Dallas closing? Shacknews says Yes, Stomped says No, and Avault originally said yes and now says they don't know. As with all rumors concerning ION Dallas, you'd be best off waiting for a press release before you make a decision on what to believe. Anachronox artist Travis Doggett posted to the PlanetAnachronox forums: It's all good. We're still here, and our paychecks didn't bounce. Anachronox forced to ship? Shack says yes, others say no, Travis Doggett again: Direct quote from Tom: "Anachronox is going to rock. If they strike us down, we shall become more powerful than they can ever imagine. :)" And Tom Hall posted the following in his .plan: We're finishing Anachronox soon, and it's going well. |
Ion Storm Dallas Shut Down? Thursday, May 31, 2001, 08:07 | Kaigen | Apparently Shack News is reporting that the Dallas division of Ion Storm has shut down. The article also states that the kinda long in production RPG at Ion Dallas, Anachronox has been sent off for duplication, or has "gone gold" as the case may be. As you probably know (and if you don't you shall be smacked) it was the Austin division that was responsible for Deus Ex, not the Dallas one. But no need to worry folks, ISA is still alive and kicking according to the article and both Thief 3 and Deus Ex 2 will continue production as scheduled. I'd consider this whole thing a mere rumor for now folks. Now I'd like you all to have pie to celebrate my first post here even though I've been on staff several months! Woohoo! Thanks Blue's. |
It's time for that ol' poll action again Wednesday, May 30, 2001, 06:27 | Gwog | Well, looks like the majority has clearly spoken in Poll #10: Which console should Deus Ex 2 be on?... Atari2600 it is! But seriously, if you dicount the 281 PC gamers who still don't get that there will be a simultaneous release, the Xbox definitely punked down it's closest contenders. Check out what Gwog, Lordie, Ghand, and Kaigen have to say about that. So now we've got a new poll submitted by Thomas Fuller over there on the right sidebar. Poll #11: How do you use the pistol? Vote how u cap 'dat azz yo |
New weapons pack mod Tuesday, May 29, 2001, 17:01 | Gwog | Hejhujka sent us a weapons mini-mod that he made for Deus Ex. It's called Hejhujka Mod and can be downloaded here (1.5 MB). The mod adds eight new guns, including the Gravity Rifle and the Pulse gun. Please note that [a] it includes some stuff from UT so it might be a no-no, and [b] it hasn't been tested with the latest version of DX. But wth! |
[NSF] mod on InvisibleOnline.net Tuesday, May 29, 2001, 16:49 | Gwog | Props to Blamer from #planetdeus for reminding me about InvisibleOnline.net's [NSF] mod for Deus Ex (which I forgot to post about because I suck). Check it out, it's a coop mod for the game with new weapons and stuff, and apparently is quite fun. |
PlanetDeusEx DX Concept Art section Tuesday, May 29, 2001, 11:19 | Gwog | We've added up a new section devoted to concept art from Deus Ex 1. Some of this you may have seen before, but some of it's new (as in, done a couple years ago but never released). The greasel image is especially cool :) We'll keep pestering ION to give us more of this, so stay tuned. |
Modifications Tuesday, May 29, 2001, 10:54 | Despot | Today's Modifications are mostly from DeusEx-Machina.com due to laziness on my part. *tsk*
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Spector interviewed at Joystick101.org Tuesday, May 29, 2001, 09:24 | Despot | Joystick101.org has a new interview details Warren's responses to a set of very thought provoking questions, although none of them deal with the games currently in development by ISA. The questions are more gaming-and-the-world related, but are an interested read nonetheless. Thanks to Joe C. for mailing us about this. |
Tight new Deus Ex wallpaper Tuesday, May 29, 2001, 05:42 | Gwog | Gheorghe Calin from Constanta, Romania, sent in a pretty sweem new wallpaper that you should definitely snag. It even comes in an active desktop version! |
Aquinas Hub updates Monday, May 28, 2001, 12:03 | Despot | The busy fellas over at Aquinas Hub have churned out a new preview of an upcoming DX MP map, DXMP_Daves...in addition, their clans page has been updated with three clans: Generation DX [GDX], Chicken Dancing Psychos [CDP], and cold [c]. The members list for c22 has been updated as well. And applications for joining the Aquinas Hub crew are still welcome. |
Modifications Monday, May 28, 2001, 11:55 | Despot |
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Coder's Corner at GoneGold Sunday, May 27, 2001, 14:33 | Despot | A new feature of interest to all programmers and coders out there has been launched on GoneGold called "Coder's Corner." Take a look at http://www.gonegold.com/corner/ for the first installment of the feature. This feature is also of interest to Deus Ex fans because Scott Martin, programmer for Deus Ex, is one of the featured guests. |
Update on Aquinas Hub's job offer Sunday, May 27, 2001, 14:30 | Despot | Another verbatim post from Aquinas Hub: Some people had questions about what content writing would involve. Look around the site to get an idea, but it's mostly DXMP map reviews and articles. Being experienced with DXMP helps. In case you missed it, the post is referring to this news. |
Modifications Sunday, May 27, 2001, 14:27 | Despot |
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Deus Ex Playstation 2 Press Release Saturday, May 26, 2001, 20:11 | Despot | Console DX news...note that the '2' follows 'Playstation' not 'Deus Ex' so this is for Deus Ex 1. No worries. Now, the actual News: a Deus Ex PS2 Press Release has been released by Eidos, the first paragraph gives the gist of the article: San Francisco, CA - (May 17, 2001) - Eidos Interactive, a leading developer and publisher of interactive entertainment, today announced that multi-award winning first person action adventure title Deus Ex is currently in development for the PlayStationŽ2 computer entertainment system. Developed by Ion Storm-Austin, Deus Ex has won numerous gaming awards, including PC Gamer magazine's coveted "Game Of The Year" prize in its annual best-of awards. Deus Ex is slated to arrive in stores in winter of 2001, completely revised for PlayStation 2. All other currently available information regarding the PS2 port of Deus Ex can be found here. |
Gamespy Arcade 1.08 Saturday, May 26, 2001, 21:52 | Despot | A brand new version of Gamespy Arcade is out: version 1.08. This version adds support for Diablo, Warcraft II (ah, the classics...) and Red Alert 2. To grab the full version of Arcade 1.08, users should head over to the GameSpy Arcade download page: http://www.gamespyarcade.com/download Existing users can upgrade simply by launching the software and following the auto-update prompts. |
Denton's Databank turns 1 Saturday, May 26, 2001, 21:09 | Despot | Thanks to Deus Ex Center for the notice that the site run by the Walkthrough Guru, aka Absynthe which is know as Denton's Databank has turned one year old. Hit the site for a personnal note from the Author. |
Join the Aquinas Hub Saturday, May 26, 2001, 21:02 | Despot | Lifted verbatim from Aquinas Hub: Do you want to join the Aquinas Hub crew? Here is your chance! We are looking for dedicated content writers, so now is the time to join up. We would prefer people with basic HTML knowledge, along with generally good english skills. If you are interested, send an email to csana@planetdeusex.com, with the subject 'application'. |
Helping Mods Editorial Saturday, May 26, 2001, 20:27 | Despot | The beautiful and talented Gwog (no wait, that sounds wrong...) has put together a Helping Mods article or "joining a mod even if you're a no-talent slap," to quote the Author. Verbage aside, he presents some excellent Ideas for how to get involved in modifying Deus Ex, even if you lack the conventional skills. Aye! No link! Brains be gone...anyway, you can check out the feature here. |
Star Wars Deus Ex Sins of the Father shuts down Friday, May 25, 2001, 20:37 | Despot | Colostomy Bag sends word that the Star Wars Deus Ex Mod, 'Sins of the Father' has received a cease and desist order from Lucasarts. Way to increase your fanbase, Lucasarts! Not as if they care or anything, but... |
Modifications Friday, May 25, 2001, 20:36 | Despot |
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Update on fan mission contest judging Friday, May 25, 2001, 16:48 | Gwog | Just got word from Moco over at ION Austin that they are still trying to recover from E3, and getting ready for the long holiday weekend here in the US. So ION will be starting in again next week on reviewing the fan missions for the contest. Anticipation, antici pay ay shun! |
New DXMP map @ DEA Friday, May 25, 2001, 16:45 | Despot | http://www.planetdeusex.com/dea/files.htm be the place, DXMP_NYC-Streets is the name, El Kabong is the Author, and slicer gets props for letting us know about it. Get download, mmkay? :) |
#PlanetDeus attacked by alien force! Friday, May 25, 2001, 09:20 | Ghandaiah | Last night, at 10:34, it was a calm, quiet evening in the grassy realm of #planetdeus. But... the peace did not last long, no indeed... #planetdeus was suddenly attacked by an unknown alien fleet! The first ship descended from the sky like a ball of flame and plopped flatly into the room, terrifying the living shiznat out of all two people there to witness it. The vessel hissed, contraptions moaned, and a door lowered, revealing what seemed to be none other than the alien commander himself. But was the invasion really worth it? "It was a gyp," comments one alien. "We got there, and there was nobody. Nothing to kill or destroy. Just one guy who kept offering us cheese and something called 'ChanServ'. It was so lame." ChanServ, being the only other witness of this event besides myself, comments: "ChanServ sets mode: -o AlienInvaders." So, confused and discomforted, the aliens quickly packed up and left the room once again attended by a shaken and lonely two. Will there ever be an alien invasion again? Will they try to invade Planet Deus Ex itself? Or has my sheer insanity chased them from this planet completely? The world may never know. *** So what am I trying to say by all this? #planetdeus is empty on a regular basis! C'mon, people, it's a fun room, if you don't mind parties without beer, girls, or music. Connect to irc.gamespy.net (OR irc.gamesnet.net) and hop on in. It's really not that bad! Honest! *** |
PlanetDeusEx hosted site: Sleepwalking Friday, May 25, 2001, 05:52 | Gwog | PlanetDeusEx would like to welcome our newest hosted DX mod project: Sleepwalking. Make sure to check out this great-looking site, especially if the following bit of information interests you... It's the year 1916. You're James Monroe, a detective working for a secret paranormal investigations branch of the Scotland Yard. There have been reports of some paranormal activity taking place in London... They are looking for additional developers to join the team, so definitely put those skills to use. Welcome, Sleepwalking! |
Wrath of Halo Site update Thursday, May 24, 2001, 18:49 | O(V)eG@ | We just recieved word that Gluestick from The Wrath of Halo that their site has been updated with some funky new graphics. Head on over now and check it out, now, go! don't look at me like that, just go! Especially if you're a modeller, because the team needs one of those. |
SilentFire's Strategy Guide for Towers Thursday, May 24, 2001, 12:13 | Despot | Csana from the Aquinas Hub sends word that SilentFire has written a guide to Face's DXMP_Towers map. Check out it at this location. |
Modifications Thursday, May 24, 2001, 11:27 | Despot |
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PlanetDeusEx Spotlight: Edge of Dark Wednesday, May 23, 2001, 16:34 | Gwog | PlanetDeusEx has a new Mod Spotlight article ready for your perusal. This latest feature looks at our hosted single-player mod Edge of Dark. Hit the piece to learn about the project, get some hands-on impressions of a few maps, and read a quite lengthy interview with project leader Shade01. Check it out! |
Poll #10: Which console for Deus Ex 2? Wednesday, May 23, 2001, 20:22 | Gwog | Ah, has it been five weeks already? Yes? Well, I guess it's time for a new poll then! Anyway, Poll #9 has been archived with comments from myself, Omega, and the every m0-ish Ghandaiah. Our new poll is up on the right sidebar now, and you guessed it we're talking about that pesky Deus Ex 2 console issue! Which console should Deus Ex 2 be on? And yes, I left 'PC' off on purpose :) The PS2 is a known commodity, the XBox has a hard drive to allow for mods and stuff, and the GameCube kicked ass at E3 this year. Go vote! |
DX PS2 faq updated yet again; now v0.5 Wednesday, May 23, 2001, 16:29 | Gwog | In light of some new bits from the DX PS2 preview mentioned below, we've updated our Deus Ex Playstation 2 FAQ. Check it out if you're just learning about the port for the first time. |
DX PS2 screenshots now on PDX Wednesday, May 23, 2001, 16:28 | Gwog | Just the same ones that you've seen already, but it took so much to get 'em that it deserved it's own news post :) Screens! |
witchboy Cauldron update Wednesday, May 23, 2001, 11:21 | Gwog | Harvey Smith tossed up an update on his site about his time at E3, demoing DXPS2 and all the other E3 madness that goes on. Check it. |
GameSpot Deus Ex: PS2 preview Tuesday, May 22, 2001, 23:40 | O(V)eG@ | The good folks at GameSpot, as part of their E3 2001 coverage, have posted up their First Impressions and Preview of the Playstation2 port of ION Storm's Deus Ex. The article explains how Deus Ex has been technologically altered to fit the PS2, in control and interface. Deus Ex won an insane number of awards when it was released for the PC last year. The game blends RPG-like character development with first-person shooter game mechanics and achieves a tense, deliberate sort of pacing. As was recently announced by Eidos, the game is coming to the PS2, so those without an adequate gaming PC will get to play what many consider to be 2000's game of the year. In light of the announcement, Eidos invited us over to its booth and let us speak to Warren Spector and Harvey Smith--two of the minds behind Deus Ex and its upcoming console transformation. Thanks: Blues News |
Modifications Tuesday, May 22, 2001, 21:23 | Despot |
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Deus Ex 2, straight from Warren himself Tuesday, May 22, 2001, 11:09 | Gwog | Warren just emailed me and asked me to post this (since he can't get our forums to work, *cough*), so take a good long read. In fact, read this a couple times. It never ceases to amaze me how quickly rumors spread in this business and how willing people are to accept rumor as fact. Right now, there are rumors circulating on the net that Deus Ex 2 and Thief 3 will ship on console first, with PC "ports" coming later. That is simply not true. Let me assure you that we have no plans to release a console version of DX2 or T3 before a PC version or to compromise one version to accomodate the needs of any other version we might develop. Both DX2 and T3 are a ways off -- making immersive simulations takes time! -- and official announcements regarding these projects will be made in the future. Until then, let me just say that the members of the DX2 and T3 teams, many of whom helped create the original Thief and Deus Ex, are determined to meet and surpass your justifiably high expectations. Everyone in this studio is as committed to making games like Underworld, System Shock, Thief and Deus Ex as you are committed to playing them. The vehemence with which you've expressed your concern is ample evidence that you love these games as much as we do. All I ask is that you trust us now as you always have in the past. You won't be disappointed... Warren Spector Project Director, Deus Ex Studio Director, ION Austin |
DX MP and related materials Monday, May 21, 2001, 19:24 | Despot | Thanks to MacDeusEx.com for pointing out this newbie's guide to DX MP, created by the MacDeusX clan. On the PC side of things, the Aquinas Hub has a new poll on the subject of average pings, and comments on the last poll as well. |
Modifications Monday, May 21, 2001, 19:20 | Despot |
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Updated Deus Ex 2 and DXPS2 FAQ's Monday, May 21, 2001, 05:32 | Gwog | In light of the few bits of news that have appeared recently, we've updated out Deus Ex PS2 and our Deus Ex 2 FAQs. If you haven't seen either of these two pages yet, well then here's your reminder! |
Deus Ex 2 console petition Sunday, May 20, 2001, 10:28 | Despot | As can be expected, a petition regarding the Deus Ex 2 console has been started, and I quote the creator of the petition: The Deus Ex community was dealt a devastating blow yesterday with the announcement that Deus Ex 2 was being created primarily for consoles then being ported to the PC. The community strongly disagrees with the actions of both Eidos and Ion Storm, believing that the game should be developed for PC's first then ported to consoles at a later date. As a result we have created an online petition in the hope Ion Storm and Eidos may change their decision. We are doing this for the good of the game; we want to see it being of a quality as high if not higher than the original, we don't want business decisions and money to influence people's decisions. Please visit here http://www.petitiononline.com/dx2/petition.html |
Deus Ex 2 to be released for consoles first Saturday, May 19, 2001, 02:21 | Despot | Thanks to Bargo on the TTLG forums for the pointing out this horrible news: In an interview with the director and producer of Ion Storm-Austin today, IGN learned that Eidos and many of its development teams are re-focusing the priorities and order of their PC games to consoles first. We were told that Thief III and Deus Ex 2 are now being planned as console games first, and will then follow as PC games. These two first-person shooters, both of which originated on the PC, had begun development as PC games in the sequel forms, but are now being re-prioritized. Thief III is coming to Xbox, and Deus Ex 2 has not been announced for a specific console yet. |
Deus Ex 2 quick update Friday, May 18, 2001, 21:04 | Despot | VE has a Deus Ex 2 quick update, with a quote from Warren Spector: ...the designers are just working on the first levels to test out new features. The 3D engine has yet to decided. The main character is once more Jack Denton... Jack Denton? Don't ask, we dunno. |
D-X.org/Edge Network to close? Friday, May 18, 2001, 20:54 | Despot | This seen on Deus-Ex.org: We as a team at Edge Network have come across our variety of problems throughout the past year, but none as likely serious as this. As all Hosted Sites should be aware, we may be forced to shutdown this lovable network due to a complete lack of funding and revenue from advertising. We have tried to avoid becoming the next victim of the advertising fall in the gaming community but it seems we may be nearing the inevitable. It is not certain yet, as we are exploring possibilities to avoid this event. We would LOVE to hear any suggestions you, as part of the community, may have - please contact us with: founders@edgenetwk.com. Over the past year we have grown and grown, it is so unfortunate that such progress may be cut short. Just in case you've been living under a rock or something, Deus-Ex.org has provided hosting for a number of mods, and was until recently a major source of Deus Ex news, as well as sustaining an active community on their forums...'twould be a crying shame to see them fall by the wayside. |
Modifications Thursday, May 17, 2001, 23:31 | Despot |
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Deus Ex PS2 Press Release Thursday, May 17, 2001, 06:24 | Gwog | The kindly folks at Stomped have gotten the official press release from Eidos about the PS2 port of DX, plus the screens from IGN yesterday. Wouldn't it be cool if all those PS2 slaps could be heartily victimized play against us multiplayer? |
PS2 port FAQ Wednesday, May 16, 2001, 16:37 | Despot | And following up on the news of PS2 DX, Gwog has put together an FAQ for the port, with all the currently known information about the port. Check it out for the full list of projected changes, info on the team that's working on it, and more. |
PS2 Deus Ex at E3 Wednesday, May 16, 2001, 16:36 | Despot | Well, it's more or less official now: Deus Ex will be ported to the Playstation 2. Improved character graphics, upgraded sound tech, and more will be seen in the port, as well as a revamped interface to make it more console-friendly. PS2.IGN.com has the details, and some screenies (no fullsize shots, unfortunately) on this page. *update* Fullsize screenies can be found here, here, and here. |
More MP goodness Wednesday, May 16, 2001, 15:21 | Despot | Another new MP map over at Deus Ex Ed: DXMP_Complex, by Panik. 4 story, 12 room hotel, looking over a little grove for perfect sniper shots and endless fun. Along with 4 cameras and turrets, 4 other buildings, great showdow hiding, and much much much much more. |
Modifications Wednesday, May 16, 2001, 14:57 | Despot |
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Indecision has Decided Tuesday, May 15, 2001, 22:51 | O(V)eG@ | We recently recieved word that Indecision has recently been given a spiffy About section, which, previously, it had been sorely lacking. when I was looking at the site the other day, I realized that when it came to telling just what this mod was ABOUT, there was really nothing, er, there. This was intentional before, seeing as how in the last few months the mod's focus and storyline has changed immensely, ideas have been brought up and then dropped, new features implemented and others killed. Well, now we have an about section that's right nice like, plus a long letter from the developer telling alot about the mod and it's focus, plus a current listing of features to be implemented, plus the page has gone under a mini-redesign, with every page updated in some way, a better menu, a nicer font, a new poll topic... |
RedSun2020 goes Wireless Tuesday, May 15, 2001, 22:36 | O(V)eG@ | RedSun2020 has just launched on the wireless web, so if you have a WAP enabled Mobile phone point it to http://www.redsun2020.com/wap.wml and see what the folks from RedSun are up to and why they need to be wireless. |
New MP Map: DXMP_LostCity Tuesday, May 15, 2001, 14:10 | Despot | Lostmaster has posted a new MP map on his website, entitled "The Lost City," after sorting out some linkage problems. Check out info and screenies for the map here, or just download it directly. |
Modifications Tuesday, May 15, 2001, 13:53 | Despot |
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Convergance Mod is back Monday, May 14, 2001, 14:21 | Despot | Convergance is back! Here's the blurb from their Leader/Composer & SFX/PR guy, Straius: Deus Ex: Convergence is now up and running! We have completed our website and just recently uploaded it to our new domain name. We were formerly known as Covert Operations and have since scrapped that old project and begun on somethign completely new and a hell of a lot mroe interesting. We will have frequent updates and we already have a preview of some of the music that we have been developing for our mod. So check out the webpage and see if you have the stuff to join Deus Ex:Convergence. Unfortunately, their website is currently N/A along with the rest of D-X.org's sites, but 'tis still glad tidings. |
Modifications Monday, May 14, 2001, 13:53 | Despot |
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Congratulations to Marsh Monday, May 14, 2001, 11:39 | Gwog | PlanetDeusEx would like to extend warm congratulations to DX designer Marshall 'Marsh' Andrews for taking the plunge this weekend. Marsh wed Amanda Lizotte on Saturday, May 12. The couple tied the knot among family and friends in a quiet afternoon ceremony in San Marcos, Texas. The wedding was blessed with a light shower and the reception was blessed with an Elvis impersonator. Mr. and Mrs. Andrews are spending their honeymoon in Cancun, Mexico. |
Got Ghand #5 is finally here Sunday, May 13, 2001, 00:00 | Ghandaiah | I bring to you PDX fans a shocking new display of action, drama, romance, and twelve-fingered people. And cheese. And sporks. And rats. And everything else I'm starting to get known for obsessing over around here. So read it! Smack this link with a cinder block to gouge into its fleshy existence. And watch your back! The weird factor can be lethal. |
Aquinas Hub reviews DXMP_Tribute_Park Saturday, May 12, 2001, 18:21 | Despot | One of the two new maps from Bloodbrada has been reviewed by Aquinas Hub...the bottom line was this: Tribute Park is a first creation from the author, and as such, it’s surprisingly good. Overall, this map is definitely worth a try, if you can mind some of the minor problems with it. In addition, the the email addresses of the clan leaders have been added to the Clans section. |
New model at Midnight Saturday, May 12, 2001, 18:14 | Despot | Well, seeing that the bottom suddenly dropped out of the Mod scene, the only site that updated recently, Midnight, gets the Modifications spotlight, with a new model pic of a new critter that will be seen in the mod. |
Contest winner announcement postponed Saturday, May 12, 2001, 06:55 | Gwog | Please note that we've received an email from Warren Spector about them postponing the decision on the Game of the Year editing contest. What, like we're expected to believe that game developers are busy? :) The DX design team, assisted by several members of the DX2 code and art teams, has spent the last week poring over the GOTY Mission Contest entries. We hoped to get through them all in time to announce the contest winners on Saturday, May 12. Unfortunately, we couldn't quite pull that off. Frankly, many of the entrants just got the DX vibe too well! The time and energy that went into these missions is apparent and, to do the job right, we have to put in equal time and energy evaluating them. We want to talk to all the characters, find and follow every alternate path and test as many problem-solving approaches as we can before we declare a winner. So where do we stand? Well, we've played all the entries quickly and we've narrowed things down to a manageable number of front-runners. Now we want to step back and play these -- the best of the best --carefully. And with E3 next week, we just won't be able to get through them all next week. We'll finish our evaluations and make the Big Announcement as soon as possible. Keep watching Planet Deus Ex for the exact date. Apologies from the entire development team but better to be late and pick deserving winners than rushed and wrong... Warren Spector |
No ION Austin at E3 Friday, May 11, 2001, 11:28 | Gwog | Looks like 5 solid days of sore feet and shredded vocal chords wasn't ringing anyone's bells down at ION... According to Stomped Eidos said that no ION games will be showing at E3. So much for me having an excuse to go to LA for a day... |
The Super GPF! Friday, May 11, 2001, 11:26 | Gwog | Nothing like a good chuckle to start your weekend off... ShackNews has a great shot of the most gigantic GPF ever seen in human history, and it was courtesy of our friend Deus Ex :) (I bet ION would argue that it was actually courtesy of the Unreal engine) |
PlanetDeusEx hosted site: The Wrath of Halo Friday, May 11, 2001, 05:09 | Gwog | PlanetDeusEx welcomes a new DX mod... The Wrath of Halo! New augs, new weapons, and more conspiracy power struggles than you can imagine. Check em out. The halo were set out tho start a revolution, they were to bring the Illuminati to the surface, to show the people of the world what controlled them the lie they had been told and the intentions of this secret order. You come in. The Illuminati have the right idea. It is time for the people to evolve another level and Halo are just holding us back, - your mission (being part of the IO) is to become part detective and part hardass soldier and find 'The three kings'- the original hackers, and stop the up and coming revolution! |
Mac Deus Ex server? Thursday, May 10, 2001, 21:53 | Despot | Mac Deus Ex wishes to draw attention to a thread on their forums which discusses the possibility of setting up a dedicated Mac DX server, since the latest DX patch was not released for Macintosh. If you can contribute in some way, e-mail DeusEx@mac.com or stop by the forums. |
Modifications Thursday, May 10, 2001, 21:46 | Despot | A dearth of Mod updates recently. For shame! Back to yer treadmills, you mod peeps!
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New designs on Midnight Wednesday, May 9, 2001, 20:55 | Despot | JD just let me know in #planetdeus (ha! free pimpage there) that Midnight has a complete redesign of their website, with some new info about the mod. In his admirably succinct words, "Screenshots added, Conceptual art added, Wallpaper added, and Links." Once again, that address is http://www.planetdeusex.com/midnight/. |
New MP maps Wednesday, May 9, 2001, 20:46 | Despot | PieMan from DXEditing.com sent a note about two new MP Maps on the site, both by Bloodbrada. One's called Ambrosia Mine, set in a mine; and the other is Tribute Park, which is a map full of tributes to Deus Ex. They can both be download from this link. |
Help out at DX Center Wednesday, May 9, 2001, 20:45 | Despot | A Help Wanted notice on Deus Ex Center: Interested in working for one of the largest gaming networks? Deus Ex Center is currently looking for: -News Poster -Reviewers -Feature Writers There is the possibility for other positions so if you think you have something to offer to the Deus Ex community send an e-mail to asylumx@deusexcenter.com. |
Deus Ex is becoming reality... sort of. Wednesday, May 9, 2001, 11:34 | Beeblebrx | (Cue the theme to the X-Files) The Federal Emergency Management Agency (better known by its acronym FEMA) do now have the power to spearhead and control^H^H^H^H^H^H^Hoversee countermeasures against terrorism should the US be hit by such on the domestic front. The order to give them such power came from G.W. Bush a few days ago as reported by MSNBC. In a similar but not quite so X-Filesy note ian sent in this link to fema.gov. Take notice in that one of the government agencies is called National Science Foundation (NSF). Coincidence? I think not... |
Deus Ex loved by PC Zone mag Wednesday, May 9, 2001, 11:27 | Gwog | Don't think we posted this (thanks Gartog!) yet, so here goes... PC Zone Magazine, in the UK, decided to shower Deus Ex with tons of Game of the Year awards... here's the list.
Woot! |
More #planetdeus: web client added Wednesday, May 9, 2001, 10:23 | Despot | Ahoy, more stuff regarding #planetdeus: we've snagged an evaluation copy of jIRC and put it up on this page, to allow all of you who aren't of familiar terms with IRC and IRC clients to join with a minimum of fuss. Consider this a test run; if we see the applet being used, we'll change the funky default logo to something more PDX-ish, shell out some of our hard-earned shekels to buy a registration code, maybe change the color scheme...otherwise, it gets nixed. You, the people, shall decide. Oh yeah, and in case you're wondering about the irc.gamesnet.net server instead of the irc.gamespy.net server, they're one and the same--simply two different ways of getting to the same place. So, if you're having trouble connect with one server, try the other one, you may get through. |
Looking Glass Memorium chat Wednesday, May 9, 2001, 05:09 | O(V)eG@ | I've just been informed that TTLG are planning to mark the anniversary of Looking Glass Studios passing with a 24-hour (or close enough to) chat in #thief on the 25th of May 2001. May 25th of 2000 was the last day of operation for Looking Glass Studios. On May 25th, 2001, we celebrate the past, present, and future. It has been declared that from 12:00am until 11:59pm on May 25th (EST) , the official TTLG chatroom, #thief on irc.starchat.net, will be hosting a celebration to commemorate how far we have come since that day. We implore all former member of Looking Glass Studios, and all friends of Looking Glass Studios, to show up at some time during that day and share memories of the past and aspirations for the future with your good friends and fans. There will also be a special thread opened on the forum for Glassers to post messages to eachother and the fans. We also implore everyone who sees this post to spread the word to the four winds. We want to make sure everyone who would be interested in being there has a chance to. Everyone who wants a chance to meet some of the makers of the Looking Glass games needs that chance, and every person who was part of Looking Glass Studios needs to know where to meet. Try to get into #thief now so that you know how when the time comes. Set your IRC Client to irc.starchat.net, join #thief. If you have no IRC Client, please take advantage of our java chat client on The Circle.com. A lot of former Looking Glass employees moved to ION Storm after the closure, with some working on Deus Ex 2 and Thief 3. This is a great way to celebrate the magic that was Looking Glass Studios and show our support for her former staff. Thanks: BigDave and the Irrational Games forum |
New DXMP Map: NSF HQ Wednesday, May 9, 2001, 00:48 | Gwog | ShocKBolT shot over a new batch of DXMP goodness, in the form of DXMP-NSFHQ. If you get the map and like it, be sure to drop ShocK a line and give him some feedback. |
Poll #9 Wednesday, May 9, 2001, 00:24 | Despot | Right, new poll on the right sidebar (directions to the right sidebar can be purchased for A Lot Of Money): Poll #9: Military Bots: Avoid or Fight? And no poll announcement is complete without the results from the last poll, so here they are, commentary provided by da man Gwog and some lamer that managed to hack the site or something. |
GameSpy 3D 2.53 Tuesday, May 8, 2001, 23:47 | Gwog | If you're not into the advanced featureset of GameSpy Arcade, then snag the browser-but-so-much-more known as GameSpy 3D! Now version 2.53, this version adds support for curing all disease and world hunger. |
Old, ancient, forgotten news Tuesday, May 8, 2001, 23:27 | Gwog | Because I'm a bad combination of slacker and swamped and Despot only has five arms, every once in a while news slips through the cracks and never gets posted. I'd like to apologize to those who sent in stuff that was ignored, and if you've got any updates or comments then email us! Here we go, with some old stuff (keep in mind that the files might predate the newest patches).
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Quick note about the GOTY edition Tuesday, May 8, 2001, 22:42 | Gwog | Just a quick note from Eidos I forgot to pass along last week... the newest patch updates everyone to the same version as in the Game of the Year edition, "so everyone can play multiplayer happily together! ;)" More victims! |
RPGVault finds out about witchboy's E3 plans Tuesday, May 8, 2001, 21:34 | Gwog | This page at the RPGVault has comments from a bunch of RPG developers about their plans for the upcoming E3 convention. Here's what Harvey Smith will be up to (since he won't get the chance to call me by the wrong nickname again this year): I'll be there to support some Deus Ex stuff, plus to speak on a panel about interactive storytelling. Also, as always, there are a bunch of friends from the press and from other companies with whom I want to hang out. I'm hoping the new Sims game and Dungeon Siege are showing. I'd like to see Sigma too. |
GOTY shipping today Tuesday, May 8, 2001, 21:10 | Despot | GameSpyDaily has word from Eidos that the Game of the Year Edition has started shipping today: Eidos says that freshly minted copies of the game compilation (Deus Ex, the SDK and the multiplayer component) should start trickling on to retail shelves everywhere tomorrow. The weather's fine...pitch a tent outside your local computer store, eh? |
Deus Ex Multiplayer News Tuesday, May 8, 2001, 14:21 | Despot | Firstly, a new File at Deus Ex Ed. Secondly, we have a message from one of the Planet Deus Ex Conspiracy server admins, slicer, requesting that people not download the custom maps from the server, as it causes the pings to soar and people to lag and tempers to rise. Not a good scene. Be sure you've downloaded the custom maps before you join! You can download 'em from the PlanetDeusEx Conspiracy page. Finally, Aquinas Hub has added two new clans to their clan page, Kiddie Snatchers [KS] and silent hunters [SH], both are in need of members, so check them out. They're also working away at improving their site, adding 2 new datacube ratings and a comment system for reviews, among other things. |
Fan Mission Contest deadline Monday, May 7, 2001, 21:05 | Gwog | Ok, here we go... the absolute last second for you to submit all the files for your entry to the fan mission contest is 04:00:00 US/Arizona time, 05/08/01. You can check this time by going to TimeZoneConverter.com and at the top center in the green box that says "What time is it in", use the drop-down box to select the US/Arizona time, and click the box with the question mark. And yes, I will be up at 4a.m. to package up the remaining FM's and send them off to ION. Good luck! Update: The contest is now over. Good luck everyone! |
Nanoaugs + Blood Disciplines = New Mod Monday, May 7, 2001, 16:44 | Despot | DXEditing.com has word of a new TC of Deus Ex from the peeps behind Echoes of the Past, called Deus Ex: Vampire. A blurb from Damocles about the mod: From the makers of Echoes of the Past comes the new mod Deus Ex: Vampire. Set in a world where vampires hide in the shadows of the modern world, feeding off of the helpless, you play the part of Sarah Christian, lead researcher of the nano-augmentation project for FEMA and UNATCO. Her life was turned upside down the day that Simian Malakai, third brother of the Malakai family of vampires, sank his teeth into her. You can check out the mod's website here. |
Modifications Monday, May 7, 2001, 16:38 | Despot | |
Fan Mission Contest: Take a deep breath... Sunday, May 6, 2001, 18:41 | Gwog | For everyone who's finishing up their Fan Missions for ION Storm's Deus Ex Game of the Year Edition Fan Mission Contest, please take a deep breath and relax a little about tonight's upcoming deadline. Even though we've been saying all along that the contest ends tonight (Sunday, Midnight), we'll be accepting submissions through tomorrow. ION Storm has graciously agreed to push the deadline a bit, so you've now got about 24 hours (from the time of this posting). We'll post the exact time tomorrow, in all the various time zones to help with the confusing calculations :) Get in those last tweaks, and good luck! |
New Mod: Star Wars Deus Ex Sunday, May 6, 2001, 11:55 | Despot | MikeLynch sends word of a new DX mod: it's a TC for DX set in the SW universe, called SWDX. For explanation of the acronyms and more, see their About page. They've also got a need for team in just about every area of expertise. See the mainpage for details on that. |
New German Mod needs Team Sunday, May 6, 2001, 11:42 | Despot | Oy, all, we have something of interest for you Germans and German-wannabes: I'm Overburn, webmaster of www.deusexzone.de, germany's greatest DX-Fansite. Our MOD-Team needs Members: -animators -mapper -coder The MOD continues the TT-Ending of Deus Ex. If somebody is interested in becoming a member he should email me. (any language). If that sounds like your cup of tea, give him a shout at overburn@web.de |
Modifications Saturday, May 5, 2001, 18:50 | Despot |
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Raptor: PDX's first "Interview of the Week" Saturday, May 5, 2001, 18:06 | Ghandaiah | Gwog has been kind enough to let a weirdo like me bring a new feature to Planet Deus Ex, folks. Sitting right next to "Got Ghand" and scratching its bum, "Interview of the Week" will be sinking its teeth into PDX weekly. The Interview of the Week acts as a behind-the-scenes feature - And this week, we're going behind-the-scenes with Raptor, leader of the WarZone mod, hosted right here on PDX. Here's a little mouth-watering snippit from the interview: Ghandaiah> Earlier you said that the first release of WZ was more or less tweaks to the original Deus Ex weapons. Could you tell us what original WZ content you plan to have in the next big release? Raptor> Well Basically none of the original Dx weapons will be used, not even the tweaked versions... There should be about 30 weapons total though... Should keep ppl busy for a while. All new models also... Though the main weapon ideas will remain: sniper rifles, assault rifles, machine guns etc. Want more skippy interviewage? Then check out the first Interview of the Week. |
Modifications Friday, May 4, 2001, 15:47 | Despot | !@#$%^&*(), say I!
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#planetdeusex blues Friday, May 4, 2001, 15:08 | Despot | Right, we're off to a rocky start with #planetdeusex--apparently Opserv locked the channel down due to the 'sex' in the name. Which essentially means the channel is dead. But no fear! Your friendly channel founder hustled off to #support and got a us a shiny new chan named #planetdeus. So, go start the chat in a more family-oriented environment. |
'nother Mac Deus Ex MP guide: Cathedral Thursday, May 3, 2001, 22:29 | Despot | M4d propz to the man, langly, for sending us word of the second Multiplayer map strategy guide from MacDeusEx.com: This version is for the map "Cathedral" and goes into vivid detail about different places and how use them advantageously. The guide suggests different weapons and augmentations that are sure to increase your frags and ensure your success. With that preamble, here's the link. Also, the first guide, for "Area 51 Bunker", has been updated with a few of the user tips and contributions they have received. |
Indecision mod updates Thursday, May 3, 2001, 21:32 | Gwog | The guys at Indecision have updated with some new concept art and cool pics of the primary sidearm of the project's lead PCP-head character, John. Check it out! |
New management @ DX Center Thursday, May 3, 2001, 10:12 | Despot | Deus Ex Center has a new site manager that most of you are probably familiar with: AsylumX, from DXEditing.com. Stay tuned for job openings at said site; they'll be posted soon. |
Modifications Thursday, May 3, 2001, 10:04 | Despot |
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PDX has a new IRC channel! Wednesday, May 2, 2001, 19:00 | Ghandaiah | Anybody and everybody with access to IRC can feel free to join Planet Deus Ex's official, brand-spankin'-new IRC channel! Just start up IRC and connect to IRC.GAMESPY.NET - then join our channel, #planetdeusex! The room will be open for discussion to all PDX fans, provided, of course, you follow certain obvious guidelines (no excess profanity, no spam, etc.) So hop on in. It's a PDX pool party!... Or something. |
Submitting >5Mb FMs for contest Wednesday, May 2, 2001, 11:43 | Gwog | Starting to see a little stressage from people about the 5Mb (actually 4.88Mb) attachment limit we've got on our submit@ email address for the Deus Ex Game of the Year Edition Fan Mission Contest. Keep in mind that if your Fan Mission consists of several files each individually smaller than 5mb (maps, music, tex, etc), then you can just submit multiple emails. Keep asking those questions, keep sending screenshots, good luck, and remember... this sunday is the deadline! |
Dune needs some help Tuesday, May 1, 2001, 18:59 | Despot | Sigmae sends word that the Dune Mod is looking for modellers, skinners, texture artists and mappers. Contact info is: backward@prodigy.net. |
Modifications Tuesday, May 1, 2001, 12:39 | Despot |
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Multiplayer stuffage Monday, April 30, 2001, 17:35 | Despot | The Files: Three SP maps converted to MP by bandit are available at Deus Ex Ed. Just click on this link. The Pages: The Aquinas Hub has churned out more content, firstly a review of DXMP_Hydro by Csana, Part Two of Turret Wars, and an updated MP FAQ. Unfortunately, they're also saying goodbye to Rigel_Denton, who had to leave the Aquinas Hub because of some real-life things that were beyond his control. The Community: Clan DU is dead, according to a member that wishes to remain anonymous: Well Dynasty Unlimited ([DU]) has all but broken up over the weekend. Half of the members (including myself) have already quit, the other half most likely do not know about it yet. The in fighting on the message boards is real bad, see for yourself: http://www.du.4mg.com click on Message Board, and then Clan Messages, as you can see, it got bloody. SilentFire's gone a little Loco. All of the best former members have gone over to Lightning's new clan, [USA]. Apparently, the clan member may not speak for the entire clan, so this isn't quite the Final Word. |
GOTY Shipping May 11 Monday, April 30, 2001, 17:30 | Despot | The Adrenaline Vault has word that Eidos has announced a shipping date for the GOTY Edition of Deus Ex. Wohoo! Start pre-ordering, peeps. Here's the full blurb: Eidos Interactive has announced that it will ship a special edition of Deus Ex, its award-winning first-person adventure game created by Ion Storm Austin. The Deus Ex: Game of the Year Edition will be available in stores beginning the ninth of next month. The Deus Ex: Game of the Year Edition features an updated version of the engaging single-player game as well as an all-new multi-person feature that allows each participant to create and customize a character, providing a new deathmatch experience. The Deus Ex: Game of the Year Edition also contains an SDK that allows gamers to create new missions with the same tools used at the hand of the developer. Also included is a music CD featuring over 30 of the best songs from music score remixed for better sound. Thanks to DeusEx-Machina.com spotting this one. |
Modifications Monday, April 30, 2001, 17:21 | Despot |
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Last week for the official Deus Ex editing contest Monday, April 30, 2001, 06:14 | Gwog | Wow, time flies. This is it folks, the final week in ION Storm's Deus Ex Game of the Year Edition Fan Mission Contest! Sunday May 6th is the cutoff day to have all your submissions in to us here at PlanetDeusEx, so we can forward them to Warren Spector and the DX team for review. Especially important to remember is the 5megabyte cutoff size, where if your FM is over 5mb it cannot be emailed (contact me to work out the details). If your FM IS looking like it'll be bigger than that, the you need to get in touch right now to work out details, since we won't be available for any last minute craziness :) Good luck, and if you're working on an FM and want to send us in some screenshots for posting this week, then go to it! |
Test yourself on Deus Ex Sunday, April 29, 2001, 16:14 | Despot | DeusEx-Machina.com has a new feature: Deus Ex quizzes. You can test your knowledge of Deus Ex right here. |
Deus Ex Center gets a new look Sunday, April 29, 2001, 16:06 | Despot | Deus Ex Center has been cleaned up a little, tweaked the layout, hopefully its easier and quicker to get to stuff, and there's a few things such as the lastest forum threads and file counters. |
Now we're dead, now we're not. Sunday, April 29, 2001, 16:03 | Despot | This be cool: Skirmish is has been dabbling in the arts of necromancy or somesuch, and has resurrected itself. Here's the good news verbatim: I had 3 e-mails from people wanting to help out and im glad to say this mod is back on track! We will be unveiling our new home over at Planet deux ex on Sunday (if the news posters dont keep falling asleep). We will also be running a mapping competition, with the grand prize being a GameSpy registration and designer GameSpy T-Shirt. Im glad to say the words, "The axe man is back"! Erm, w00t! Btw, Fried, we *do* sleep. That's the trouble. If you've got a good alternative...;) |
Terrorism shuts down Sunday, April 29, 2001, 16:02 | Despot | On the flipside of the coin, Terrorism has decided to call it quits. Sad to say, this death looks a little more permanent than Skirmish's. :( |
Deus Ex Uprising trailer released Sunday, April 29, 2001, 16:01 | Despot | Well, this is a bit of a shock: a Mod that Da News Monkey didn't know about...it be called "Deus Ex - Uprising" and can be found at this web address. The Event that brought it into the limelight is the just-released audio trailer in MP3 format. Download and listen, and then hit their homepage to learn more about the mod. Thanks to Predator's Night for posting about this one. |
Modus Moriendi updates Sunday, April 29, 2001, 15:52 | Despot | Modus Moriendi's web presence has adapted, they now have a game modes page, a revamped maps page (speaking of which, they need more mappers, so mail Gartog if you so desire,) and a new pic of a new camera model. In addition, they've welcomed back Most to the team, and to celebrate, he's created two new pieces of concept art. |
Modifications Sunday, April 29, 2001, 15:32 | Despot |
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New week, new Got Ghand Sunday, April 29, 2001, 00:33 | Ghandaiah | "Got Ghand 04: Life Inside a Balaclava" has just hit the proverbial stands of PDX. If you're looking for puppies, rats, a Haiku about peaches, and a general level of weirdness, this would be the place to go. Oh, and be sure to check out the new l337 h4(x0r title image, eh? Pop on by this link and see what it's like to live life inside a balaclava... |
Multiplayer Maps and More Saturday, April 28, 2001, 23:10 | Despot | Firstly, the Files, all courtesy of DXEditing.com: Secondly, the Aquinas Hub has a new address, http://dynamic.gamespy.com/~aquinas/, which appears to be b0rked right now, unfortunately. Whenever the page comes online again, there are some other updates on the site as well. Finally, have you downloaded the new patch yet? |
RIP, Skirmish Saturday, April 28, 2001, 23:09 | Despot | The Skirmish Mod is dead. Here's what the Lead, Fried Chicken, had to say: It doesnt look good for the mod now. Nobody wants to join and help out the mod. I dunno what to do now, ill just keep this page up for reference and if i wanna start again then whatever....bye everyone Wot a shame, as DeusEx-Machina.com put it... |
Indecision updates Saturday, April 28, 2001, 23:04 | Despot | Indecision has a large update: a new member, Instinct, who will be coding, updated screenshots page, and a new pic of the M-16 Mark IV. And a new Poll. They're also looking for a more help, specifically a Weapon Skinner, and a Model Animator. |
Modifications Saturday, April 28, 2001, 22:54 | Despot | Welp, back in business after reformating me HD (see my .plan for details) but lost some e-mail messages...so, if your news wasn't posted, that be why.
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New DX patches and SDK Thursday, April 26, 2001, 18:49 | Gwog | Wow, out of left field (sorta, DEA knew about it :p) comes a new patch and SDK for Deus Ex. Here are the links, and the fixes follow:
Bug fixes for version 1.112fm: Blocked some cheats related to overriding the local console or root window. Doors opened by buttons in multiplayer work properly now. Opening a door in multiplayer automatically unlocks it, whether opened by button or by lockpicking. Fixed some potential problems with locked double doors in multiplayer. Disabling screenflashes no longer has an effect on multiplayer. Multiplayer always has screenflashes on. The server information window in the join game screen now indicates whether or not a server is password protected. Mousewheel support for remote clients has been fixed to be consistent with mousewheel use for the singleplayer game. If a server is listed as full on the join game screen, you cannot join it. If you refresh the list and the server is no longer listed as full, you can then join. The viewplayer command no longer works in multiplayer games. Mod makers can change this by overriding the CanSpectate function. Looting corpses while carrying no weapons no longer gives you increased ammo counts. The flamethrower was generating log warning messages under certain circumstances. Those have been fixed. Dropping a weapon and then picking it up caused its ammo count to get messed up, causing problems when you tried to restock it with an ammo crate. This has been fixed. LAMs become disabled when the person who placed them leaves the game. You can no longer lean on other players to kill them. Leaning occasionally caused people to rotate wierdly. This has been fixed. Under certain circumstances, the vision augmentation could be broken until you died and respawned. This has been fixed. |
Spector's BMW: Suck it Down! Thursday, April 26, 2001, 16:41 | Gwog | PlanetDeusEx's undercover reporter at the Austin offices returns with another great scoop... apparently a new designer hired to work on Thief 3 had a bit of an altercation with the side of Warren Spector's BMW, and we've got pictures! Things you don't want to do right after you get hired! |
ION Storm's new forum launched (at last) Wednesday, April 25, 2001, 22:47 | O(V)eG@ | during one of my frequent journeys to the ground (Thump) I happened to notice that TheZealot was making some noise over at ION Storm's official page, so I sat in the shadows and waited for him to go by, but he didn't, and then more people came, and more, and more, and soon they where all talking and chattering about various topics such as Deus Ex and Daikatana, like some kind of bloody forum! Perhaps that isn't the best example of creative journalism, but it is certainly a great way to announce that ION Storm's brand spanking 100% greasel proof Buletin Board has been launched to mammoth fanfare! Okay, maybe it isn't that either, but why are you standing around and bitching about my post when you can go check out the perdy new design and speedy new server? |
PlanetDeusEx hosted site: DEA Wednesday, April 25, 2001, 05:40 | Gwog | PlanetDeusEx would like to welcome the Deus Ex Assassins to our list of hosted sites. You may recognize the name from the clan that terrorized you last night on the Conspiracy server, but this site is not just some clan brag site... Slicer has also put together a kickass bunch of DXMP resources, and the fact that he's one of the Admins of the PlanetDeusEx Conspiracy server means you know he knows his stuff. Stop on by for just about everything you'll need as a DXMP'er. |
Skirmish needs help Monday, April 23, 2001, 23:18 | Despot | Skirmish is in dire need of some more team. Here's a quote from Fried Chicken, the Mod leader: I'm afraid, if we dont get more people to help then I will just close this mod due to lack of help, and people contributing. But I dont want this mod to go down the same route that Biohazard did. Who knows, we may even start production on another zombie themed mod. Fried Chicken So, like, start signing up, eh? |
New of Mac Deus Ex Monday, April 23, 2001, 23:07 | Despot | langly has sent us several hot news items from the world of Mac DX, here they be:
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Aquinas Hub is busy as always Monday, April 23, 2001, 23:02 | Despot | Well, well, a bunch of new content on the Aquinas Hub: Firstly they have a new review of DXMP_Warehouse, by Csana...also, their webmaster Thrawn is back. And Blamer has posted installment #1 of his Turret Wars article. Check it out, peeps. |
Modifications Monday, April 23, 2001, 22:44 | Despot |
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He's back... but he still smells funny. Sunday, April 22, 2001, 00:01 | Ghandaiah | Right, then. Wondering where I've been all this time? No, I didn't think so. But I'll tell you anyway: I've been working on "Got Ghand: The Third Revelation", of course! Episode three of Got Ghand is out and about, just screaming to be read. Or shot. Either way! Click here to see it. Oh, but don't click here. No, really. |
Community map #3 on GameSpy's DX server Friday, April 20, 2001, 17:36 | Gwog | Awesome news comes down the pipe that GameSpy has added yet another community-made DXMP map to the rotation on the Conspiracy Server; this time it's Gabrielsyme's DXMP_TheManor2! Hit our Conspiracy Server info page for the download! Update: We've edited this post to note the real author: Gabrielsyme. |
So cold... so very very cold... Friday, April 20, 2001, 11:26 | Buzz Kirkwood | A new mod called Sub-Zero will bring back childhood memories by letting you play freeze tag all over again. XenHyBrId is leading the production crew and is in need of some new members. So if you're dying to f14un7 your mad modding 5killz send him a shout. |
Witchboy updates The Cauldron Friday, April 20, 2001, 09:06 | Gwog | Spaced this one a while back, but Harvey 'witchboy' Smith updated his site Witchboy's Cauldron to point out that he's looking for some Batman goods, and also wanted to pimp off his new leg tattoo. if anyone has a lead on the uncut version of Batman Beyond: Return of the Joker, let me know. the release version is good. (i really love the series.) but i want the full thing. |
PlanetDeusEx hosted site: Illuminati 2072 Friday, April 20, 2001, 06:10 | Gwog | PlanetDeusEx welcomes Illuminati 2072 to the list of hosted sites. This singleplayer project has been around for a while, and we're glad to be able to provide them with hosting. Check out this storyline clip, then check out their site! The grey death has decimated the human population on earth, but recovery is under way. Under the heroic leadership of Presisdent Harkins, the nation has overcome the epidemic and fought off the secessionist forces of the northwest. The plague has been consigned to the history books, and the Majestic council of Twelve exist only as myth. But even in the calm after the storm rumors have began to circulate of the all seeing power of the Illuminati... The Illuminati have taken complete power, the President of America, The Prime Minister of Britain, The chancellor of Germany, The Premieres of China and Russia, all answer to one man, the true ruler of the world, Morgan Everett. The black hand of the illuminati will influence and suggest, but never touch anything directly, that is, until now... |
PlanetDeusEx Poll results and Poll #8 Friday, April 20, 2001, 06:01 | Gwog | After 2 1/2 weeks of me fighting my connectivity problems, Qwest gave me a five minute window to deal with our poll feature, so here we go: The Results from Poll #7: Most Feared Enemy. Nice one, Shambler and thanks all 1500 of you that submitted your choice. Be sure to cruise our right sidebar for the newest poll, sure to help you score with the French Underground.. Poll #9: Let's talk about crawling through air ducts... FPC: First Person Crawler? |
Mac Deus Ex multiplayer guide Friday, April 20, 2001, 05:53 | Gwog | Spotted over on Stomped that there's a new multiplayer guide for Mac users up on Macgamer. Come get some! |
Work @ ION cont. Thursday, April 19, 2001, 23:35 | Despot | The ION Storm "Daily" Informant has word of updates on the ION Storm Job openings page. They're looking for programmers for both the Deus Ex 2 and Thief 3 projects. Roll the résumés, people. |
WS/witchboy interview in PC Gamer UK Thursday, April 19, 2001, 23:03 | Despot | TTLG.com has word of a interview in PCGamer UK with Warren Spector and Harvey "Witchboy" Smith as part of their Designer Violence: Use of Weapons article in the May issue...the interview is a bit long to copy/paste, but see it here. |
Poll Thursday, April 19, 2001, 22:18 | Despot | DeusEx-Machina.com has a new poll up, this time on what you feel you would like improved in Deus Ex 2. No link, you'll have to scroll down a bit on their mainpage to find it. Results from previous polls will also be posted soon-ish. |
Multiplayer Lovin' Thursday, April 19, 2001, 22:04 | Despot | First off, we have two new Maps to announce: the first one submitted to Deus Ex Ed, and entitled DXMP_MCRamos. It's by GEIST001er, and can be downloaded here. The second map is called DXMP_Warehouse, and it's by Wurm--click to download. In addition to the new maps, the boys at The Aquinas Hub have been busy as ever. They've added a member to the staff, SilentFire from the DU clan, who will be doing content writing. His first article is about tips and tactics on DXMP_Silo. Contact info is dasilentfire@aol.com. Furthermore, Blamer has posted a review of DXMP_Villa, as well as this comment: I'd like to point out that our method for picking maps to review is pretty much random, exempting the extremely popular maps. If there's a specific level you want reviewed, I don't think any of us would be opposed to you mailing one or all of us with your request. We may have other projects, but we'll get to it eventually. Starting this weekend, I will also be bringing you a feature called "Turret Wars" to help beginners and intermediate players get used to both the stealth and combative aspects of being a turret-hacker in the five Ion Storm maps. If it turns out to be popular, I may add write-ups for custom levels such as Skyline and Underground on request. Finally, DeusEx-Machina.com heard on the grapevine that ION is working on another MP patch. So far, though, it's an unconfirmed Rumor, so don't get too excited about it. |
DX Soccer: Alive and Well Thursday, April 19, 2001, 21:16 | Despot | TheRenegadeMaster sends along word that DX Soccer has finally got it's site working, and has a slew of updates, most importantly new fora, a bunch of Team changes, a poll, and a other changes to numerous to mention. Check their mainpage for details. TRM is has also been mucking about with IRC a lot lately, and has set up a DX Trivia channel on Starchat, named #dxtrivia, in which you can test your knowledge of Deus. The bot that handles the trivia is currently ran by TheRenegadeMaster, which means it will be usually on at 6am - 11pm (GMT - Australian Time) He is also working on an irc script named EchelonIV, that allows full use of IRC, in addition to such Deus Ex-related stuff such as starting/joining a DXMP game, starting Deus Ex, and so forth from the script. If you have any suggestions, e-mail him at renegadedeejay@hotmail.com |
Deus Fortress updates Thursday, April 19, 2001, 21:09 | Despot | Another large update to the Deus Fortress site:
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Modifications Thursday, April 19, 2001, 21:00 | Despot | Say, does this look familiar to anyone else? Kinda like the Modifications for 04/15/2001?
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Deus Ex tonight in GameSpy Arcade Wednesday, April 18, 2001, 11:44 | Gwog | Tonight in GameSpy Arcade, the operatives PlanetDeusEx have conspired to take you out. We've got your number. We're on to your little scheme. Don’t let us stop you. Get yourself armed to the teeth, and fight the power! Our covert agents in the field report that the best time to strike back will be at 4:00 p.m. PST, 7:00 p.m. EST, Midnight GMT in the Deus Ex lobby of the highly subversive GameSpy Arcade software. Take every precaution, hide in every shadow, and aim straight! |
Use your computer to fight cancer Wednesday, April 18, 2001, 11:38 | Gwog | Shadow Code sent us this note, check it out and join the cause... I opened a group called 'DeusEx' on UD.com, people can join and help in cancer research by downloading a client. I'm calling for every DeusEx player to participate. I'm asking you to place a newsitem, or anything else that draws attention from the DX visitors. Please check
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Aquinas Hub exclusives Wednesday, April 18, 2001, 11:31 | Gwog | The unstoppable DXMP resource that is The Aquinas Hub has ponied up some good stuff once again. First off is a review of DXMP_Atlantis2, and more recently they've interviewed Face (author of DXMP_Towers, now running on the PlanetDeusEx Conspiracy server), about his new map, DXMP_HellsGate. Be sure to check it out, because they have 11 exclusive screenshots and this map looks p1mp. |
AYBABTU Mod for Deus Ex... seriously! Wednesday, April 18, 2001, 11:27 | Gwog | Yep, you all knew the time was right... and here it is: All Your Deus Ex Are Belong To Us! This just-announced project looks to bring, um... just check it out, it's cool. They need mappers, so head on over and make lots of cool maps so we can post news often where we say All Your Deus Ex Are Belong To Us. |
New Skirmish media Wednesday, April 18, 2001, 11:25 | Gwog | The Deus Ex paintball mod Skirmish has some new updates. Check 'em... We have added 2 downloads to the Files page over at Skirmish. The 2 files are milkshape skeletons, gun and character biped's These, as you can guess are in the Milkshape format. Also we have 2 screenshots of the Trracer Semi Auto marker. They are in the form of a Polygon shot, and a fully textured one. |
Deus Ex Single Player Map Review Wednesday, April 18, 2001, 11:22 | Gwog | Those hardworking gents over at Z-Axis put up a new SP Map review a while back. Here's their note: MrBunwah has taken a look at another Deus Ex single player episode created by Jonny. The episode is a little bit on the odd-side of things, as you will see from the review of The Beginning. Despite the oddness of the whole experience, however, MrBunwah does claim it was a good time. Check it out, and sound off with your comments if you decide to try it out. |
GameSpy Arcade v1.07 now available Monday, April 16, 2001, 16:56 | Gwog | Attention DXMP fanatics, time to head on over to GameSpy Arcade and get your fancy new upgrade. This isn't some poncy maintenance version that just adds support for some lame games like DuckBlaster2000 and DeerNukem3D, though... this is a mainline injection of "phat" (they made me say that). Version 1.07 marks the incorporation of all the Mplayer goodies that they got when they bought the company... here's the list.
And that's just the glaze on the GameSpy gaming donut. All of these feature join the arsenal of tools that have made GameSpy Arcade so popular: support for online gaming in over 200 dedicated server and peer-to peer titles; smart, fast game server browsing; integrated chat, instant messaging and buddy tracking; and a powerful and convenient Download Manager for finding and snagging game demos and files. |
Indecision mod updates and screens Monday, April 16, 2001, 16:51 | Gwog | Today must be 'Amazing DX Architecture Day' or something, because right after the cool stuff Big Al sent in below, we got the word that the Indecision mod has made a big site update, including some great looking screens (check out the teasers below). In addition to the shots, there's more from Btroke... 4 new map pics, storyline is 70% done, and we have enlisted the help of Draken-Wulf, a multi-member design, modelling, coding etc. |
Shots of upcoming FM contest entry Monday, April 16, 2001, 16:40 | Gwog | Alex "BigAL" Reid (website) sent in some sweem shots of his entry for the Official Fan Mission Contest and we thought these were way too awesome not to post. Be sure to click them for the fullsize glory. |
PlanetDeusEx hosted site: Klystron Project Monday, April 16, 2001, 11:46 | Gwog | Welcome to our newest hosted singleplayer DX conversion... The Klystron Project. These guys have been cranking away for a while now, and have a lot of vids, cool weapon models, screenshots, and concept art to check out. Make sure to cruise by and look at the hard work they've put in already. After being revived, you, Alex Denton, have been contracted to do some work for an Illuminati-based agency. You are the last of the augmented agents to come out of Area-51 as a free-willed being. The extremely powerful JC Denton (and Helios) control everything else that emerges from the facility. As far as you care, there are only two factions: JC Denton's fascist army of control, and the always good Illuminati. Eventually, JC Denton must die, but first you must handle some minor political problems... |
Fan Mission Contest: 21 Days Left! Monday, April 16, 2001, 10:55 | Gwog | Hey people, hope you're cranking away at DXed, 'cause there's only 21 days left to win all this great stuff! Check out the contest pages for the full deal.
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New MP Map: DXMP_Villa Sunday, April 15, 2001, 12:29 | Despot | Lostmaster from When Darkness Falls has released his first Deus Ex map, entitled, "DXMP_Villa." You can snag it from this page. |
Aquinas Hub reviews DXMP_Towers and DXMP_CountCastle Sunday, April 15, 2001, 12:18 | Despot | Csana sends word of two new reviews from The Aquinas Hub: one of DXMP_Towers by Blamer, and one of DXMP_CountCastle by Csana, otherwise know as the Author of the E-mail. |
Modifications Sunday, April 15, 2001, 12:03 | Despot |
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Aww FAQ! Why is there so much lag?? Saturday, April 14, 2001, 10:45 | Buzz Kirkwood | If you've asked this question, or many others about DXMP, the kind people at The Aquinas Hub have prepared a list of frequently asked questions for you, the viewer. The list has everything you'll need if you're just learning how to play or if you're curious as to why that blasted tower door at Area 51 won't open. The FAQ list is available here, here, and here. |
Is Paintball a Biohazard? Saturday, April 14, 2001, 10:33 | Buzz Kirkwood | The mod Biohazard: TFE has decided to permanently cease production. But, as the old adage goes, God doesn't close a window with out giving you a lockpick, er something. The staff from Biohazard are now working on a multiplayer paintball mod called Skirmish. Is you have any questions, e-mail Fried Chicken, the leader of the new mod. |
No One Lives Forever, Not Even if They're Immortal Saturday, April 14, 2001, 10:05 | Buzz Kirkwood | I'm sad to announce that the Deus Ex mod Immortality will be closing up shop in the very near future. Lack of resources and staff has driven the mod into the ground. If you'd hate to see the mod die, send Sigmae a communique. If enough people can get behind the mod, it just might stay alive. |
ION Storm Austin's Audio Director music news Friday, April 13, 2001, 11:49 | Gwog | Got some great news from Alexander Brandon, the hero behind Deus Ex's music (ok, well Reeves did toss a few good ones in there too) and also Unreal and Unreal Tournament's tunage. Check out the email... I'm releasing a limited run special edition custom UT / Unreal CD, with custom tunes never before seen. The first run of 100 is autographed by myself and Andrew Sega (also did tunes for Unreal and UT) and the second run is autographed by me. All fans have to do is skip over to http://www.paypal.com, enter their info, then put in my email address (alexb@ionstorm.com), send me ten bucks, and they get a shiny CD with 5 tunes and a pretty signature. This is first in a series of 3. Next up will be limited edition DX custom tunes. The final one will be, companies willing, custom mix CDs with fans' favorite songs. ROCK! |
PlanetDeusEx hosted site: EveOfDestruction Friday, April 13, 2001, 11:27 | Gwog | Happy Friday everyone, let's give a warm welcome to our newest hosted Deus Ex singleplayer mod-in-progress, Eve of Destruction. Check out this clip from their About page to get the gist of what's in store, then hit the site for the full deal: Eve of Destruction combines the personal fear and loathing of Taxi Driver and American Psycho with the idealistic terrorist acts of Glamorama and Fight Club. There will be explosions, there will be death, but it's far from your regular first-person-shooter slaughterfests. Slow, atmospheric storytelling is crucial. The first hours of gameplay will depict the main characters everyday life and introduce the people around him. His colleagues at work, his fiancee, his state of absolute misery. His tasks would consist of mundane things, such as meeting with people, shopping, picking up packages and bringing them somewhere else. Slowly, moral choices will be introduced. Should he lie to get out of trouble, should he steal instead of paying? Strange, seemingly meaningless, e-mails start popping up on your personal computer. Is somebody following you, or are you being paranoid? And why do your friends insist that they've seen you at a party, which you surely never attended? |
Still working on your fan mission for the contest? Friday, April 13, 2001, 10:32 | Gwog | Don't forget the ION Storm sponsored and PlanetDeusEx hosted Official Fan Mission editing contest still going on. We've got everything you need to put your Unrealengine editing expertise to work in order to pull down these great prizes... we've got your patches, your tools , and heck even lots of great tutorials at hosted sites like Tack's DX Lab and Universal Constructor. So get busy!! :) |
PlanetDeusEx hosted site: Brothers Thursday, April 12, 2001, 16:41 | Gwog | We'd like to welcome a new hosted site, this one for an upcoming Deus Ex fan mission called Brothers: Foundation of UNATCO. Check out this clip of the story, and then be sure to head over to the site if you're a mapper and think you might be interested in bringing this project to completion. JC Denton is looking for UNATCO. But it existed only long time ago. He finds a guy named George Unatco. His grandfather was the founder of the first UNATCO. And they both decide to start UNATCO once again. But what about Paul? He's the terrorist leader. But JC will find that out only in the end of the game. |
Aquinas Hub Update Thursday, April 12, 2001, 15:29 | Buzz Kirkwood | Blamer, over at The Aquinas Hub has recently published a rant about the lopsidedness of DX Multiplayer. Rants aren't really my thing due to the fact that they're usually one sided arguments, but we're mad as hell! and we're not gonna take it anymore!! |
Small update @ DX Writer's Block Wednesday, April 11, 2001, 16:29 | Despot | Deus Ex Writer's Block has a new design because CA01 said so (!) and a new Media section online with 4 of the webmaster's current favorite MP3's. |
Multiplayer Map lovin' Wednesday, April 11, 2001, 15:57 | Despot | Three new maps @ DXEditing.com: Gravel Pit from Big Wurm (this one has already been announced on PDX, but what the hey), Towers from Face and NYCBar from Luminous Path. Check 'em all out here. In addition, we have two new reviews by Rigel_Denton at Aquinas Hub: one of The Manor and one of Atlantis. |
Modifications Wednesday, April 11, 2001, 15:34 | Despot |
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X-Strain to help develop Cold Hearted Wednesday, April 11, 2001, 13:46 | Buzz Kirkwood | It was recently announced that the crew over at the The X-Strain will help develop the ever-growing Cold Hearted. Don't fret, however, The X-Strain modification will still be worked on in full. This addition could greatly decrease the time involved in releasing Cold Hearted as well as help to further its already superb quality. |
PlanetDeusEx hosted site: WDF Wednesday, April 11, 2001, 12:07 | Gwog | Welcome to a new hosted mappers site; When Darkness Falls. Check out the screens of Lostmaster's upcoming map DXMP_Villa. |
PlanetDeusEx hosted site: Aquinas Hub Tuesday, April 10, 2001, 07:08 | Gwog | Deus Ex Multiplayer agents rejoice, as PlanetDeusEx welcomes another hosted site: The Aquinas Hub. This DXMP-centered site has map reviews, tactics articles, and much more. Head on over now and check out what they thought of DXMP_Sniper, DXMP_Wild_West, and DXMP_Skyline, and keep checking back for more. |
New map added to Conspiracy server Tuesday, April 10, 2001, 04:23 | Gwog | Just got word from fade, the serverop of PlanetDeusEx's Conspiracy DXMP server, that they've added yet another great community map to the rotation. This time around it's Face's monster DXMP-Towers. You can get the map details, downloads, and more on our Conspiracy Server info page. |
PlanetDeusEx hosted site: Deus Ex Legacy Monday, April 9, 2001, 11:57 | Gwog | PlanetDeusEx would like to welcome Greg 'Big' Wurm's (cool name) mapping site Legacy to our hosted sites. Big has released one DXMP map already entitled Gravel Pit, and has two more on the way. Cruise on over, snag the map, and read through some of the other stuff on the site such as Big's helpful tips on mapping concept and design. |
New Mod: Blade Runner : Predator's Night Monday, April 9, 2001, 09:35 | Despot | Deus-Ex.org has a new hosted site up for the Modification, "Blade Runner : Predator's Night." As you might guesss, the mod is based on the film Blade Runner. However it adds the twist that you are a replicant on the run, forced to use your skills to survive. The story details can be found on the Mod's website. They're looking for more team members, so e-mail Smooth Dogg or Quax to join, if you so desire. |
Big ol' Graphics update @ RedSun2020 Monday, April 9, 2001, 09:08 | Despot | There isn't a whole lot to say, other than visit http://www.redsun2020.com/, and color me impressed. [drools gently]...eh, whoops. The greasel game on the datacube is kinda fun, too. ;) |
Deus Ex Writer's Block Monday, April 9, 2001, 09:03 | Despot | Covax, from the Half-Life fanfic site Writer's Block Fanfiction, sends word that they have "both moved and expanded to cover other games, as well as offering writing advice and support." Deus Ex Writer's Block is open and can be found at www.wbfanfic.com/de, and they're looking for authors to contribute to the site (currently there is only one novel in progress and a few MP3's). |
Modifications Monday, April 9, 2001, 09:00 | Despot |
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Deus Fortress Update Sunday, April 8, 2001, 11:59 | Buzz Kirkwood | Deus Fortress has just finished a massive update for their site. 12 new models, 2 new wallpapers, and 4 new map shots have been seasoned to perfection for your Deus Ex palate. "BAM!" indeed. |
DXMP_LibertyIsland Saturday, April 7, 2001, 17:26 | Despot | DXEditing.com has put up a new multiplayer map, by Pope, based based on the first level of Deus Ex. Check it. |
Spector Interview at MGON.com Saturday, April 7, 2001, 14:22 | Despot | Michael Linhares from MGON.com has posted some questions with Warren Spector on the topic of the gaming industry as a whole, and his perspective of it. It's an interesting read, but don't get excited about the Screenshots page, it's blank. :/ |
Tim Sweeney (Epic) on Deus Ex Friday, April 6, 2001, 16:54 | Gwog | Tim Sweeney of EpicGames (the people behind Deus Ex's Unreal Engine) made the following nice comments about Deus Ex in this interview on Gamasutra: Deus Ex uses the cutscenes within the Unreal engine, but there seems to be a random quality to it. If you went back to watch the same cutscene over again, it would be somewhat different than the first time. They did an amazing job with it. The game has a lot of different plot twists that have a significant effect on the end result. I don't know if anybody's seen the whole game because every time you play it you can do things differently and get different results. They did a great job with it. So, it depends on the type of game. You really want that with a roleplaying game, but some games, you tend to have more linear gameplay going through a set of levels. You know, whatever's appropriate. |
DX in the Moofie Awards Friday, April 6, 2001, 15:05 | Despot | Hmm, news from the world of Mac Deus Ex, courtesy of langly, webmaster of Mac Deus Ex: AppleLinks has, in cooperation with MacSoft and Freeverse Software, announced the nominees for the second annual "Moofie Awards". These awards, presented in a movie-like fashion, rank the years coolest games and other various game related info. The categories include "Best Picture (game)" and "Directing (developer)", so no surprise that Deus Ex was nominated for several categories. So, be sure to stop by and rock the vote. |
Deus Ex (Happy Planet Mix) Friday, April 6, 2001, 15:02 | Despot | Bart, from http://bart.overclocked.org/, has posted a remix of the main Deus Ex theme, with a 'real light mood' to it. Check it out here. |
Modifications Friday, April 6, 2001, 14:39 | Despot |
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Don't forget the Official Fan Mission contest Friday, April 6, 2001, 11:15 | Gwog | Just a reminder that PlanetDeusEx, in conjunction with ION Storm, Eidos Interactive, Intel, Creative Labs, and GameSpy, is running a Fan Mission Editing Contest. Everyone above has donated a ton of great prizes to celebrate the upcoming release of the Deus Ex Game of the Year edition. You've only got a month left, so get crackin'! |
DXMP_Skyline review at DXEditing Thursday, April 5, 2001, 15:55 | Gwog | Just got word that the DXEditing guys have posted up a detailed review of Locke's DXMP_Skyline, giving it an 88%. 560 polys in one spot gave them a bit of trouble, I guess :P |
All Your Poll Are Belong To Us Thursday, April 5, 2001, 09:05 | Gwog | Ok, missed it by a day (I blame Silverdawn), but who cares. We've archived Poll#6: What engine do you want them to use for DX2? with commentary by yours truly, O(V)eG@, and Despot. As was to be expected, we're all rooting for DX2 to be made using the Notepad engine, and in fact even took a stab showing what we think things like Greasels would look like. Check it. And then hit the right sidebar for the new set of Q&A... What's your most feared type of enemy in DX?? And no, we didn't include witchboy in the possible choices :P |
PlanetDeusEx Conspiracy Server info page Wednesday, April 4, 2001, 16:13 | Gwog | We have posted up an info page about the PlanetDeusEx server GameSpy is running, in order to better help you stay on top of what we're doing with the machine. The latest development, which rocks the house down, is that we've decided to start running community maps in addition to the few official ones. Of course, Locke's DXMP_Skyline is the first to go up :P Check it out, and thanks to GameSpy for putting up the server, fade for running it, and you for playing on it! |
Nice-But-Dim DX poetry Wednesday, April 4, 2001, 15:33 | Gwog | Nice-But-Dim sent in a pretty durn funny piece of Deus Ex poetry, check it and have a snicker... I had realised my brother had just been hit, After saying, "What, ya git?" He said UNATCO were the baddies in the fight, Then I had said, "Phft! Yeah, right!" However, it had turned out this was true, I was begining to think I had oughta sue! However, I was caught, and bro was killed. And when I heard this news... I WAS THRILLED! :) And then some hacker contacted me, And opened the door, politely, see? |
All Games Depot opens Tuesday, April 3, 2001, 23:31 | Despot | Jim Ponce has sent along word of a new gaming site, called 'All Games Depot.' The address runs thusly: http://www.allgamesdepot.com. The Official Description: All Games Depot is a search index for servers, maps, skins, websites, articles, tutorials, guides, and everything else related to gaming. All submissions are 'self-serve' with full submission history, editing, and image upload capability. So if you have something you want the gaming community to find, come on over and make a post! The Quake3 development community has already posted a rash of items, and they were looking for some Deus Ex-related shtuff to round out their inventory. |
New Mod: The Klystron Project Tuesday, April 3, 2001, 23:24 | Despot | As the title suggests, we have a new Modifications to announce, entitled, 'The Klystron Project.' The info feed is as follows: After being revived, you, Alex Denton, have been contracted to do some work for an Illuminati-based agency. You are the last of the augmented agents to come out of Area-51 as a free-willed being. The extremely powerful JC Denton (and Helios) control everything else that emerges from the facility. As far as you care, there are only two factions: JC Denton's fascist army of control, and the always good Illuminati. Eventually, JC Denton must die, but first you must handle some minor political problems... There seems to be a bit of fascination with Star Trek amongst the team, judging from the Links, and the signature of the guy who sent us the mail. I'd hazard a guess that it'll effect the mod. Those of us who are interested in such things will want to take note. |
Updated Convergence Announcement Tuesday, April 3, 2001, 23:07 | Despot | Well, apparently that e-mail wasn't supposed to be posted verbatim, but as a basis for an Announcement...here's the updated report, which is basically a rehash of the last post, but in a prettier format, and a little more info about the mod: DX:Convergence is a mod that ahs been in development for several months. We are creating a mod that is similar to Half Life's Counterstrike. It will be a terrorism/counter terrorism game with the extra feautures of Deus Ex. There will be All New Augs, All New Weapons and several styles of gameplay. The setting is taking place before Deus Ex, when the nsf was rising as a power and the full augmentations you see in Gunther have not been developed yet. Every function you gain is as a result of a special suit equipped with various censors and equipment. I don't want to give it all away... but that is a very general assessment of our mod. There is one problem though! We have no website and we are looking for someone to head up the development of our site. We are actively seeking a person to become our webmaster. Someone who will be able to handle the creation, maintenance and updating of our website. We have texture artists that may be able to help with any graphics that are needed. And a musician for background music/ambience and sound effects for a final "flashed" site. Our goal is to produce a site of surpassing professional quality, one that looks like we spent a lot of money on. The team is dedicated to delivering a professional quality mod and we are already in our alpha stages of development. We have a massive project underway and there will very rarely be a lack of material for our web master to use. If you are interested, please send an email with some examples of your work, or links to websites you have created, to; Raison "Straius" Varner Composer/Sound FX Straius@Bellatlantic.net ICQ#85159678 |
Modifications Tuesday, April 3, 2001, 23:00 | Despot |
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Team members for Convergence needed Monday, April 2, 2001, 20:17 | Despot | The Composer/Sound FX guy from Convergence has sent us an e-mail asking for Announcement about his mod, which is a bit hard to summarize, so here's the original: My name is Raison Varner and I'm the Composer/Sound FX guy for DeusEx: Convergence. We've been in some pretty dire need of a webmaster for our group as we don't actually have a webpage yet. I was wondering if you would be willing to post some news about our team looking for new members. This is one of a few recruitment posts we'd like to make as a team. But we are in DIRE need of a webmaster and in addition to posting to forums and the like. We'd really appreciate any kind of help you might be able to offer us. I have a whole little "add" written up if you'd be interested in posting it. Any help you could offer would be amazing, our mod is really coming along but it's hard to keep everyone working hard when no one is seeing our hard work come to fruition. So if you'd be willing to post about our recruitment you can contact me on ICQ (85159678) or by email. So, e-mail away, and keep this mod alive, eh. |
New Mod: Immortality - Highlander, anyone? Monday, April 2, 2001, 20:05 | Despot | The forever politically correct Sigmae has sent word of a new Mod entitled, "Immortality." Actually, it's kind of a trial, since it will be shut down in five days' time if no new team members show up. Information about the Mod can be found on it's website, oddly enough. Check it. |
Modifications Monday, April 2, 2001, 19:42 | Despot | In case you hadn't guess by now, all the Mod sites affected by 'Majestic Twelve' were all part of an April Fool's Day joke...you can all calm down now. ;) The sites are all back up and running. Check Mac Deus Ex for details.
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PlanetDeusEx hosted site: Dune Monday, April 2, 2001, 05:27 | Gwog | We're pleased to welcome the Dune mod to PlanetDeusEx. SpyderBane, Brother Death, Archon, FrEaKy, and Mad MechWarrior intend to put you in the role of Paul Mua'dib as you travel across Arrakis. Head on over and take a look. Have you ever been chased by a bee? or have you ever expirienced a form of ecstasy from eating pop rocks? maybe you once felt the nobility of taking over a family business? Well those familiar to the Dune setting should know that these feeling come onto you a tenfold... |
The ultimate guide to Deus Ex editing @ Universal Constructor Monday, April 2, 2001, 02:12 | O(V)eG@ | New to the mod scene? wouldn't know a texture from a mutator? Still think a brush is something you use to paint? the Universal Constructor presents to you The Ultimate Beginners Guide To Deus Ex Editing this marvel of tutorial genius aims to teach all you newbies how to be just like WitchBoy in 12 easy steps. okay, maybe not, but it's so good my dog has almost finished designing his dog house. Okay, that's not true either, but it's pretty damn good. So if you've seen the modding position of your dreams and just need the skillz to do it, or if you just wanna learn how to map your school so you can plan your assault on your classmates (that was a joke, don't do that) then go read The Ultimate Beginners Guide To Deus Ex Editing right now. |
Modders Mansion and MPBots mod released @TeamUC Monday, April 2, 2001, 01:57 | O(V)eG@ | TeamUC have released a new multiplayer mod that enables bots to return fire in Multiplayer games. MP Bots I created a small Bot Pack that simply sets up several of the Pawns so they can return fire in MP. To Install it, just copy this file to your ..DeusEx/System folder. Then add an EditPackages line for MPBots in DeusEx.ini (If you are unsure how to do that, post a question on any DX related Forum.) This Package only requires the MP Patch for DX. you can download the MPBots.u file Here, unfortunately Team UC cannot continue to support the mod due to time constraints, so if you wish to take over the mod, Mail them with your request. Additionally, Team UC today announced a new forum set up for the mod community, and given it the catchy name Modders Mansion where you can go for help on installing and running the aforementioned mod, general mod conversations, and the usual bitching. |
More on Biohazard: First Encounter Monday, April 2, 2001, 00:18 | O(V)eG@ | The About section of the Biohazard: The First Encounter Website has been updated to feature 2 pictures of the Zombie autopsy recording. The Biohazard team warns that some may find the pictures a little gory and to mail them stating your concern if you do. |
A plea to standardize your readmes Sunday, April 1, 2001, 21:34 | Gwog | DragonCultist sent in a plea for Deus Ex editing community members to standardize the readme.txt that they include with their file distributions so that the readmes are actually, um, useful :). Check out his full-length request, and then take a look at his suggested format. |
Ten tons of Deicide goodness Sunday, April 1, 2001, 21:14 | Gwog | Got the word that there have been some big advances over at the Deicide mod. We'll summarize 'um here; hit the site for the full deal.
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Welcome - Biohazard: the frst encounter Sunday, April 1, 2001, 04:37 | O(V)eG@ | A new Deus Ex mod, called Biohazard: The First Encounter has been launched 1 year before the mansion lab incident The chemical and pharmaceuticals company; Umbrella, have moved into Raccoon city. Umbrella deals in producing bio-pharmaceutical drugs and chemicals, and will be Raccoon citys main scource of economics. Umbrella's main chemical storage facility houses thousands of materials ranging from Asprin to Arsenic trioxide, bio-pharmaceuticals and acidic chemicals. Arclay forest; home to thousands of animals, has been partially deforested for the building of an elaborate mansion. The mansion was a gift from the mayor of Raccoon city to Umbrella's vice president, but complete ownage of the mansion wont be Umbrella's untill its built. Sound good? you can check out the rest of the story here Thanks: Deus Ex Machina |
New Conversation Audio tutorial @ UC Sunday, April 1, 2001, 04:25 | O(V)eG@ | Universal constructor have updated their conversation tutorial, covering Audio in conversations head over and check it out if you want your spunky voice to feature in your mods |
DXF Siezed by Majestic 12 Sunday, April 1, 2001, 04:17 | O(V)eG@ | Apparently EternalSpark turned some heads the wrong way. Deus Fortress has been seized by Majestic 12 according to their website... By order of the Third Circuit Court of the United States, the World Court of the United Nations, and the United Nations Anti Terrorist Coalition; this website is in violation of International and State law, believed to be in violation of Martial Law subsection 22a, items 1 3 and 5. Thereby, through the authority vested through the United Nations Council under title 6 of section 3, this website is now seized under United States legal Martial Law. All information sent and received through the server and associated servers of this site will be analyzed for further violations of Martial Law, and will be met with strict force. Furthermore, through section 2 of title 8, this site will fully comply with all requests of government entities. Now that's gotta suck. UPDATE It appears a similar fate has befallen Modus Moriendi, as Majestic 12 continues it's sweep through Deus Ex-related sites. |
Midnight gets a new look Saturday, March 31, 2001, 16:36 | Despot | Update your bookmarks, all, Midnight has a big ol' update to the site design, which means they've nixed the splashscreen. They also have some new Pawns, and some Music from the Mod in the Transfer section, in addition to some new/revamped Artwork. |
Modifications Saturday, March 31, 2001, 16:18 | Despot |
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Deus Ex World - a MMORPG mod Saturday, March 31, 2001, 16:11 | Despot | And another new Mod for ya, this time of the Massively Multiplayer type: Deus Ex World. You can find info about it here, although it hasn't been formated or organized just yet. There's also a great need for team members, so e-mail KronoWolf if you're interested. 'twill be interesting to see how this one works out, programmatically. |
New Mod: "Biohazard : The First Encounter" Saturday, March 31, 2001, 16:03 | Despot | Yo, check out http://www.game-mods.com/singularity/ for a new Mod hosted by the very new Game-Mods.com, based on the Resident Evil universe, 1 year after the first RE game. All the gory and not so gory details can be found here. |
Bots for MP from Team UC Saturday, March 31, 2001, 15:55 | Despot | EdGann from Team UC sends word of a new MP bot pack he has put together, that sets up several of the Pawns so they can return fire in MP. The file can be downloaded here, and instructions for installation and use can be found on the Team UC's mainpage. |
Multiplayer Map by Wurm Saturday, March 31, 2001, 15:42 | Despot | Big Wurm has released a new Multiplayer Map entitled, "Gravel Pit," and it's up for download from his homepage. A brief Description: It is very basic, but is is some what large, alot of good places to snipe from like the tower 75 feet in the air. There are two levels. The level is 99.5% original, the only things I used from other maps were the weapons racks, and the lockers. |
A trip around the GameSpy Network Saturday, March 31, 2001, 04:32 | Gwog | Missed a couple big items around the network recently, so here's some long overdue GameSpy love..
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Origin wake from witchboy's perspective Friday, March 30, 2001, 06:01 | Gwog | Thanks to Voodoo Extreme for some links to the wake that Richard Garriott put together and witchboy attended. This nighttime bonfire was held to to celebrate Origin Systems' 18 years and to mark the recent huge staff reductions. Witchboy comments: The Origin 'wake' was tonight -- a gathering dedicated to marking the end of an era. Many of us in the game industry started there and have very fond memories of the place -- making cool games in an environment where you could routinely see dogs running through the halls and people not wearing shoes. We all spent lots of late night gaming there ... gaming of every sort: Nerf guns, RPGs, board games, LAN computer games ... you name it. The people there were drawn together by a love of games and of gamer culture. There are some pictures here, and additional comments from witchboy on the Vault Network. |
Deus Ex: The Second Time article Thursday, March 29, 2001, 09:42 | Gwog | PlanetDeusEx site director Gwog 'Gwog' Gwog has decided that updating takes second place to actually playing, and started in on his second playthrough of the game. 'Lo and behold, he is now starting to understand why people are actually playing five and six times. Read the article, entitled Deus Ex: The Second Time, and see if you might not want to start again yourself. |
New Deus Ex editing forum at GameDesign Thursday, March 29, 2001, 01:52 | O(V)eG@ | GameDesign, or Rust to it's friends, have just launched a new Deus Ex editing forum, this forum adds to their already brimming list of editing forums, for games such as Half-Life, the Quake series and Daikatana, among others, you can find a complete list of their forums at the Forum Homepage Thanks: Telefragged |
Power to the People! Thursday, March 29, 2001, 01:23 | O(V)eG@ | Australian Gaming mag PCPowerPlay announced in their April issue (the one that featured the mock review of Duke Nukem 4, thanks PlantDuke) the results of their Game Of The Year 2000 reader poll. and guess who won? Although the standard 2D realtime strategy and roleplaying games still feature highly, the sucess of Deus Ex signals a shift toward more complex world simulation and demonstrates the willingness of players to embrace games which cannot be easily pigeonholed (pigeons, Deus Ex - Geddit?)... ...We where greatly amused by all those who put Black and White, Return to castle Wolfenstein and countless other unreleased games in their top ten. Someone even voted for Doom 3. Anyway, congratulations to Deus Ex and the guys at ION storm Austin, until next year... So there you go, Deus Ex wins again! the top 10 looked a little something like this 1. Deus Ex 2. Counter-Strike 3. Unreal Tournament (keep in mind this is Australian) 4. Age of EmpiresII: The Conquerors 5. Command and Conquer: red Alert II 6. The Sims 7. Escape from Monkey Island 8. Baldurs Gate II 9. Thief II: The Metal Age 10. Diablo II |
I wanna be a supermodel... Thursday, March 29, 2001, 00:41 | O(V)eG@ | Deus Ex Fortress has updated their site with some brand spanking new Model shots, 8 of the bloomen' things! you can check 'em out by clicking Here, and they're right spiffy, if I do say so myself. |
New Poll, and Poll#5 results Wednesday, March 28, 2001, 15:15 | Gwog | Thanks to Shambler, who took five seconds away from his busy schedule of shepherding and sent in the poll we've been running all week about what you do to the NPCs in the game. Take a look at the Poll #5 results and commentary, then hit the front page right sidebar for our newest one.. Poll #6, What engine do you want them to use for DX2? We tried to list what we feel would be the strongest contenders, and yes that one vote for the Notepad engine was me :) |
PlanetDeusEx Spotlight on Midnight Wednesday, March 28, 2001, 09:36 | Gwog | PlanetDeusEx has posted up a new Mod Spotlight interview, highlighting the work of the Deus Ex mod Midnight. The article is a good introduction to this single-player survival horror mod-in-progress for Deus Ex, so head on over and get your interested whetted. The town that you explore has a history of 200+ years, not to mention all of the people involved with it. There's a lot of interesting stuff going on within that time period, so we've had to construct a timeline, even so there are a lot of details that are hard to keep up with. As for the story, it's been difficult to find a way to write it so that it fits with the vision of the game. The basics of the story we've always had established. It's also difficult to work the story in along with the game play (such as some of the puzzles and obstacles.) |
ISA at E3 Tuesday, March 27, 2001, 21:52 | Despot | Thanks to Shacknews by way of Stomped.com for the link to a report by Computer & Video Games that says two Ion Storm Austin games will be shown at E3 - mentioning the third game ISA is working on might be a Playstation 2 port of the game that combines levels from Deus Ex and Deus Ex 2 ("Deus Ex 1.5") Mmm...very interesting, but Stomped contacted ISA, and the Official Word is that the decision on which games, if any, will be shown at E3 hasn't been made yet. Phooey. :( |
Modifications Tuesday, March 27, 2001, 21:37 | Despot |
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Think you might play a bit too much? Tuesday, March 27, 2001, 09:33 | Gwog | We have posted up a new article by none other than Cold Penguin, from DeusExEd. The piece, entitled 50 Ways To Know You've Been Playing Deus Ex Too Long, takes a long and frightening look into that most fearsome creature of all; the Deus Ex fan.
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Help Modus Moriendi for free! Monday, March 26, 2001, 11:51 | Despot | A novel proposal has been put forth on the Modus Moriendi website...the Idea is to have everyone (who knows how and is willing) submit a Team DM map or skin or new game type or weapon to help them, since some of the Team isn't be very productive at the moment. Gartog is the one to contact about submissions. So far there have been two contributors: Aesthesia and GabrielSyme. |
Modifications Monday, March 26, 2001, 11:38 | Despot |
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DXMP_skyline released; new hosted site Monday, March 26, 2001, 05:31 | Gwog | Here's a rockful way to set off a new week... we've got a killer new hosted site called Locke004's Deus Ex Dojo, and he's got a killer new MP map called DXMP_Skyline. Hit the link, get that download started, and then cruise Locke's site and check out his extremely detailed multiplayer Strategy Guide. |
new Beast map: DXMP_Wild_West Monday, March 26, 2001, 05:23 | Gwog | There's ah new sherrif in town.... Make sure to cruise by hosted site Beast's Maps to check out his latest creation, DXMP_Wild_West. Nice and big, lots of cacti, and looks pretty fun! |
new mini-mod and tutorial on DeusExEd Monday, March 26, 2001, 05:03 | Gwog | The gents at DeusExEd have certainly been keeping busy. They welcome a new staff member called Farlin, who'll be posting news and writing articles. Additionally, there's been a new mini-mod submission by BrotherDeath called Death Awaits Thou. Finally, check out ColdPenguin's Security Systems editing tutorial. Be sure to check out DeusExEd for all your Deus Ex community add-ons needs, and if you're a mapper or mod author then definitely register and submit your stuff!! |
Denton's Databank gets a facelift Monday, March 26, 2001, 04:44 | Gwog | Kudos to Absynthe, walkthrough god, for putting together a now-frameless new design for his Deus Ex walkthrough and tactics site, Denton's Databank. Be sure to cruise by the site and check out all the detailed info there (not just walkthroughs, ya know!). |
Getting started with the SDK, by witchboy Monday, March 26, 2001, 04:41 | Gwog | TechTV has a new article up about how to begin to learn the Deus Ex SDK in order to create your own fan missions, and the piece includes tips and advice from Harvey Smith, aka witchboy. Be sure to check it out, and heck you've got plenty of time to put together a killer submission and maybe take home the awesome prizes from ION's Official Fan Mission Contest! |
DXMP_Skyline almost here Saturday, March 24, 2001, 04:46 | Gwog | Check this out... how much do you want this map?? Yeah, me too... well, be happy since it's coming very soon... today, even! Jared "Locke" Sweatt (the map's author) sent word that the map went through the last closed beta testing friday night and will be released today along with the opening of his website "Locke's Deus Ex Dojo" as hosted by PlanetDeusEx. The site will be for his maps, strategy guide, .ini tweaking guide, game articles, and a future AI multiplayer mod. Stay tuned! |
A few new DXSoccer updates Saturday, March 24, 2001, 04:45 | Gwog | Despite being in the process of getting their website design and location straightened out, the DXSoccer guys wanted to pass along a couple updates to show that their project is still in production. They've picked up one new member, Outlaw, a weapons artists who as a member of GlobalGIStudios will also do some work for TargetSighted. DXSoccer lost two members, though... fragging freak and nice but dim. Finally, The mappers at DXS would like to make a mini competition. Submit a map to the lead designer because when DXS's site comes back on, they will hold a map of the week. And the best one, the MOTW, will be posted on the site, be added to the next version And if its MOTW b4 beta1 is released, it will be added into beta1 (with author's name etc). |
Warren Spector: Godfather of Gaming Saturday, March 24, 2001, 03:43 | Gwog | Day four of Gamespot UK's Godfathers of Gaming article series is up, and one of the people they cover this time around is Warren Spector. The piece provides a short history of Spector's time in gaming, and even shows how smaerty they are by talking about those Thief 3 and Deus Ex 2 rumors that have been floating around (ever since the press releases, heh) So what next? With Looking Glass being no more, it's rumoured that Spector's Ion Storm team will work on Thief III, and a Deus Ex II is not out of the question either. But whatever Spector involves himself with next, you can guarantee that it'll be something special. |
Deus Ex wins summore gold statue thingies Friday, March 23, 2001, 16:30 | O(V)eG@ | Deus Ex has walked away with another swag of awards, this time from the good folks at AIAS. The Fourth Annual Interactive Achievement Awards where held recently for both console and PC games released in 2000. The full list of winners can be found on this Gaming Age page Action/Adventure Game of the Year Deus Ex Ion Storm/Eidos Interactive Innovation in Computer Gaming Deus Ex Ion Storm/Eidos Interactive Blizzard where honoured with the Game of the Year for Diablo II Thanks: ShackNews |
Got Ghand: Episode Two Friday, March 23, 2001, 13:27 | Ghandaiah | Uh-Oh, guys. Looks like you've got another one of those pesky newbies to deal with... Wait... Damn! It's me! That's right. It's official: I'm now a staff writer at PDX, bearing everything my twisted mind can conjure up. This time, I bring you "Got Ghand: Episode Two" - next in line for the series. A little drama, a little dancing, some Preperation H, and a certain special guest... You can find the new addition through this link. Enjoy! |
New MP Map @ DXEditing.com Friday, March 23, 2001, 12:33 | Despot | The peeps over at DXEditing.com have a new MP Map entitled "Count Castle" up for download. Beware the annoying 'Gamerslist Beta Testing' login, though... |
Modifications Friday, March 23, 2001, 12:20 | Despot |
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Deus Ex MP Mac Guide for Area 51 Bunker Thursday, March 22, 2001, 21:53 | Despot | langly, from MacDeusEx.com, has posted the First Ever Guide to Deus Ex MAC MP... it examines Area 51 Bunker, telling you about different locations and how to get there, what different weapons and augmentations that are sure to increase your frags, and so on. It's quite detailed and informative, anyone who's interested in improving their scores will want to take a look. |
New members and pr0n0z from Warzone Thursday, March 22, 2001, 17:31 | O(V)eG@ | Warzone recently recieved a boost to their artillery, with 2 new Mappers, Oktal, a coder/mapper and Omega17 (hey!), joining the team. Additionally, some new weapon model pics have been posted, including a Colt a Silenced Baretta and a nifty Turret |
New Ravaged team member Thursday, March 22, 2001, 17:16 | O(V)eG@ | Kookie Munster, leader and Level Designer of Cold Hearted, announced today that they have a new member, Steve Tack, a 10 year professional, will be joining the team as a coder. Steve Tack is best known in the community for his involvement with Coders Corner, his website dedicated to DX SDK tutorials and experiments, and his Unr2de mesh utility. We look forward to seeing some of his work on this exciting project. |
Edge of Dark pr0n0z Thursday, March 22, 2001, 16:59 | O(V)eG@ | Bilston, from Edge of Dark sends word of revised site design, which is looking mighty spiffy, also, the team announces that some of their maps are nearing completion, save for a little polish, and you can check out some screenies for yourself right here |
New coder-zombie-guy Thursday, March 22, 2001, 04:57 | O(V)eG@ | Daedalus, from DXZombie sent us a mail to tell us that there has been an addition to the team. Everyone welcome BEN, BEN will be the coder for DXZ. As a Real-Life AI computer engineer, DXZ is expecting the Zombies for their mod to be finished ahead of schedule. Good luck fellas. |
DXF needs j00, apparently Thursday, March 22, 2001, 04:38 | O(V)eG@ | EternalSpark, leader of Deus Fortress sends word that the mod is in search of 1 or 2 new coders, sound like fun? then email EternalSpark with your intentions and proof that you are indeed the next Bill Gates. |
Daily Radar on the Mod scene Thursday, March 22, 2001, 04:17 | O(V)eG@ | A new column at Daily Radar has surfaced, featuring insights into some of our brightest and most brilliant dear hosted sites (I say some because not all of our dear hosted sites are mentioned). DailyRadar's feature, entitled the MOD Scene, describes briefly some of the more popular mods in development, such as Modus Moriendi, Cold Hearted, Edge of Dark, Midnight and Deus Fortress Deus Ex by ION Storm is a futuristic RPG in which you are the bionic agent JC Denton. JC must uncover the conspiratorial plots tying the government and secret societies to plagues that have been wiping out the population. Through the use of his nano-augmentations, skills and diverse selection of weapons and equipment, JC could kill, evade or talk his way through any situation. The game was built using the Unreal Tournament engine, on top of which was added non-player characters, dialog, skills, inventory and other RPG necessities. Although Deus Ex was only single-player when it shipped, ION Storm released a multiplayer patch and a Software Developer's Kit several months later to nurture the growing mod community. And grown it has. Programmers, modelers, artists and level designers from around 20 mod projects have set up shop primarily at PlanetDeusEx and Deus-Ex.org. Although it's still early, the familiarity of some of them with the Unreal engine has jumpstarted the effort. Below, we sample a few of these projects: |
PlanetDeusEx's DeusFortress spotlight Thursday, March 22, 2001, 03:54 | Gwog | To launch our Spotlight series of articles, where we plan to go into a little more detail about specific things from the community that we feel deserve extra attention, we have posted up a feature on DeusFortress. The article should serve to introduce you to this upcoming Team Fortress-like mod for Deus Ex, shows some art and screenshots, and also includes a lengthy interview with mod founder Eternal Spark and current project leader Ghengis. [PDX] How did Deus Fortress come into existence? [EternalSpark] 'The "birth thought", so to speak, was after I played Deus Ex for about the 3rd time. I made a joke to a friend of mine, something to the extent of "heh, I played as a Heavy Weapons guy that time!" - that got me looking at the skills in the game, and the thought struck me - not only could I make a TF mod which has all the classes which TF fans know and love - [I could make] new ones as well. Instantly I was thinking about how to do a DX TF mod. Not one that is a mere rehash of current TF, or TF mods with one or 2 new things but the rest being the old vanilla - but something WAY new. |
Den Johnson joins Deus Ex 2 team Thursday, March 22, 2001, 03:52 | O(V)eG@ | PlanetDeusEx would like to welcome a new member to ION Storm - Austin and the Deus Ex 2 team. Den Johnson will be joining the Art team for Deus Ex 2. Den can be found under the team section of our Deus Ex 2 FAQ. Please join me in welcoming him, and exploding his mailbox, by dropping him a line of congratulations. |
New poll, and poll#4 results Wednesday, March 21, 2001, 10:11 | Gwog | Thanks to Paul M for the poll we ran for a couple weeks asking whether you like Deus Ex Multiplayer... check out the results and scope my and Despot's thoughts on the topic. Kind of interesting. Our new poll is up, courtesy of Gwog stalker Shambler, which poses what's actually an interesting question. Namely, How do you treat friendly NPCs and their property in DX?? Now, you won't catch me telling you what *I* do with them since it's kind of creepy, but we're interested in what you have to say. Click the button, the sting goes away eventually. |
Modifications Tuesday, March 20, 2001, 21:44 | Despot |
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Z-Axis reviews Rydberg Field Monday, March 19, 2001, 16:03 | Despot | Karnatos @ Stomped.com sends along word of another review by MrBunwah, which examines Rydberg Field by Brian Glines and finds it to be well worth downloading - immediately if not sooner. |
Modifications Sunday, March 18, 2001, 15:46 | Despot |
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More Mod Sunday, March 18, 2001, 15:16 | Despot | Evil Robot sends word that he's starting up a new Modification of Deus Ex entitled 'Illuminati 2072' and that the website is now live at this address. A bit of story info I lifted from the About page: You are Dari Kenton, a badass jack-of-all-trades for the Illuminati, and your job is to make sure that the Illuminati's secrets are never revealed. To enhance your abilities, you have been nano-augmented. These aren't your mothers nano-augs either. They've been upgraded with the latest modules, straight from Morgan Everett Industries, and you will always have the ability to pick up more. It is the year 2072, and the world is in chaos yet again. Riots are breaking out, and thousands are dying. Worse, conspiracy theories are starting to circulate, and suspicion of the government is beginning to build. The Illuminati leadership has drafted you to find the source of these rumors and stamp them out. Your primary responsibilities are as follows: 1) To neutralize any threat to the Illuminati's security posed by the new rumors, and 2) To put out the riots and restore order to the streets. The Illuminati will provide you with any weapons you may need, and may assign new goals periodically. Good luck soldier! The Team page has only one entry at the moment, so I expect the Mod is looking for more helping hands, although there is no mention of the need. |
Deus Ex coverage from Z-Axis Saturday, March 17, 2001, 21:57 | Despot | Karnatos @ Stomped.com sends word that Stomped.com's hosted site, Z-Axis, has added Deus Ex to their list of games that they hold to be fantastic (good choice, that.) These are not idle words, since they now have a review which gives MrBunwah's thoughts on the custom DX SP Map, "Headquarters" by Chris Fischbach. In addition, there is now a Deus Ex tutorials section available, which is basically a listing with links of all available tuts for the DX SDK. If you see any errors or have an addition, give Z-Buffer a shout. |
Turn out, turn out to Vote Saturday, March 17, 2001, 21:45 | Despot | Hmm, been a while since we've seen one of these Polls that was related to Deus Ex, but Voodoo Extreme has one that is running right now...polling gamers on "What is the last game that really grabbed you by the balls (or blew you away, if you wish) and still holds your interest the most?" And of course, Deus Ex is on the List, along with Diablo II and Counter-Strike, which currently have the lead. This must change, mmmkay? The link is: http://www.voodooextreme.com/index.taf#poll. Go there. |
Interview with Alex Duran Friday, March 16, 2001, 17:02 | Despot | Deus-Ex.org has posted a seven question interview with Alex Duran on miscellaneous subjects such as what he's working on right now, how ION Storm is supporting the Mod community, etc. Quote: 3. Is this the last of the patches we'll see for Deus Ex, or are still going to be working on future bugs and other issues? Alex Duran: I expect that there will not be any more PC patches. We've tried to fix everything that we felt was reasonable to fix, and although some issues may have slipped by, we've moved on to other projects. That's not to say there aren't patches for other systems... The Macintosh patch was just released, you can find it here: http://www.apple.com/games/patches/deus_ex/. |
Modifications Friday, March 16, 2001, 16:19 | Despot |
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Fan-made Map Reviewin' Friday, March 16, 2001, 16:06 | Despot | Brought to you at the cost of Five Fun Bucks and two packets of ABC gum comes the news of a review of "The Manor" at DXEditing.com. Quote for yas: Wonderful z-axis gameplay with snipers nests and so forth, excellent close combat running from room to room, docking behind the boatload of doors and furniture, even some open air shooting for the heavy weapon inclined. Everything has a reason and a use, so try not to get distracted by the purdy view ok? This map received a full "10" on architecture, design, and texture, with high ratings in many other areas. Final Grade was and is 87.5% |
Wednesday is DX day in GameSpy Arcade Wednesday, March 14, 2001, 15:40 | Gwog | Time to frag up on some GameSpy people! Silverdawn from RPGPlanet will be on the Conspiracy server to test out the new multiplayer patch (and his ability to be beaten down repeatedly). Check out this page for details, and we'll see you there tonight! |
Modus Moriendi update Wednesday, March 14, 2001, 14:08 | Lordie | Hosted site Modus-Moriendi updated their pages to show that they have 3 new models for their ambitious mod. Also, there's word that Gartok (Modus Moriendi honcho) has posted a 'sample' image to show the kind of stuff they'd like to see for their Wallpaper Contest (See below, or the MM website for details). |
Warren Spector chats up the UBB Wednesday, March 14, 2001, 13:09 | Lordie | Just a FYI for you Deus Ex Multiplayer folks, Warren Spector popped into the ION Storm Message Board to talk about issues people are having with the recently released Multiplayer patch. He points out that while the boys are hard at work on DX2, if there are serious issues with the patch, he's gonna sick some programmers on them...but he needs to know where the problem areas are. Head on over, and if you don't see your beef mentioned, then post it! |
PlanetDeusEx hosted site: Counterfeit Tuesday, March 13, 2001, 04:18 | Gwog | New Staff Writer Ghandaiah (of the Got Ghand article) gets to announce something else today... and that's his mod project Counterfeit. This singleplayer project puts you back in the game as JCDenton, now working for the United Nations' Reformation Coalition. This contract spy team has picked up a new job... That's why they went ahead and hired the UNRC to do some opposing spy work. They want a team to be sent to a specified databank compound in Moscow. They believe that within this compound evidence pertaining to the incident can be found. JC Denton happens to be part of the chosen team. And he has no idea what he's truly getting himself into. |
Modifications Monday, March 12, 2001, 17:26 | Despot |
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News at Midnight Monday, March 12, 2001, 17:18 | Despot | The team behind Midnight has been busy over the last few days, and they now have something to show for it. They now have a bunch of info about a the town, Sanctuary, which most likely where the events in the Mod take place. See a 17k pic of a preliminary map of Middle Sanctuary here. They also have a picture sheet of "Concept Environments" which look pretty freaking cool, and two new articles in the history section. |
Modifications Sunday, March 11, 2001, 11:41 | Despot | Very slow in the news department these past few days, in case you hadn't guessed...:p
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New german Deus Ex site launched Friday, March 9, 2001, 20:14 | O(V)eG@ | The webmaster of a new German Deus Ex site sent me an email today to inform me that tonight (his time, I assume) Deus Ex Zone will go live. everyone is under strict orders to go and visit. PlanetDeusEx would like to welcome Overburn and the rest of the Deus Ex Zone team to the Deus Ex community. |
More Custom MPing Friday, March 9, 2001, 17:26 | Despot | DXEditing.com has a new MP map in (oddly enough) their MP Maps section called "TheManor." Author credit goes to GabrielSyme for this one. Their inital impression was quite favorable: GabrielSyme's "TheManor" combines open ground with close quarter action. This could soon become a favorite battleground. |
Edge of Dark's team gets changed Friday, March 9, 2001, 16:34 | Despot | A new team member over at Edge of Dark: M. Patrick NcNally (aka twistedheaven). He will be lending his skills in the mapping department. That was the good news, now for the bad news: they're having troubles with team members not contributing to the mod. Check their news page if you're interested in the gory details. |
News of Rebirth Friday, March 9, 2001, 16:23 | Despot | Rebirth's webmaster, Sniper_#1 sends word of three new team members: KeithMacinnisCanada - Mapper Cordite - Artist Omega17 - Modeller They also have two new weapons on the Weapons page: the JB5 assault rifle and the Predator mini-gun. |
Modifications Thursday, March 8, 2001, 14:52 | Despot |
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New Indecision weapon and map screens Thursday, March 8, 2001, 14:47 | Gwog | Looks like those hardworking studs over at the Indecision mod for Deus Ex decided to groove some new screenshots down our way. Head on over for a gander at shots from the shipper's warehouse, and also The Bizon! |
Mac Deus Ex multiplayer patch Thursday, March 8, 2001, 11:00 | Gwog | People playing the Mac version of Deus Ex should snag the newly released 35mb patch that adds multiplayer. Mac users should also be sure to hit Mac Deus Ex for a bunch of great stuff that Langly has been hiding. There are pictures from the Mac Multiplayer version, an interview with Warren Spector, GameRanger news, and don't forget the fun Deus Ex SIMS skins. When will the next game be released? WS: At this point, about all I can say is we're THIS close to starting production which means we're too far out to say when we'll be shipping. We don't set ship dates until we hit Alpha. That's a ways off. You are very good about never giving anything away and I am not trying to pull a fast one on you but are there any details that you can share at this time? Characters, locations, anything.... WS: The details of the next DX game are likely to change pretty radically from our current plan. That's just the nature of game development. All I can really say is we'll be true to the gameplay philosophy of DX (in that the game will be about character development, player choice and player expression). The gameworld will seem both changed and familiar and the cast will include a bunch of old friends. Oh, and you can expect to see near future equivalents of a fair number of real world locations. Can't say more than that just yet. |
Game of the Year edition details Thursday, March 8, 2001, 10:46 | Gwog | Looks like the press releases are out, with the scoop on what will be in the upcoming Deus Ex Game of the Year Edition.
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PlanetDeusEx hosted site: Beast's Maps Thursday, March 8, 2001, 07:38 | Gwog | We're pleased to announce that Beast has opened up his Deus Ex mapping site here on PDX. He's already got two DXMP maps up, and has a third one coming soon. Head on over and hook into some nice multiplayer mappage! |
Work at ION: five jobs open! Thursday, March 8, 2001, 07:21 | Gwog | ION Austin is starting their staffing up, presumably because they're moving out of pre-production for Deus Ex 2 and Thief 3. Be sure to check out PlanetDeusEx's Work At ION section to get the skinny on the programmer, designer, and artist jobs available. |
new PlanetDeusEx feature: Got Ghand? Thursday, March 8, 2001, 07:13 | Gwog | There's a new staff writer in town, his name's Ghandaiah, and he wants to know.... you Got Ghand? This new series takes Ghandaiah's own twisted sense of humor, combines it with some very illegal Deus Ex Ed usage, and mixes it together into a story with pictures of how this former NSF agent has infiltrated PlanetDeusEx. |
Rebirth mod interviewed on OGR Thursday, March 8, 2001, 07:09 | Gwog | OnlineGameReview.com has posted up an interview with Jambob from the Deus Ex mod Rebirth. Check out this fun romp through Jambob's twisted mind :) OnlineGameReview- Please explain what type of MOD Rebirth is. Jambob- Rebirth is a modification for Deus Ex, after playing it i really wanted to create a mod showing how the world became a little after the ending of the original version, I wanted people to be able to come back to a world they kind of recognised but with a glossy makeover. Rebirth tells the story of the Grey Death coming back as organic warfare. |
3DAP article on gaming realism Thursday, March 8, 2001, 05:04 | Gwog | 3DActionPlanet has posted up an article where Deus Ex's attention to realistic player physics makes the author stop and think. A couple of weeks ago, a good friend of mine made the mistake of introducing me to Deus Ex. I was hooked on the game within 5 minutes, and I've spent countless hours playing it (much to the dismay of my friends and family). But despite my liking of the game, one thing kept me from loving it: the movement felt wrong. The run wasn't fast enough, the jump wasn't high enough, and the swimming was too slow... after years of playing as the Doom or Quake guy, J.C. Denton seemed about as agile and athletic as my grandfather. |
Terrorism mod for Deus Ex returns Wednesday, March 7, 2001, 14:14 | Gwog | Kudos to Phonix for getting the site for the Terrorism mod finally up and running here on PlanetDeusEx. Not really a new hosted site since they were with us way back in the Deus Ex Incarnate days, this is still probably the first time many of our readers have seen them. So check out this progress update and then hit the site. Progress on the mod is coming along pretty well. I have finished up another weapon model, this time of the Plasma Pistol. Nullcron has also made the skin for this weapon. Myself and OmegaI are working on some decorations prefabs for Rabid Monkey's latest map, which is about 40% complete. Some good news; Eclipse is back after a short leave due to school conflicts, and has resumed work on his map. Banishman is working on some new concept drawings which should be posted soon. Also, while continuing updates on the website, PhoniX is trying his hand at some concept artwork. He is designing a concept Sniper Rifle, and the artwork should be posted some time in the near future. Lastly, LoNe-FoX is working on coding the weapons into the game itself. Some of the weapons should be in the game and undergoing testing shortly. That's all for today. |
Polls #3 and #4 Wednesday, March 7, 2001, 11:18 | Gwog | What, Wednesday again? Well, that must mean that it's time for some PlanetDeusEx Poll action. Due to really complicated tech issues that none of you are l22t enough to understand (Gwog's net connection was down for a week :P), Poll#3 ran for an extra week. Anyway, everything is straightened out. Poll 3: Reason for Visiting PlanetDX has been commented on and archived (check it out), and we've got a brand spanking new poll there on the right sidebar (waaaaay down): So what do you think of the Deus Ex Multiplayer game? Thanks to John M for sending this newest one in. Want to send in your own poll ideas? Then check out the guidelines and hop to it. |
In case you missed it... Wednesday, March 7, 2001, 08:54 | Gwog | Mornin'... you DID see the official ION Storm Deus Ex Fan Mission editing contest, right? Oh, and what's this... could it be the box art for the upcoming Deus Ex Game of the Year edition? Why yes, I think it is! :) |
Editorial: The Importance of Single Player Tuesday, March 6, 2001, 12:03 | Despot | Kaigen has raised another issue of grave importance in his latest editorial, 'The Importance of Single Player.' Stripped to it's barest essentials, it's a plea for the gaming community to not forget Single Player, and storytelling, and all the stuff that makes for awesome solo gaming. If ya want to find out about his reasons and reasoning, check out the entire article right here. |
witchboy, CliffyB in Stomped article Tuesday, March 6, 2001, 10:04 | Gwog | Stomped has posted up a fun article asking various game developers about their idea of the perfect game. Cliff Blezinski from Epic Games mentioned a massively multiplayer version of Deus Ex (yours truly reminded him about DXO), and witchboy talked about "a Deus Ex strategy game where the player is a VersaLife lab technician controlling a small eco-tank full of genetically manipulated creatures." Check out the piece. |
Quick updated to Fan Mission contest rules Tuesday, March 6, 2001, 09:59 | Gwog | Just a quick note to point out that teams have been approved for the Official Fan Mission contest. We know that these things are damn complex, and if you guys are willing to split the prize package then go to it. Teams could be allowed, but there will not be multiple prizes for each team member. They will have to split whichever prize package they win. |
PlanetDeusEx hosted site: Tack's DX Lab Tuesday, March 6, 2001, 09:45 | Gwog | An awesome site has moved over to PlanetDeusEx: Tack's Deus Ex Lab. In addition to featuring over thirty tutorials on subjects ranging from mapping to textures and mesh importation, this is also the home for Tack's Deus Ex mesh tools. Take a look, and go convert anything you can find over in the UT community! |
New mod-in-progress needs people Tuesday, March 6, 2001, 06:56 | Gwog | Will sends word that he's putting a mod together and is looking for people. Are you familiar with Deus Ex/Unreal editing, or can you webmaster, or even do PR? Then read the mod description below and get in the game. Without the support of a government, billions were unable to find food and shelter. This led to a population decrease not seen since the Black Death in medieval Europe. Of the 7 billion people once living in 1999, only 500 million were alive by 2015. And no one saw it coming. Except for three men. These three were to become in later legends the Three that were two. These men known only as Will, Will, and Shawn saw the destructive path the world was on and prepared for it accordingly. |
Three new custom maps Tuesday, March 6, 2001, 00:48 | Despot | DXEditing.com as posted three new fan-made maps for your gaming pleasure: The first two are maps by Chlestron, the 'Illumanati Computer Center' and 'The Labyrinth.' They are singleplayer maps, and as such can be downloaded here. The third map is a multiplayer map by Boaz, entitled 'Hotel.' This map can be downloaded from the multiplayer maps section. |
Edge of Dark screenies Tuesday, March 6, 2001, 00:43 | Despot | The Edge of Dark site has been updated with some more screenshots of the Mod - take a gander at them here. Which ones are new and which are old is something that is not know. Both old and new pics are excellent, however. Also in the news, a brief coding update. |
Modifications Tuesday, March 6, 2001, 00:27 | Despot |
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Deus Ex Game of the Year edition! Monday, March 5, 2001, 15:51 | Gwog | That's right, ION Storm and Eidos Interactive will be releasing a Game of the Year Edition of Deus Ex! As a teaser to whet your appetite for the press release expected tomorrow, PlanetDeusEx has the first ever look at the GOTY Edition box art. |
PlanetDX launches official Fan Mission contest Monday, March 5, 2001, 10:22 | Gwog | PlanetDeusEx is pleased to announce the official Deus Ex Fan Mission editing contest! ION Storm and Eidos Interactive have teamed up with Intel, Creative Labs, and GameSpy to bring a boatload of great prizes to the three top community Fan Mission authors. Take a look at the contest pages hosted right here on PlanetDeusEx for all the details on submitting your fan missions, rules, and the prizes that are up for grabs.
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new Harvey Smith a.k.a witchboy interview Monday, March 5, 2001, 07:46 | Gwog | Dave Perry from Shiny has launched the new section on his own personal site for interviews with "THE major stars of the video game business" by talking with Harvey Smith. This lengthy discussion covers many of the hot issues around game development today, and we'd of course like to thank witchboy for mentioning us! Do you know of any really good books, magazines or websites on games design that I could look into? What websites do you visit every day? What search engine do you use? Witchboy's Cauldron and Planet Deus Ex, of course. (Heh.) I use Google, which our art director Whitney Ayres pointed out to me one day. It just seems faster. I search for whatever I want using arguments. I even self-diagnose any medical problems I have using Google. (I haven't had to go to the doctor for a while now…) What specific talent/skill/ability/mindset do you feel a good game designer needs? A love of games, a degree of creativity, the ability to apply logic and an aptitude for deconstructing and analyzing things. |
Modifications Sunday, March 4, 2001, 10:26 | Despot | A nice helping of miscellaneous mod news t'day...
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Shots from the Edge Sunday, March 4, 2001, 10:14 | Despot | bilston, from The Edge of Dark sends word of two news screenies of the Mod, available from their Screenshots page. Check the "posh" look redefined, eh. |
A Heapin' Helpin' of Newsy Goodnews Saturday, March 3, 2001, 16:50 | Buzz Kirkwood | Buckle up, Spanky, here comes enough news to choke a camel. Indecision's website is new and improved with 60% more OING!* New DX skins for The Sims are available for download here. Download them now to enjoy the crazy hijinx of everyone's favorite augmented neighbors! DX Zombie has more splendiferous screens and artwork up at their site so go there today and marvel in their zombified goodness. That should cover a long list of neglected news stories (I don't know how I could have possibly misplaced them...) but rest assured that I won't happen again... unless it does. (*OING may or may not be present at time of viewing.) |
Indecision website redesigned Saturday, March 3, 2001, 15:18 | O(V)eG@ | Indecision, one of our very own hosted sites, has relaunched with a brand new site design, spiffy indeed, all head on over and check it out, or there'll be... consequences. Kiroki was the first of five Syndicates.. who were they now? One from Europe, Japan and China. One from Manhatten, and one from... LA, of course. Shooting outside, probably another police and gang war, a lot of those lately. Police are almost worthless nowdays. Just as bad as bots, they do nothing but walk around shooting junkies all day, and the Syndicates get away with murder. Literally. Communisim seems kinda fair now, compared to this world. I'm personally surprised I stayed alive this long, the Syndicates have been looking for me, trafficking of PCP or somthing like that. It's all bull, but there are no trials these days, only excecutions. Damn... if I don't get a hit soon they won't need to excecute me, just zip me up and cart me away. |
SDK, English, German patches Friday, March 2, 2001, 21:03 | Gwog | FilePlanet now has copies of the recently-released Deus Ex SDK, along with both patches for the German and English versions. Please note: the English and German versions of the patches are available as of March 2, 2001. The Italian, French and Spanish patches will be available as of March 9th. The Macintosh version of the multiplayer patch will be available soon. MULTIPLAYER PATCH This patch includes:
The multiplayer patch can be installed over any previous version of the game. If you have installed the original beta version of the multiplayer patch, we strongly recommend that you install the new, final version. This patch includes some important bug fixes and you’ll need it to connect to multiplayer servers. Note that the multiplayer patch INCLUDES the single player patch, so there’s no reason to install both! SINGLEPLAYER PATCH The smaller, singleplayer patch addresses bugs only found in the singleplayer game. If you install the multiplayer patch you don’t need to install the single player patch. In fact, the patches are designed so you CAN’T install the single player patch over a multiplayer patch. SDK For mod developers, we have updated the SDK as well, to ensure compatibility and ease of use. You will need to use the new SDK with the new patches. The Deus Ex SDK allows you to create your own Deus Ex missions, maps and conversations. Ion Storm Austin and Eidos Interactive would like to thank everyone for their patience. We wanted to get this right and we think we have (We’re sure you'll tell us if we haven't!) LIST OF FIXES Multiplayer All locked doors in multiplayer should close properly now and will not get stuck open. Keypads and locked doors lock after 28 seconds instead of 30 seconds. This prevents people from looting the same cabinet twice for one pick attempt. Grenade placement animation works correctly now. Grenades can no longer be placed on selectable objects (computers, weapons on the weapon rack). This includes doors. This prevents players from hiding grenades behind computers, GEP guns, etc. At very low framerates (for the server or singleplayer), lockpicking and multitooling took longer than they should. This has been fixed. Pings now sort correctly on the join game screen. In multiplayer, when coming out of water, clients occasionally did not get their eye heights adjusted properly, and would appear (to themselves) to be crouched. This has been fixed. Elevator buttons should stay in better sync now. Next item/ Previous item commands (by default bound to the mousewheel) should work better in multiplayer. The inventory screen can no longer be activated at the end of a match. The multiplayer scoreboard only highlights your player in gold, even if other players have the same name. You can no longer exploit the regeneration augmentation by toggling it on and off very quickly (resulting in almost instant healing for almost no cost). Fixed a situation in which cloaked people were occasionally slightly visible just after coming into the room or around a corner. Fixed a bug in multiplayer in which you could turn 2 biocells, lockpicks, medkits, grenades, or multitools into a lot by clicking very quickly. Fixed a bug in singleplayer in which corpses occasionally became placeholder boxes (garish boxes bearing the legend "Do not place"). Fixed a bug in which firing a rapid-fire weapon immediately after drawing it could get the weapon stuck in a bad state. Repair bots should no longer be accessible through closed repairbot bay doors in multiplayer. The listen client player will not bleed from the previous deathblow after respawn. In a DeathMatchGame, if there is a winning tie at all, the match will be called a draw. A certain class of cheats was available by using alternate root windows. The standard deathmatch and team deathmatch games now kick players who are using a different root window, and support has been added for mod teams to insist on their own windows. Text files can now be read in from packages other than deusextext.u. This affects class Computers (emails/bulletins) and class InformationDevices(datacubes, books, etc). A new property "TextPackage" specifies the package from which the text comes. Targeting augmentation now displays hit location at which you are aiming (head/torso/leg). Throwing knife does 17 base damage instead of 25. Plasma does 8 base damage instead of 12. Energy shield blocks 50% of damage instead of 80%. Drains 25 energy per minute instead of 40. You can now chat while dead, while at the end of a match, or while logged into a computer. Checkboxes on the join game screen are now slightly more user friendly. Turning off one of team/non-team also turns off the "show-all" checkbox. A GEP gun no longer maintains its lock while reloading. You must get a fresh lock for every shot. Leg damage no longer slows you down (unless you completely lose them). In team games, you should be less likely to spawn into battles between teammates and enemies. Added functionality so that administrators can more easily kick the players that they intend to kick. (See MP Administration doc) Singleplayer mods are now able to use classes other than JCDenton for the player character. Override the ApproveClass function in DeusEx.DeusExGameInfo. Multiplayer mods can now add new gametypes in configs, as well as new classes and teams. To add new teams, you will need to override the ApproveTeam function in DeusEx.TeamDMGame. New classes and teams will also require new portraits. It is now easier to have new gametypes in packages other than DeusEx.u. Single-player Added OpenGL rendering support. Misc bugfixes. Misc performance improvements. SDK Added all DeusEx headers. Added better support for multiplayer mods. |
New Deus Ex USA/UK Patches and SDK Friday, March 2, 2001, 13:43 | Gwog | Whoa, what just happened? :) Anyway, GamespotUK has posted up the final patch and SDK for Deus Ex! They have two versions of the patch, which is for the english (US and UK) versions... the big combo multiplayer/singleplayer one, and then a smaller singleplayer-only patch. Hit this page for the details. According to Eidos the rest of the foreign patches should be on the way soon. |
New Mod on the Horizon Friday, March 2, 2001, 12:36 | Buzz Kirkwood | Word just came in that a new mod will be developed for DX in the style of a '40s private investigator flick. All of the details are sketchy as of yet, but we will post more info as it arrives. This mod is currently looking for members. If you are interested in joining this mod please e-mail DedEye, the leader of the mod. |
Indecision model shots Thursday, March 1, 2001, 08:36 | Gwog | Got some nice looking new weapons over on the Indecision page, thanks to their new modeller/skinner/mapper Frankie Clams. Head on over and take a look at some new weapons of destruction! |
Tons O' Deicide goodness Thursday, March 1, 2001, 08:26 | Gwog | Looks like things are definitely cookin' over at Deicide. They've launched their new site design, put up some new screenshots (Slums and Department of Paranormal Affairs shots are new I believe), and loaded up the site with weapon conceptual art. Here's a clip from their Story page to refresh your memory about this cool-sounding singleplayer Deus Ex project: In 2012 science unwittingly invited magic to earth. Fast Forward to 2026 - it is now many years since the end of the wars, as those who gained the power to alter reality fought those who were left unchanged. Look to San Pacifica - established as a safe haven for both Awakened and Non-Awakened beings on America's coast, a role it has played with some success since it's foundation. |
Modus Moriendi interview at OGR Tuesday, February 27, 2001, 10:40 | Gwog | Online Game Review has posted up an interview with Gartog, Lead for the Modus Moriendi mod for Deus Ex. OnlineGameReview- Is the competition rising with the mod creations with Deus ex? Gartog- There certainly are lots of mods at the moment - I think the main thing people have been competing for is team members as the release dates of mods gets closer I expect we'll see some more rivalry. Although to be fair the Deus Ex community is a great one everyone seems to have the utmost respect for everyone else, and It Think that’s great. Hopefully there will be enough players to share between the mods, we'll see. |
Cold Hearted quotes Tuesday, February 27, 2001, 10:39 | Gwog | Kookie Munster sent word of an update to the Cold Hearted site, featuring some encouraging quotes from various team members about the secretive upcoming project. Take a look. |
Rebirth redesign and team members Tuesday, February 27, 2001, 10:34 | Gwog | The mighty J@mbob sends word of some activity on the Rebirth front... namely a new site design thanks to their new webmaster Snipes, and also that they've brought on Icorch as a Story Writer and Kempo to handly Public Relations. Nice to see people joining up to help out on mods even if they aren't coders or artists... They did have some modelers join recently, too (Ty_dog and Andrew Strickland), so if you're familiar with the Unreal engine then be sure to join their expanding team. |
NEWS! (or lack thereof) Monday, February 26, 2001, 19:35 | Buzz Kirkwood | What happened to all the love? I've stopped recieving e-mails of newsworthy things over the past two days. They say no news is good news, but this is ridiculous! I'm starting to think everyone is setting up some kind of clever "plot" or "scheme" to overthrow me. Everyone is against me. Must not let them inside my head. Oh great, now the water cooler is looking at me funny. So cold... so very, very cold... |
DX Zombie website gets translated Sunday, February 25, 2001, 00:05 | Despot | Daedalus from DX Zombie has sent word that an English version of their website will be available sometime tomorrow. Since these things are a bit relative, a note must be made that 'tomorrow' is the 25th of February. There are also some pretty sweet looking new screenies up, and some mp3s of zombie moans available for download. |
Westlake Interactive update on MP patch for Mac Friday, February 23, 2001, 18:44 | O(V)eG@ | Westlake Interactive has updated their Deus Ex news page with some new info concerning beta testing of the Multiplayer Patch for the Mac port of Deus Ex The Deus Ex Mac multiplayer patch is now in beta testing, and we're hoping for a fairly quick test period. All of the latest PC multiplayer code is running the Mac, and we've played several test games between Macs & PC's, with both Macs and PCs as servers. Good news for Mac gamers, bad news for prospective Beta testers as the Test team is full, more news "when it's done" Thanks to: [ S T O M P E D ] |
ION Storm's new webserver and Forum Launched Friday, February 23, 2001, 18:25 | O(V)eG@ | ION Storm's TheZealot announced just recently that their brand spanking new Forum has been launched, this means, of course, that the old forum, along with all it's members, threads and suchlike are now dead (although the threads are expected to be released as a Read Only file in the future). We have a new webserver for the ION Storm sites. The new server should improve performance and gives us plenty of room for future expantion. As with any major change there may be a few bugs in the system. So if you notice anything odd, or any links or images that are missing, please send an email to webmaster@ionstorm.com. Another major change you might notice are the new forums. The new forums offer several new sections, most notably sections for Deus Ex 2 and Thief 3. The bad news it that all member accounts from the old forum are no longer valid. at the moment no content is available as the forum is still being tested for bugs, more news as it comes to hand Also, much love to TheZealot for the p1mpage |
Ravaged entertainment's hiring period coming to a close Friday, February 23, 2001, 18:00 | O(V)eG@ | Kookie Munster, founder of Ravaged entertainment and level designer on the cold hearted mod for Deus Ex announced that their 2-week hiring term is coming to a close, after which time the team will be accepting few if any members Well, the 2 weeks are nearly up... The offer I extended is now coming to a close and this means if you decide to join later on, its going to be tough but so it has to be for what is in store. If you wish to join the cold hearted team the time is now, send your application along with any relavant material to KookieMunster |
High Society announced by Team UC Friday, February 23, 2001, 17:52 | O(V)eG@ | Team UC has announced a brand spanking new mod in development, titled High Society. In High Society you are an assassin, and like any good assassin you must plan and execute your objective to earn money, the mod is based on the Universal Constructor Mod, meaning the NPC's will be highly intellegent You wake up in a small room which is only furnished with a hard bed which you're laying on, and the only exit is a solid blast door. Your infolink comes to life and you are contacted by a man with a strong, unclear, German accent. He tells you that you are at this moment a nobody, no identity, no name, no past, no skills, no intuition, no meanings, no ERRORS, no nothing. He tells you that will learn everything you need to know when you need to know it. The blast door opens to reveal a mirror. You can see yourself. You are white. Dressed in tight fitting black clothes. Your hair is middle long and brown, and your eyes are blue. It is like seeing another person, but you know it is you. The mirror opens too to reveal a larger adjacent room. It seems like you are in a kind of dressed up castle… source: DXEditing |
New Deus Ex MP user Map @ DXEditing Friday, February 23, 2001, 07:01 | O(V)eG@ | Just got word from the BossTM that there's a brand spanking new user-made map reviewed over at DXEditing. The map, called DXMP_Oilrig, was developed by HooMair for the ever-so-popular Multiplayer patch for Deus Ex Deathmatch Fun! - As Jered would say, this is what really counts at the end of the day. You can make yourself a Picasso but if it runs like a slideshow and is more boring than an episode of Days of Our Lives, no one's gonna play it. Fun counts. So do player starts, and I counted them. One in total. Thus it wasn’t very playable online, can you say majorspawnkillspawncampinganduglyfragfest? You can? How bout 10 times while dancing the macarana? Whoops sorry…getting carried away :P Otherwise it should be ok, but this is really what brings the score down to 10/30 You can read the review here |
ION Storm forums to be reset Friday, February 23, 2001, 06:47 | O(V)eG@ | Earlier Today TheZealot, ION Storm's web guru, announced on this thread on the ION Storm official forum that they would be installing a new webserver and a new forum, meaning the forum itself will be completely reset, here's an excript from TheZealot's post: If everything goes to plan and works out, then tomorrow we should be installing a new webserver, with a new forum. The new forum will be a clean install, not an upgrade. This means ALL MEMBER ACCOUNTS WILL BE LOST... ...For everyone that is concerned with loosing the information on this forum, please be aware that we will be looking at reopening this forum in read-only format sometime next week. The archived forum will contain all posts up to Monday, February 19th. The post also states that ION will be offering nickname protection for the first 2 weeks after the transition, meaning that people with old nicknames they wish to keep can reserve them - or take them back if they are stolen - if they contact TheZealot within the first 2 weeks using the email address they used to sign up. It also states that anyone caught hording names will face a complete ban. The new webserver, complete with forum, is expected to be launched tomorrow. |
Deus Ex runner up best RPG @ PCGameworld Thursday, February 22, 2001, 20:12 | O(V)eG@ | Deus Ex has been honoured yet again, this time raking in the Runner Up for best RPG at PC Gameworld behind Baldurs Gate 2: Shadows of Amn. The best element that Deus Ex captures is realism. The game makes you feel like you work for an anti-terrorist group. It makes you feel like your interaction with people is meaningful and that it somehow has affected you. It makes you feel like there is a government conspiracy and it causes you to worry about the decisions you make, because you know that they could have disastrous consequences for you |
Deus Ex - Episode 1: The X-Strain? Thursday, February 22, 2001, 18:47 | O(V)eG@ | The guys at The X-Strain have announced that the mod will be made available in episodes, as opposed to one fragging big zip file. the reasons for this, as they explain, are threefold 1. I find that my ideas become so overwhelming that I begin making maps left and right. This causes me to pay less attention to the map at hand, which in turn assures the map to be of a lower quality. I want you to experience these maps at the best quality possible. 2. Download time is very important to me. I am one of those people who is still stuck with a 56k connection. I don't want to have to have one download of 20+ megs because some of you have a crappy connection like me. 3. Most important, I want you to thirst for more. By releasing episodes I'm reassured that you will come back. The other strategy behind this is that it gives me a chance to find out what you, as gamers, want in your maps. Do you prefer indoor or outdoor maps? Do you want to be sneaky or brutal? By doing this, I can give you what you want and keep you interested. |
Modus Moriendi captures Esserdarius Thursday, February 22, 2001, 18:29 | O(V)eG@ | DJPaul recently reported that ColdPenguin of the late Esserdarius mod for Deus Ex recently joined the Modus Moriendi team, and with him comes that ever so cool killer Taxi which will become part of the Modus Moriendi mutator system for Deus Ex (whatever that is when it's at home). Everyone send out a great big "welcome home" to ColdPenguin. |
OnlineGameReview interviews Kookie Munster Thursday, February 22, 2001, 18:02 | O(V)eG@ | OnlineGameReview recently posted a brand spanking new Interview with Stephen "Kookie Munster" Morris, Founder and Designer on the Deus Ex Mod Cold Hearted. The interview covers a variety of topics from the Mod itself, to Stephen's feelings on the community, to Real World reactions from his peers, here's a peek OnlineGameReview- How do your peers view you now that you have created such an awesome Deus Ex Mod? Have you lost friends due to the time it took to create, or gained friends? Stephen- After gaining the PCGamer interview, there was some extra attention & respect but generally not much changed. It just meant that we had to put our money where our mouth is and produce what we are capable of. The project has lost me a few modding friends but was made up for by the friends we gained. People such as the determined & loyal Lucas Clevenger, the ever helpful/hilarious Bruce "Gwog" Ludewig, Alexandre "XLA" Mathieu + his cat and the madly in love Mikael "FireLynx" Baath have all become part of my everyday life and that I wouldn't trade at all Head on over and check it out, it's definitely a good read and gives you a good insight into what goes on in the mind and life of a mod-maker |
Multiplayer ServerOp FAQ updated Thursday, February 22, 2001, 16:02 | Gwog | The mighty Lordie has updated his Deus Ex 1 Multiplayer Server Op FAQ. This new version modifies a few of the existing Q&A's, and adds four new ones dedicated mostly to controlling the Llamas...
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Warren Spector on Bob White Thursday, February 22, 2001, 14:39 | Gwog | Narrowly missing first post, Warren Spector hit the ShugaShack to dispel rumors that Bob White left ION because of disatisfaction with the company. This is a big post, so we're only including a sample. After DX shipped, Bob moved into an Associate Producer role on a project we haven't announced yet. He's leaving because someone offered him a job that combined his love of science and astronomy and allowed him to do something for the Good of Humanity. ION Austin's very own GameX? Stay tuned :) |
PlanetDeusEx hosted site: Indecision Wednesday, February 21, 2001, 11:52 | Gwog | Time to break in a new member of the PlanetDeusEx gang. This one's called Indecision, and looks to be a toughie. Check out the site, start thinking about which of their listed branches you might want to take, and heck they've even got wallpapers ready to go. Then stop by their forum for the welcoming "Favorite Simpsons Quote" thread. You play a nobody. John Doe of Los Angeles, caught between Syndicate wars and gang action, who gets his bread and butter by way of theivery. Nothing big, really - a television here, a cargo shipment there. Sure, those aren't exactly Fort Knox things, but you have skill, and you know how to get your hands dirty. Or bloody. And your reputation is growing, slowly, until your contact tells you of the score of a lifetime, and everything changes.... |
Bob White leaves the industry Wednesday, February 21, 2001, 09:32 | Despot | Thanks to the ShugaShack for spotting an update on RPG Vault that has word from the Design Team Lead of Deus Ex, Bob White, will be leaving the game industry as of March 12th. Here's what Bob had to say: I am leaving the game industry. It has little to do with Ion or others in the industry, but just a general dissatisfaction with what I do for a living. I have been asked to come on board with Los Alamos National Laboratory in Los Alamos, NM. I will be working in the Non-proliferation and International Security division. The job appeals to my heart as well as my head and will involve a bit of astrophysics. I will be leaving Ion on March 12th and I wanted to wish you the best of luck, and good hunting in the future. |
Witchboy interview Wednesday, February 21, 2001, 08:59 | Despot | Stomped has word of an interview with Harvey Smith over at Tolstiy's Place, which doesn't ask the usual unanswerable questions about future games, but rather ISA's method of game design and production. Good stuff, especially for all of you who are trying to organize a Mod. Witchboy's answer to this question struck me as a particularly good Idea: Tolstiy: How do you guys work on the design document in Ion Storm? Tell us, please, about this exciting event. Harvey "Witchboy" Smith: Basically, we start an HTML doc on the local network. This has links to pages dedicated to team member phone lists, schedules, the design doc and more. We plan out the game by meeting and talking about it (one on one, in groups, over dinner, et cetera). As we come up with new aspects of the plan, we expand the pages of the HTML site. So, for instance, we might talk about weapons one day and a team member might volunteer to do the initial write-up on the game's weapons. A month later, someone might go up the web page, see the weapons, then volunteer to add some new ideas. Eventually, people use the hypertext design doc for reference as the code for the weapons gets written and the settings/values for the weapon properties get set and altered. |
Modifications Wednesday, February 21, 2001, 08:49 | Despot |
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Deus Ex Ed back online and ready to rock Wednesday, February 21, 2001, 00:22 | Gwog | What would be cooler than a site with Deus Ex community made items like maps, mods, and more? Well, how about a completely database-driven site with just about everything you'd ever want to download, where you can even leave your own reviews and comments! Deus Ex Ed, baby! They've got maps, they've got mini-mods, and a little birdie told me that they've got more on the way. Check em out, even if it's just to scope the sweet new design. |
Poll#2 writeup, and brand new poll Wednesday, February 21, 2001, 00:17 | Gwog | Well, another Wednesday, another batch of Pollish fun. To begin with, Buzz and Omega and myself tendered our comments on Poll #2, which was about the number of times you've played Deus Ex. 172 of you are big fat liars, by the way :) Next, be sure to hit the right sidebar for the newest poll, about why you visit us here at PlanetDeusEx... do it for the Naked Goats! |
Mailbag still in full swing Wednesday, February 21, 2001, 00:02 | Gwog | Don't forget that we're still looking for responses to our mailbag topic; Deus Ex: best game in history? And once you've answered that, remember to send in a question or two you'd like ION Storm to answer, and we'll pick the best two and send them along. Email us! |
The Narcissus Entity reports Tuesday, February 20, 2001, 15:12 | Despot | We have received word from one know as Kieron Gillen, who writes concerning the Modification of Deus Ex know as The Cassandra Project: The Narcissus Entity bids you welcome. Website has actualised. Phase One of our plans is complete. We bid you come examine a fragment of our work. Regular updates will be made to increase the information density to critical mass, upon which the full Cassandra Project will be born. Any and all feedback welcome. Come to http://www.deusex-machina.com/cassandra-project/ Keep up the good work, humans. We will be observing you. All is Well. We are not like the others. The Narcissus Entity. In other words, the Cassandra Project's website is live. Check it, peeps. |
PlanetDeusEx's new hosted site: Midnight Tuesday, February 20, 2001, 04:15 | Gwog | The clock has struck, and Midnight has arrived to PlanetDeusEx. Midnight is a single player survival horror modification where you play a detective by the name of Vincent Ives. Ives has a troubled history both personally and professionally, so he has moved to Black Hills with his fiancée to get a grip back on his life. When he has to make a trip back to New York to pick up a miss-delivered package he returns and finds the town is not the same. In an odd twist, a case dealing with paranormal activities came in and Ives felt inexplicably drawn to it. Pulling some strings with some friends higher up, Ives got the case. After months of work a break was made and Ives led the group to close the case. Something went wrong, and everyone but Ives and one other officer was killed, no one knew what happened. The officer that survived never recovered, he was committed, and the only words he ever spoke again were "the dark at the light, the dark at the light" Ives himself didn't speak for 6 months. |
Deus Ex... Our Future? Tuesday, February 20, 2001, 03:10 | Gwog | PlanetDeusEx would like to welcome Sean 'Kaigen' Simpson, our newest Staff Writer and former DXNation admin. Wasting no time (heck, we don't even have his email setup yet :P), he's already prepared his first article. The piece, entitled Deus Ex... Our Future?, takes a look at the recent announcement of Real Life nanotechnology... Just what do these advances in technology hold for us in the future? Both present as many threats as they do advantages. Could they mean aid for the disabled or sick? Or could they mean a new way to keep the population under control? Only time will tell but I foresee that the spawn of this new technology will be far more negative than positive. |
PlanetDeusEx's first ever mailbag topic Monday, February 19, 2001, 10:34 | Gwog | Well, here is is... the first ever PlanetDeusEx mailbag topic! Pay attention, though, because our mailbags are special, and here's why... in addition to putting up a topic that we want to get your opinions on, we've also been approved to take two community-submitted questions and send them to someone at ION Storm to answer! Kickass, eh? So first off, we want your opinions on the topic, which is: Deus Ex: best game in history? That's right, think about it and then email us your thoughts. Make sure to include the question or questions you'd like ION Storm to answer. PlanetDeusEx will take the two best ones and forward them. Look for the writeup to be posted sometime next week! |
Dune needs a few good spice merchants Monday, February 19, 2001, 17:12 | O(V)eG@ | Okay, maybe not, but I just got word from the new head of the Dune mod for Deus Ex, SpyderBane, that they are desperately in need of some talented people to join the ranks, so if you have the skillz and as yet haven't put your name down for a mod, here's your chance to join what could very well be the most original and exciting mod yet, just email SpyderBane with your name, what you do and some screenies of your best work. |
Modifications Monday, February 19, 2001, 15:07 | Despot |
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Redsun 2020 Monday, February 19, 2001, 12:38 | Buzz Kirkwood | Okay, this mod isn't "new" in the conventional sense because I'm quite certain that we've mentioned it before. However, I'm also fairly certain that we never went into any detail about Redsun 2020, so here it is for your reading enjoyment. The premise of the mod is that you play the role of Joseph, an augmented agent similar to J.C. and Paul Denton. Joseph is preparing to help the Dentons and their fight against the evils of the world. Something goes awry and Joseph is captured by the Tokyo Metropolitan Government. Luckily, your creators manage to track you down and free you from your captors. It is now up to you to explore the streets of Japan to determine just what exactly is going on in the Land of the Rising Sun. This mod looks to be very promising. We'll keep an eye on it and give you more information as it comes in. |
Global GI Studios Update Sunday, February 18, 2001, 16:29 | Buzz Kirkwood | This just in from Global GI Studios: Global GI Studios two divisions have official designations now. Team Alpha will be working on DX Soccer while Team Omega will be working Target Sighted. |
Deus Fortress Relaunches Sunday, February 18, 2001, 12:09 | Despot | DeusFortress has finally finished their redesign, and is now back in operation. A great big large update (too large to be confined to a Modifications update) was posted, which details what all is new: 1)New layout! We're using the tried-and-true Deus Ex Incarnate layout, with modifications and all that. Its frameless, as well! 2)A new DXF feature - JC Denton in The Sims. We have many many pictures of Denton's Trials and Tribulations, and we'll be releasing 20-30 of them a week for a month! 3) 2 Flamethrower pictures, available on the weapons page (we'll need you to decide which one you guys like the best) 4) 10 new maps shots from various old and new maps 5) A new DeathBringer 500 Mark 2 picture on the Weapons page And lastly, we have 2 new members to announce. Boaz is a modeller advisor and mapper. Langly will be doing Mac porting for us. Comments and suggestions can be directed to EternalSpark. |
Modifications Sunday, February 18, 2001, 11:57 | Despot | One lonely little update... |
PlanetDeusEx's hosted site: The X Strain Sunday, February 18, 2001, 10:49 | Gwog | PlanetDeusEx would like to excitedly welcome it's newest hosted site: The X Strain. This single-player project, under the leadership of Lexxon, pits you against a new and much uglier version of the Gray Death. Better listen to this message from Tracer Tong... Several days ago I received word from one of my contacts that there is some sort of epidemic surfacing in Africa. At first it seems like a simple case of the flu, but within 24 hours there are clear signs of the Gray Death, 48 hours later the victim is dead. It seems that we may have to battle the Gray Death again. Apparently, somebody has sold the current strain to some Biochemists. These scientists believed that they could create a new, deadlier, Ambrosia resistant strain of the Gray Death by combining it with a strain of influenza. Apparently, this little team of scientists succeeded. We think the epidemic in Africa is merely a real world test. This means that the new strain may still not be as potent as possible. This is where you come in J.C. We need you to find out who these biochemists are and where they are located. Once you've found them, kill them and their deadly strain. |
PlanetDeusEx fanfic contest winners Sunday, February 18, 2001, 10:23 | Gwog | Believe it or not our long-running fan fiction contest is now over, and the winner has been chosen. Congratulations to Eternal Spark of our own hosted site Deus Fortress for snagging the Deus Ex UNATCO t-shirt (even though he had us send it to Genghis... what a guy!). If you are interested to see how these authors put their own spin on the Deus Ex universe, then head on over to our new Fanfic area to take a look at the entries. And if you've got your own Deus Ex story to tell, then please Submit it to us. |
New editing tutorials on UC Saturday, February 17, 2001, 20:58 | Gwog | The guys from Universal Constructor have apparently settled into their new home here on PlanetDeusEx, because they're back to their tutorials. Check out the newest set:
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Mod merger Saturday, February 17, 2001, 00:54 | Despot | TheRenegadeMaster just sent along this e-mail: The Messiah's Target Sighted Modification is now teamed up with Global GI Studios, the team working on DXSoccer. Please Note that the team is going to work on the two mods at the same time but they will have two teams working on a mod, team 1 on DXSoccer and team 2 on TS, the mini-teams still dont have names yet but thats it. the members will help each other with the other team too, it will be like one happy family! :-) Sounds cool, organization is always a good thing...good luck, Global GI. No website is available for the new team(s) yet, but that situation will soon be remedied by TheMessiah. |
Brief update Friday, February 16, 2001, 18:55 | Buzz Kirkwood | A quick update straight from their sources: The good folks over at Deicide have some new concept art up, check it out, it will be worth your while. DXSoccer, along with a myriad of other mods are still looking for members. I'm doing what I can to get these mods the members they need to succeed. If you're interested in being part of the next level of DX evolution, e-mail me and we will get you the proverbial hook-up. ***This just in*** The people behind DXSoccer have an official name for their workforce; they will now be known as Global GI Studios. An official site will be up soon. More on this story as it comes in. |
WS interview @ FEED Friday, February 16, 2001, 13:45 | Despot | Thanks to Jeff Ruthford from Trylon Communications for the notice about this interview with Spector at FEED Magazine. It's a good long read, in the main it discusses Warren's attitude towards storytelling, the history of game development, and WS' switch from academia to gaming. Quote: FEED: So how do you balance the competing demands of gameplay and narrative? Or are they really in conflict at all? SPECTOR: There's a cliché among game developers about narrative and games being like two ends of a teeter-totter -- the more you emphasize narrative, the more you tip over toward one side of the teeter-totter, the less game-like your work becomes. Conversely, the more game-like you make your work, the less relevant traditional narrative concerns become. There's certainly some truth to that, but what the cliché doesn't get at is the fact that a teeter-totter isn't a binary thing -- it's not an on/off switch. It's a dynamic system and so, I think, should narrative games be. Something doesn't have to be all game or all narrative. And there's no reason why the teeter-totter can't shift back and forth, the balance shifting to meet players' needs -- and to satisfy developers' creative urges. |
PlanetDeusEx hosted site: Edge of Dark Friday, February 16, 2001, 10:29 | Gwog | It is our privelidge at PlanetDeusEx to welcome our newest hosted site; Edge of Dark. This single-player mod project (featuring professional game developers) promises to place you in a world of intrigue, stuck between the Illuminati and a secret entity known as The Shade Republic. The Illuminati have been crippled by a secret war with a shadow political party known as the Shade Republic, who have their own agendas concerning the new world order. To achieve their ends, a new era of warfare is being waged just under the surface of the american dream, and EVERY American is a soldier, whether they know it or not... |
Nanites for real Thursday, February 15, 2001, 21:48 | Despot | Oookay, this is just a bit freaky: apparently scientists in the Real World (not the conspiracy-laden one we know and love) have managed to create...nanomachines. According to the March issue of Popular Science, a team at Cornell University in Ithaca, New York have created the first microscopic moter, grafting nickel propellers onto a biomolecular 'motor.' Immersed in an ATP solution, these 'motors' spun the propeller at an average of 8 revolutions per second for 2 1/2 hours. Which means hybrid organic/inorganic devices that are powered by ATP are now possible. For details, view a scanned image of the article here. Warren Spector: game developer or prophet? Thanks to DX Center and Quietus the heads up on this one. |
MacOS Deux Ex Multiplayer on the way! Thursday, February 15, 2001, 16:21 | Lordie | The kind folks at Westlake Interactive, who ported Deus Ex over to the Mac, have announced that they are actually in development of the multiplayer patch for Deus Ex! They estimate the patch release will be in two to three weeks. Another reason for me to buy that sexy titanium G4 :) Thanks to Blue's News for the tip. |
Modifications Thursday, February 15, 2001, 12:47 | Despot | Bah, a mere pittance of mod news today...
For lack of anything else mod-related, here's a message from PsiJudge about the French mod DX Zombie: Hi, I was reading through the PlanetDeusEx page and saw your review on Mods for Feb 13th. One of your links was to Deus Ex Zombie, in French. If you download the Mozilla, latest build, it has the ability to translate a webpage from another language. Looked through the page after translating it and it is a mod of Zombie movies for Deus Ex. Looks cool. That's a tip, people, write it down. ;) |
Tools Alert: Milkshape 3D 1.5.0 Thursday, February 15, 2001, 12:24 | Despot | Thanks to Githianki for pointing out an update at chUmbaLum sOft that announces a new version of Milkshape 3D - now with support for the Unreal Tournament Skeletal System. MilkShape 3D also generates the necessary .UC scripts, which allows users to create UT models in minutes. Detailed instructions can be found in the tutorial. Also included are the latest NOLF plugins. Note that the NOLF exporter tests worked fine with the ModelEdit and the game, but it is not guaranteed to work, since there was no file format spec available. Changes:
The program is available for download from the Milkshape 3D downloads page. This system may or may not work with the various engine iterations used by game other than Unreal/UT, Rune in particular has a different method of handling animation. |
PlanetDeusEx's hosted site: Target Sighted Thursday, February 15, 2001, 04:25 | Gwog | We're pleased to welcome the newest mod project to join PlanetDeusEx... Target Sighted: Advanced Tactical Action! This multiplayer conversion features real world weapons and gameplay based on Assault. Target Sighted: Advanced Tactical Action is based mainly on Assault, and teams must use tactics in order to defeat the enemy. This is done by first sending out scouts to find out guard positions and is able to take images through camera, then send images back to players on team through the infolink, any notes may be sent to. The next best option is to send in any spys into the base. Spys wear enemy uniform, and can only be told apart from your own team by the unique tools they carry, multitools, lockpicks etc. Target Sighted is looking for team members, so head on over and contribute your talents! |
Modifications Wednesday, February 14, 2001, 15:25 | Despot | Ah, a fair-size load of mod news. Like popcorn to the soul, isn't it?
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PlanetDeusEx poll: past and present Tuesday, February 13, 2001, 12:04 | Gwog | Well, thanks to the 1400+ people that participated in our first poll about what style you used to play through the game the first time. Myself, Lordie, and Kookie Munster from the Cold Hearted mod took a look and offered up some thoughts on the results. Make sure to go and vote in the new poll that's been posted, down on the right sidebar... How many times have you played through DX? |
Modifications Tuesday, February 13, 2001, 10:06 | Despot |
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Deus Ex tweaking guide Tuesday, February 13, 2001, 04:47 | Gwog | MikroMak sent word that he's posted up a Deus Ex Tweaking Guide containing, among other things, help from Inoxx of Epic Games. Check it. |
Wednesday is DX day in Arcade Monday, February 12, 2001, 15:47 | Gwog | This wednesday is the day, time for another Gamespy Arcade Deus Ex multiplayer event. This time it's a special Valentine's Day edition, where Silverdawn will be using a sniper rifle and the handle [GSI]Cupid and will be shooting his 30.06 arrows of love right into your brainpan. Feel the love! Come join the fun in Gamespy Arcade. Either click the Launch GSArcade link over on the sidebar to go right to the Deus Ex room, or if you're unfamiliar with what Gamespy Arcade is, then learn all about it here! |
Deus Ex editing tutorial list Monday, February 12, 2001, 15:43 | Gwog | The Editing Resource Resource (now v2.0!) sent word that they've opened up a Deus Ex section, with links to all the editing tutorials on PlanetDeusEx's hosted sites (and I'm SURE they'll be adding the Editing Section's tutorials any minute now). Check it, as they'll be putting lots more links up. |
PlanetDeusEx's hosted site: Francais Monday, February 12, 2001, 11:05 | Gwog | Keeping with the french theme for today (uhh..), we're pleased to announce our newest hosted site... Deus Ex: Le Site Francais. They'll be a great resource for our french-speaking readers, and are starting off with the following content: La section cheats est maintenant complčte! Ainsi qu'une partie de la section Commentaires! |
French site DX Zombie opens Monday, February 12, 2001, 11:02 | Gwog | Just got word of a new site that's opened and will be moving over to our buddies at www.antena-deusex.com (soon deusexfusion.com). The site is called Deus Ex Zombie and is for a mod based on Zombie (a Dario Argento Movie). The site is currently in French, but will have an english version too. |
Gwog on All Game Radio Monday, February 12, 2001, 10:52 | Gwog | Well, looks like the guys at All Game Radio think I've got something to say, because I'm going to be tonight's victim on their streaming radio show. Got questions about PlanetDeusEx, the E3's I've been to, what it was like to see Warren Spector rock out on stage, or maybe just curious about what it's like to run game sites for three years? Then cruise by irc.enterthegame.com #allgameradio and submit your question, or just hit the site and listen in. Hope to see ya there! |
PlanetDeusEx hardware tweak guide Sunday, February 11, 2001, 11:45 | Gwog | PlanetDeusEx is pleased to present you with this detailed Guide to tweaking your hardware in order to maximize your Deus Ex performance. Written by Kevin Barton of PlanetHardware and originally posted on GameSpy, it now lives here for those of our readers that missed it the first time around. Come get some framerate! |
PlanetDeusEx singleplayer strategies Sunday, February 11, 2001, 10:50 | Gwog | GameSpy has given PlanetDeusEx it's Singleplayer Strategy Guide for posting here. This feature, written by Absynthe of Denton's Databank, will give you all the information you'll need to enjoy six or eight playthroughs. Make sure to check it out if you missed it the first time around. |
PlanetDeusEx POTD on your desktop Sunday, February 11, 2001, 00:15 | Gwog | Will sWj Lowman from Fragomatic has put together a kickass utility that will download PlanetDeusEx's new Picture of the Day and place it as your desktop wallpaper, everyday. Check out these features and then download the app.
We'll update our POTDs everyday, so make use of this cool program! |
Rebirth updates and help wanted Saturday, February 10, 2001, 23:20 | Gwog | The guys at the Deus Ex mod Rebirth have posted up that they've gotten two new team members: modelers Ty_dog and Andrew Strickland. The mod has also started updating their 'Augmentations' section with info on their propose augs. One final note is that they're still looking for team members. |
Behind the Scenes look at Deus Ex Saturday, February 10, 2001, 22:54 | Gwog | Deusex-machina.com has just posted an interview with Harvey Smith and other team members at Ion Storm Austin that worked on Deus Ex 1. The bulk of the feature discusses why the team chose the passwords and game text that they did. DeusEx-Machina: Are there any significant keypad codes in the game? What about the passwords? Witchboy: The first keypad in the game is 0451, an allusion to System Shock's allusion to Fahrenheit 451 (Once when I was in Boston, years ago, I went to lunch with some friends from Looking Glass. When we returned from lunch, we came to the locked door that led back into the LG offices. Rather than open the door for me, Art Min stopped and said, "Quick, what's the code?" I punched in 451 and the door opened...). PlanetDeusEx mistakenly linked this article last week when it was only partially complete, so if you read it then make sure to check it out again. |
Mod: Special Forces Needed for Cold Hearted Saturday, February 10, 2001, 10:48 | Buzz Kirkwood | I've been working hard the past few days trying to get a home for all of those who applied for a mod. Now the time comes to separate the men from the boys. If you have advanced skillz in coding, modeling, and/or mapping you will be assigned a *special* assignment. The details must remain a riddle wrapped in an enigma hidden behind the fridge, but I can tell you that some big stuff is going down behind the iron gates over at Cold Hearted and they are in need of some very able bodied modders to complete some daunting tasks. However, to the victor goes the spoils, I've been assured that this is one opportunity you do not want to miss! |
Off and on DX site now back up again Saturday, February 10, 2001, 01:58 | Gwog | Just wanted to provide a little p1mpage for a great Deus Ex community site... check out Deus Ex Center, who's back on the ball with some new dedicated team members. Check em out. |
Modifications Friday, February 9, 2001, 15:58 | Despot | Short list t'day... Rebirth has The New Mod Ailment: lack of team members. Deicide has some screenies of fortress-monastery of Father Montoya.As I said, short list t'day...:/ |
Warren Spector: Studio Director Friday, February 9, 2001, 05:23 | Gwog | One of PlanetDeusEx's agents (hey, anyone can be bought off if you're nice to their cats) risked life and limb to take this photograph of Warren Spector enjoying his new role as Studio Director. Presumably he's getting ready to head off with his corporate administrator buddies for a quick round of golf in Hawaii or something, while the rest of ION Storm Austin works on the games :) Please NOTE that the post above is a joke, and that Warren works very hard every day with the rest of the team :P |
PDX's newest hosted site: Rebirth Friday, February 9, 2001, 05:04 | Gwog | PlanetDeusEx would like to welcome it's newest launch hosted site, Rebirth. This single player conversion places you, Commander Riley Forman, on the UNATCO (now a freelance organization) payroll again. It is 5 years since the Global Epedemic of the Grey Death made by Majestic 12. The world was once again thought to be a safe and peaceful place to live. But a World Wide Organisation "Cypherex" has stored a vile of the virus for research on Biological Warfare. All data on The virus and it antidote Ambrosia were deystroyed to prevent another disaster occuring. Cypherex has begun rapid manafacture of the virus and plans to launch missiles with it contained |
Modifications Thursday, February 8, 2001, 22:00 | Despot | Yar, new look, new addy, new Mod news. Good deal all around, eh?
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New mod loader alpha Thursday, February 8, 2001, 21:45 | Despot | Props to the boyz in #dxediting for bringing attention to the alpha version of a new Mod Loader over at Team UC. Copy/paste from news update on site: "This version requires the MP Patch and only works for Single Player Mods, although there are a lot of options available now to make it easier for the Map Makers and smaller Mods. We will be upgrading it to allow MP Maps, Mods, and hopefully skins in the near future. There are several things we could use some help with:
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PlanetDeusEx's Deus Ex 2 interview Thursday, February 8, 2001, 20:16 | Gwog | PlanetDeusEx is pleased to offer up the following interview with Harvey Smith, Project Director on Deus Ex 2. In the interview, witchboy discusses the things that they've learned from Deus Ex 1, and gives a very good idea on the design directions they will be taking with the sequel, and even the following fun bit about tech... [Planet Deus Ex] Despite there being no official announcement about your choice of engine yet, it's probably a safe assumption that it'll be one of the 'big three' (Unreal, Quake/Doom, or Lithtech). These all now have natural terrain as a feature. What kind of design issues does terrain bring up, or is it even relevant to the kind of game spaces that Deus Ex 2 will have? [witchboy] Outdoor terrain is definitely something we want to take advantage of. Also, from an outdoor simulation standpoint, we plan on [CENSORED BY THE ANGRY GODS OF PR], which should be *really* cool. One of the things, in general, I'd watch for when using terrain in a game like ours is creating wide, empty landscapes with little density of interest. Games like Ultima VII did an okay job of providing something interesting every few hundred yards in the Great Forest (of Yew?). |
Cold Hearted looking for modelers Thursday, February 8, 2001, 10:56 | Gwog | Want to be a part of a Deus Ex mod that actually got a two-page article written about it by the biggest game magazine in the world? Yeah, thought so... Cold Hearted is looking for experienced modelers familiar with Unreal-based modeling and the tools that go along with it. They'll be soliciting talent for about two weeks, so be sure and visit their site if you want to apply. |
PlanetDeusEx's hosted site: Hoodlum Thursday, February 8, 2001, 10:46 | Gwog | With PlanetDeusEx's launch comes several new hosted sites, which we'll be introducing to you one-a-day... first up, we have the Deus Ex mod Hoodlum: Mean Streets. This project looks to take the design tenets presented originally in Deus Ex, and expand on them even further while using a down-and-dirty street setting. From the moment the player enters the game world, every action the player performs will have a consequence. Whether it be talking to a hooker in a cocky manner, or stealing something from the local shop, it will have a direct consequence. For example, you are walking along the street, minding your own business. You hear a shout, and a sudden pull on your arm. You spin around to see a hooker, make up caked on really thick, yellow teeth - this girl is ugly! |
ION hiring Deus Ex 2 designers Thursday, February 8, 2001, 10:43 | Gwog | In case you missed it last week, we've put up the notice from ION Storm Austin that they are looking to hire designers to work on Deus Ex 2. Make sure to read ION's specifications... they're pretty specific! |
Planet Deus Ex launches Wednesday, February 7, 2001, 10:24 | Gwog | Welcome to Planet Deus Ex, Gamespy's ultimate resource for ION Storm's smash hit of 2000. Planet DX is the final evolution of Deus Ex Incarnate, the first DX site on the net (opened June '98). We've taken two-and-a-half years of coverage and loaded on a ton of new content. Some of the sections you want to make sure you don't miss are:
To celebrate our launch we've put up two awesome new features. The first is a photographic journal of the Deus Ex launch party, with over a hundred pictures of ION Storm getting down. Also, we've got photos of ION Storm Austin's new offices, with captions by ISA MIS God Chad Warren. And let's not forget the hosted sites. The Deus Ex community is going strong, with tons of mods and other projects in full-swing. We've brought along the fifteen sites that were on Deus Ex Incarnate previously, and are lucky enough to get to launch four more. We'll be introducing them to you during the coming week, but don't hesitate to start checking them out immediately. |
Screens from new Decide map Tuesday, February 6, 2001, 10:24 | Lordie | It's kinda quiet here at Deus Ex Incarnate, what with our Big Plans almost having come to fruition. This doesn't mean we're slacking, quite the opposite, actually. Anyway, I caught some new news over at Decide. Turns out, they've tossed some new screenshots from one of their new maps, specifically the Monastery/fortress of none other than Father Montoya! Don't know who he is? Go read about the mod! |
Modifications a-go-go Sunday, February 4, 2001, 18:56 | Buzz Kirkwood | Things are starting to pick up momentum on this whole mod recruitment thing. I've recieved numerous e-mails from various people interested in it. This is all well and good, but more people are still needed to fill positions. If you have mad skillz in mapping, modeling, coding, etc. send a communique over to me with the word "mod" in the subject line. It may take a while but I will try my best to process all requests sent to me. Also, if you are a mod leader, let me know so I can better suit your needs. On a side note, I just want to say "Go San Francisco Demons!" Mike Panasuk, who scored the winning field goal for the Demons, taught at my school before he joined the XFL, so I just had to mention that. Peace, - B. Kirkwood |
WS talks to voodooextreme Friday, February 2, 2001, 22:06 | Beeblebrx | Warren Spector seems to be quite busy these days dishing out interviews and such. Here's one he did with VoodooExtreme.com. We all love quotes, so here's a short grab (cut and pasted totally out of context for your viewing pleasure, btw): "Voodoo Extreme -- Why?..." "Warren Spector -- Yeah..." Check out the full story for more. They talk about games, [game] design philosophies in general and one very prominent scientologist[tm] who looks a lot like JC Denton. |
Mod Staffers Wanted! Friday, February 2, 2001, 15:08 | Buzz Kirkwood | Okay, I'm starting to think I didn't reach most of you the first time around, so here I am again, much like a case of bad seafood, reminding you that just about every mod organization is looking for staff members. I just know that you people have talent in one form or another and I want to see it! Just send one of those fancy electronic mails over to moi letting me know what kind of position you are interested in. I'll then look around for any openings that match and let you know the results. So get in on some hot mod on mod action, join today! - B. Kirkwood |
Modifications Friday, February 2, 2001, 13:03 | Despot |
Gad, one piece of mod info. It gets worse every day! *grmble, grmble* Wait! Wait! We have a late-breaking newsflash...Boaz has made public the Website for his mod that we mentioned a few days ago. Check out the Harry Potter-based Mod, Quidditch, right here. Oh, and there's channel on Starchat IRC for it: #quidditch. |
Cold Hearted Screenshots! Thursday, February 1, 2001, 14:38 | Gwog | Thanks to the killers from the Cold Hearted mod for Deus Ex, recently featured in PCGamer magazine, for sending over some new screens from the project. Kickin'! The map - Infiltration. One of the first missions you will do in order to get used to your current systems, it revolves on determining as to whether the communications center is currently located in that base. After discovering it is there, get out of there so we can bomb the base so as to prevent the humans knowing we're coming. |
Mini-Modifications Thursday, February 1, 2001, 13:36 | Despot |
And that's all, folks, what with the the Deus-Ex.org site move, which means all of their hosted sites are N/A. Come back tomorrow, eh? |
Cheese and Wine interviews WS Thursday, February 1, 2001, 08:59 | Despot | Props to Blue's for finding this interview on Cheese and Wine, which discusses various interview-type stuff like why WS thinks the First Person is the best Person to develop games in. And check out the rest of the site, it's kinda interesting. (*cough, cough*) |
More Mod! Wednesday, January 31, 2001, 19:59 | Despot | Well, folks, we have a new mod starting up: Hoodlum - Mean Streets. A blurb on What It Is: As you can probably guess from the title of the mod, the game is set is a dark, gritty and realistic setting, so no elves, dwarves, pixies or monsters of any kind - thank god! From the moment the player enters the game world, every action the player performs will have a consequence. Whether it be talking to a hooker in a cocky manner, or stealing something from the local shop, it will have a direct consequence. Now a game such as this can have no preset storyline, or any kind of predetermined pathway through the game dur to its open nature. The player creating the story as he goes, being presented with situations to which his actions directly affect the game world and its inhabitants... Sounds cool, eh? They're looking for help, so be sure to check out the Team page if you're interested in becoming part of the Team. |
PC Gamer GotY: Deus Ex Wednesday, January 31, 2001, 14:19 | Despot | Er...the title says it all. No surprises here, people. A quote from the Article: This year's award essentially came down to a two-horse race starring Deus Ex and The Sims. Deus Ex took the title because it embodied all the elements of a game design that we hold dear, and kept us glued to our PCs for hours on end. Deus Ex has style, it has story, and it presents intriguing situations with broad options and lets us decide how to play the game. Thanks to D-X.org for this tidbit. |
Modifications Wednesday, January 31, 2001, 13:57 | Despot | Yo, dig the new Unorder List thang! Rockin'! ;) Too bad there isn't much mod content to post in it...(hint, hint)
And to make up for the lack of mod content...killer attack bunnies invade Venus! |
Warren Talks Story Creation Wednesday, January 31, 2001, 09:14 | Lordie | There's an article over at GameSpy's main site detailing a dialogue that took place over at the Entertainment for the Interactive Age conference yesterday. Massively Multiplayer RPG folks discuss how to progress a storyline in that sort of environment, and who should be in control, or "telling" the story. Why is this important? Well, over on Page Two of the article, Warren gives a little insight into his goals w/ Deus Ex story development. Oh, there's also a picture of the Bad Boy of Video Gaming(Mr. Spector if you're nasty), too! Check it out! |
Mods/Staff Tuesday, January 30, 2001, 19:57 | Buzz Kirkwood | Just a brief message to any would be prodigies out there: If you are AT ALL interested in joining a mod development team, send a message to yours truly and I'll try with the best of my abilities to find you a spot on one. Remember, anyone at all who is interested PLEASE APPLY, better to have too many staff members than not enough. Love, Peace, and Chicken Grease - B. Kirkwood |
First DX Dune mod screenshot! Tuesday, January 30, 2001, 15:19 | Gwog | Thanks to Arcane Mentat, Team Leader on the Deus Ex Dune mod, for giving us this exclusive screenshot of their upcoming project based on Frank Herbert's DUNE. This is a Harkonnen base. This is just a small part of a large map I have planned. And is far from complete. I have the entire first and a couple other maps with all their conversations done. Just not the actual map. So expect a screenshot about once a week. Here is the first. |
New Mod starting up Tuesday, January 30, 2001, 14:44 | Despot | Boaz from Team UC has started up a mod-of-his-own, and is looking for help in everything but the mapping department - contact him at thomasm@e-noerd.dk. The website should be online soonish, we'll let you know when it's live. From the sneak preview of said website, this mod looked pretty cool and innovative, so be sure to check it out when the time comes. (Thanks DXEditing.com) |
Mod quickie: elevator set updated Tuesday, January 30, 2001, 14:38 | Despot | Anyone who downloaded carone's Elevator mod should pick up this file which fixes some show stopping bugs in the previous version. (Thanks DXEditing.com) |
Spector, Brandon interview at GamesDomain Tuesday, January 30, 2001, 11:28 | Lordie | So, after reading the Alex Brandon interview (below), you kicked back and said to yourself, "Hmm, I like this Brandon fella, and I'd like to know more." Well, don't sign up for the Alex Brandon newsletter just yet! GamesDomain has posted an interview with Warren Spector and Alex Brandon. This is in celebration of Deus Ex winning the GD Reader's Cup Awards for Best Action Game 2000 and Best Overall Game 2000. This interview focuses on the music in Deus Ex, as well as gaming soundtracks in general. Conspicuously absent is a nod to Super Mario Bros. 3. Read what the boys have to say about games, music, and Tanooki Mario (sadly, I'm just kidding) here! |
Hosted Site Update Tuesday, January 30, 2001, 11:06 | Lordie | Quiet day. Gartog over at Modus-Moriendi dropped us an email to let us know that their Concept Art Gallery has been updated with some new...ready?...concept art. Specifically, Gartog mentioned the new logo for their Counter-Terrorist faction. If you've got any news that you'd like to see up here, drop us a line! |
Don't let Counterstrike win again! Monday, January 29, 2001, 14:50 | Gwog | The gents at VoodooExtreme have a poll up to chose best game of the year, and Counterstrike is currently leading (even though DX is a close #2, far outstripping all those other lame games :P). Don't let those CounterStrike bastards win this one! |
Who is the top designer of them all? Monday, January 29, 2001, 13:24 | Despot | Gamespy sez: "Warren Spector!" in their latest Article, which considers the weighty problem of "if you could buy a game based only on name recognition, who would you buy from?" WS snagged first place of the bunch, which includes such luminaries as Gabe Newell, (Half-Life) John Carmack, (bunch o' ID games) and Will Wright (The Sims.) |
Alex Brandon interview Monday, January 29, 2001, 13:18 | Despot | DeusEx-Machina.com has scored a lengthly interview with the man behind the excellent Deus Ex soundtrack, quizzing him on stuff ranging from his design philosophy to what handle he uses online. |
Games Domain Knockout Results Monday, January 29, 2001, 13:11 | Despot | Well, people, we have a Result on the Knockout round, and it is good: Deus Ex has beat out BG2 by a narrow 4% and nabbed first place in Action zone as well. So there you have it - genre benders win out over tried and true formulas. Developers take note! |
Modifications Monday, January 29, 2001, 12:58 | Despot | -Modus Moriendi has four new screenshots up from a map called CTF_Nevada, a level by Stone. Their Art Director has also stepped down due to health problems. -Two new maps over at the DX MP Database. -One team member leaves, two join at Midnight, which leaves them in great need of a coder. Check out the Join page if you think you can help. The web design has been tweaked a little as well, and a Status section added. -A poll is up on the main page of Target Sighted. -DX Terminal has registered an IRC channel: #TheDXTerminal, on irc.starchat.net -Warzone has acquired a new member, who will be doing concept art. -Deus Ex: Convergence has acquired a new modeller and conducted their first alpha test. (Thanks, D-X.org.) |
Modifications Sunday, January 28, 2001, 12:40 | Despot | -Dune is in need of team members. E-mail dune@planetdeusex.com with some examples of your work to join up. -Deus Fortress, Essedarius, Modus Moriendi, Cold Hearted, and RedSun got some press in a French magazine, called 'Joystick.' Check out a scanned version of the article here, if you can read French. (Thanks Modus Moriendi) -As well as posting about the Mod press, Modus Moriendi has some CTF screenies up, and a new IRC channel: #MM on irc.starchat.net -New news poster and a comment about the poll system over at The DX Terminal. |
New (Mac) IRC channel Saturday, January 27, 2001, 17:42 | Despot | MacDeusEx has started a new Mac-only IRC channel for Deus Ex. If you're into Macintoshes (shudder) and also into Deus Ex, be sure to stop by and give it a look. Thanks DX Terminal. |
Modifications Saturday, January 27, 2001, 17:40 | Despot | Slow day on the Mod front, but we have a few tidbits for ya'll: -New mini-mod by carone is up at DX Terminal, which fixes a few Problems w/ elevator movers. -DX Soccer has a new rendered image of the soccer ball that'll be used in this mod. They're also looking for more team members, so if you can help out, e-mail TheRenegadeMaster. (Thanks, D-X.org) -Terrorism has a new design, and have taken the opportunity to pimp their Join the Team section as well.(Thanks, D-X.org) |
More Awards... Saturday, January 27, 2001, 16:59 | Despot | The results are in on IGN.com's Reader Polls, and Deus Ex has snagged first place in two sections, in both the Reader and Editors' Awards: DX was also runner up for Best RPG. |
new shareware gamespy3d Friday, January 26, 2001, 14:18 | Gwog | For those of you who don't want to hang with us in the Gamespy Arcade Deus Ex room, then be sure to hit up the Gamespy3D downloads page for the newest version of Gamespy3D. This one is shareware for everyone, and includes support for the following ten games: Baldur's Gate 2, Deer Hunter 4, Deus Ex, Half-Life: Counter-Strike (retail package), Gunman Chronicles, Quake 3: Team Arena, No One Lives Forever, RUNE, Serious Sam Multiplayer Test #2, and Quake 3: Team Arena Demo. |
Baldar's Gate 2 vs. Deus Ex, who wins? Friday, January 26, 2001, 12:36 | Despot | It's up to you, folks! The final Games Domain Knockout round has started, and the crowd is at the edge of their seats! Who will win glorious victory, and who will go down in crushing defeat?! Who will win the Knockout Round?!! Who will...?! Eh, sorry folks, I got a bit carried away there...anyways, be sure to stop by and vote. |
Modifications Friday, January 26, 2001, 12:25 | Despot | -Deus Ex Ed has just received a new Mesh of a heavy gatling gun. -DX Terminal is looking for news writers, news updaters, tutorial writers, and debuggers. If you're interested, drop TheRenegadeMaster a line. Also at the Terminal: a mini-mod, GoldenGun, that sports a Pistol modified to look, sound and act like the real GoldenGun. Check it out on the Weapons page. And that's not all: there is a new map, a new version of MilkShape3D, and a new mesh up for download as well. -The Perfect Theft is now polling viewers on whether they'd like to play as a good guy or a bad guy. Sounds like they're looking for Ideas for their mod, so be sure to stop by and vote. - New multiplayer map by Boaz of Team UC is available for download from DXEditing. |
Ask Warren Spector Anything Friday, January 26, 2001, 11:08 | Lordie | Pssst! Wanna know what engine Deus Ex 2 is using? Wanna know all the inside scoop on the development of ION Storm's NextBigThing? VoodooExtreme is starting up one of their famous Ask _____ sections again, this time with ION Storm's Warren Spector. Juicy bits about the Q&A, as well as a brief blurb about what I understood was a really old bug, can be found here. All you have to do is drop Billy 'Husker Du? I don't even know her!' Wilson an email with your question for Warren about Deus Ex 2, and Billy will sort through them, pick the good ones, and pass them on. |
GamesDomain on Deus Ex Multiplayer Thursday, January 25, 2001, 14:54 | Lordie | When they're not busy asking people if Deus Ex is a better game than, say...Escape from Monkey Island II, GamesDomain busies themselves with feature articles, such as this little ditty about our favorite patch in the Whole Wide World: Deus Ex Multiplayer. Here's a little blurb: A small, but growing, online community of Deus Ex players is now emerging. It's unusual not to find a reasonable selection of servers running, populated by players of varying degrees of skill. More maps are certainly required as the initial selection is a bit paltry. However, the signs are good. A recent additional mod has been released that enables capture-the-flag maps to be developed - a game mode perfectly suited to Deus Ex's style of play. Hey, folks...they're talking about You! Not only that, they mention (without name) ModusMoriendi's CTF Mod. We've got a great multiplayer community brewing. Here's hoping more articles like this spur its growth even more! |
Round three Knockout commence! Thursday, January 25, 2001, 14:35 | Despot | Actually rather Old news, but this somehow got lost in the shuffle: Games Domain has started Round Three of their knockout round, which pits Deus Ex against Lucasarts' Adventure game, 'Escape from Monkey Island.' It's gonna be close, people, the Monkey Island franchise has a large, large following...with good reason. The next round DX is likely going to be up against the mighty Baldur's Gate 2. However, we can all say with assurance that DX is better than both of them, right? Er...right? Anyone? *nervous giggle* Thanks to Garboshnik for jogging my memory on this one. |
Mo-mo-modifications Thursday, January 25, 2001, 12:57 | Despot | -Warzone is looking for more team members. Coders, mappers, modelers, you name it, all are needed. If you're interested, give Raptor a shout. -Modus Moriendi would like to wish everyone a happy, belated Chinese New Year. Also posted on the MM site are some new map concepts on the Maps page, and a tutorial on how to make a "CTF" texture. If you know what a CTF texture is, you're a better man/woman then I. -New beta map released and a new staffer joins over at DX MP DB -Midnight has gained a team member, as well as added some concept art to their Pawns section and revamping the Join page. -Target Sighted now has a complete Weapons list, in addition to some information on Player classes and Game modes. -Cold Hearted has posted a new piece of concept art. (Thanks Deus-Ex.org) -Terrorism has posted a bit of Plasma Pistol concept art. (Thanks Deus Ex Center) |
Designers sought for Deus Ex 2 Wednesday, January 24, 2001, 20:15 | Despot | Thanks to Stomped for spotting a post on the ION Storm Deus Ex forum by Harvey Smith, letting people know that ION Storm Austin is currently hiring designers for Deus Ex 2. The post is quite large, so I won't reproduce it here, but be sure to stop by and give it a looksee if you think you've got the necessary skillz. |
ION Storm (Thief3) Chat Tonight Wednesday, January 24, 2001, 14:22 | Gwog | Ok, it's not directly Deus Ex related but still... the ION Storm Austin team working on Thief 3 will be having their first public chat event ever, hosted on Gamespy Arcade. Hit their page, download the client if you don't have it, and come pester the Austin guys! *update* The log of the chat is now available at http://www.3dactionplanet.com/thief/articles/2001/arcadechatlog.asp. Not a whole lot was revealed about Thief 3, but an interesting read nonetheless. -Despot |
Modifications Wednesday, January 24, 2001, 20:21 | Despot | Tonight's Modifications are all courtesy of Other Sites, Da News Monkey being a bit busy with the Thief 3 chatter... -English version of the German mod site Demi HQ is now available here. Stop by to admire the Flash and tap your foot to the tunes.(from D-X.org) -Midnight has posted a new piece of Artwork.(from D-X.org) -A few new screenies over at The Perfect Theft, showing off the first level. TPT is also in dire need of a texture artist, so if you can help out, e-mail shurcool.(from D-X.org) -Dune acquires 3 new members, raising the total to 6. (from www.deusex-machina.com) |
Ghengis Rules again Wednesday, January 24, 2001, 03:48 | O(V)eG@ | Okay, maybe not quite the same as the tyrannous ruler of China way back when, but none the less, Ghengis has filled the void left by EternalSpark as Project Lead of Deus Fortress Well, as Eternal Spark pointed out only moments ago, I'm stepping up to assume the role of "official leader" for the mod. I'd like to thank the Academy, and my Lord and Savior Jesus Christ -- I love you, big guy -- and my mom, and.... oh, wait, what did I win? You say this just means more responsibility? Dammit. for those of you that don't know, Ghengis was already on the team as a coder, you can check out his intro to, well, him, here EternalSpark will fill the role of "Senior Advisor" (and that is how you spell it sparky :) for DXF, so he will still be around, just not in the same capacity, it's good to see that there's still a spark of hope >Groan< |
Hey Mr. DJ! Wednesday, January 24, 2001, 03:35 | O(V)eG@ | Just noticed over at Modus Moriendi that Their Map section has been updated with concepts for some upcoming mappage, no screenshots (D'oh) but some spiffy words and stuff. Also I want to congratulate DJ Paul, the man responsible for the CTF Beta, and welcome him back after his decision to remain with Modus Moriendi and the Deus Ex Coding community |
Warren Spector talks Deus Ex2 Tuesday, January 23, 2001, 16:37 | Lordie | Our German counterparts over at DeusX.de have posted 15 Questions w/ Warren Spector. Warren dodges questions targeted at specifics on Deus Ex 2 (mostly because, well...many decisions just haven't been made yet), but Kristof still manages to pull some lovely morsels from him. Check it out! Now! Why are you still reading this? Go to DeusX.de now! |
New DX Soccer Staff Member Tuesday, January 23, 2001, 13:07 | Buzz Kirkwood | On behalf of the Deus Ex Incarnate, I'd like to welcome [{Digital}{Toys}]˛ to the DX Soccer staff. DT˛ will be doing models and art for the mod. DX Soccer is still looking for coders, so if you are up to the task, head on over and check it out. Film at eleven. |
Modifications Tuesday, January 23, 2001, 12:40 | Despot | -Midnight adds a Project Status and a poll to the main page, as well as a new image to the Artwork section. -two team members leave at Target Sighted. -SniperArena 1.2 released at DX Terminal -Cold Hearted has posted an update of Interest to all modders: We were recently approached by a publishing company which goes by the name of Privateer Studios. They are a non-profit organization and are looking at class products from each genre. So far they have looked at Warcraft 3, UT, Quake 3 etc projects & are now looking into the Deus Ex arena. They have already selected one but we declined the offer (reasons are not going to be told) they extended to us. However, they are still looking for another project to back in this growing area so I'm going to try & help recommend possible candidates. I will be looking around & noting hopefuls but if you think you are one of the top mods & are looking for some backing then please email me with reasons as to why. All prospective mod authors and development teams are urged to send an email to Kookie Munster. (thanks D-X.org) -Also from the D-X.org boys: Echos of the Past has posted an update on the project status. |
More Games Domain Knockout rounds Monday, January 22, 2001, 17:43 | Despot | Well, the first round is past in the Games Domain Knockout round, and Deus Ex has held its own so far. But, the competition is heating up, as it is now pitted against The Sims. Be sure to stop by and keep those mamby-pamby, non-violent games from getting the better of good, old fashion Death and Destruction! ;) |
And s'more Modifications Monday, January 22, 2001, 17:35 | Despot | -Elite Ops is looking for some 3D modellers, and 2D Artists. -The Perfect Theft has updated their staff info, and put up a list of positions they need filled in.(Thanks D-X.org for these two tidbits) -DX Terminal has a poll up, the voting is for the what mod you anticipate the most. (From DeusEx-Machina.com) -More weapons updates from Target Sighted: This time I've added 2 more sniper rifles, Klashnikov SDV Dragunov, and the Robar 50BMG. As well as the H&K SP89 Assault Rifle, the FN-P90, and due to popular demand, I've added the H&K MP5 SD3. Also I've modelled the Benelli M1 Tactical Shotgun, you can check it all out on the Weapons Page, also the Weapon Icons on the Screenshots Page. |
Modifications Sunday, January 21, 2001, 18:36 | Despot | -DeusFortress lead EternalSpark steps down: I cannot go into much details, but I fully expect that after tonight, my time on the internet will be so limited that I will be unable to lead Deus Fortress. I have hopes that I still will be able to, but I'm not holding my breath. Right now I'm in the position of packing up everything I have DXF-wise, and hoping someone on the team will take over this mod. I only wish I had known about this earlier, so I would have had time to find a replacement for me.. -Midnight acquires a new team member, Timothy Eustace, who will be mapping and composing music. -The boys over at Deus-Ex.org have announced a new mod, The Perfect Theft. The website isn't quite complete yet, but check it out for some preliminary artwork and some first steps in the storyline department. As usual, they're looking for help, so if you're interested e-mail shurcool or pit. -Also at D-X.org: DX Terminal gets a facelift. -The Armoury increases over at Target Sighted with some new weapons, including the Benelli M1, and M4, and the futuristic Pancor Jackhammer. Check out the Weapons page for more info. |
Modifications Saturday, January 20, 2001, 18:39 | Despot | Yo, getcher mod news right here! -Midnight has some new images up in the Tools section. (thanks Deus-Ex.org) -also spotted at D-X.org, the DeusFortress website has been updated with a bunch of new information and images -And finally, the Deus Ex Multiplayer Database has been released a new map, "Helibase" by Graffix2. They have also added a new member to their staff...check the main page for more details. |
Deus Ex storms Europe Saturday, January 20, 2001, 18:34 | Despot | So says ZDNet's Computer Gaming World, in a brief article about DX's sales on the other side of the Atlantic. Here's a quote: Deus Ex sold well in North America and spent several weeks on PC Data's list of the Top 10 weekly sellers, but in Europe—particularly in England—the action/RPG dominated the charts all summer, despite competition from heavyweights like Diablo Ii[sic] and The Sims. On the European Leisure Software Publishers Association charts, Deus Ex remained on the Top 10 list of U.K. bestsellers for three months, and for most of August the game was in the top spot. Cool stuff, cool stuff. |
Brand spankin' new mod... Friday, January 19, 2001, 15:11 | Despot | Da News Monkey proudly presents...[drum roll]...Midnight! "A Survival Horror Modification for Deus Ex." Oh, and it's looking for team members...all relevant info can be found here. |
Terrorism gets a new coder, and more! Friday, January 19, 2001, 14:33 | Lordie | A warm welcome goes out to LoNe-FoX, the new coder on the Deus Ex Mod, Terrorism. Also, their website now sports some new concept art for this mod set quite some time after the happenings in Deus Ex (The year 2227 to be precise). |
RawBeefSkin unleashes DX Texture Pack Friday, January 19, 2001, 14:24 | Lordie | Locally hosted site RawBeefSkin posted word of a new Texture Pack available for Deus Ex. These are a far cry from the standard grimy postmodern noir-y textures in Deus Ex now...looks like most of them would fit well in a Mediterranean village. Note: The texture pack is currently in .jpg format. Raw mentions that a .utx version is on the way, but we'll let you know if anyone beats him to it (after all, a cookie *is* up for grabs here). |
Not all news is good news Friday, January 19, 2001, 12:33 | Despot | I just got a message from Ghost from the Essedarius mod that they are shutting down operations as of now...check out their news page for more info and some last words from the members of the team. *sigh* Really sucks to see somebody discouraged to the point where they don't wanna continue, eh? |
Games Domain Readers' Poll closes Thursday, January 18, 2001, 18:10 | Despot | ...and Deus Ex gets another Award, this time in the Action department. In addition, Games Domain is holding a 'unique Knockout round' that pits Deus Ex against NHL 2001. Any bets on which game will win? :p There's also a prize or something involved, I didn't bother looking into the details as such things are Anathema. |
Modifications Thursday, January 18, 2001, 18:03 | Despot | Also spotted on D-X.org: three new screenies from Target Sighted, showing off the Siberian Outpost level. |
Harvey Smiths gets the interview Thursday, January 18, 2001, 17:55 | Despot | Just spotted a interview with Witchboy (Harvey Smith) at Travel Inc. over at Deus-Ex.org. Pretty standard fare, they discuss Deus Ex and how it was developed, how they balanced the weapons, etc. Oh, and he also explains how to make Paul survive the Ton raid - so if you're wondering about that, you can get the final word in that matter. :) |
Rollin' rollin' rollin, keep those blackouts rollin'... Thursday, January 18, 2001, 12:44 | Buzz Kirkwood | As we're sure most of you know, the Golden State is being ravaged by rolling blackouts right now. If you're currently in one of the affected areas we send our sympathies (even though you can't read this post right now). On the lighter side of things, many of the DX mods are coming along nicely. Most of them are staffed to the bare minimum but are still working full force. If you or someone you know is interested in joining a mod team, right now is the time to do it. After perusing some of our affiliates and hosted sites I've determined that coders are probably the hottest item at the time. However, modelers, mappers, and skinners are also among the rare commodities. |
Modifications Wednesday, January 17, 2001, 14:04 | Despot | We have news from Mod-land: - RedSun2020 has a small update, reporting progress on the Levels. Also in the works: an auto-update feature, and a random screenshot display, with a bunch o' new screenies. Check back in later to see what they come up with. - Target Sighted has somehow managed to post an update in the Future (18th of January.) Apparently, in the Future, the Features page and Weapons page will be updated...two new members will be added as well. :) *update* Two new mods have been announced over at DeusEx-Machina.com: Dune, based on Frank Herbert's sci-fi series. Mmmm...somehow kicking butt on Arrakis, 'home of the spice Melange,' appeals to me. And not only that, you play as Paul Atreides! Woohoo! :) Also, we have The Cassandra Project, headed by none other then the infamous (or so I hear) Kieron Gillen of PC Gamer UK. |
French Deus Ex site has new home Tuesday, January 16, 2001, 21:09 | Lordie | The French site Antena-DeusEx has found a new home (and a new domain), after their host (a gaming portal) apparently "closed for an unspecified amount of time." Sounds like this whole gaming portal instability we've seen lately isn't relegated solely to the US of A. Bonne chance avec votre nouveau site, Antena-DeusEx! (Ed: If that doesn't say "Good luck with your new site, guys" in French, blame Babelfish, not me) |
Deus Ex MP Database launched Monday, January 15, 2001, 19:58 | O(V)eG@ | A new site dedicated to Multiplayer Deus Ex maps has been launched. The Deus Ex Multiplayer Database is dedicated to being "the one stop spot for all your new map needs" head on over and give them the once over, and remember to check back often for ore maps as they come. Thanks: DeusExCenter |
More Piccies Monday, January 15, 2001, 19:17 | O(V)eG@ | Shade01 from The Edge Of Dark has posted up some new concept art creating a new Machines section, some very good stuff in there, go check it out Thanks: DXEditing |
It's Raining, it's pouring... Monday, January 15, 2001, 19:10 | O(V)eG@ | Damocles, from "Echoes of the Past" has posted a rain mod in the MODs/Files section of his site. The mod, basically, makes it rain. You can download it Here, Damocles stresses that none of his mods have been tested with the multiplayer patch and, presumably, he cannot be held responsible if yaddah yaddah yaddah... Thanks: DXEditing |
Extra Extra! News was wrong! Monday, January 15, 2001, 15:34 | Buzz Kirkwood | According to the legend himself, BadAssWogboy (formerly RenegadeMaster) of the DX Soccer mod is now simply "TheRenegadeMaster." However, if this trend keeps up TheRenegadeMaster will soon be known as "TheUltimateRenegadeMaster," followed by "TheOriginalUltimateRenegadeMaster," then "TheArtistFormerlyKnownAsTheOrignalUltimateRenegadeMaster," and finally a symbol similar to "ć" More on this story as it develops. |
It's the Story, Stupid! Monday, January 15, 2001, 12:35 | Despot | Well, another Readers' Awards poll has closed (let's hope it's the last, shall we?) Gamers.com's Readers' Award poll to be specific. As you might think, Deus Ex brought home a nice "First Place" medal to add to its collection, this time in the Best Story department. It was also Editors' Choice for Best Single Player and Best RPG but was beat out by 'other games.' |
Triggers tutorial @ Universal Constructor Monday, January 15, 2001, 04:57 | O(V)eG@ | Don't know how I missed this one (d'oh) but two days ago Universal Constructor posted the first part of a brand spanking new (then) tutorial on Triggers with Visible Triggers being the subject, expect to see part 2, invisible triggers, sometime soon. Hey, it's a start, who knows, since it took me so long to get around to posting it, he might just be done now...? Thanks to my good buddy MagicBoy for pointing that out. |
Target: Sighted updates Monday, January 15, 2001, 04:06 | Gwog | Looks like the crew at Target: Sighted has been working steadily away, since they've posted up the weapon HUD icons they'll be using, announced a new member, and even posted their first weapon model shot. Thanks DXEditing |
New Milkshape Deus Ex model Monday, January 15, 2001, 04:03 | Gwog | Spotted over on Deus Ex Ed that Ralinsilver has submitted a new Mesh, this one of a glove intended to replace the multitool. The mesh is in Milkshape 3D format, and would need to be imported to be useable in Deus Ex. |
DXSoccer looking for coder Monday, January 15, 2001, 04:02 | Gwog | Here's a quick update about the DXSoccer mod... hey, Therenegademaster is now called BadAssWogBoy, he found out that his old name was taken ages ago by someone else so he wants to use this school nickname :) anyway, please contact him if you would like to be a coder for DXSoccer, a new mod for DX, this mod needs a coder badly. Thanks |
Backdoor's Rambings: Ethical Decisions Monday, January 15, 2001, 03:57 | Gwog | BackDoorBandit, over on Deusex-Machina.com, has posted up the second edition of his article series (called BackDoor's Rambling's). This latest one covers the ethics behind game length. Some of these decisions are made by people like you and me, that have worked their way to the top of the industry, but now could careless about the fans, because they are money driven. Some of these people don't even care about the money, at least not in a direct form. Instead, they're known simply as cheap. They believe 6 hours of actual game play is well worth $40. |
more GOTY silliness Sunday, January 14, 2001, 21:31 | O(V)eG@ | Australia's only dedicated PC gaming magazine, and the magazine that voted Deus Ex the Best game of all time, PCPowerPlay recently celebrated the opening of their official website, hooray. woopee, great, etc... My reason for telling you this is that they are offering you the chance to vote for their Game Of The Year, the choice is completely open, with the ballot taking the form of a series of numbered text boxes rather then the usual command buttons or list options, so here's what everyone has to do, copy the red portion of this message and paste it in the box labelled "1." then copy the blue part and paste it in the box marked "Why is this the game of the year?" ready? okay Deus Ex Because it's da' bomb, baby! Okay? good, now you can do whatever you like with the other boxes, but get over there and place your vote NOW! we now return you to your regularly scheduled news |
GameFAQs Deus Ex walkthrough updated Sunday, January 14, 2001, 21:23 | O(V)eG@ | for those of you still getting kicked in very sensitive places by ION Storm's masterpiece, it might interest you to know that GameFAQ's have updated their FAQ of Deus Ex. much ass-kissing to Blues News for the word |
Warzone Sniping Sunday, January 14, 2001, 17:12 | O(V)eG@ | Warzone a complete conversion for Deus Ex, has a new shot of their Sniper Rifle model up here it's pretty spiffy, I suggest you all dig it before we're sold out!!! oops, wrong site... |
Deus Fortress Classes complete Sunday, January 14, 2001, 16:45 | O(V)eG@ | auriga from the Deus Fortress mod has completed concept art for all of the Deus Fortress classes, according to the Deus Fortress main page these are final concept pictures of all the classes, you can check out the pics at auriga's homepage in the Classes section. psst, don't tell anyone, but here's a taste of what you can expect. |
Games Games Games... Sunday, January 14, 2001, 16:29 | O(V)eG@ | little bit of fun for anyone looking for a boredom breaker, DeX over at Universal Constructor has updated the Extras page with a slider puzzle based on the best game of all time (TM). DeX advises that you may need Comct132.ocx to play it, which is also available on the extras page. excuse me, I have to go back to some serious business Weee!! woo hoo! slide, baby, Slide! oh, ahem, umm... Hi Gwog... |
Major Modus Moriendi news Sunday, January 14, 2001, 14:48 | Beeblebrx | DJ Paul has left the mod making building (I tried to find another opening cliché, but this is the best that I could do. Sorry :P). According to a recent post on Modus Moriendi's site he has decided to retire from the Deus Ex scene. He explains his reasons for doing so on the site. It's sad to see dedicated modders leave. He will finish the project though, so all you CTF'ers out there needn't worry. Because of the above the Modus Moriendi team are one coder short. Are you capable of scripting, coding or just plain ol' hacking then email Gartog as soon as possible. Contact info is on the site. |
DX Graphics Inspire Mirror Effects In Active Worlds Saturday, January 13, 2001, 21:37 | Buzz Kirkwood | This post may not directly affect DX players but it is quasi-interesting. I was recently looking over your standard issue crap when I discovered something interesting. Active Worlds, the online 3D chat community, has taken interest in Deus Ex's ability to make mirror images (mirrors, glass, etc.). Using RenderWare scripting, several people have decided to make mirrored images after being "inspired" to do so from playing Deus Ex. This post is completely irrelevant but it does show you that Deus Ex affects the world in many ways. Here's a sample of what was said about Deus Ex: "Recently I've been playing Deus Ex (which uses the Unreal 3D engine) and it has extensive reflection which even correctly reflects moving objects... I was inspired to create some reflections recently so I figured I'd add a section to this site about them." You can check out the full page (which features a lot of technical jargon about RenderWare) here. I'll be back in a few with more news (or lack thereof.) |
Sweem Single-Player Weapons Mod Saturday, January 13, 2001, 17:00 | Lordie | I'm a big fan of any Single Player Modification, and this one looks like it might make it into my daily rotation. Weapon-X just announced the availability of a new Weapons Mod for Single Player Deus Ex. What does this add? How about 11 new weapons? How about Stun Darts? SPAMM Grenade Launcher (think of a large chunk of map, then think of it exploding...you get the picture)? ThrowerGun(Haven't tried it yet, sounds like ForcePush from Jedi Knight to the extreme)? How about I stop asking questions, and offer a link so you can find out for yourself? Make sure you read the README to see how to summon up the weapons. |
It's a fine night for voting... Friday, January 12, 2001, 23:53 | Despot | 'cus Computer Gaming World has posted their Readers' Choice poll, polling the readers (go figure) on what their favorite games of all time are. Deus Ex is in the 1996-2000 section, so unless Deus Ex isn't one of your favorite games of all time, be sure to head over and vote. Results will be posted in the March 2001 issue of CGW. |
FiringSquad jumps on the GotY bandwagon Friday, January 12, 2001, 23:00 | Despot | Okay, more awards for Deus Ex, this time from FiringSquad, who gave Deus Ex kudos for being a great First Person Shooter. Check out the entire blurb here. This award is interesting in that there isn't any ranking in particular, it's just cited as 'one of the best' along with NOLF and Soldier of Fortune. |
TechTV chat transcript Friday, January 12, 2001, 22:24 | Despot | Missed the TechTV chat with Graeme Devine and Warren Spector, didja? Well, fear not: Blue's News has found an edited transcript of proceedings for just your type. In case you didn't know about the chat at all, here's the original news item that advertised the event: Graeme Devine and Warren Spector are both instrumental in expanding our understanding of the first-person shooter genre. Devine is best known for Quake III: Arena and the game's new expansion pack, Quake III: Team Arena, while Specter broke ground with his genre-busting Deus Ex. Monday will be your chance to find out what they're working on, and where this fast paced and immersive type of game is going. When did this thing happen, anyway? It's slipped my mind. :o It was before Christmas wasn't it? Firk...short-term memory goes first, so they say. |
Daily Radar awards an award to ISA Friday, January 12, 2001, 22:04 | Despot | Straight from the pages that are decorated with near-naked ladies and such-like: It's not easy being video game critics. We've haven't read a book in ages; we're working on a horrible Visine dependence; we've got a dangerously high blood-sugar level; and our doctors say we have the wrists of an 80-year old. But if you think that's tough, try being the tireless craftsmen who have to forge the raw code the make up the games for us to review. From the ornate concept art in the beginning, to the last minute bug-squashing just before shipping, developers have to become indentured servants to their games. We've heard horror stories of life in the crunch times at the end of game's cycle, and we marvel at how some of these masterpieces get made at all. So we have decided to put together a list of the best developers in the business for the year 2000. Some are huge Japanese troupes creating some of the most ambitious games in the world, and others are quiet Wisconsin guys who just regularly put our reliable hits. Our criteria have been pretty simple: which developers put out the best games of the year, and announced games that we are really looking forward to. Here's our list. Ion Storm Austin snagged 4th place (of 5). The game cited was (go figure) Deus Ex. Way cool! |
News from mod-land Friday, January 12, 2001, 15:41 | Despot | A few mod tidbits: The DX Soccer website has put up a Team's Work section, detailing what they plan to do with version 1 of the mod. They're also looking for some help in the coding department, so if you're interested, drop TheRenegadeMaster a line. And then we have a new screenshot at the RedSun2020 website, showing the 'TMG Special Projects Area.' Props to Deus-Ex.org for spotting these. |
Warm Birthday Wishes, and "Hi!" Friday, January 12, 2001, 14:27 | Lordie | A warm, but somewhat belated Happy Birthday goes out to Deus Fortress founder and frequent bulletin board poster EternalSpark, who celebrated his birthday back on the 10th. Oh, and me? I'm Lordie. You may know me from playing Deus Ex online (or maybe not, since I generally don't throw knives), or from my occasional help over @ PlanetDaikatana. Either way, I'll be here covering a lot of what goes on in our little Deus Ex community, while pestering Gwog and making him rue the day he welcomed me to Deus Ex Incarnate. Anyway, happy b-day ESpark! |
"...That's right J.C., I'm working for the NSF" Friday, January 12, 2001, 01:57 | O(V)eG@ | Hi, I'm Omega, you might remember me from such websites as DXNation, where I was a staffer for some time, but now, after some unfortunate incidents regarding DXN, it's server and the lack of protection thereof have meant that, at least for the time being, DXN is no more. So in a last ditch effort to remain affiliated with a community I respect doing something I enjoy, and to help my poor buddy Gwog, I'm here to offer y'all the skinny, news and 'views for you to peruse from the gaming community, the mod teams, and anywhere else it happens to be. Gee, all this braggin'is making me hungry, better go get me some news... |
Big ol' guide to ConEdit - Part 1 Thursday, January 11, 2001, 22:54 | Despot | Good news for all of you SDK/editing/modification types: DXEditing.com has posted Part 1 of a comprehensive guide to ConEdit. From the brief glance I gave it, there doesn't seem to be much left to cover, but there's at least one more part that hasn't been posted yet...so check back in for Part 2 sometime in the Future. |
Reader Polls: without which... Thursday, January 11, 2001, 18:01 | Despot | And you thought the elections ended in November? Guess again! First off, we have Gamers.com, with a poll to determine Best Graphics, Best Multiplayer, Best Story, etc. A word of advice: don't try to get there from the main page. Just use this link. And then, we have an oh-so-similar poll at GamesDomain, where Deus Ex is a nominee Action Game of 2000. Here's what they have to say about it: Much has been written about this Warren Spector masterpiece. Perhaps the first PC game to make both stealth and all-out action playing styles viable, everyone who played it found a different game. Though it's been criticised for a sprawling plot, and perhaps being a little over-long, the recent addition of fantastic multiplayer modes reinforces its position as a heavyweight contender for Game of the Year. So go vote! And don't complain to me about miscounts, either. Oh, yeah, I guess I should introduce myself. I'm Despot, whom you may have seen/heard at Thief Underground. Seeing the Help Wanted page, I answered the Call and e-mailed Gwog. So here I be. :) |
New Staff Member and a Brief Look at DX Mods Thursday, January 11, 2001, 13:03 | Buzz Kirkwood | I'd like to take this time to get familiar with the readers here. I will be one of several new writers for this site. I'll be giving you the the freshest news as it comes in or I'll just make something up that will seem like news to the untrained eye. As my first priority, I'd like to invite all of the fantastic people in the mod community to get mobilized. We've seen the wide array of gameplay options Deus Ex has to offer and we've seen the introduction of DX multiplayer, but for some reason the two have not yet been spliced together. Sure, frag-fests are all well and good but there are so many more resources to tap into. When a mod is simply a few minor changes to the original game it seems as though it's been wasted. What we need are mods that shape and create new ideas like Deus Ex Soccer and DX Skatepark to name a few. So if you're hesitant to make a mod because the idea seems outlandish, don't be. Who knows, you could create the next big multiplayer sensation. |
Best Buy DX (NON)goofup Thursday, January 11, 2001, 08:09 | Gwog | Update: Eidos sends the word that the ad discussed below is in fact legit... Best Buy is selling a five-level demo version of Deus Ex for ten bucks, and it's published in partnership with Activision. Whaddya know, there's gotta be a conspiracy here somewhere.... Thanks to Thomas for pointing out this fun goofup on BestBuy.com's site... Ten bucks? Activision? Hah. If for any reason you haven't picked up Deus Ex yet, you *might* be able to force Best Buy to honor that ridiculous price of ten bucks... give it a shot! |
WeaponX in the new year Thursday, January 11, 2001, 03:45 | Gwog | Time for a little poll action over on WeaponX, so check out the site and decide on the Best Low Tech Weapon, Best Weapon Pack, and Best Multiplayer Map. Also ratboy has added some new reviews to their DX Weapons page. |
Cold Hearted concept art and more Thursday, January 11, 2001, 03:33 | Gwog | Taking a break from having two-page articles written about them in the biggest PCGaming magazine in the world, the Cold Hearted team have posted up some awesome conceptual art from their guys Tear Dragon and DJH. Along with the art, Cold Hearted makes some updates about Cliff Blezinski messing with Kookie Munster about the Ownage site, and also an encouraging status report. |
Modus Moriendi reorganizes for 2001 Thursday, January 11, 2001, 03:27 | Gwog | In a very commendable and forward-looking move, the Deus Ex mod Modus Moriendi has posted up on their site that they've restructured their release schedule and mod itself. This change will better accomodate their team members, and also help boost release times. Check out the site for the full scoop, then hit their public forums and tell em what you think. We are splitting the Mod in to Modules or 'Mini Mods' these will be released as stand alone Mods but ultimately be combined to produce the Full Modus Moriendi game. This will enable better use of resources and therefore shorten the total production time of the Mod. |
We're not dead! Thursday, January 11, 2001, 03:25 | Gwog | Wow, where'd all the news updates go?!? Sorry, been working like a dog on some really great things for this site, and haven't had the chance to get to the all-important news updates. Got some guys joining the team though to help with news (thanks guys!) in order to better serve you, the DX Community :) Stay tuned... big big stuff on the way... |
Rawbeefskin lives! And texturizes, even... Thursday, January 11, 2001, 02:36 | Gwog | The best named site on the block, RawBeefSkin, has updated with the note that he's started working on textures (there's a sample included) and is looking for someone with a digital camera to help him in his quest. |
Big Deus Fortress update Sunday, January 7, 2001, 21:09 | Gwog | Looks like the Deus Fortress crew have been hard at work. They've got poll results up, a welcome to Ben the newest addition to the programming team, and oh yeah 8 sweem new shots from Danish Cake's latest map. Rock! |
Mac Deus Ex news Sunday, January 7, 2001, 20:41 | Gwog | Cruised by Mac Deus Ex to see what was new over there, and it looks like there's a possibility that multiplayer will make it to that platform too. Here's a note from Westlake, but hit Mac Deus Ex for the full post (long). There is no word as yet. We were to have received the code at some point before Christmas, but as far as I know we have not received it as yet. (Unless one of the programmers has and I just missed it with the holiday etc.) In any case, there has been no final decision one way or the other. |
Linux Deus Ex news Sunday, January 7, 2001, 20:39 | Gwog | A quick cruise by Loki's newsgroup confirms that their community betatest hasn't begun yet, but that when it does it will most likely contain the code from the beta multiplayer patch, for running dedicated servers on linux boxes. Good news, even for non-linux users! Also, the beta will be around 400mb. Loki Programmer Daniel Vogel also posted up some replies about system requirements, mostly dealing with the fact that yes you'll need a decent system. Seems like they're pretty sure about the stated system requirements of a P2-300 (500 recommended, duh), 64mb (192 recommended, definite swapping w/64), and an 8mb gfx card (but you better hope you have a fast processor and hdd). |
Work on Deus Ex Incarnate Sunday, January 7, 2001, 20:37 | Gwog | As part of our restructuring, we've put up some new informative pages about our site. One page you might have noticed is the Help Wanted one... basically, if you want to be a part of the community but can't code or build maps, then the web is the perfect place for you :). Take a look and drop us a line if you're interested. |
Deus Ex mod teams: Help ION Saturday, January 6, 2001, 23:56 | Gwog | Looks like Alex Duran, one of the Deus Ex Multiplayer crew from ION, posted to the Coder's Corner, asking for people working on Deus Ex mods to get in touch with any kinds of problems. ION is working on a new SDK release, and also the final version of the multiplayer patch (only beta, so far). |
Universal Construction stuff Saturday, January 6, 2001, 23:53 | Gwog | Deus Ex Incarnate hosted editing tutorial site Universal Constructor sent word of a new site layout, and a new team member (welcome, DeX!!). Look forward to more great editing tutorials from these guys! |
Site design changes, 'n stuff Saturday, January 6, 2001, 23:51 | Gwog | Some of you may notice subtle changes to Deus Ex Incarnate, such as our new sidebar menu and new directory structure. We're preparing for some major changes to the site, and this is all part of it. Thanks for your patience, and if you have any suggestions or see any messed up parts then drop me a line. |
RPGPlanet DXMP Server Thursday, January 4, 2001, 12:48 | Nulltone | I don’t think this was ever officially announced, so I will just remind everyone. There is a Deus Ex Multiplayer server hosted by RPGPlanet. It runs the Advanced Team Deathmatch game mode and usually has quite a few players. You can find it easily when browsing though the servers due to its low ping = ). Also, don’t forget you can always find some DXMP players in the Gamespy Arcade Lobby! |
New map and tutorial on DXE Wednesday, January 3, 2001, 07:24 | Gwog | Musician and coldpenquin aren't messing around over on DXE (Deus Ex Editing)... they've slammed into the new year with some comments on Modus Moriendi's beta CTF release, a new map, and a ConEdit tutorial. Make sure to check out DXE for lots of sweet database-driven stuff like maps, voice actors for hire, tutorials, tools, maps, mods, and much more. |
Essedarius Taxi model and skin shot Wednesday, January 3, 2001, 07:18 | Gwog | Essedarius really seems to be progressing steadily, with the latest development being that they've revealed the skinned model shot of the mod's badass Taxi. p4h34r!! |
Come Frag the RPGPLanet guy Wednesday, January 3, 2001, 06:58 | Gwog | Tonight Gamespy's RPG Genre producer Silverdawn will be in the Gamespy Arcade Deus Ex lobby to try and prove his manhood against all challengers. Check out Gamespy Arcade's Deus Ex support page, and then hit the lobby at 4pm pacific time. See ya there! |
Daily Radar DXMP guide Wednesday, January 3, 2001, 06:50 | Gwog | Daily Radar has put up a big multiplayer guide for Deus Ex, in order to try and stir up some interest. They discuss various player character types, the augmentations, skills, and the basic game mechanics. Head on over and check it out. Like so many other games without brilliant marketing campaigns or Roman numerals after their names, Warren Spector's latest masterpiece was quickly gobbled up by the hardest of the hardcore and mostly ignored by everyone else. Then last month, to absolutely no acclaim whatsoever, the good folks over at Ion Storm released a multiplayer patch for Deus Ex and instantly created one of the most thoughtful, intelligent and well-paced team games since Team Fortress Classic. |
Some sites shutting down Wednesday, January 3, 2001, 06:08 | Gwog | Spotted over on Deus-ex.org that Illuminati has shut down. Also noted over here that Tabris finally pulled the plug on the long-struggling ModHQ. However, if there is anyone interested in running a site dedicated to the Deus Ex Mod community, Tabris might be willing to hand over the reigns. Drop me a line. |
Redsun2020 update Tuesday, January 2, 2001, 21:49 | Gwog | Looks like things are still cooking along nicely over at the RedSun2020 Deus Ex mod. In addition to a sweem new site redesign I don't remember seeing, they've got a new screenshot up. Nothing like a great shot of more cool RedSun2020 neon signs to start the week! |
new DX mod announced: Target Sighted Tuesday, January 2, 2001, 21:47 | Gwog | Just got word of a new Deus Ex mod launching over at Deus-ex.org... Target Sighted. Here's a clip from their site, and they're looking for team members. Target Sighted: Advanced Tactical Action is based mainly on Assault, and teams must use tactics in order to defeat the enemy. This is done by first sending out scouts to find out guard positions and is able to take images through camera, then send images back to players on team through the infolink, any notes may be sent to. |
BackDoor's Ramblings Monday, January 1, 2001, 21:40 | Gwog | 'BackDoor's Ramblings' is an editorial that will be done up on a weekly to bi-weekly basis by BackDoor Bandit over at Deusex-machina.com. He will be covering PC Gaming in general, as well as specifics on the Deus Ex community. This current installment covers game length. |
Gamespy's Separated At Birth Monday, January 1, 2001, 21:39 | Gwog | Just click the pic. 'Nuff said. |
Terrorism model pics Monday, January 1, 2001, 21:34 | Gwog | Terrorism, a mod in progress for Deus Ex, has posted up two new pictures of some skinned weapon models, the assault rifle and the combat knife. Check em. Also note that the Terrorism guys are very interested in bringing some more programming talent onto the team, so if you're an Unrealscript stud then be sure and drop them a line. |
First screenshots from Deicide Monday, January 1, 2001, 21:28 | Gwog | Looks like the gents over at Deicide decide to work some overtime over the holidays... they've posted up a good-sized batch of screenshots, the first from this Deus Ex mod. One cool thing to note... two of their screenshots show off the new technology they've added... namely, Rain! |
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